Fifth Annual Alphabetic Boardgaming Challenge
Seth Brown
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North Adams
Massachusetts
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It's that time of year again. This will be the fifth time that my partner and I set aside three days to play 26 boardgames in a row, one for each letter of the alphabet.

If this is your first Alphabetic Boardgaming Challenge geeklist, you can see what to expect by looking at last year's event. My collection has expanded to 239 games, which means I really need to start selling some because I have too many. (Especially anyone near NW MA, who might want to avoid shipping charges by picking up games in person, let me know...) But meanwhile, we now have a wealth of options, even a second choice for previously optionless letters like J, U, and X.

The official ABC rules dictate that the loser of each round chooses the game and parameters (e.g. whether to use variants/expansions, whether victory is best-of-three or total score, etc.) for the next letter, and the first game is selected by sorting our A-games into a grid, each secretly choosing a row or column, and playing the game at the intersection. This year we have 19 A-games, so we filled out the matrix with special squares like "random game"

As always, I'll be liveblogging livegeeklisting the event so you can enjoy the gaming marathon vicariously. And after sorting our games into a matrix, I selected a row and debbie selected a column, leading us to...
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1. Board Game: Ascension: Deckbuilding Game [Average Rating:7.03 Overall Rank:550] [Average Rating:7.03 Unranked]
Seth Brown
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North Adams
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We agreed to play standard rules, first to win 2 of 3 games.

Game one I opened with Arbiter of the Precipice, and Debbie opened with a lot of 1-rune cards, so her deck expanded while mine slimmed. I won 80-77, and frankly was surprised not to win by a larger margin.

Game two she got early Runic lycanthropes with other lifebound backup, whereas I got a rocket courier that eventually led to a grand design...but then no other mechana constructs turned up and I got burned 105-88. And was glad we weren't doing total score.

Game three Debbie opened Snapdragon, but I got an early Shadow Star followed by Yggdrasil staff, giving me at minimum a free point every turn. She got some big cards, but so did I, and points went fast so I knew it would be tight... the final score was 77-73, and not in my favor.

I had hoped heavy militia would carry the day, but her mystics totally runed my plans.

Victory: Debbie

Debbie: 1
Seth: 0
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2. Board Game: Blue Moon [Average Rating:6.71 Overall Rank:984]
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I took the Khind and Debbie took the Mimix. I decided we'd simply play to 5 crystals.

The first game I had a few good draws, but not quite enough ganging up, and Debbie getting a 6-card bonus at one point (and me burning through my deck faster) meant that even though we won roughly the same number of battles, she ended the game with a dragon, putting her ahead two crystals.

The second game I had better draws, and often ganged up for 6 in an element. But she started drawing the pairs, and even when I played my 8/8 mutant to assure a come-from-behind victory, she countered with a pair of amazons and a booster that put her at 9, winning her the game instantly.

The most unKhindest cut of all.

Victory: Debbie

Debbie: 2
Seth: 0
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3. Board Game: Caylus [Average Rating:7.81 Overall Rank:50]
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After that pair of lighter card games, I felt it was time for something more robust. The fact that it's also a game I generally win was a bonus. A lot of fighting this game, with the provost either leaping ahead or spitefully being sent back every turn. I ran my usual significant gold advantage, and at one point I had 5 residences to Debbie's 1. I may have technically forgotten that my gate guy was supposed to go to the castle one round and sent him somewhere stupid instead, but luckily for me it was only the PEN-ultimate round, which meant I could rule the castle in the final round, purchase my usual 25-point prestige building as my favor, and win the game by fewer than 25 points.

What can I say, this game favors me.

Victory: Seth

Debbie: 2
Seth: 1
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4. Board Game: Dominion [Average Rating:7.64 Overall Rank:76] [Average Rating:7.64 Unranked]
Seth Brown
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Debbie chose the parameters: a mix of Dominion and Dominion:Intrigue cards, randomly selected (including envoy promo, but with black market promo not allowed), and best of 3 games each with new setup.

Game one put Masquerade on the table along with Village and Festival, so I decided that would be my strategy since there was no other card trashing. Debbie made a valiant effort with Festival-powered Barons (aided by the estates I passed her), but by the time she got into Masquerade my deck was just better, and I won by such a blowout we didn't even bother counting points.

Game two saw both Harem and Nobles, as well as Swindler, Upgrade, Throne Room, and Bridge. Debbie went for Throne/Bridge in hopes of the fun discount combo, but I opened Throne/Swindler and then just kept buying more Swindlers whenever I couldn't afford Upgrade or the hybrid cards. I'd love to credit my endless upgrades for my success, but the fact is that Debbie bought more victory points than I did, and I ended the game with more than her, so my Swindling at least 3 of her Duchys into Libraries is probably why I won 38-35.

An amenable estate of affairs.

Victory: Seth

Debbie: 2
Seth: 2
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5. Board Game: Eminent Domain [Average Rating:7.09 Overall Rank:471]
Seth Brown
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The problem with letting Debbie choose parameters is that she might do something like "Eminent Domain, best of 3, promo cards included". It's not necessarily a short game just because it uses cards. "But I like it, and I set the parameters," she said. Fine, just wait until Thursday when I claim World of Warcraft Boardgame, best of 3.

In the meantime, we set up for 3 games of Eminent Domain. The first game, I grabbed nothing but advanced worlds, which quickly let me research Streamlining, and eventually Adaptability, resulting in a juggernaut where I easily won 42-36.

Our second game, I did mostly tiny surveys, ending up with one of each type of planet -- including prestige (but not, sadly, utopian) -- before finally getting a second metallic planet. Debbie, meanwhile, far outpaced me in research, and ended up winning 26-22.

Here we had a break for dinner.

Returning for game three, I decided the only sensible course of action was to return to my winning strategy. I surveyed heavily to make sure I could get advanced worlds, and then grabbed streamlining and adaptability. Unfortunately, this time Debbie caught me with a few unanswered surveys, not to mention 3 colony symbols that let her colonize things all too fast, and she ended up winning 41-37.

I'm just glad she had time to cook the food, or we would have imminent ptomaine.

Victory: Debbie

Debbie: 3
Seth: 2
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6. Board Game: Fresco [Average Rating:7.31 Overall Rank:274] [Average Rating:7.31 Unranked]
Seth Brown
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Have you noticed a trend where I choose the larger board games and Debbie chooses faster card games? That's because I'm nocturnal, and she's not.

Anyway, Fresco with the first three (included) modules is a pretty neat game, and we merrily went along gathering paint, but I was the first one to win a Bishop's favor, and a purple cube income every turn is decidedly helpful when you can't buy purple at the market. Debbie eventually got green income, but by that time I'd gotten orange income as well. Leonardo, after a few choice fresco bits, was far ahead of both of us. Thankfully, we avoided the embarrassment of losing to a neutral player in the last round, both lapping the board and passing leo, but my final turn (and indeed, the final fresco left on the board) was the 24-point central fresco, which won me the game.

Sorry Debbie, you had a brush with victory, but in the end hue lose.

Victory: Seth

Debbie: 3
Seth: 3
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7. Board Game: Gloom [Average Rating:6.36 Overall Rank:1557] [Average Rating:6.36 Unranked]
Seth Brown
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I took the Slogar family, because a brain in a box and a teddy bear is obviously the most awesome. Debbie took yellow, because yellow.

In spite of my attempts to send her gypsy-ridden family on picnics in the park, I couldn't manage to keep them happy, nor heap many misfortunes upon my own family. It was all I could do to kill off three of my family members before Debbie had slaughtered her entire side, as well as slaughtering me by -100 to -60.

With all the death and dismemberment in this game, it's wonderfully Gorey.

Victory: Debbie

Debbie: 4
Seth: 3
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8. Board Game: Hansa [Average Rating:6.89 Overall Rank:792]
Seth Brown
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I don't really know what to say about this game. I used to usually win, but apparently Debbie has gotten a lot better? I felt like I had an edge in victory points from sold barrels, but at the expense of insufficient market booths left on the board, and then suddenly the game ended before I knew what happened, and we had roughly the same number of points from sold goods, which meant the fact that she had more marketed cities means that I lost by a lot.

Also, during the game we may have written this:

Who is the man that designs a game
For his brother man?
SCHACHT!
Can you dig it?

Who's the cat that won't cop out
When there's goods markers all about?
SCHACHT!
Right On!

They say this cat Schacht is a Eurogamer
SHUT YOUR MOUTH!
I'm talkin' 'bout Schacht.
THEN WE CAN DIG IT!

He's a complicated man
And no one understands him but his playtesters...
MICHAEL SCHACHT!


Victory: Debbie

Debbie: 5
Seth: 3


...and much as it looks like I need the advantage, apparently Debbie is too tired to play any more, so we'll pick up tomorrow.
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9. Board Game: Industria [Average Rating:6.48 Overall Rank:2006]
Seth Brown
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No, I didn't pick it just so I would have an excuse to sing our new Schacht song again to start the second day. But it's a cool game. I couldn't remember the 2p variant, so I looked on BGG and found a new 2p variant in the files section where the auctioneer pays the other player to keep the tile. I have to say, having enjoyed this mechanic in Goa, I found it excellently used here, and I think this will definitely be my preferred 2p variant henceforth.

As to the game, from the beginning I knew I wanted to get the two discount buildings, because discounts are awesome. Debbie was focused on connections. Due to bad early planning on my part, she walked away with both the Holz and Stein buildings in the first age, whereas I foolishly spent on grabbing both techs, one of which I had to throw away due to bad timing.

In Age II my goal was to grab the discount building, and I succeeded. Unfortunately, I also let the resource tiles go too easy, and Debbie craftily held onto her resource production building until the following round, so I had to throw away my tech that required it.

In Age III I started playing all my (now free) bonus tiles, and spent out to pick up the bank early on to double my discount and keep Debbie spending for bonus tiles. I grabbed a few key buildings to block double connections for Debbie, but mostly took the round to gather money.

This paid off in Age IV, where Debbie ran out of money, and I was able to bid more than she could afford for the last two buildings in a row, and build them both for minimal money with my discounts. We ended the game roughly even in points, but she got a few bonus points for extra money. She also had one more connection than me, pushing her further ahead. But I'd played 5 bonus tiles to her 2, and the resultant points were just enough to lead me to a 46-45 victory.

I'm glad I managed to get things in gear.

SCHACHT!

Victory: Seth

Debbie: 5
Seth: 4
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10. Board Game: Jambo [Average Rating:7.03 Overall Rank:554] [Average Rating:7.03 Unranked]
Seth Brown
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I was excited because we finally had another J-option this year, but Debbie chose Jambo anyway because she's gotten quite good at it. She was the first to play a small market, which saved me 3 dollars. Towards the end of the game, I picked up an elephant, which smashes all wares and redistributes them equally. Having just played a hyena to flush out her guard defense, I cleverly let her build up a huge supply of wares while keeping my market empty, and then played my elephant.

Unfortunately, she had another guard, and completely foiled my plan. Her advanced card draw with the well gave her too many options, and eventually she catapulted far past 60. Although I had a valiant final turn where I sold two batches to end at 62, I still ended up losing by 8 gold.

I guess my brilliant plans were irrelephant.

Victory: Debbie

Debbie: 6
Seth: 4
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11. Board Game: Kahuna [Average Rating:6.65 Overall Rank:979]
Seth Brown
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Another Kosmos 2p game! Given that this is one of the very few games we own that I am FAAA better at than Debbie, my choice may seem IFFI, but I really enjoy the game (and also wanted to win). And without belaboring the point, I won "handily".

Seth controls the islands now, DUDA, DUDA.

Victory: Seth

Debbie: 6
Seth: 5
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12. Board Game: Louis XIV [Average Rating:7.08 Overall Rank:600]
Seth Brown
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North Adams
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I think our main attraction to this game is that we have nicknames for every single member of the French Aristocracy on the board, from "The Big Dolphin" and "Annie the Ostrich", all the way up to "Stephen Colbert".

Anyway, Debbie completed one more mission than I did in the first round, which I didn't love, but I'd picked up a few coats of arms and an extra card for round two. We matched each other on missions in the next round, but I again got more coats of arms and an extra card for round three. In round three I spent out and caught up in missions, but Debbie still didn't manage to grab many coats of arms. Round four we matched missions and Debbie grabbed a few coats of arms but wasn't close to the amount I had from gathering all game, so that put me over the top for the win.

Debbie stay ahead of me in this event? Paris the thought.

Victory: Seth

Debbie: 6
Seth: 6
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13. Board Game: The Mines of Zavandor [Average Rating:6.60 Overall Rank:2340]
Seth Brown
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North Adams
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Not quite the game that Scepter is, but a fun one nonetheless. We played with the 2p variant where two "no card" counters alternate between rows each round, so any gem type has the potential to win you cards. Debbie got the long path 18 point clan, and I got the tiny path 7 slot clan. She burned her opening scroll for wooden emerald carts, whereas I decided to go iron diamonds to bid on an early +2 diamond bid shrine.

Her income annoyingly outpaced mine, and the fact that she could get upgrade cube income while I couldn't did not help. I didn't make much use of my extra slots, but I was slowly gathering points, whereas Debbie quickly spent any she got on upgrades and extra cards. On the last turn I traded in other gems for enough diamonds to grab the 5 point bonus thanks to my shrine... only Debbie had been saving up diamonds all game and outbid me, stealing my five points, and ended up barely winning by two points.

Enjoy this Zavandor victory Debbie, for tomorrow's Zavandor game Dwarfs this one, and victory will be Mine.

Victory: Debbie

Debbie: 7
Seth: 6
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14. Board Game: Notre Dame [Average Rating:7.37 Overall Rank:240]
Seth Brown
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This always struck me as such a beautifully elegant game, and I'll ignore all the anti-Euro cube-haters who disagree. Simple drafting, a clever board that fits each player number perfectly.

What really changed the game was that the nurse came out right away, an expansion card with 4 rats on it, and the result was a 9 rat round right out of the gate, with Dr. No Rat nowhere in sight. This heavily affected the rest of the game, with Debbie scrambling to avoid rat death, and myself deciding to take the hit a few times to focus my efforts elsewhere.

Elsewhere, in this case, was getting two in the park and then raking big points from a solo Notre Dame and a few of the bonus cards, plus building up a lot of cubes on the VP spot at the end. Debbie's superior rat control didn't make up for my VP engine, and I emerged victorious.

Frankly, I kicked her buttress.

Victory: Seth

Debbie: 7
Seth: 7
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15. Board Game: Oregon [Average Rating:6.77 Overall Rank:1105]
Seth Brown
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North Adams
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After some opening plays around a church, Debbie made steady plays for small points, while I seemingly dropped useless people in a corner of the board. But my strategy there was twofold: I set myself up to drop buildings there later for easy points, and I was basically holding on to one of the two card combo I needed to play in the optimal spot. Once my investments paid off, I dropped a few mines next to people, drew my perfect cards to drop a person in for 3 in a row on a gold mine and train, and ended up with far more gold than Debbie, winning the game.

In a game about connectivity, don't place your guys next to the Port land.

Victory: Seth

Debbie: 7
Seth: 8
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16. Board Game: Power Grid: Factory Manager [Average Rating:6.87 Overall Rank:767]
Seth Brown
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North Adams
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Continuing our Industria-l theme, Debbie chose Power Grid: Factory Manager, which is a whole lot faster with only 2 players. We were exactly tied for income after the first round, and it was (as always) a tight game. In round 3, Debbie pulled my usual maneuver and bought all the storage catapulting her capacity far past mine. In round 4 my priority was getting all the best production machines, so I bought them and then shut half of them down since I didn't have the storage, and Debbie moved ahead. But in the final round I went first, bought all the remaining big storage, and maxed out my board at 160/160 to win the game.

Debbie will convey 'er regrets.

Victory: Seth

Debbie: 7
Seth: 9
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17. Board Game: Quests of the Round Table [Average Rating:5.38 Overall Rank:15742]
Seth Brown
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Wow do I hate this game. I don't like it at all. And in fact, neither does Debbie, but our only other Q game is Queen's Necklace, and I think she has never beaten me at it, where as this one seems fairly random, so she chose this one.

Random cards were drawn, some players happened to draw cards that made them permanently 20 points stronger (until half the game later when mordred destroyed the ally), some players happened to draw awesome weapons to kick butt, some had hands of junk, some ran out of cards and had no mechanism to draw more, and when the dust settled, Debbie ended up winning, and also strongly suggesting that I trade for Quarriors before next year. So if anyone with a spare copy of Quarriors is looking to trade, I'll swap you a few games for it...

Meanwhile, if the top caliber games would be grade A, this game would be X-caliber.

Victory: Debbie

Debbie: 8
Seth: 9


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18. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:48]
Seth Brown
United States
North Adams
Massachusetts
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After the disappointment of Quests, I decided we should end the night on a game we both love. So, Race for the Galaxy, random start worlds and hands, best of 3.

Game one, Debbie gets Alpha Centauri and I have ELC (my favorite). She builds a strong military but has no consume powers, while I play Galactic Trendsetters and run a produce/consume engine to win 47-42.

Game two, Debbie gets Old Earth and I get Alpha Centauri. Amusingly enough, we both end up with a Mining Conglomerate and two brown worlds, but when she gets the Mining League and a third brown world, I lose 35-45.

Game three, I get Centauri again, while Debbie starts with Epsilon Erdani. Her military setup of Drop Ships and Space Marines never seems to draw into all the big rebel worlds. And I manage a second brown world, the Mining Conglomerate, and Mining League -- the result of which is a 6vp/2cards per turn consume/produce engine that just lets me leech off of her develops and settles, and I win with a dominant 46-26.

Debbie was hoping to end the night tied, but I guess she'll have to settle.

Victory: Seth

Debbie: 8
Seth: 10
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19. Board Game: Saint Petersburg [Average Rating:7.31 Overall Rank:258]
Seth Brown
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North Adams
Massachusetts
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Debbie decided to start our final day with Saint Petersburg. Normally my strategy in this game involves ignoring buildings for a few rounds and only buying money-producing cards. But I decided to try something different and bought an early Theater for 6 point income. This, perhaps unsurprisingly, turned out to be ill-advised, because Debbie got an income advantage, and three rounds later, we had the same point income and she had superior money.

However, I still had my accumulated point lead. Due to a combination of clever play and sheer luck, I ended up with more types of aristocrats than she did, which was how I won last year. But this year Debbie wasn't having it, spending out in the final round to buy junk, just to clear the board to increase the odds of her drawing a good aristocrat. When the dust settled, we both had 8 aristocrats, and I was ahead by 3 points.

Then we counted money, and her Tax-Man-powered extra 50+ rubles (compared to my 17) pushed her ahead to win the game by a single point.

I was Czarry to see it happen.

Victory: Debbie

Debbie: 9
Seth: 10
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20. Board Game: Toledo [Average Rating:6.28 Overall Rank:2371]
Seth Brown
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North Adams
Massachusetts
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So, the thing to know about Toledo is that there are various swords you can build and deliver to the Alcazar. There is one sword that is the most difficult to build and is worth 15 points. Round here these parts, we refer to that as "The Prettiest Sword". After the usual opening jockeying (and appropriate acquiring of horse-movement) Debbie built two of the 8-point swords and got them delivered, but I then built and delivered The Prettiest Sword.

This would have left me a point down, but I went to the art shop for the 3-point painting, Debbie got a pair of twos, and I got a pair of 1s. Even up. Then I built and delivered a 3-point sword, and next delivery would end the game. We both traded out our -2 horsemanship tokens, and Debbie delivered a final 3-point sword to end the game with what looked like even points.

Only I got a bonus point for an undelivered 2-point sword. And she got a bonus point for two unused gems. Still a tie. So we checked the rules, and the tiebreak was player with the most movement cards left, which was her. (If I had a single 3 or 4 in my hand on my last turn, I would have won. Meanwhile, I didn't.)

I thought ending last night ahead by two would put me in a good position, but today Debbie has steeled herself and is ready to forge ahead.

Victory: Debbie

Debbie: 10
Seth: 10
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21. Board Game: Ubongo: Duel [Average Rating:6.90 Overall Rank:1773]
Seth Brown
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North Adams
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I have played more Tetris than Debbie, so I should win this. Yes, technically she won last year, but I felt like I had a good shot. I chose the parameters, best of three 5-point rounds, first on A1, second on B1, third (if required) random.

The first round she just crushed me, sometimes completing the A-puzzles in what seemed like a few seconds after we rolled the dice. We flipped to the B-puzzles and although she won a few quickly, the more difficult puzzles that took us both a long time tended to result in me finding the solution first, so I took round two. By this time I had starting naming the pieces, eager to see Mr. Steps, disappointed whenever I was stuck with Chair Piece.

The final round we were on a B-side, and aside from one or two quick wins, almost all of the puzzles were agonizing, sometimes going for way too many minutes. We both slowly advanced, until finally Debbie solved the final puzzle, and walked away with the win.

Debbie has won two of the three Kosmos games this year, so I suspect illegal mental stimulants; what is Shion?*

Victory: Debbie

Debbie: 11
Seth: 10

*obscure xenosaga reference
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22. Board Game: Vikings [Average Rating:7.27 Overall Rank:348]
Seth Brown
United States
North Adams
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"Here's what's going to happen," I said to Debbie. "We're going to play Vikings, with the expansion rules, and I'm going to win because you don't get enough fishermen." Every time we play this game, she loses because she doesn't get enough fishermen.

So we start out bidding heavily, no goldsmiths show up, and by the end of the second round, Debbie has 3 fishermen to my 2, and we are both flat broke. And then the game gets crazy. Because we both run out of money, we are each paying points on our turn whenever we don't want the free tile. This, I should point out, was totally crazy and completely changed the game. At one point, Debbie runs out of points AND money, which I took advantage of to run the board and cherrypick the good stuff for a full round.

In this case "The good stuff" is boatmen, because Debbie has gotten more guys stuck up top than I have. Also, I should mention, I've been bidding high on the start player just so I can remove a boatman from the game each round, and grab the fisherman advantage. In the final round, I win start player, throw away the sole remaining boatman, and place all the fishermen on boats (aside from 1 on an island, which I grab with my first turn). The result is that Debbie cannot possibly place any more fishermen, so in spite of getting points from her superior Warrior lineup, I end up with a huge advantage by having 7 fishermen on the board to her 3, and emerge victorious.

I was Bjorn to win this game.

Victory: Seth

Debbie: 11
Seth: 11
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23. Board Game: Wyatt Earp [Average Rating:6.86 Overall Rank:924]
Seth Brown
United States
North Adams
Massachusetts
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Wyatt Earp is basically rummy with a few extra cards, so it's hard to really point to any "crucial plays" or even form much of a narrative, save for the fact that Debbie had a $4,000 lead on me after the first round, and the second round went on forever as money kept piling up on the outlaws, and the discard pile kept getting filled with Jesse James and Belle Star (Who I always refer to as "Belle Star Galactica"). Anyway, Debbie just passed $25k in the second round, and I didn't, so she wins.

It's probably worth noting that by racking up 12 wins, Debbie has already surpassed her final performance in all previous years of this event, and there is the unpleasant possibility that she will win the whole thing. So much drama and tension, it could be a movie!

Maybe we'll show it at Sundance, kid.

Victory: Debbie

Debbie: 12
Seth: 11
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24. Board Game: Xēko Mission: Madagascar [Average Rating:6.45 Overall Rank:11027] [Average Rating:6.45 Unranked]
Seth Brown
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North Adams
Massachusetts
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Okay, so this may not seem a great choice over Xanth given that a) Debbie often wins this game, and b) I don't overly like it. But I had a brilliant idea -- we'd shuffle all the cards together, deal them out in packs of 5, and draft Xeko decks to play best of 3.

Also, the rules say rock paper scissors to start the game, and we had to go thrice before we didn't throw the same thing. But finally Debbie's scissors defeated my paper, which meant she got to go first.

Game 1, I powered forward with the many Forest Fires I had drafted, burning Debbie's deck to smithereens. By the time she ran out of cards, I still had 14 left, worth a 7 point bonus, and obviously I won. Only apparently according to the "score" after counting up "points", I didn't. Maybe it was that Bullhorn Blockade card she played that made me skip a turn, in combination with going first, but somehow she won even though she obviously didn't deserve it -- even she agreed with that assessment.

Game 2 I went first, which should definitely have been a huge advantage, only somehow Debbie always had the right boost cards in hand to turn all the fights against me, and I ran out of cards first, and she won again, in two straight games.

Frankly, I think this game is complete Bullhorn.

Victory: Debbie

Debbie: 13
Seth: 11
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25. Board Game: Yspahan [Average Rating:7.10 Overall Rank:490]
Seth Brown
United States
North Adams
Massachusetts
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So, Yspahan. Week 1, Debbie got a lot of board points, while I built up gold and camels and built a few buildings including the hoist. Week 2, I used my hoist to get lots of board points while Debbie grabbed the gold and camels and built. At the end of week 2, I had a two point lead.

Week three was the big race, with both of us building the "extra points for completed souks" building, and me building more buildings to work towards the 10 point finish bonus, while Debbie put more cubes on the board. It was a close game. After both players have had 10 turns, the final turn goes to whoever is behind on the board. And since my buildings gave me instant points, but Debbie's many pieces on the board don't score until the end of the round, she got to take the final turn, in spite of the fact that she was winning. And as one might suspect, this did not reduce her lead in any way.

So congratulations to Debbie, who after four years of being defeated in this event, has finally gotten over that hump.

Victory: Debbie

Debbie: 14
Seth: 11
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