New to you a year ago Sep 12 => Has it stood the test of time?
Martin G
United Kingdom
Bristol
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Grimwold's new-to-you geeklists are the highlight of my month on the 'geek. They motivate me to review the new games I've played (and recycle my entries as comments), and they allow me to read the thoughts of some of the most insightful 'geeks on new and classic games.

But the new-to-me list is inevitably full of first impressions. I'm interested in hearing how those games that seemed so great at the time stood up to multiple plays. Did you actually play them that much after the first month? Did a game you dismissed at the time turn out to be better in retrospect?

Add an entry with the same game you chose for the New to you Sep 11 geeklist. Link to your entry in that geeklist, then write down your thoughts on the game you chose a year on. If your impression of some of the other games you wrote up that month have changed, let us know about that too.

The big game that month was Elder Sign - has it stood the test of time?

I'll be starting these lists mid-month, so we don't have to keep up with this list and Grimwold's (and several other monthly ones) all at the same time. You can subscribe to the announcement thread for reminders.
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1. Board Game: Chronicle [Average Rating:6.83 Overall Rank:1361]
Martin G
United Kingdom
Bristol
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Item for Geeklist "New to you September 2011 => Best new boardgame"

A month of quality, not quantity. Two of the games I played for the first time subsequently moved from 7s up to 8s.

Best in retrospect is Discworld: Ankh-Morpork, of which I've had 15 enjoyable plays. Too light for some Wallace fans, but a hit with the non-gamers I've tried it with. The balance issues seem to go away once the other players realise they shouldn't do Vimes' work for him. The occasional game can be a frustrating shut-out but it's short enough to not really matter.

Chronicle is up to 9 plays and I'm hankering to get it back to the table. The combination of trick-taking and special powers works really well, but its player count range is a bit of a stretch - definitely not a game for six.

Basari has only had one more play, and as such is in danger of being traded away.
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2. Board Game: France 1944: The Allied Crusade in Europe [Average Rating:6.21 Overall Rank:7386]
Judd Vance
United States
Wichita
Kansas
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I rated it "9" and stick by my comment I made then:
Excellent game on the breakout after Normandy through France. It has low counter density, useful tracks on the map, easy to understand rules, an example of play. low complexity, and innovative movement/combat system and a CRT that is better experienced than explained. Created by Washington's War designer/genius Mark Herman.

It is one of the great undiscovered gems from that time period (mid 1980s wargaming).

The only eye-opener was that I rated A Few Acres of Snow a "6" after my first play, and over time, I grew to appreciate it more and more, to where now, it too, is a "9".
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3. Board Game: Crappy Birthday [Average Rating:5.68 Overall Rank:8343]
Ben Lott
United States
Mason
Michigan
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Here is my original entry to the geeklist: Item for Geeklist "New to you September 2011 => Best new boardgame"



Crappy Birthday (Played 8 times since September 2011) - Oddly, this party game that I suspected would have very limited replayability is my most replayed game from September. It is ridiculously popular with everyone I've gamed with, whether family or friends. And thankfully, although the cards become familiar after a few games, the selections are different each time you play with a new group. Sure the replay issue will come up if you play regularly with the same group, but I have a lot of different friends/families that I game with so the variety lasts longer than expected.



Dice Town (Played 3 times since September 2011) - This game is great...with the right group! I've had one particular session that was so dull because of players who suffer from analysis-paralysis. However when I broke it out with a different group it was a blast. I'll gladly play this again any time, as long as it's with quick thinkers. It has a nice balance of strategic decisions and luck of the roll.



Dominion: Walled Village Promo Card (Played 1 time since September 2011) - This is a fun card to add into any mix of kingdom cards. I like when you buy it early and, because of the limited number of actions in your deck, you keep seeing it in your hand again and again and again until you hit that big action hand. As with all other Dominion cards I own this will always be included in my random selection deck.



Cranium Super Showdown (Played 1 time since September 2011) - These fast and fun Cranium spin-off games aren't bad, and this is actually my favorite of the bunch. I like how you have to fight for your answers and why they fit the category presented. Of course it's not exactly one of the greatest games of all time, so we'll never play it regularly if I can avoid it. However when Rikki requests one of the games in this line, this is the one I'll push for most.



Cranium Wacky Words (Played 1 time since September 2011) - Another in the Cranium tin series. Probably the second best in fact after that last one I talked about. The variety of different forms they give you to fill out really stimulate people's creativity. It's like Mad Libs, but you get to see the blank you're filling in before you write a word. This makes it hilarious because you can pick the perfect answer in order to make the judge laugh. Fun game, but only for occasional play.


Not played since September 2011, but want to play again
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4. Board Game: Mystery Garden [Average Rating:5.13 Overall Rank:14892]
Bryan Maxwell
United States
Burtchville
Michigan
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The answer is a resounding NO!

New to me last September were:

Elder Sign
Triumvirate
Mystery Garden
Quest: A Time of Heroes
Stoplights
Lowenherz
Wok Star

Of these, I've gotten rid of Elder Sign (great artwork, dull game that is too long for what it is) Triumvirate (great game, but we just have too many 2-player card games to contend with) Quest (too light for my group who are/were all roleplayers) and Wok Star (frantic and not in a fun way). We haven't played Stoplights since then (maybe when the kids are older). My daughter still digs Mystery Garden (think 20 Questions + I Spy).

Lowenherz belongs to a friend, but we haven't played it since.

Objectively speaking, Triumvirate or Lowenherz are probably the best games I played that month, though I don't own either one or have any particular drive to revisit them. I still play Mystery Garden with my 5-year old, so that gets the nod.
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5. Board Game: 7 Wonders [Average Rating:7.80 Overall Rank:43]
Wes Baker
United States
Fredericksburg
Virginia
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A year ago I was still slipping further into the hobby and I had played three new games that month.


7 Wonders, 3 plays in September 2011, 6 since
9/10

Of the three games on this list, this is the only one I still have and want to play. I enjoy the speed of it, the slight strategy, and the ability to socialize while playing the game. I've purchased both of the expansions, but haven't had a chance to play either yet, though I'm planning on bringing this into game night at some point to get those in.


Mr. Jack Pocket, 2 plays in September 2011, none since
7/10

Not a terrible game by any means, but I always felt like the Mr. Jack series felt a bit one-sided. I prefered the pocket edition to the full sized edition, if only because of the spatial aspect of rotating the tiles. I got rid of this in my first auction and have not missed it.


Cyclades, 1 play in September 2011, none since
6/10

I'm fairly certain that I've played this game more than once, but that's all I have recorded. Anyways, I loved the look of this game, the theme, the mythology, it all appealed to me. However, the game always felt like a train wreck you couldn't stop watching. You could usually tell who was going to win or lose and sometimes there wasn't much you could do to stop it. I'd play this again, but I got rid of this in the same auction as Mr. Jack Pocket.
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6. Board Game: Tobago [Average Rating:7.13 Overall Rank:389]
Ben Bateson
United Kingdom
Ross-on-Wye
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Tobago? No strong opinions either way. Not really game-y enough to have a long life on games evening, but still a reasonable diversion at home. Meh.

Artus? Now this is a really smooth offering. It uses one of my favourite hand-management mechanics, and seems to have left many of its detractors behind while they whine about chaotic gameplay and unpredictability. Nonsense! This is a game of pure deck management and tactics, and all the better for it.

Louis XIV is a real love-hate relationship. I think it could be something massive and absorbing; however, it seems more often to be a game which is a pain in the arse to teach other people.

Rabbit Hunt is a sweet little memory-based game, very similar to the unfairly-ignored Dracula. It stays in reserve for games night.

Quarto. This holds my personal record for 'game I have bought most often from charity shops' with a total of 3 (just beating out luminaries such as Escape From Atlantis and Lord Of The Rings). I like it a lot, but it's really little more than a coffee-table game. In fact, last time I bought it, I ended up playing a demo game with the guy behind the counter.

Chinatown is a game I've played only once since, and ironically that game was earlier tonight! Both times it has been an absolute blast, even though I've come nowhere near to winning. More of the same please, game group!

Alea Iacta Est is an OK dice filler which we've played quite a few times since. Unusual, given that I normally object to dice games, but then...

Troyes - this pushed its way through to my 2011 game of the year, given pretty weak opposition. It just about clipped the pinnacle of dice-worker-placement, and I can't say anything bad about it. After a half-year dormant, it recently found a revival and we've enjoyed several games recently.
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7. Board Game: Railways of the World: The Card Game [Average Rating:6.75 Overall Rank:1977]
Jeff Wolfe
United States
Columbus
Ohio
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Item for Geeklist "New to you September 2011 => Best new boardgame"

A sad month for the "new to you a year ago" list. I haven't played any of the games on the list since last September. This was the selection for game of the month, but it didn't get the chance to stand the test of time. The link is up there if you want to see the others I played.
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8. Board Game: Dragonheart [Average Rating:6.59 Overall Rank:1333]
Jason Lott
United States
Cheverly
Maryland
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Wow, are we at 2 years already? This list is so helpful - thanks for keeping it going! Anywho, onto my list for games that were new to me last September.

Quite frankly, it's all about Dragonheart. After learning it on Yucata, I had to have it and did a rare immediate online order. We play it often. Fast, portable, challenging yet easy to teach. Couldn't ask for more - I should probably put this in my top 20. Still play it incessantly on Yucata as well.

The other 3 games I learned on Yucata and only have played there since. Of them, my opinion has improved for one (Founding Fathers), declined for another (Thunderstone), and remains middling for the third (Saint Petersburg). I won't object to playing the first two, but I've been declining any requests to play for St. P. I might be willing to try it in person, but as a turn-based online game it's far too tedious.
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9. Board Game: Washington's War [Average Rating:7.66 Overall Rank:431]
Pedro Silva
Portugal
Matosinhos
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Washington's War was the best new game to me in September 2011. I haven't played it yet since but would like to. thumbsup

Dixit: Odyssey I played again twice after the inaugural play. Once in December and then in January. There is a problem with the components, namely the voting "pads" that really is a shame. But the game is Dixit all over again and works just as well. Haven't tried any of the new variants present in the rules of this third instalment but I don't really think Dixit needs any variants. thumbsup

Petróleo S.A. wasn't played again. I guess I'm not the target audience for this one so I am not feeling any need to try it again. To be fair this single play was a two player one and I felt that the game definitely needed more players. thumbsdown

Quarriors! I elected as the worst game I played in 2011. And I did that twice. Will try to avoid that same mistake again. A great ruse and marketing manoeuvre but a lousy game. thumbsdownthumbsdownthumbsdownthumbsdownthumbsdown
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10. Board Game: Saint Petersburg [Average Rating:7.32 Overall Rank:235]
Gareth Reynolds
New Zealand
Christchurch
Canterbury
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http://boardgamegeek.com/geeklist/71805/item/1847543#item184...

I haven't replayed three of the four games I first played last September.
Merchants & Marauders took too long and has barely been suggested by the others that were involved.
Tigris & Euphrates I just didn't enjoy and while I see why it's a good game I'd rather play others that I do enjoy, and that don't have the learning curve.
Saint Petersburg was good, and I do want to play it again, but other things are more appealing most of the time (I played Niagara instead of Saint Petersburg earlier this week).
Steam I've since played once I think, and it's still not going to be my first choice.
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11. Board Game: Crokinole [Average Rating:7.79 Overall Rank:75]
Conan McNamara
United States
Brunswick
Maine
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Last September introduced me to two great games.

Mayday games donated a crokinole board to my classroom, and it's hugely popular with my students. We play it regularly if there's 5-10 minutes in the schedule and we're otherwise on top of things (and it looks awesome hanging behind my desk). It's been a hit with friends and family too, as I bring it home when we're having a dinner party.

Cosmic Encounter was the other new-to-me game. It's owned by a friend who I game with occasionally, and I wish I could play it more. Our first game was won by the Tick-Tock aliens, everyone else was scrambling to find a way to win first, but it was all in vain. Our second game was a slugfest, and most players were tied at 4 colonies. The final turn saw my aliens (who switched around the digits on the cards so 19 becomes 91) attacking the aliens that allow you to switch attack cards with the opponent's before they're revealed. Everyone joined the defense to help prevent me from getting the win, so it came down to a guess: "Is he going to switch the cards or not?" I played down a negotiate, he switched the cards, and the reveal was met with much cacophony. Sweet victorious cacophony. Epic game sessions.
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12. Board Game: Loco Motive [Average Rating:6.51 Overall Rank:2701]
Randy Cox
United States
Clemson
South Carolina
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Well, I played five new games at a convention last year and none have made it back to the table, though this one was my favorite of the lot. Too bad it is to culturally insensitive to play very often at all.
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13. Board Game: Key Market [Average Rating:7.45 Overall Rank:1448]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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A year ago this month, I'd played nine new games, plus an additional 3 or 4 expansions (depending on how generously one counts.) As you might now find usual, I'll be listing 'em roughly in decreasing order of current enthusiasm: first the games, then the expansions. Strangly, my order today is almost the same as the historical order.


Key Market -- (one play last September; 2 since) _7.7_ (no change.)
(images by Richard Breese & duartec)

Even after a couple more plays, this one still gives me that "I've failed to plan ahead correctly" feeling. I'd given it the I may need some practice award last September - and it's certainly lived up to that billing.

I've been enjoying it - though I've not begun to plumb its breadth (I've not seen all the guilds in play yet!) let alone its depths. Still need to play with 4: and it's quite possible that my rating could go up with additional plays.


Catacombs -- (five plays last September; five since) _7.3_ (no change.)
(images by IntvGene & diddle74)

I was very happy to have received a copy of Catacombs on the occasion of the first reprint. I'd only become interested in the game after much of the initial buzz had passed, and had ended up waiting more than eight months for the copy. I'd given it the coveted Just how do I organize this? award: I still haven't come up with anything better than throwing all the bits in a single bag...

My youngsters have had fun with it; and it's worked nicely for some of the folk of my generation too. It's a really lovely design.


Raj -- (five plays last September; one since) _7.3_ (no change.)
(images by Verkisto & DeanMary)

I'd though this the So why did it take so long to play winner for the month. It's a charming trivial little thing. But I'm very glad to have the occasional opportunty to play.


Discworld: Ankh-Morpork -- (two plays last September; three since) _7_ (no change.)
(both images by DaveD)

This one had won the more amusing than expected award, since many of the early reviews had left me expecting something far more unappealingly random. It's nowhere near serious - but, equally, offers an pleasant and mostly harmless game. With all the "faint praise" that subsumes.

The Resistance -- (two plays; five since) _7_ (no change.)
(images by EndersGame & gamingfanatic7)

My first two games were blowouts for the Rebels and Establishment in succession: I was at least slightly entertained - and gave it a so what's the chances of that happening award. It's played acceptably since then, too; not always a winner, not always to the taste of the table - but when it's good, it's really pretty nice.


Dixit: Odyssey -- (one play last September; none since) _7_ (plus Bunny.) (no change.)
(images by W Eric Martin, DanielCG & Sentieiro)

A charming reimplementation of Dixit. Though I'd given it theSo why did we need this one? award, because I'd not previously played with more than six. In the end, the cards are distinctly more pedestrian than the charming original set, and the new scoreboard is a bit easier to employ than the inside liner of the original box. Completely adequate. But worth it? Perhaps not.


Dungeons & Dragons: Conquest of Nerath Board Game -- (three plays last September; none since) _7_ (no change.)
(images by W Eric Martin & Yadboh)

It clearly won a most plastic found inside a game this month. It would have won that on most months - at least those when Loopin' Louie stays on the shelf.

It's a lovely thematic dice-flinger. And my children liked it initially - but haven't been motivated to get it back to the table. I should suggest it, and see what they say...


Gears of War: The Board Game -- (one play last September; one since) _6.7_ (up one place)
(images by W Eric Martin & marnaudo)

No longer trailing the pack - and now at a distinctly higher rating - Gears of War. I'd given this a did the world really need this one?. My initial _6_ rating, it turned out, was the result of getting a couple rules wrong. The game was much better when played correctly.

That doesn't mean I'm looking to play it: it's not my style. Thematic co-op games don't float my boat. I'd play if my opponents Really Wanted To - but it's not something I'd buy or suggest.


Slate -- (one play last September; none since) _6.3_ (down one place)
(both images by Sentieiro)

This one was held back by following Great Western in the pages of Spielbox. Particularly because - prior to the existence of the board-fix - my experiences with Great Western were not remotely the best. So this earned most (unwarranted?) negative hype.

It wasn't too bad. The outcome was in doubt for a long while, despite the fact that we'd concentrated on different areas of the game economy. But I've not been remotely tempted to inflict it on someone else.


I'd already counted the Bunny expansion for Dixit Odyssey above (since my only play included that expeansion. The remainder of the new expansions played this month were:

Innovation: Echoes of the Past -- (one play last September; one since) _7.7_ (no change.)
(both images by angelkurisu)

It's a lovely expansion for a game that (in my opinion) doesn't really need one. Sadly, it's a bit like that third Race for the Galaxy expansion: something that adds a bit more impedence to getting the game to the table than is strictly desirable. It might be that I'll eventually play Innovation sufficiently to make this desirable. But until then, it'll only be an occasional amusement.


SNCF: Germany Expansion -- (one play last September; none since) _7.7_ (no change.)
(image by PzVIE)

A cool lumpy-payout board; some nice new rules for starting a railroad; in the end, a lovely mutation of the original (SNCF) game.


Catacombs: Cavern of Soloth -- (one play last September; five since) _7.3_ (no change.)
(images by aronwest & Hex_Enduction_Hour)

I'm finding this a standard fixture in our Catacombs games. It provides some excellent variations: the new monsters are delightful; the new characters provide a lot of additional flavour and choices to the mix.


Thanks again to my youngsters; the no-longer-on-Friday Lunch folk; the I've been diced gang; and the BAP attenders for some fun games.
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14. Board Game: Rune Age [Average Rating:6.84 Overall Rank:884]
Netherlands
Enschede
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Item for Geeklist "New to you September 2011 => Best new boardgame"

Last year I picked Rune Age as my game of the month, and of the three new games we played that month, it's the only one that got a lot of replays. We've tried only two of the scenarios (Dragonlords at first, later we tried the Cataclysm; it took quite a few tries to win that one). I'm really looking forward to the expansion, as I really enjoy this game.

We ended up just mixing in Arkham Horror: The Black Goat of the Woods Expansion with the base game. It's nice to have some other encounter cards, but the expansion doesn't seem to have too much of an impact. In some ways I like that, as it means we don't really have to separate the expansion from the base game to play.

I'm a bit shocked that it's been a year since we tried the intro scenario for Labyrinth: The War on Terror, 2001 – ?. I really liked it when we played, and it doesn't feel like it's been that long. We really need to get this to the table again, as I expect I'll really like this one.
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15. Board Game: Troyes [Average Rating:7.77 Overall Rank:67]
Andrew
Japan
Tokyo
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Not many replays this month.

Standout Now
Troyes - It turns out that this game is incredibly fiddly in real life and takes decidedly longer to play than online.

Indifferent Now
Rune Age - An artless design that lacks even basic variety.
Palastgeflüster - A filler with not too much to recommend it, certainly not the "try to survive" gameplay.

Unplayed Positive
* Samarkand: Routes to Riches - I'm fond of stockholding games, and I'm curious how deep this game really is. Still have to play it correctly.
* Lords of Scotland - A very smooth filler I wouldn't mind filling time with again.
* GOSU - A clever game that requires more attention than I'm willing to give right now.

Unplayed Negative
* Dominant Species - No doubt a fine game for certain people, it combines area control with aggression, carefully sequencing actions, and an extremely long playtime - all of which I dislike.
* Tales of the Arabian Nights - After a year, I'm not terribly inclined to play this game again. I'd really like a more coherent narrative in my story games.
* Australian Rails - I really dislike the Empire Builder series.
* Kakerlakensuppe and Cockroach Salad are ridiculous games that indicate you should stop drinking and go home.
* Hex Hex - Yet another "take-that" filler (doesn't the world have enough already?) with the minor plus of turn order jumping around.
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16. Board Game: Tension [Average Rating:5.03 Unranked]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Five new items to me this time last year, two of them kids games.

Tension
Initial rating:
Current geek rating: 7
Plays in first 6 months: 8
Plays in next 6 months: 1

We picked this up for just a couple of quid, and it's definitely been worth it's money. It's only a silly speed filler, and takes less than 5 minutes to play, but we've had some fun with it. I'm surprised it's only come out once in the last 6 months, as for a while it was being suggested almost every fortnight. As with most games in our collection, I guess something newer came along and it got forgotten!

The Lord of the Rings: The Card Game
Initial rating:
Current geek rating: 6
Plays in first 6 months: 4
Plays in next 6 months: 0

I wasn't that impressed the first time, as to me this was just an inferior version of Magic the Gathering, although it was some fun. Several plays later, and we decided it wasn't a game I was keen on exploring further, so we traded it away.

Click Clack
Initial rating:
Current geek rating: 5
Plays in first 6 months: 1
Plays in next 6 months: 1

Although this was only played twice, it did spend a couple of months being played with in the kid's rooms - and as a result is now rather low on magnets! However, it didn't seem to inspire them as a game much.

Red Dog, Blue Dog
Initial rating:
Current geek rating: 4
Plays in first 6 months: 6
Plays in next 6 months: 1

This is just a lotto variant, but quite a fun one for young children, and when my 2 year old son was learning his colours he enjoyed playing with this quite a lot, and I suspect my recorded number of plays is a vast underestimate as to how often he opened the box and played with its contents - just listing the games where he sat down and played it to completion. He's really too old for it now, but I'll keep it for another year or so before moving it on.

Not played again:

Olympos

Have had the option but had no desire to.
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17. Board Game: JAB: Realtime Boxing [Average Rating:6.29 Overall Rank:2773]
Luke Morris
England
Faversham
Kent
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JAB: Realtime Boxing.

Played it four times last September. Played it three times since. However I do really like it. Sadly my wife struggles a little with it meaning that she never wants to play as it's a bit one sided.

I'm looking forward to getting this played back in the UK though - I have numerous friends who would enjoy it and I can see some kind of ongoing JAB heavyweight title being passed around over time between us.
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18. Board Game: Pergamon [Average Rating:6.93 Overall Rank:988]
Chris Marling
United Kingdom
Cambridge
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Item for Geeklist "New to you September 2011 => Best new boardgame"

This turned out to be a disappointing month of new releases for me. I was excited about Pergamon at the time, but have since traded it away; I'd also been disappointed with Ascension and that opinion was only solidified with more plays.

Pergamon is a nicely produced and clever little game with both interesting bidding and set collection mechanisms. But on their own they're not enough to hold the attention for too long and after the initial shine wore off the game took a back shelf spot it wasn't ever going to shift - there are just too many more interesting and fun light to mid-weight euro games out there. I feel I got my money's worth out of it though and it's definitely worth a shot - you can find it on Yucata.de to play for free. Nine plays.

I had high hopes for Ascension: Deckbuilding Game and was pleased when a friend picked it up, but the shine wore off of this deck-builder even quicker. The artwork is great and the mechanisms sound in principal - it's nice to be taking from a shared deck, for example. But you soon realise that - much like with Thundercrap - any strategy there may be is completely outweighed by the luck of the draw. Nine plays.
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19. Board Game: VOC! Founding the Dutch East Indies Company [Average Rating:6.03 Overall Rank:6166]
Mike B
Netherlands
Utrecht
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Last september wasn't a great month for me, new-to-me wise. I chose the odd splotter game VOC! Founding the Dutch East Indies Company as my game of the month, but I haven't played it again yet. It was fun to play, and I probably would enjoy it again. But I'd rather get Indonesia, Greed, Antiquite or Roads & Boats back on the table first, since it's been more than a year since I've played any of those. Shame on me.

Anyway, the other new ones were:
Rattus, a pretty short euro which I liked but don't own. And although I liked it enough, I didn't have the urge to buy it. I might eventually since it's the kinda game my wife would enjoy.

Schotten Totten got played two more times. Typical filler, wouldn't miss it if I lost it (played this short filler only 3 times in a year) since I have enough short fillers anyway, but fun to play nonetheless. Thanks to this list for reminding me to bring it out again...

Space Hulk: Death Angel cardgame got played 4 times in total, 3 times solo, only 1 two player session. One of those games I can get out if I don't have gaming buddies. But there are better games that I'd rather played once I have a gaming buddy around. My one 2-player session was fun & tense though, so who knows what will happen with my opinion in another year.
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20. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
John Farrell
Australia
Rozelle
New South Wales
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A year ago I was playing through a set of 9 Spiel des Jahre nominees that I'd received.

Mondo: have not played since, though I would. It's a speed game and you tend to be either good at those or not. As I am, my opponents can get distressed.

Skull & Roses: Not a bad game, though not really my style. I should carry it with me more often.

Strasbourg: not played since, though I keep it and hope to.

Luna: this is a favourite and remains in my collection and still gets played even if it's mostly on Yucata.

Industrial Waste: Didn't like it at all and refuse to play any more.

Asara: very uninteresting and I traded it away ASAP.

Lancaster: not bad, but not really my style and I traded it away too.

Castles of Burgundy: I liked it for a long time and taught it to a lot of people, but then wondered whether there was so much depth in the game after all. I sold it while there were still a lot of people who wanted it.

1001 Treasures: Arabian nights games remain in my collection, no questions asked.

3D Labyrinth: I have not again sought out this young lad to play this game. Last time we almost played a game, it was that Fire Rescue one.

Water Lily: I would play this again but have not had the chance.

Safranito: Remains in my collection at my wife's request. Will be played again when she requests it.
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21. Board Game: Boots on the Ground [Average Rating:6.34 Overall Rank:6458]
Paul Agapow
United Kingdom
London
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A busy month for me new game-wise, with some interesting - if not always ultimately successful - additions.

I'm not getting a lot of opportunities in my gaming circle to indulge my wargame / miniature gamer interests. Thus I've taken to pursuing this in private, where no one can see. Boots on the Ground piqued my interest as an individual-based game of modern urban asymmetrical combat. An added bonus is that it can be played solo, versus and cooperative, with the insurgent actions being generated by cards. It's not a completely polished game - the pieces are thin, the boards are paper, some of the game mechanics are clunky or vague. But it's quick and entertaining. My fellow LoBster Lars described it as a "story game": There was a suspicious civilian on the street. The sarge checked him out while we covered him. Then an IED went off and wounded the sniper. We sheltered in a nearby house and suddenly insurgents started pouring in the windows ... Game balance is sometimes theoretical, but I've played this a lot.

I picked up Potion-Making: Practice on a trip to Russia. It's a sort of set-making game: you acquire and combine components to create more powerful components etc. It possibly goes a shade long and you have to play it once or twice to have an appreciation of the rarity of the different components. I enjoy it, but haven't been able to get much traction on this at LoB.

I wanted to like Okko: Era of the Asagiri but it's thus far failed to click with me. A skirmish game set in a slightly magical medieval Japan, it has what is potentially an interesting and elegant combat system: you throw a number of specially labelled dice and spend the symbols that turn up on activating characters abilities. Characters may be alert (and fully functionality) or shaken (from being hit or being forced onto unsuitable terrain), where "shaking" an already shaken character kills them. So the game should be a careful management of your dice rolls, combined with trapping opponents into difficult spots where they don't get to recover from being shaken. However, my experience so far has been that players chase each other around the board until fairly dull, face-to-face battles of attrition taken place. I feel like there's tactics I'm not getting, but it's had a few plays and may be placed on the trade pile.

Cowboys: The Way of the Gun was a title I'd been seeking for a while, but also have mixed feelings about. The basic game is desultory. I'm not so sure about the advanced game either, as it seems to come down to who has the luck of the draw (so to speak). Lightly played since, must reassess.

I love pulp, I like most Flying Frog Productions games, but Fortune and Glory: The Cliffhanger Game was a bit of a disappointment. The game is blinged up to a ridiculous extent, with tonnes of pieces, but this seems to be symptomatic of an overly complex design in which things hapen without much input from the players. I'd like to play it again, but it's not a priority.
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22. Board Game: A Few Acres of Snow [Average Rating:7.42 Overall Rank:245]
Chris
Netherlands
's-Hertogenbosch
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A Few Acres of Snow is by far my favorite game of september 2011 and easily stood the test of time. Already a dime this year, it keeps hitting the table as games are exciting and tense. For me at least, this is the first deck-building game that kept me interested for more than a couple of plays as it is a meaningful implementation regarding its theme. So far, none of us has discovered an unbeatable strategy, but even when one does we had a ton of fun with this game already. I rate it an 8 and it's currently number 10 in my top 10 games.

Lancaster is a great game that I played on a convention. I liked it so much, I bought a copy at Spiel. Unfortunately it hasn't hit the table since, as we're still having a lot of fun with Dominant Species and other great new games. I still think that this is a game my group will like once it gets played so I still hang on to it. I still rate it an 8, but am not sure if it will stand the test of time.
(It has hit the table actually, but as I forgot the rules at home we decided to play something else.)

Goa is a game of a friend of mine, that made a very great first impression. But, already after 3 plays we felt it started to feel samey. I also feel it lacks in its story arc. The last round isn't that much more exciting than the first. I'd still play it if it was requested, as it's not a bad game at all. I rate it a 7.

Montego Bay is a nice filler game. We played this two player and I think it's probably a lot better with more players as it gets more exciting that way. It's all about double-guessing which is a lot harder with more players. In fact, now I think we should definitely gove this one another try when there's more of us. I rate it a 6.

Portobello Market, ugh. Here is where it starts to get ugly. Generally, I don't like abstract, spatial games and this is just that with a very thin pasted-on theme; it would probably be better without the theme. At least we got a couple of fun jokes about the bobby! Once was enough for me. I rate it a 5.

Big City was just plain boring. No excitement, no drama, no interesting mechanism whatsoever. Big Yawn. I rate Big City a 5.

Cardcassonne was just pointless. It's not only a bad game, but even taints it's ancestor Carcassonne. I hate it when companies do that. For sure, this will never ever hit the table again. I rate it a 3.
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23. Board Game: Condottiere [Average Rating:6.76 Overall Rank:798]
Adam
United States
Tempe
Arizona
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Still Favorable:

Condottiere. I only got in one play of this, and that was a three player game last September. I'm eager to try this again, and with more players, as I think the plotting and intrigue would really benefit from a larger group.

Glory to Rome.



Another game where my only plays of this were last September, but I'm dying to play it again. The multiple strategies, paths to victory, and uses for each card really hooked me! If I wasn't working full time, going to school, and didn't have such an odd schedule, I'd play more games, and this is one of those that I want to revisit the most!

To Court the King



Yes, yet another game I haven't played since my first play of it last September. This is a great filler, that does have more interesting choices than most dice games. I'd gladly play this anytime, though it's just begging for an Elvis re-theme with the various cards redone as members of the Memphis Mafia!

Indifferent

RoboDerby: Express



This is a decent, light version of RoboRally, but I think I have to be in the right mood to enjoy the chaos. I'd play it any time I was asked, but there are many other games I'd rather play, instead.

Sorry! Sliders



This isn't a bad little filler, but no substitute for Crokinole. Besides, as with Roboderby, there are many other games I'd rather play.

Actively Dislike

Slide 5



Random, dull, and devoid of theme or any source of enjoyment. I don't begrudge the game to anyone who enjoys it, but if I never play it again, it'll be too soon.
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24. Board Game: Gears of War: The Board Game [Average Rating:7.48 Overall Rank:357]
Dave Kudzma
United States
Millsboro
Delaware
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Gears of War: The Board Game hasn't hit the table in a while, but that's not due to a lack of interest, just too many games in my collection. Gears received 15+ plays before all went dark and I even bought the mission pack that was released (and looks awesome). I still find it the best game of the small "AI Game" genre and also one of the best solo games one can play.

Elder Sign has seen a few scattered plays recently and it got 20+ plays in the last year. I think my only issue with it is that it's VERY easy if you have too many players involved, and to be honest, still quite easy overall. I love the idea but there's simply no challenge. A current title giving me this same vibe is Sentinels of the Multiverse.
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25. Board Game: Homesteaders [Average Rating:7.29 Overall Rank:508]
Jason Ober
United States
Indianapolis
Indiana
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Item for Geeklist "New to you September 2011 => Best new boardgame"

I had 2 new-to-me games last September: Homesteaders and World of Warcraft: The Boardgame, and 1 new expansion, Lord of the Rings: Sauron. I was very lukewarm on Homesteaders, and it hasn't gotten back to the table. I'll admit that part of it is those first edition components are just awful, but mostly I just found it completely uninspiring.

World of Warcraft: The Boardgame didn't see another play, and there are no plans to get it back out again. Eventually, I'll put it up for sale or trade, but right now it's just sitting in my "pending disposal" pile.

Lord of the Rings: Sauron can't get back to the table until Lord of the Rings gets back to the table, and I really don't have any motivation to do that. I've never much cared for it, and now that there are so many more really good co-ops to pull out, it's chance of seeing table time is effectively zero.



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