Wow, lots of new-to-mes a year ago. February seems to generally be a good gaming month. First up, Tikal. A year ago I said:
What a great game. I've only gotten in one play, towards the end of this month, but I really want to get it out again. It's really everything that a good Euro should be: Relatively easy to learn and simple rules that come together in a nice-looking, lightly-themed, fairly interactive, and deeply strategic package.
I think I've played it twice since. Though it doesn't come out much, I wish it did more. I still would play it any time, it's just too long, and most of my longer gaming sessions are with just my wife, and with just two, there are other things we go to first.
Bananagrams: A year ago I said:
After seeing this one just about everywhere for a year or so now, I finally gave it a shot with my tween-aged nieces. We played about 8 games in a row, which means it was a lot of fun. I really like word games, and this is fast and frantic, just like I like 'em. Fits right in with my love for Prolix and Scrabble SLAM!.
I don't own Bananagrams and have not played it since. But I would in a second if the right scenario came up again.
Take the Cake: A year ago I said:
After Go Away Monster! was a huge hit with my 20-month old, I wanted to try out another game. She'll probably grow into this one, but I pushed it too soon. She can usually get the idea of matching sprinkles with cupcakes, but she gets frustrated with it after a few turns and starts throwing pieces on the floor.
A year later, this one still isn't really a a big hit with my 2.5 year old. She brings it out from time to time, but it always outlasts its welcome. It's tedious. She gets what we are supposed to do now, but gets bored with it before the game is over.
Anomia: A year ago I said:
My wife got me this party game for my birthday. It's fun. Basic idea: Each player, by turn, draws a card and places it in front of them. Each card has a category (e.g. "vegetable" or "toothpaste brand") and a symbol. As soon as two players have cards with matching symbols in front of them, it's a race between them to name something from the category on the other player's card. Then they take that card, revealing the card under, possibly leading to another faceoff. It's frantic fun.
Since then, I've logged 27 plays (tied for most on BGG). Fantastic game. Sad that it's basically unheard of. A really great party game that works with any group. I just need them to come out with another set because I've memorized the cards which has given me an unfair advantage in my last ten plays or so.
Ratuki: A year ago I said:
The theme this month seems to be light, fast, and fun. Ratuki fits right in. It's real time game like Scrabble SLAM, but not a word game. Instead, you lay down numbered cards in forward or backward sequential order. As soon as somebody puts down a 5 or a wild Ratuki card, they get the pile. Your score at the end of the round is your score pile cards minus the number of cards left in your draw pile. Simple, stupid, fun.
This comes out from time to time with my nieces and nephews. It's fun to play with kids and non-gamer adults. It certainly doesn't outlast its welcome at about 5 mins per game.
Haggis: A year ago I said:
Here's another that's got some more meat to it. Haggis is an enjoyably infuriating climbing game. I've only played one game, but it was enough to make me want to bring it out again.
I really like this game. Unfortunately, my wife strongly dislikes climbing and trick-taking games. So this got traded away after a few more plays, it's just not something that works in my house.