The definitive list of car racing games worth playing.
Mark Crane
United States
Orem
Utah
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Any game that has cars racing each other can go here, including auto combat, but excluding other worthy, non-automobile racing games such as RoboRally, Breaking Away, or Mississippi Queen. Feel free to add to this list.

When adding items, please use the coolest picture available.

Note: sorting by rank puts the unranked games at the top of the list, so I'm sorting by average for now.
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1. Board Game: Red White & Blue Racin' Stock Car Action Game [Average Rating:8.47 Overall Rank:5496]
Jon Reka
United States
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A fun and very playable solo game that does a really good job of simulating the pack action of a stock car race without having to account for and move every single car in a 43 car field.
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2. Board Game: Ferrari Challenge [Average Rating:7.50 Unranked]
Nello Cozzolino
United Kingdom
London
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3. Board Game: Das Motorsportspiel [Average Rating:7.46 Overall Rank:2229]
Mark Crane
United States
Orem
Utah
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The coolest looking cars and a real-time component. I must own this game.
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4. Board Game: Thunder Alley [Average Rating:7.38 Overall Rank:563] [Average Rating:7.38 Unranked]
Mark Crane
United States
Orem
Utah
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By the designer of Manoeuvre. It has been getting good reviews. I've been waiting for this one for a while, but I'm living in the Middle East right now and can't buy it unless there's a copy in Europe somewhere (because we visited Europe right after I posted this. have I shown you my pictures yet?).

Here's a nice review: http://www.boardgamegeek.com/thread/1203665/gentlemen-start-...
 
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5. Board Game: A Straight Road [Average Rating:7.35 Unranked]
John "Omega" Williams
United States
Kentwood
Michigan
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PNP car racing battle game. Plays pretty well too.
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6. Board Game: Rallyman [Average Rating:7.25 Overall Rank:745]
Jean-Christophe Bouvier
France
Saint-Didier en Velay
Auvergne
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After drawing your rally-track (by connecting sides of 1,2,3 or 4 boards that are each double-sided, one side with asphalt, and the other side with snow) you begin the race.





The movement system is simple : each die rolled, you advance one space. So you have 5 dice for each of the speeds and 2 of 'gas' to continue moving without changing your speed. Each die is playable once and only once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.

The track has obviously straight lines and turning areas require a certain speed that you can pass with different manners (by skidding, sharp turning, ...).

You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. The 3rd "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00''instead of the scheduled time on your card) but sometimes also damage to the vehicle as the landscape in which you go (grassland, mountain forest : loss of 0 to 2 of speed used in each round.

At the end of each round, each player adds his times for his total time. The winner is the player who accumulates the least time in total.

The ability to take risks to scrape a few seconds (and then release them to ensure a tricky) or the tire management (is it better to take slicks on the short portion snow tires or snow on the portion asphalt in a special joint ?) adds more to the simulation.


Doug Adams picture.
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7. Board Game: PitchCar [Average Rating:7.24 Overall Rank:327]
Mark Crane
United States
Orem
Utah
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I have a friend visiting family in Stuttgart who might be able to get this for me, but I don't know if it will fit in her luggage.

update: Three years later I finally buy the last copy in Utah for my kids.
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8. Board Game: Daytona 500 [Average Rating:7.14 Overall Rank:1419]
Mark Crane
United States
Orem
Utah
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I got this for $5.00 on Ebay, but it was missing three cars. My eight year old son asked to play it with a friend, and they quickly started adding "house rules" including expanding fires on the raceway after crashes, and fines for flipping your vehicle into the stands.

Update: eight year old son is now fifteen and learning to drive. We still play this game.
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9. Board Game: Formula D [Average Rating:7.04 Overall Rank:445]
Mark Crane
United States
Orem
Utah
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The new version of Formula De has been renamed and given some interesting new rules, as well as a street racing variant that borrows a little from Grand Theft Auto. I think I'm going to break down and get this, even though my oldest son who games with me wasn't thrilled about Formula De mini when I owned it, in spite of my efforts to get some family league play started.
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10. Board Game: Formula Next Generation [Average Rating:7.00 Unranked]
oystein eker
Norway
Unspecified
sola
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A car race simulation. (Any race car type, such as Formula one or FIA GT Dodge Viper). The racetrack supplied is short, with a couple of high speed turns, and a slow chicane. But it is easy to design your own track.

Main goal of design is speed of play (faster than other games, ref. Formula D) but still with as much simulation as possible. You must set your gearbox (6 gears) prior to race, select tire type and spoiler. On the track your stamina, tire wear, and fuel weight will have an impact on your driving. There are no "artificial" rules to the game, only rules reflecting real racing.

The name Next Generation is based on a couple of innovative design mechanisms, never seen before. Most significant is the lack of spaces on track to control movement. Instead you gain distance by adding chips, or cubes, or similar to your pool. With no spaces to count, you finish your turn almost instantly.

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11. Board Game: Formula Dé [Average Rating:6.99 Overall Rank:598]
Mark Crane
United States
Orem
Utah
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Formula De. Am I the only person who hasn't played it?

update: I've since played "mini" and enjoyed it.
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12. Board Game: Real Action Stockcar Championship [Average Rating:6.91 Overall Rank:7709]
Don Weed
United States
Clemmons
North Carolina
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One of my favorites. Can really be involving if you use the expansion rules from the add on kit. Compatible with 1:144 scale cars which look great in a multi-car race.
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13. Board Game: Ausgebremst [Average Rating:6.92 Overall Rank:3783]
Mark Crane
United States
Orem
Utah
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Based on Ave Caesar, only less luck-driven.
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14. Board Game: Speed Circuit [Average Rating:6.90 Overall Rank:1697]
Mark Crane
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Orem
Utah
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An oldy with many expansions
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15. Board Game: Speed Circuit [Average Rating:6.90 Overall Rank:1697]
Doug Palmer
United States
Birmingham
Michigan
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I was always told that the 3M version was completely different from the Avalon Hill version. I know that the Avalon Hill version was my first experience with a racing board game, and still holds a very near and dear place in my heart. Recently found my copy and it still plays well (although the soft metal cars were in dire need of a paint job). Little dice involvement so not as much luck involved as many (most) games. Like I said, if the 3M and AH are the same games, I apologize for the duplication
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16. Board Game: The Stock Car Championship Racing Card Game [Average Rating:6.85 Overall Rank:4071]
Don Weed
United States
Clemmons
North Carolina
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One of the best racing card games. Uses a system similar to Knizia's Formula racing but with greater complexity. Alas, it is now out of print and hard to find these days.
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17. Board Game: Detroit-Cleveland Grand Prix [Average Rating:6.78 Overall Rank:1735]
Don Weed
United States
Clemmons
North Carolina
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Really close to Daytona 500 but with a different kind of track and a new type of card (switch colors).
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18. Board Game: Top Race [Average Rating:6.77 Overall Rank:1653]
Mark Crane
United States
Orem
Utah
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One of many Wolfgang Kramer racing games. Someone more experienced than myself must write an article comparing them all.
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19. Board Game: Von 0 auf 100 [Average Rating:6.71 Overall Rank:8266]
 
Chris Halaska
United States
Eugene
Oregon
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I've got this one, but am waiting until my kids are a bit older to bring it out…

Has a neat build the track as you go mechanism and typically high HABA production values.

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20. Board Game: MotorChamp [Average Rating:6.69 Overall Rank:5248]
Ryan O'Rourke
United States
Tobyhanna
Pennsylvania
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Surprised nobody added this.... never played it though. How does it compare to Das Motorsportspiel, Daytona 500 & Formula De?
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21. Board Game: Rush N' Crush [Average Rating:6.68 Unranked]
Aaron Lambert
United States
American Fork
Utah
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Another free print-n-play game. I've only played it once, but it has some potential.
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22. Board Game: Formula-1 [Average Rating:6.65 Overall Rank:3163]
Don Weed
United States
Clemmons
North Carolina
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The father of Speed Circuit. Much the same game but with far superior components.Long out of print from the 60's.
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23. Board Game: Monza [Average Rating:6.61 Overall Rank:1901]
Chris Halaska
United States
Eugene
Oregon
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For younger kids (5-7?), a great racing game that teaches some basic strategy. It's more cut-throat than most kids games too, as you can knock people back & cut them off at the choke points. The production value is wonderful, with cool wooden cars, colorful dice, and an appropriately cartoonish board.

 
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24. Board Game: Thunder Road [Average Rating:6.60 Overall Rank:2552]
George Leach
United Kingdom
Godalming
Surrey
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No idea if it's OOP but noticed one of my favourite fillers wasn't on the list. I still wish I had the patience to write some House Rules and make some extra track.
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25. Board Game: Grand Prix: F1 [Average Rating:6.57 Overall Rank:9181]
Alan Kaiser
United States
Aurora
Colorado
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I believe this was an Essen release from two or three years ago. I received a little buzz and a few reports but that was all. Only about 20 people are listed as owning this game here on BGG and if I remember correctly it's unavailable at all the German online stores.
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