Ziplocker massive!
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Some games and their boxes just force you to use a lot of ziplockers or you get an insane mess that makes you waste 15 minutes of seperating all the parts before you can even start to do the setup.

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1. Board Game: Doom: The Boardgame [Average Rating:6.89 Overall Rank:804]
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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This game not only has a lot of mini's and map tiles, but also an huge amount of all kinds of different tokens which I quickly descided would be better off in seperate ziplockers.
 
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2. Board Game: Orcz [Average Rating:5.44 Overall Rank:12981]
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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This nice little game contains of nothing but all kinds of tokens. The box has not insert or whatever, so you'd better fix some seperation system yourself!
 
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3. Board Game: RoboRally [Average Rating:7.12 Overall Rank:336]
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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The 999 Games edition had an insert that kind of took care of things, the new Avalon Hill version has even more tokens and parts and no insert whatsoever. Yep, ziplockers...
 
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4. Board Game: WarCraft: The Board Game [Average Rating:6.12 Overall Rank:2687]
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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The game that inspired this list.

A lot of different tokens of all kinds of uses and sizes. Yeah, A LOT. Especially if you use the expansion. Even if you put all tokens for one player in one bag, you end up using a lot of them or you'll have a huge mess every time you open that box. The insert is pretty useless.
 
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5. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.90 Overall Rank:47]
Jamie Vantries
United States
Woodbury
Minnesota
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I think I'd shoot myself before playing this if the pieces weren't sorted out.
 
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6. Board Game: 7 Ages [Average Rating:7.08 Overall Rank:1460]
Michelle Zentis
United Kingdom
London
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I'm not going to go into the details of my elaborate nested-Ziplock strategy for 7 Ages, but it took hours to put together. Now, though, we never have to stop the game just to look for those pesky named leaders!
 
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7. Board Game: Blood Feud in New York [Average Rating:6.12 Overall Rank:4204]
Rich S.
United States
North Hollywood
California
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Well, this is just silly.
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I have about 1,000,000 baggies in this one.
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8. Board Game: Himalaya [Average Rating:7.00 Overall Rank:915]
Hammock Backpacker
United States
Columbus
Ohio
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Separating orders, from cubes, from programming disks, from stupas & delegates, from ...

Not any more. Ziplocks are the ticket.
 
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9. Board Game: War of the Ring (First Edition) [Average Rating:7.79 Overall Rank:82]
Kent Reuber
United States
San Mateo
California
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Lots of different races means lots of bags.
 
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10. Board Game: Bootleggers [Average Rating:6.69 Overall Rank:1122]
Nick Witchey
United States
Laguna Hills
California
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We use a baggie for each color, crates, dice, and a big baggie for the trucks.

This picture is quite apropos.
 
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11. Board Game: Runebound (First Edition) [Average Rating:6.19 Overall Rank:2941]
Jen Kuipers
United States
Woodbridge
Virginia
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I am ziplock mad. Almost every game I own with 'bits' has them zip lock organized. But this is the one wherein the most pieces stay in the ziplocks during play. It makes it easier to pull out the health money and damage tokens when you need them.
 
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12. Board Game: Magic Realm [Average Rating:7.16 Overall Rank:930]
Steve Bachman
United States
Colonie
New York
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16 characters each with over a dozen counter. Scores of monsters. Almost as many natives. Setup time is substantial even with the counters bagged, I wouldn't dream of doing it otherwise.
 
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13. Board Game: Plunder [Average Rating:6.17 Overall Rank:3903]
Lee Hancox
Australia
Melbourne
Vic
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This game has masses of little pieces, and if you drop the game on the floor you'll spend the next hour picking the pieces up instead of playing.
Great idea by Jody on how to store. The only problem is you can only get 3 canisters in the bo, and the money alone takes up two.
 
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14. Board Game: Conquest of the Empire [Average Rating:6.75 Overall Rank:1133]
J. Green
United States
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Large bags for the armies, plus individual baggies for generals/caesar & influence tokens, bags for chaos tokens, coins, dice, cards, region tokens, and plastic sleeves for the map sections to protect the surface: 29 plastic bags in all. Not all necessary, just helpful.
 
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15. Board Game: Java [Average Rating:7.03 Overall Rank:719]
P B
United States
Seattle
Washington
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I think I currently have 8 separate zip-lock baggies maintaining the parts in this game.
 
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16. Board Game: Through the Desert [Average Rating:7.05 Overall Rank:435]
Alan Faller
United Kingdom
Brighton
East Sussex
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Large baggies for each colour of camel, baggie for the riders and grey camels, baggie for the palm trees, one for the oasis and another for the scoring chits.

That is 9 bags in a box that comes with no compartments. You could get much worse seperating the riders by colour, the scoring chits by type - but that would start getting silly.

It is amazing that with hundreds of pieces there is nothing at all to hold them in.

BTW, The picture I chose makes about the best wallpaper on the geek.
 
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17. Board Game: Goldland [Average Rating:6.69 Overall Rank:1677]
Kenneth Hullett
Canada
Vancouver
British Columbia
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One for each player color, one for each item type, one for the discovery chips, one for the gold counters. Somewhere in the neighborhood of 14-15 bags.
 
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18. Board Game: History of the World [Average Rating:7.13 Overall Rank:597]
David Stanger
Canada
Hagensborg
British Columbia
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7 different Epochs (rounds) each with a multitude of their own type of minatures multiplied by enough peices so that 6 people can play contained within a extremely inadequate box liner!?!? Gahhh!!!
 
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19. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.42 Overall Rank:270] [Average Rating:7.42 Unranked]
David G.
United States
Moorpark
California
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All sorts of bits in this game.
 
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20. Board Game: The Great Battles of Alexander: Deluxe Edition [Average Rating:7.74 Overall Rank:1288]
Jamie Mack
United States
Lexington
Kentucky
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GBoA has lots of specifically named units even per country, and then you have your named leaders. First I tried a little clear compartmented box, from the craft store, but when I set up a game I basically had to dump all the counters of a particular country out and sort them on the table into groups before I could pull out the ones I needed for the scenario. So out came the little baggies and a permanent marker to label them with some simple code, such as Indian SK(skirmishers)....

much better
 
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21. Board Game: Sid Meier's Civilization: The Boardgame [Average Rating:5.58 Overall Rank:13527]
John Reiners
United States
New York
New York
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Holy cow, did I use a lot of baggies for this one. Not only that, I had to take the figures off of the sprues. This took me hours to unpack and bag.
 
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22. Board Game: Age of Mythology: The Boardgame [Average Rating:6.15 Overall Rank:2482]
Andrew Swan
Australia
Randwick
NSW
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Definitely a "bag 'em" game.
 
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23. Board Game: Axis & Allies: Pacific [Average Rating:6.67 Overall Rank:1598]
Andrew Swan
Australia
Randwick
NSW
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I imagine all of this series (I only own this one) are big bag consumers owing to the high piece count.
 
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24. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
Ron Rhinehart
United States
Tigard
Oregon
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So many different bits here- used a load of ziplocks to get this baby organized... and the cards don't fit in the insert ><
 
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25. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:422]
Alex
United States
Walnut Creek
California
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Chit nightmares abound. There is even a spreadsheet on BGG to TRY and help organize the madness. This picture shows how even ziplocs make a mess. The small box solution seems even better.
 
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