All 158 "Which Dominion Expansion Should I Get Next?" Threads
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There have been and continue to be a LOT of Which Dominion Expansion Should I Get Next (WeDESIGN) threads. There obviously isn't a right or wrong answer and there are about as many opinions as there are Kingdom Card combinations. [I would recommend you purchase in order of release unless you take advantage of the Dominion Big Box deal]

If you want to see how the expansions stack up against each other you can look at the BBG ratings as of 10.17.16...

9.75 Sauna/Avanto
9.14 Dominion - Second Edition
8.93 Intrigue - Second Edition
8.73 Dominion Update Pack
8.72 Empires
8.72 Intigue Update Pack
8.32 Prosperity
8.29 Adventures
8.25 Guilds & Cornucopia
8.12 Dark Ages
8.09 Seaside
8.04 Hinterlands
8.00 Guilds
7.81 Intrigue - First Edition
7.80 Governor
7.78 Cornucopia
7.72 Dominion - First Edition
7.56 Prince
7.50 Walled Village
7.43 Summon
7.30 Stash
7.22 Envoy
7.12 Black Market
7.00 Alchemy

TIP: If you post a WeDESIGN thread it helps to clarify your gaming conditions. How many players will you have? Do you like interaction and conflict? That kind of stuff. Or better yet, refer to one of the many, many threads in this Geeklist (listed in reverse chronological order). I have highlighted some particular noteworthy moments from the threads. Some for my own amusement and some which should prove valuable if you're looking to get into Dominion.

That said, if you promise not to take offense to this Geeklist (all in good fun) we'll do our best to be patient the next time we see a new thread pop up that begins Which Dominion Expansion Should I Get Next...

And now
some statistics...


Date of first official thread: July 17, 2009 by Chris Coyote. Congratulations! Just look at what you started.

Most threads in one week: Five (January 10, 2011 - January 16, 2011)

Shortest time between threads: 5 minutes (December 16, 2009)

Longest drought between threads: 95 days (February 19, 2010 - May 25, 2010)

Number of days wasted creating this Geeklist: 1 1/2



Here is a chart I made that summarizes the Dominion Universe...
From gallery of Hockey Mask


And here are some words from the designer himself about each expansion...

DOMINION
donaldx wrote:
The main set was purposely low on decision-making on cards, in order to keep the game faster for new players. There's plenty of decision-making just in picking what to buy. The main set does have decision-making cards, but you know, not a ton of them.
INTRIGUE
donaldx wrote:
Physically, Dominion: Intrigue is the same as Dominion except that the 25 kingdom cards have been replaced with 25 new ones (at 10-12 copies each, as with the main set). Intrigue includes Copper, Estate, Curse, etc., just as Dominion does. This means it stands alone; you can play Dominion with just Intrigue, or you can combine the main set and Intrigue.

Because Intrigue comes with Copper etc., you have enough components for playing with 5-6 players, and we provide rules for doing so. Alternatively, if you have both the main set and Intrigue, you can split into two groups of up to 4 each and still have everything you need to play with both sets in both games. You won't be able to have the same kingdom card in both games at once, but that will be fine.

Intrigue has two main functional themes: 1) victory cards that do something, and 2) decision-making. More than half of the cards in the set involve a decision. Sometimes you make the decision, and sometimes your opponents do. Decisions all around! You might be thinking, uh-oh, that means it will play slowly. It doesn't play slowly. Okay there's one slow card, Pawn, but that's it. The main set plays really fast with experienced players; there's room to slow it down a little with Intrigue and still be shuffling when your turn comes around.
SEASIDE
donaldx wrote:
Dominion: Seaside has 300 cards, divided into 26 new kingdom cards times 10 or so copies each, their 26 randomizer cards, and some blanks. It does not have Copper, Estate, Curse, etc.; you will need either Dominion or Dominion: Intrigue in order to play with these cards. It also includes playmats used by three of the cards, and counters used by two of the cards.

Seaside has one large functional theme: your next turn. It's the set of the future! A watery future. The most blatant way the theme occurs is with Duration cards. These are orange-framed cards that do something on your next turn. They sit out in front of you until the end of the last turn they do something. It's not too hard. Most of them, like Wharf, do something on both your current turn and your next turn. Tactician is one that only does something on your next turn. Lighthouse does something over the time interval between the two turns (as well as on both of those turns).
ALCHEMY
donaldx wrote:
Alchemy has 150 cards. It's half the size of a "normal" Dominion expansion. Those 150 cards break down into 12 kingdom cards and one "basic" card.

The "basic" card is Potion! It's part of the supply in games using Alchemy cards. It's a new resource. It's a treasure, but instead of making money, it makes a potion symbol. Ten cards in the set have that symbol in their costs, and to buy one of them, you need a Potion, plus whatever money they cost. The rulebook covers cases like, how does Remodel work with these cards, etc. It all works pretty much like you'd expect. A Potion is like money, but doesn't combine with other money. It's worth a Potion.

"Has a potion in its cost" is not actually a huge connection functionally, so I supplemented the main theme with a "cares about actions" sub-theme.
PROSPERITY
donaldx wrote:
Dominion: Prosperity has 300 cards: 12 Colonies and 12 Platinum, 10 copies each of 25 Kingdom cards, 25 randomizers, and one blank. It also has some VP tokens and Coin tokens, with corresponding mats.

Colony and Platinum are new basic cards. They don't take up any of the 10 Kingdom cards slots - they are additional piles sitting next to Province and Gold. They change the end condition - the game also ends if the Colonies run out (plus if Provinces run out or 3 piles are empty, as normal).

Backing up Colony and Platinum are some expensive actions. There are three $6's and four $7's in the set (plus an $8, but that's a trick, you usually will pay less for it). So you don't just build up your money past Gold, you also build up your actions past their normal level.
CORNUCOPIA
donaldx wrote:
"Variety" sounded like a good theme, so I ran with it.

Those publishers that wanted small expansions presumably wanted them so that people who didn't want to pay the same for an expansion as for the main game could get them. And if such people exist then they don't have the large expansions. Well Alchemy is not ideal as the only expansion you have. I mean it's just so exotic. I felt like these publishers would have preferred something less exotic. Alchemy was all they could have in the time frame it was wanted, but I had plenty of time here, so this expansion tries to be more reasonable as an expansion for someone who doesn't have many expansions.
HINTERLANDS
donaldx wrote:
It gets some simplicity from the when-gain theme, although some of those cards still look complicated because they need text for both the normal and when-gain abilities. So the set is 300 cards, with no tokens or anything, and had that extra push towards simplicity, which is nice.
DARK AGES
donaldx wrote:
Dark Ages has 35 kingdom cards, adding up to 352 cards, and 35 randomizers; 50 Ruins; 10 extra Rats; 10 Madmen and 10 of some other card you upgrade into; 15 Spoils; and 18 Shelters.

An upgrading theme and a trash theme. Lots of cards turn cards into other cards, or themselves into other cards, and then a bunch of cards care if they're trashed, and a few care about the trash other ways. And of course the stuff I did with the extra 200 cards amounted to various minor themes too.
GUILDS
donaldx wrote:
On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.

To supplement the tokens, I added the overpay cards. Overpay was a natural extension of the when-gain cards in Hinterlands, and was a good match for the tokens, since you could save up tokens for a big overpay. Two sub-themes is plenty for a small expansion, but I also flirted with a "name a card" sub-theme. In the end there's just a hint of it.
PROMOS
donaldx wrote:
Sometimes, the publishers want promos. A magazine wants one, or a convention does, or something, and so the word comes down to me, could we have one please. And I like to be friendly. They have been given away various ways, depending on the language, but the BGG store has had them all (in English) in the long run.
Which expansion would the game designer recommend getting first?
donaldx wrote:
I specifically made Intrigue to be the first expansion, and saved Prosperity for 3rd (4th because Alchemy got pushed ahead) so that you had time to get used to not having Colony before getting it. And then the sets get more complex later. So you might think I would just say, go in order, shifting Alchemy to last. However! I feel like I got better at making sets as of Seaside; the main set and Intrigue both have a greater number of uh weak / narrow cards. So I would say, get Seaside.
Read more here...http://dominionstrategy.com/2012/12/21/interview-with-donald...
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Board Game: Dominion
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Board Game: Dominion: Intrigue
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Posted: 7.17.14 (10 days later) **3 days earlier than expected**

Total number of WeDESIGN threads posted: 141

Days since first WeDESIGN thread (July 17, 2009): 1869

Average number of days between threads: 13.26

Next WeDESIGN thread due: July 30, 2014

------------------------------------------------------------

louper wrote:
y-bot wrote:
I'm sure this is a question that gets asked around a lot, but, which expansion should I get?
It gets asked from time to time.
 
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Posted: 7.07.14 (29 days later) **16 days later than expected**

Total number of WeDESIGN threads posted: 140

Days since first WeDESIGN thread (July 17, 2009): 1859

Average number of days between threads: 13.28

Next WeDESIGN thread due: July 20, 2014

------------------------------------------------------------

porkchop_tw wrote:
I am all for getting the game. Don't make the mistake that I did when I started out though. I bought too many expansions too quickly and read too much strategy guides. Now my group has grown out of it and all my 2000 cards sit on my shelf collecting dust.

As for the age old question Dominion base vs Intrigue it depends on your group. If you like easier cards get base, and if you like to attack each other get
Intrigue.
bryanldoughty wrote:
I always recommend the original base Dominion set. It provides a solid back bone to the game that I believe will be easier to teach new players with, and easier with which to pick-up the basic strategies and tactics. Intrigue is a great expansion, and yeah, it can be played without having the original set, but part of what makes it great is that it does a fine job of building off what came before. Each subsequent expansion tends to continue to build off its predecessors.
 
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Posted: 6.08.14 (69 days later) **56 days later than expected**

Total number of WeDESIGN threads posted: 139

Days since first WeDESIGN thread (July 17, 2009): 1825

Average number of days between threads: 13.13

Next WeDESIGN thread due: June 24, 2014

------------------------------------------------------------

FinrondFelagund wrote:
Hi dear community:

My 14 years old daughter LOVES Dominion. For now, I plan to give her one of the Dominion boxes I own (she lives in another country with her mother). So, I come to you asking for your advice. Could you please answer the next poll and comment your choice?

Poll
Which one would you choose?
Base game
Intrigue
Seaside
Prosperity
      72 answers
Poll created by FinrondFelagund


The basic cards aren't a problem since I own an extra set, so I also plan to give it to my daughter.

Thanks for your support! thumbsup
 
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Posted: 4.15.14 (2 days later) **11 days earlier than expected**

Total number of WeDESIGN threads posted: 138

Days since first WeDESIGN thread (July 17, 2009): 1756

Average number of days between threads: 12.72

Next WeDESIGN thread due: April 28, 2014

------------------------------------------------------------

TheRocketSurgeon wrote:
s1mon wrote:
Hi,

Owned the base game a while back but traded it away, thinking of picking it up again but not sure if I should get the base set or Intrigue first then maybe add the base cards to Intrigue ? Will be playing as 2 player with gf but I'd prefer more interaction.

Thanks.
be careful what you mean by "base cards" as that's actually a separate pack of just treasures and victories etc - you could add them to any set for a full game.

Sure, get intrigue. good idea. Hinterlands is pretty cheap on Amazon right now though, maybe get that instead with the base cards? Hinterlands is something akin to "Dominion Version 2" in the kinds of cards they contain, and not really themed in a certain mechanic unlike the other sets.
 
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Board Game: Dominion: Intrigue
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Posted: 4.13.14 (14 days later) **1 day later than expected**

Total number of WeDESIGN threads posted: 137

Days since first WeDESIGN thread (July 17, 2009): 1754

Average number of days between threads: 12.80

Next WeDESIGN thread due: April 26, 2014

------------------------------------------------------------

fateswanderer wrote:
I Eat Tables wrote:
Where's that geeklist with the link to the 110ish other threads asking this question whistle?
All 158 "Which Dominion Expansion Should I Get Next?" Threads
 
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Posted: 3.30.14 (27 days later) **14 days later than expected**

Total number of WeDESIGN threads posted: 136

Days since first WeDESIGN thread (July 17, 2009): 1740

Average number of days between threads: 12.79

Next WeDESIGN thread due: April 12, 2014

------------------------------------------------------------

Which card should I get next? Never saw this one coming.

Mahler wrote:
So, I have the Base Game and Seaside. More expansions will have to wait a little while. But... I now have 19 blank cards. Which 1 or 2 cards would players suggest I mock up to add to my games whilst waiting to get the other expansions. Cards from any expansion or fan made considered as long as it doesn't unbalance the play. Thanks in advance.
ousgg wrote:
I'll go out on a limb here and say potentially the most interesting card in the game is Hermit/Madman. Lots of crazy stuff you can do with that one.

Kings Court would be another fairly obvious choice for mind-bending combos. And Tunnel is a good fun card that meshes with a lot of the Seaside cards (I once Tacticianed a hand of four Tunnels for a bottom-deck Treasure map effect ).
roger1818 wrote:
You could make one card with a big A on it and another with a B, then the cards can be any ones you want them to be (just decide which cards they are at the beginning of the game).
 
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Posted: 3.03.14 (5 days later) **8 days earlier than expected**

Total number of WeDESIGN threads posted: 135

Days since first WeDESIGN thread (July 17, 2009): 1713

Average number of days between threads: 12.69

Next WeDESIGN thread due: March 16, 2014

------------------------------------------------------------

LastFootnote wrote:
paschott wrote:
It just depends on your interests, but I'd likely look at Prosperity and Seaside as your next main purchases.
Tigrillo wrote:
Prosperity is probably the easiest to start with
banjojohn wrote:
Prosperity, I'd also say. And perhaps Hinterlands after that.
If I had to give one piece of advice in every thread about which expansion to buy first, it would be not to buy Prosperity first.

The game's designer specifically didn't put Prosperity first so that players would have some experience without Platinum and Colony (the "bigger" basic Treasure and Victory cards) before they were introduced. They change the game a lot. Whether or not you buy Prosperity first, I advise you not to always play with Platinum and Colony, as some gaming groups do.

As far as Prosperity being "the easiest to start with", that's a matter of opinion and I strongly disagree. Your mileage may vary, but it's worth noting that the designer also doesn't think of Prosperity as the simplest expansion (or at least didn't at one time). Based on his comments, I would hazard a guess that the intended order of expansion complexity is approximately:

Base < Intrigue < Seaside < Hinterlands < Prosperity < Cornucopia < Alchemy < Dark Ages < Guilds

So Prosperity is roughly in the middle of the pack in terms of complexity.

I would recommend Seaside for your 10-year old. It's got a lot of simple cards as well as a bunch of fun, unique ones (like Treasure Map).
LastFootnote wrote:
TheRocketSurgeon wrote:
LastFootnote wrote:
I would recommend Seaside for your 10-year old. It's got a lot of simple cards as well as a bunch of fun, unique ones (like Treasure Map).
Well I already voted against seaside, so I won't just argue, Treasure map is a pretty horrible card if you don't understand it.. Buy for $4. Play it. Trash it. Oh. That sucked. Too much long / mid term strategy for a 10yo I'd say.
TheRocketSurgeon wrote:
airdog4evr wrote:
I would actually go for cornucopia. The variety theme might play well if your kid likes to get a lot of the different cards. Also tournament is sure to be a hit.
Corucopia a great, and like the vp coins / tokens, the novelty of the prizes is not to be sniffed at. Cornucopia does tend to flip strategy on it's head though. Diversifying rather than focusing. I wonder if it might be really unsatisfying for a younger player..?
I think maybe you've forgotten what it's like to be a kid? Why does a kid care if Cornucopia "flips strategy on its head"? Most new players I've seen tend to go for buying one of everything anyway. Might as well have cards that make that strategy pay off.

Likewise, Treasure Map is just fun. Put two of them together, get FOUR Golds!
 
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Posted: 2.26.14 (21 days later) **8 days later than expected**

Total number of WeDESIGN threads posted: 134

Days since first WeDESIGN thread (July 17, 2009): 1708

Average number of days between threads: 12.75

Next WeDESIGN thread due: March 11, 2014

------------------------------------------------------------

Kvothe91 wrote:
Hi!

I'm sorry I have to ask this common question once again, but I couldn't get the RIGHT answer yet..

I now have:
- Dominion (Base game)
- Dominion (Seaside)

We like to order one new expansion. This is what we're looking for:

- much more interaction (so that the game feels more like playing WITH each other)
- more variability (I mean: new type of cards or something like this. The duration cards etc. from seaside are so great!)
- expansion that suits best in combination with base game and seaside
- expansion that suits well for playing solo (even though I havn't even tried the solo variant yet)

THank you!
cordeiro wrote:
Intrigue certainly fits your criteria.

More interaction (and not just attacks):
Masquerade - pass a card to the left
Minion - attack
Saboteur - attack
Secret Chamber - reaction to attacks
Swindler - attack
Torturer - attack
Tribute - random effects based on next player's deck

More variability through cards that give you options, cards that count as action and victory or treasure and victory, and plenty of new mechanics that go beyond +actions/+cards/+buys, etc.

Works well with base and Seaside. It's a big expansion so, you're getting another 25 kingdom decks.

If you think there's a chance you'll play with more than 4 people (either 1 big game or 2 smaller ones), I'd definitely go for Intrigue next.
bryanldoughty wrote:
I believe Dark Ages is your best bet, then maybe Cornucopia.

Dark Ages and Cornucopia are the only other sets that add new card types. Dark Ages adds Knight, Ruins and Shelter. Cornucopia adds Prize.

Cornucopia's mechanical theme is based on hand and deck composition variety. Dark Ages adds more cards to the game than any other single expansion.

All expansions are integrateable.

If you haven't yet felt like you are playing with your opponents, I don't believe another expansion is going to help; you'll probably need another game instead.
 
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Not asking 'which to get' but 'which is your favorite'. Should be useful on the list anyway.
 
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Axal wrote:

Hey guys,

Just a quick question, I am thinking of adding another expansion to my great Dominon game.

I have the vanilla, the base cards and Dark Ages.

I am interested in Intrigue or Prosperity, is it worth getting prosperity even though I already have colonys and platinums?

Also is Intrigue a massive come-down from the excellent and rather complex Dark Ages?

Which should I go for???
bobbymcferrin wrote:
Each expansion introduces new mechanics to the game. Prosperity's Colonies and Platinum are just two sets of cards, but not the new mechanics the set revolves around.

Prosperity's cards promote Action chaining and "Big Money"; not in the traditional sense of Big Money, but 8 out of the 25 cards in the set are actually Treasure Cards (not including the Platinum). However, the other unique mechanic that Prosperity introduces is alt-VP: VP chips that can be collected and sit outside of your deck.

I love alt-VP and the additional strategy space they open for the game. But I also have several friends, and my partner included, who are not fans of alt-VP as they feel it too drastically alters the emphasis on building efficient cycling decks.

Intrigue's new mechanics introduce choice, dual-type cards, and several new Victory Cards. Some cards now offer a choice in their function, as opposed to being binary (do this, or this; rather than, do this)---this is the mechanic you've seen on Dark Ages' Squire, for example. It's this element of choice that tends to lengthen the game, as even though the choice is often illusory, new players will spend a lot of time debating them before playing their cards.

Similar to Prosperity's introduction of alt-VP broadening the strategy space of the game, Intrigue's new sets of Victory Cards greatly expand the number of ways in which players can win, encouraging "three-piling", and alternatives to Provinces being the surest way to win. That most of these new Victory Cards are also dual-type (i.e., Harem is both a Treasure and Victory Card), further expands the number of card interactions these new Victory Cards have within your deck.

If additional "fiddly-bits" (in the form of Prosperity's alt-VPs) do not appeal to you, Intrigue may be the way to go.

---

A note regarding Prosperity and Intrigue's interaction space: Throne Room--Tribute, fun; Kings Court--Tribute, annoying. =S
 
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doverboy wrote:
If I had to pick my 2 favorite expansions, they would be Dark Ages and Prosperity. They both just add so much more bang for the buck to the game as a whole.

Dark ages is the largest expansion and adds many new elements such as shelters, Knights, and interaction with the trash (and Rats!). Prosperity, among other things, includes new base treasure and VP cards with Platinum and Colony.

That said, you really can't go wrong with any of thhe expansions, even Alchemy. There are some fun cards in there too.
I Eat Tables wrote:
Well, my favourite is Seaside, soo... whistle. Pirate Ship isn't much of an issue to me, since I mostly play 2-3 player and it's rarely a worthwhile card at those counts.

After Seaside, I'd say Prosperity. Colony/Platinum add an extra interesting element to the game, and there's a good number of fun cards in there - King's Court, Watchtower, Quarry etc.

There's a geeklist floating around with links to around 120 topics asking which expansion to get, so it might be worth looking it up if you want extra opinions.
 
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frumpish wrote:
Intrigue is heavy on attack cards so if you like low player interaction that is probably not a great place to start.

Prosperity adds Colony and Platinum cards which are larger VP and Money cards and thus can make games longer. Prosperity is typically a crowd pleaser, but if you like the games to be shorter this expansion could lengthen play time.

Seaside adds duration cards, which are cards you play during your turn and have an additional effect on your next turn. I like it, but they require keeping track you don't shuffle them in after your turn so you can remember their effect the next.

Hinterlands adds cards that have an effect the turn you buy them, so you don't have to wait until they show up as a draw to have an effect.

Dark Ages could also lengthen game time as it adds ruins which are cards with poor effects. They function in a similar fashion to curse cards but aren't as negative in the deck as they have a minimal positive function when drawn. Dark Ages also has a lot of cards that trigger off of trashing.

Alchemy is an odd duck, it adds potions which function as a specialized currency, but that can only be used to purchase specific cards. Cards that can be purchased with potions are only found in Alchemy.

Cornucopia rewards having a diversity in terms of card types. Typically in Dominion you want to purchase a focused group of cards that work well together.

From what I put together Hinterlands or Seaside sound like a good fit for you.
 
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DRimdzius wrote:
I looked, but couldn't find a good answer to my question, as most people asking questions like this have the base game already.

I am currently have no dominion sets, but will be getting 3 sets for christmas (I have played before with the base game and seaside at a friends). I have interest in the seaside and prosperity expansions, and am looking for advice on which three I should get (I guess the big question is whether or not the base game is needed).

Which combo would you suggest:

Base + Intrigue + Seaside
Base + Intrigue + Prosperity
Base + Seaside + Prosperity
Intrigue + Seaside + Prosperity

Thanks for the advice, and sorry for the semi-redundancy of myquestion.
Putts wrote:
NinjaMike wrote:
Intrigue is full of attack cards
This is a common misconception. Intrigue only has 4 attack cards, fewer than the base set's 5, Seaside's 5, and Dark Ages' 6.

If I could only pick one set between Intrigue and Dominion, I would pick Intrigue. I find the choices on the cards to be more interesting and slightly better balanced as well. I still recommend Dominion to anybody as a starting set, but for experienced players, I have no issues with skipping it and going straight to Intrigue.
 
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Posted: 11.16.13 (10 days later) **3 days earlier than expected**

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Kyler518 wrote:
I am playing on buying dominion (and 1 expansion) for my gaming group. We really enjoy player interaction and screwing each other over. After some research i am sure that intrigue is the way to go but unsure which expansion to get. I woul also like not to over complicate the game since some have AP pretty bad a times. In short, interactive and simple.
rickert wrote:
Interactive and simple don't go hand in hand with Dominion. You can probably do the most to hurt your opponent in Dark Ages but I would never suggest that set for the Dominion newbie.
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I Eat Tables wrote:
I don't think any specific expansions are necessary at all.

I do however think getting one expansion is a very good idea, and if you enjoy that, add another. Which one (or ones) you get is entirely up to you. Prosperity is the 2nd highest rated game/expansion on BGG (formerly first, but I guess TS has reclaimed that). Seaside is in the top 10. Those would be my recommendations, but each expansion has it's own mechanics, flavour, ideas etc. and you can find out a lot about them from old threads, their own BGG entries and the like.

 
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Putts wrote:
You can buy the expansions in any order that you like. Nothing in any expansion is dependent on any other expansion, as long as you own a set of the basic cards like the ones included in the base Dominion set.
 
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A past tense WeDESIGN.

egrek wrote:
I'd tried Dominion and liked it a lot, borrowing it from a friend so my partner could try it. We liked the base and we like the Seaside expansion.

So when it came to getting a copy ourselves, we had three choices:
1. The base game - which we had played a lot!
2. An expansion with the extra required cards - gold, copper etc.
3. Intrigue.

Now looking at the money, it was cheaper to get one of the box sets so I decided on Intrigue - my partner didn't agree.

But we are both glad we did.


MAIN DIFFERENCES TO THE BASE GAME

There are two things we did like:
1. There are cards that make Duchy and Estates useful (Duke and Baron) so it's not always (but normally) the provinces ending and winning the game.
2. The part victory part money cards - buying victory cards that also count as money - so not totally useless!

Otherwise there is a mix of cards - like the base.

We were told it was a lot more complicated rules, but, not really seen any? All simple enough. And makes for more interesting play than just the base - though we do miss Throne Rooms and Villages!

So it works great as a base game - if you've played Dominion a bit, or fine as an expansion - we love the mix of cards!
Stunna wrote:
Ganybyte wrote:
Intrigue is definately a better buy if you are going to own just one of the base sets, as it has more longevity. Base Dominion is a little more accessible and, um, basic.
Base Dominion is a lot more accessible if you aren't careful about which Intrigue cards you pick. Pawn, torturer, minion can all cause quite a bit of paralysis, along with perhaps wishing well. I definitely think Intrigue is a better buy (and said so in my review), but certain cards can scare people off.
 
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carnalito wrote:
wstalcup wrote:
Which should I get first?
I keep reading that "Dominion: Intrigue" has all the cards that "Dominion" has plus more. Having said that, then most posts still seem to say to start with "Dominion". If the original game has just a subset of Intrigue, it sounds like I could still play the original game by using Intrigue cards, therefore no need to get the original game..is this assessment correct?

If I did start with Dominion: Intrigue, would all of the other expansions still work with it?

Also I have a 10 year old, do you think he would be too young to understand/play the game?
Thanks for any help!
You know, i asked the very same thing here before i bought Dominion about a year ago.

The answers were "Doesn't matter, you will be buying all the expanions soon enough anyway"

I can second that

It really doesn't matter if you start out with Intrigue or the base game, in my opinion they are both just as good.

But, if i had to recomend a buying order it would be:

Base->Intrigue->Seaside->Hinterlands->Prosperity->Dark Ages->Cornucopia->Alch->Guilds
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andvaranaut wrote:
Well, let's do it piece by piece, shall we?

First - base or Intrigue? Both are good as a starting point, and Intrigue does have more "interesting" cards, as well as more pointed interaction between players. However, it does have a few cards which tend to polarize players - Torturer, Swindler and specially Saboteur come to mind - and some rule interactions are a little less intuitive. And the base game is more than enough to get started. So I'd go with the base game.

Second - should you get an expansion? Well, while I would not say that it's imperative (the base game has LOTS of hours of playing in it), they make the game more fun and varied indeed. Also, it will make playing with random sets much more interesting. (I personally love to play with random sets and without repeats between runs - that is, I play a few games in a row and a given card can't appear in more than a single game. You can get 5 such games in a row with base + a large expansion, enough for ~3h of very enjoyable gaming).

Third - which one to get? I'd go with either Prosperity or Seaside. Prosperity is great - full of wacky effects, expensive cards and ways to get lots of money. Seaside is also amazing - it's a little more complex, but also introduces lots of cool cards (particularly Durations). Perhaps I'd favor Prosperity a little, as I think base + Prosperity will be slightly easier to grasp than base + Seaside.

If you want to play with 5-6 players, another option would be getting base+Intrigue - it lacks a bit of the 'cool' factor of the other expansions, but it's a perfectly fine set and it will provide you with materials for 5 and 6p gaming.

Fourth - should you get anything else? Well, you probably should leave the rest of expansions for later, unless you happen to get a great price on Cornucopia, which is a small expansion and thus rather cheaper than the others - it's a nice set with a 'variety' theme which favors building very original decks. Also, if you are considering sleeving your cards (which I'd recommend), you should be aware that you'll need LOTS of euro-sized sleeves.

Fifth - will it be worth it? Absolutely! Dominion plays great 2P to 4P. It's one of my favourite games to play with my GF, and also a sure hit in gaming nights. We find that even 5-6P games, which aren't recommended, are good if you pick a distribution of cards which favors messing with other players.

Welcome aboard - you're in for a great ride!
 
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