Which Fanatsy Miniatures Game is best ?
Duncan Flint
United Kingdom
Wales
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OK, Off to Reading show on Sunday, I need to get some new stuff to paint. Ive done Warhammer and 40K, fancy a "new challenge", BOTH as a painter and gamer. My group are cool on anything like this so im after YOUR feedback. Cost is a factor too - I dont want to have to spend hundreds of ££ toi play a game, but dont mind a long term investment.

Feel free to suggest others.

I wonder if anyone can get "Busem Memo" in here legitimately.
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1. Board Game: Warmachine [Average Rating:7.33 Overall Rank:1363]
Duncan Flint
United Kingdom
Wales
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I have the "Warmachine-Prime" rules, love the look of the stuff and the steampunk setting intrigues me.
 
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2. Board Game: Confrontation [Average Rating:7.01 Overall Rank:3055]
Duncan Flint
United Kingdom
Wales
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New edition out which sounds good - I like the idea of small units (after doing loadsa GW pikemen I relish smaller units / individuals. How does Rag na Rok (sp) fit in ?
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3. Board Game: WarGods of Ægyptus [Average Rating:7.15 Overall Rank:8358]
Duncan Flint
United Kingdom
Wales
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This I found in "Harbinger" magazine - minis look nice and it sounds intersting - a bit like Warhammer ?
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4. Board Game: Battleground [Average Rating:6.96 Overall Rank:1852] [Average Rating:6.96 Unranked]
Alastair Cornish
United Kingdom
Bromley
Kent
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I know you mentioned that you were after stuff to paint, but you did also say you were up for saving ££'s.

I've been a furstrated mini's player for many years (without time / money to spare. And Battlegrounds has reignited all the passion I had for the hobby all the fun is there without the time / cost investment.

Sorry if you don't think this belongs on your list but for a fellow mini gamer (me) this has really been a revelation!
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5. Board Game: Warmaster [Average Rating:7.13 Overall Rank:2584]
Andrew Brannan
United States
Rockville
Maryland
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Yeah, it's GW, but it's reasonably priced. The rules are pretty tight, favoring overall strategy and tactics over getting the "uber" units. Plays quickly, paints quickly, and looks good while playing.
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6. Board Game: Armies of Arcana [Average Rating:7.87 Overall Rank:9603]
T C
United States
Albuquerque
New Mexico
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This is a great game that supports both 15mm and 25mm. It has a large set of developed armies in the back of the book. The game also give rules on making your own armies/units. You can use any miniatures you own. It scales well from small games (2000 to 3000 points) to Large games (20000+ points a side). There is also a skirmish game based on the rules that work well for a fast game. The designer is active in answering questions and you can download a lot of information (FAQs, user designed armies, siege rules, etc.) from the games website. www.thanesgames.com.

I highly recommend checking out this game.
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7. Board Game: Advanced Dungeons & Dragons Battlesystem [Average Rating:5.55 Unranked] [Average Rating:5.55 Unranked] [Average Rating:5.55 Unranked]
Edward Philippi
United States
Chico
California
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After this Warhammer has always seemed slow, clunky, and, dare I say it, broken. The system has an eligant simplicity that leaves you free to concentrate on strategy. It is easy to learn and/or teach. Also, although there are plenty good rules for magic (weapons, creatures, and spells) it is next to impossible for one on two "superhero" type to dominate the entire battle. You can also use it to play historical battles or a mix (You get a wizard riding on a dragon I get troops firing matchlocks). Though out of print I notice that it goes for cheep on E-Bay.
One last thing, get the 2nd edition which is just a book instead of the boxed edition, the boxed version was about as "clunky" as Warhammer.

If, on the other hand, you want historical accuracy, find a copy of Revenge (Emporer's Press I'm not quite sure who publishes it now). Fantastic rule and good minis ($28-$35 for 30 minis) and the most realistic rules I've seen for 12-1550 warfare. It also contains rules for Siege and naval warfare. Check it out.
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8. Board Game: Chronopia: War in the Eternal Realm [Average Rating:7.96 Overall Rank:7616]
United States
Nashville
Tennessee
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I wanted to write an in-depth description and overview of the tactical table-top game Chronopia. I know that a lot of the people on this site are jaded, and many of the members have collections of 100+ different games. However, Chronopia is a true gem that stands out as the ultimate fantasy table top wargame.

When I played Chronopia for the first time, it was like learning to play D&D for the first time all over again. The system is simply amazing. A typical game involves a conflict of two opposing forces in a dark-fantasy setting. The races are not your generic; Human - Elf - Dwarf - Orc. The Elves are heavily armored, and their Wizards get power from a mystical Lotus plant. The Dwarves worship their ancestors as huge beast totems they take into battle, and the Orc's are civilized and elegant in an Arabic theme. The story and atmosphere of the game is outstanding.

Now you might be thinking, "a miniatures game, I don't play miniatures games" - well my friend, I would beg you to consider trying Chronopia.

Chronopia is inexpensive to get into. A typical army has about 20 figures per side. You can buy a nice army for about $75.00. The figures are unique and extremely cool. The rulebook is amazing at over 350 pages. It is the only book you need, as it has all of the army lists and all of the options within its pages.

Painting Chronopia figures is a breeze -and doesn't take a lot of time. I can paint an entire Chronopia army in an evening, and the army looks good when together on the tabletop. The secret is two prime the models black, then pick a base color to drybrush the army in. After this, go back and drybrush key areas of the model with one or two other colors.

Now to the meet of the game; The Rules. This is the part about Chronopia that makes it always a delight to play. I tell you, after you play Chronopia other games just won’t give you the "same fix".

The Chronopia engine uses an alternate turn activation system. This really boils down to 1 player moving 1 unit in his army, and than his opponent moves 1 unit in his army. This continues back and fourth until the turn is over.

This creates such of a balance and elegance in the game, that it is a delight to play. Initiative does not hold major importance in the game. You can loose initiative every turn, and still easily win.

Each figure within a unit has a certain amount of actions. A typical figure has two actions, although some powerful or specialized figures get more than two. A figure expends an action to move, attack, shoot, use a special ability, cast a spell, etc. One the figure has expended all of it's actions, the next figure in the unit expends it's actions. This continues until each figure in the unit has gone, at which point your opponent than activates one of his units and continues the process.

There are many "special" moves a figure can do (i.e. aim, concentrate, run, hide, etc) but they are beyond the scope of this article.

The combat system is simply the best I have ever seen anywhere. Chronopia is the closest "re-creation" I have ever seen to true combat in a real battle situation. At least as "real" as a game with little figures can get. ;-)

Chronopia uses a twenty-sided die (D20) for everything; including combat. A figure typically has a close combat and ranged combat rating. A figure expends an action and needs to roll its combat rating OR LESS on a twenty-sided die to hit. If it is successful the attack causes a certain amount of damage. The figure taking the damage must subtract it from it's armor rating. The figure taking the damage must then roll a twenty-sided die and reach the adjusted number OR LESS to prevent the damage. IF the roll fails, the figure takes a wound. Most figures only have a single wound, so combat can be fast and very, very bloody.
It is worth mentioning that a roll of "1" on an attack roll, is an automatic wound with no chance for an armor roll. This makes it possible for the smallest goblin to fell a noble Knight or put a wound on a raging demon.

Heroes and powerful monsters are strong in Chronopia, but woe to them that are surrounded by a standard unit of grunts. The hero or monster is likely to be over-run and taken down in a shower of blood. Chronopia has several modifiers for combat, and let's just say there is strength in numbers.

Magic in Chronopia can be powerful. But it is not guaranteed. A spellcaster has a power rating, and like everything in the game he has two roll using his power rating as a baseline (modified by the power of the spell). A failure on the power roll indicates that spell has failed.

I could really keep going on and on about this wonderful game. Just to set the record straight, I am in no way affiliated or in any contact with the manufacturer. I am just a die hard gamer that is truly "lucky" to have found Chronopia in all of it's elegance, grace, and beauty. I hope that you may be able to experience this wonderful game as well.

May you serve the Oneking Well!!
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9. Board Game: Hordes of the Things [Average Rating:7.29 Overall Rank:3360]
 
rod humble

san francisco
Earth
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You either love the DBA derivative rule sets or hate em.

I love them.

Tons of value packed into a small handbook wrapped around an excellent points system and easy to understand core mechanic.

Hordes of the Things second edition also goes some way to making the rules easier for newbies to learn as it includes extra diagrams and explanations.

Great ruleset.
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10. Board Game: Fantasy Rules! [Average Rating:6.80 Unranked]
Kent Reuber
United States
San Mateo
California
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This would be my suggestion. Casualties are done by stand rather by figure, so you can include as many figures per stand as you like and it can be used for any scale (25mm, 15mm, or smaller). It includes "do it yourself" rules for modifying unit stats to fit your vision of fantasy.
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11. Board Game: Mighty Armies [Average Rating:6.84 Unranked]
 
Ken Lee
Australia
Melbourne
Victoria
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This is a 15mm (I believe) fantasy miniatures game from Mongoose Publishing. Each box set costs around US$24.95, and includes inside a complete army of 40-50 models.

The Babarian Box Set, for example, contains 22 warriors, 8 archers, 4 chariots, a Babarian King, a shaman and a standart bearer. For $24.95, that's a pretty good deal. Mongoose's website notes that each box set comes with rules, so all you gotta do is pick up a couple boxes for a game.

I've never tried this game yet, but the cost has caught my eye. Plus I like Mongoose products.
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12. Board Game: Hybrid [Average Rating:7.37 Overall Rank:2978]
Dan Rosewater
Switzerland
Zürich
Switzerland
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This one for having a BGG rating above 8
Beautiful components (floor tiles) and the miniatures are a challenge to be painted.
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13. Board Game: Dungeons & Dragons Chainmail [Average Rating:5.99 Overall Rank:9594]
Michael Smith
United States
Vancouver
Washington
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This was a great little miniature skirmish game that died a horrible death because of lack of vendor support. The good news - you can get these pretty cheap on sellout tables in neighborhood games stores and internet auction sites.
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14. Board Game: Warlord [Average Rating:7.07 Overall Rank:7668]
Peter Marchlewitz
Canada
Unspecified
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Warlord...rules are simplified. This is more a skirmish oriented game. Core rule book is hardbound and includes army lists for nine factions. Box sets are available for all nine factions. Nice Reaper minis.
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15. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.43 Overall Rank:272] [Average Rating:7.43 Unranked]
Jeff Travis
United States
Erie
Pennsylvania
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While this game may be to basic for some gamers needs its a nice simple game that can be played in 30 mins to an hour. Some contests might take longer to build the map than to actually play the game. A buddy and I tend to build a map (half hour or so) then play 3-4 matches with each other redrafting between games.

This is kind of warhammer risk style.
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