I Love the Smell of Game Night In the Morning
Tim Shippert
United States
Richland
Washington
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CBBS Guild Page
Previous Session Reports

It smells like...victory. And stale Doritos. But mostly victory.

On September 15, 2012, to the tune of The Ride of the Valkyries, twenty-three gamers invaded the Official CBBS Gaming Basement, ingested mass quantities of junk food, and despoiled many a game. Those in-country were Tim, Jim, Tom, Scott, Kyle, Jeff, Bryan, Caleb, Darin, Andy, Counterclockwise Scott, Leif, Rachel, Elden, Ivan, Lynette, Birgit, Patrick, Eric Classic, New Eric, Kelli, Alan, and another Jeff.



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1. Board Game: Ricochet Robots [Average Rating:7.00 Overall Rank:585] [Average Rating:7.00 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 6:30pm
End time: 6:55pm


As always, we were forced, at spork-point, to open this Game Night with a rousing, phlegmatic game of Ricochet Robots. Behold!





Amazingly, Jeff, Tom, Scott, Tim, Kyle, Bryan, Caleb, Darin, Andy, Counterclockwise Scott, Leif, and Jim all got at least one chip. Gymkata!
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2. Board Game: Catan: Cities & Knights [Average Rating:7.47 Unranked] [Average Rating:7.47 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 6:58pm
End time: 10:10pm


In a clandestine series of shadowy negotiations, Andy and Elden made a pact to play Catan: Cities & Knights - a plan they now implemented ruthlessly. Andy even attempted to usurp control of Table One for this nefarious scheme, but was thwarted by the heroic actions of Tim, who bravely exiled them to the Lounge. The diabolical pair were joined in their villainy by Ivan, Kyle, Jeff, and Rachel.


More than three hours later, we find that Ivan was the first to crack the winning conditions, earning 13 big, juicy points. Jeff and Rachel had each absconded with 10, while Elden scored 8, Andy filched 7, and Kyle grasped 5.

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3. Board Game: Pandemic [Average Rating:7.65 Overall Rank:73]
Tim Shippert
United States
Richland
Washington
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Start time: 7:00pm
End time: 8:30pm


Six brave adventurers (Lynette, Tom, Leif, Jeff, Bryan, and Birgit) crammed around Table Two in an attempt to rid the world of four separate Pandemics. You'd think that after all this time somebody would learn how to contain these plagues, but whatever.


They won! Hooray!


But it was close. There were six outbreaks and only four cards left, when the final three plagues (black, red, and yellow) were sunsetted on the final turn.


As you can see, there was a virulent strain in play (black), which, apparently, nearly caused the real world demise of our players (or, at least, the cameraman).


We also note that Lynette was the Generalist, Birgit took the role of the Researcher, Tom became the Operations Expert, Jeff played the Scientist, Bryan was something called the "Epideilogist", and Leif was the humble Medic.
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4. Board Game: Smash Up [Average Rating:6.84 Overall Rank:644] [Average Rating:6.84 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 7:10pm
End time: 8:15pm


Table Three was host to Eric, Jim, Patrick, and Caleb, as they played yet another of those kind of games that Eric gets and that Tim never gets to play: Smash Up. Harrumph!


Smash Up apparently involves taking two separate nerdli-ish characteristics and building monsters that combine them both. Hence, Jim played the Zombie Dinosaurs, while Eric was the Fae Aliens, Patrick became the Wizard Pirates (or, perhaps, Pirate Wizards), and Caleb was the comparatively prosaic Robot Ninjas.

Jim's winning strategy was, of course, to keep bringing T-Rex back from the grave. That led to him acquiring the Cemetery, Goji Temple, Homeworld, and finally the Cave of "Shinies" for 20 points and the win.

Eric scored 13 when he (and I quote) "trapped Oasis w/unlucky charms cereal and won 2". Who hasn't been there.

Patrick's 15 points came from, perhaps amongst other things, the Black Opal and the Tar Pits.

Caleb used his ninja sneakiness to get his 13 points.
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5. Board Game: Helvetia [Average Rating:7.02 Overall Rank:992]
Tim Shippert
United States
Richland
Washington
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Start time: 7:15pm
End time: 8:30pm


Finally, Table One was reserved for the maiden playing of Tim's brand new copy of Helvetia. Sure, marrying the cheesemaker in the next Swiss village over may not seem as exciting as fighting an undead T-Rex or a eradicating a plague that's killed billions, but maybe it should be. Darin, Counterclockwise Scott, and Scott were the other brewers, bakers, and/or bell makers.


This game went somewhat quicker than we thought it would; with the help of a couple victory point buildings and some key trades it is actually not that hard to get to 20 points. I think among veteran players knowing when to pivot from building your engine to accumulating VPs would be pretty key.

We all didn't realize just how important the VP buildings are; the early ones can be built pretty easily (three basic resources), and since they don't take a worker they also help fill up your village, which can lead to some big points if you do it first. In fact, that was the key to Tim's somewhat sudden victory: two 3 VP buildings, a full village for 4 VP, and delivering the center set of Ore-Iron-Bell goods for a total of 5 bonus VPs, plus the normal one per good. Add in another traded good and two character tiles, and that adds up to 21 points.

Unfortunately, Tim may have accidentally grifted his way to trading his Bell. One of the things we need to keep in mind next time we play is that the level three goods take at least three awake villagers to generate - the Bell needs Iron, and the Iron needs Ore, so you need workers in all three buildings to get it. Tim needed an ore for one of the buildings he built in his final turn, and originally forgot that he needed to re-awaken the Ore miner before he could create his Bell. By the time this was pointed out, it was someone else's turn, but Tim tried to backtrack as best he could. Fortunately, he had both the Trader and Night Watchman character tiles, which meant he could reawaken the Ore Miner after building and trade the Bell on his next turn. At least, that's what Tim did, and it was probably valid, but in a situation like that it's always hard to make sure that everything was backtracked the way it should have been.

At any rate, we at least learned a lot about the nuances of this game - marrying into other villages is important, both to get the use of buildings you don't have and to get the extra action dowry disks. There is a tricky balance between marrying off your children and keeping them in your village to man your key buildings, and trading those high level goods is really hard to do and takes a lot of planning. We all thought the big 4 point bonuses for getting all five goods on either side (the goat- and cow-based trees) would be important - but, in fact, there are so many points there that the game is probably over if you can get one of those bonuses. Conversely, the Ore tree, with only one level three good, is much easier to get, so a key for the cow and goat players is to keep the ore player from finishing the game too quickly. So it seems that there are a number of ways to get to 20 VPs, and that dealing with how other players are getting there is probably more important than it seems at first.
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6. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:48]
Tim Shippert
United States
Richland
Washington
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Start time: 8:30pm
End time: 9:06pm


Like clowns into a volkswagen, more and more gamers were packing themselves into the Official CBBS Gaming Basement, which led to a rare five table config. The Lounge, of course, was still in ludo, but the three front room tables and Table Five in the Cloakroom were all available for this early evening config.

On Table Three, Caleb, Patrick, and Jim engaged in a fierce game of Race for the Galaxy.


Caleb focused on working his two big 6 pointers (Galactic Imperium and Terraforming Guild), earning 25 points from those two cards alone on his way to an easy 51 point victory.

Patrick started with the Doomed Homeworld and built a tableau focused on trading his Gene goods, which scored him 21 points.

Jim, of course, went military and grabbed key alien cards, earning 10 points from the New Galactic Order. Alas, his final score of 36 was not enough to catch Caleb.
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7. Board Game: Shadowrift [Average Rating:7.21 Overall Rank:1474]
Tim Shippert
United States
Richland
Washington
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Start time: 8:30pm
End time: 9:30pm


Alan, Kelli, and a couple of Erics decided to convene in the Cloakroom and to play Shadowrift, another one of those increasingly-common games that Tim has never heard of. Yikes!


Sadly, it appears that our intrepid heroes were only able to seal one out of four rifts. The monsters killed too many townspeople and the good guys were overrun by infiltrators and corpses. But enough about Game Night - they lost the game, too.
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8. Board Game: Valdora [Average Rating:6.83 Overall Rank:1260]
Tim Shippert
United States
Richland
Washington
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Start time: 8:45pm
End time: 9:45pm


Tim continued hogging Table One by forcing Lynette, Tom, Scott, and Darin to play Valdora. Shaboom!


This game played out a little differently than previous games; for one thing, it seemed to play much faster, with everybody getting reasonable engines and strategies going, and with contracts, for the most part, being fulfilled fairly efficiently. Scott tried to use the silver strategy, while Tom focused on getting quick gold contracts, Lynette tried to corner the market on the 15 point white contracts, and Tim got an early blue factory and tried to make that pay off.

However, Tim only got one 10 point bonus chip all game; the blue contracts dried up as people scrambled to get a blue chip, and despite also getting the red factory he never got a third red contract. Scott and Tom were burning through their color chips quickly, and when they were exhausted a lot of other colors started falling.

On his penultimate turn, Tim was able to fulfill a white contract, which was a 25 point swing with the additional color chip; along with his other regular contracts (including a couple silvers) and a left-over gem, that got him to 97 points - exactly one point more than Lynette, who had three white contracts but didn't get enough quick silver and gold contracts to supplement them. Darin's late purple factory and good spread of colors gave him 84 points, while too many people were grabbing spare silver contracts (and the game ended too quickly) for Scott to fully cash in on silvers, and he finished the game with 77. Tom had a couple big bonus gold deliveries, but his lack of a good white contract hurt him, and he scored 70 for the game.
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9. Board Game: Chicago Express [Average Rating:7.23 Overall Rank:365]
Tim Shippert
United States
Richland
Washington
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Start time: Choo choo!
End time: 9:45pm


Over on Table Two, Counterclockwise Scott, Bryan, Birgit, and Leif decided to build the railways west in Chicago Express.


Leif scored 66 points! Counterclockwise Scott earned 63 points! Birgit gained 39 points! Bryan gathered 37 points!

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10. Board Game: Nefarious [Average Rating:6.39 Overall Rank:1931]
Tim Shippert
United States
Richland
Washington
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Start time: 9:20pm
End time: 9:45pm


Inevitably, with five tables going simultaneously, some of them were going to need fillers to make the next reconfig. To this end, on Table Three, Caleb, Patrick, and Jim were Nefarious. Also, they played a game.


The Twists were Lingering Evil, where an invention with no effect copies the effect of the previous invention, and Age of Boredom, which prohibits you from playing the same action twice in a row.

It looks like all the Mad Scientists were quite Nefarious, as all three ended up with scored above 20. It appears that Jim and Patrick may have tied at 23, but Jim then scored a two pointer to finish with 25 and the victory. Caleb was close behind with 22.

In addition, Patrick killed six Igors. I'm sure they had it coming.
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11. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:637]
Tim Shippert
United States
Richland
Washington
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Start time: 9:45pm
End time: 10:05pm


At this point, New Eric, Kelli, and Jeff chose to remain sequestered in the Cloakroom playing Can't Stop. Ahoy!


Kelli crushed the competition, scoring the 2s, 4s, and 9s for ultimate victory.
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12. Board Game: La Strada [Average Rating:6.19 Overall Rank:2724]
Tim Shippert
United States
Richland
Washington
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Start time: 10:00pm
End time: Exactly one hour later


It was now time for (possibly) a five table reconfig. I think - I don't actually have a picture of the fifth game, so you'll have to take my word for it. I'm not the one on trial here!

Anyway, on Table Two, Lynette forced Alan, Leif, and Rachel to play one of her favorite not-really-fillers, La Strada.


This game actually isn't that short, and really hurts your brain, and is kind of difficult to score (well, it's easy enough to score, just hard to tell how well people are doing before end game scoring). But, whatever - Alan won with 7 points! Lynette, Leif, and Rachel followed with 6,4, and 3, respectively.
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13. Board Game: Paris Connection [Average Rating:6.77 Overall Rank:1213]
Tim Shippert
United States
Richland
Washington
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Start time: 10:00pm, 10:30pm
End time: 10:30pm, 11:00pm


We needed some five and six player games for this reconfig, so Tim brought out Paris Connection for Caleb, Counterclockwise Scott, Darin, Tom, and Jim on Table One. We all loved it so much, we played it twice! Also, it only takes half an hour to play, so we played it twice.


In Game One, Tim followed the obvious strategy of buying up shares rather than building track; this works really well if other players are building more track than buying shares, as the game will end quickly and you can tell a lot earlier which colors are going to score a lot. It is possible that Tim was the only one to get to 10 shares (the max for 6 players), which explains why he won handily with 105 points. Jim scored 102, Darin 88, Counterclockwise Scott 84, Tom 73, and Caleb 66.

For Game Two, everybody was much wilier about building track, and we all traded for shares for the first couple circuits of turns. This does make it more likely you will get the maximum number of shares, but at some point you have to commit to trying to make your colors worth something by building track. The interesting (and frustrating) thing about Paris Connection is that every thing you do devalues that thing - if you buy shares, that makes it harder to build track, keeping those share values low. If you build track, other people buy shares of that color, reducing your marginal benefit of owning those shares. The key is to try to maintain enough flexibility, so you can go into whatever track starts to become valuable and you can make use of whatever trains become available as people make late marginal one-for-one trades. Also, it helps to get really lucky, or to have someone unknowingly help you more than they help themselves, because they didn't know you drew four blue shares on the initial draw or whatever.

Anyway, as you might expect, Game Two was much closer, as four trains were worth either nine or ten, and it all came down to who managed to get that one extra brown or purple train. In this case, that person was Jim, who squeaked by with a 96 point win. Darin, Counterclockwise Scott, Tim, and Tom finished with 95, 94, 93, and 93 points, while Caleb probably missed out on that last key share and fell to 86.
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14. Board Game: Dice Town [Average Rating:6.85 Overall Rank:725]
Tim Shippert
United States
Richland
Washington
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Start time: 10:00pm
End time: 11:30pm


On Table Three, Bryan, Scott, Patrick, Kelli, and Eric Classic engaged in the Wild Western pastimes of prospectin', bank-robbin', mercantilin', saloon-girlin', sherriffin', and homesteadin' in Dice Town.


Eric Classic turned out to be the the meanest, toughest, rip-roarin'-est hombre what ever packed a six-shooter, scoring 51 points for an easy victory. Yee haw!

Scott, Bryan, Patrick, and Kelli scored 38, 32, 29, and 23 points, respectively. Yee haw!
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15. Board Game: Locke & Key: The Game [Average Rating:6.33 Overall Rank:4162]
Tim Shippert
United States
Richland
Washington
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Start time: 10:15pm
End time: 11:05pm


With the Lounge finally open, New Eric, Kyle, Jeff, Andy, and Ivan closed it again in order to play a something called Locke & Key: The Game, which I can only assume is a game about classical philosophy and cryptography.


Astonishingly, Jeff scored 30 points! We believe that makes him the winner, by either the insurmountable or infinitesmal margin of one point over Kyle. Meanwhile, Andy was either extremely close or hopelessly behind with 27 points, while New Eric scored 25. We're pretty sure that Ivan's 15 points was not very close, but we allow that we may be wrong.
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16. Board Game: Dominion: Hinterlands [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 10:20pm
End time: 10:45pm


Finally, somewhere or another, Elden and Jeff played a quick game of Dominion: Hinterlands.


On the final turn, Elden bought two Farmlands to turn two other Farmlands into Provinces, which ended the game and gave him the victory by a single point, 28 to 27. Hooray!
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17. Board Game: Ruse & Bruise [Average Rating:6.44 Overall Rank:1987]
Tim Shippert
United States
Richland
Washington
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Start time: 11:00pm
End time: 12:08pm


Showing a truly unusual amount of configuration discipline for a Game Night, we managed one more reconfig this evening, more or less. Elden, Leif, Rachel, Jeff, and Caleb sat down on Table Two to play Andy's favorite game that nobody else likes, Ruse & Bruise.


Actually, it was more like a four player game, as Rachel, miffed by going scoreless in the first two rounds, started playing randomly from that point on. She still managed to score 5 points, so I guess she showed us.

Meanwhile, in the actual game, Leif managed to make the best sets, earning 41 points and the victory. Jeff, Caleb, and Elden scored 33, 23, and 19, respectively.
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18. Board Game: 7 Wonders [Average Rating:7.80 Overall Rank:43]
Tim Shippert
United States
Richland
Washington
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Start time: 11:15pm
End time: 12:15am


Some people may claim that playing a seven-player game is a cheesy way to get credit for a reconfig - but those people can just shut up until they've wrangled twenty-three gamers in their basement. Nyeah.

Anyhoo, the best choice for Table One was clearly 7 Wonders, with both the 7 Wonders: Leaders and 7 Wonders: Cities expansions. Andy, Jim, Counterclockwise Scott, Darin, Tim, Ivan, and Eric were the Oneders.


7 Wonders: Cities is an interesting expansion, because the new black cards are almost all better than corresponding cards of the same Age from the base set. But they tend to cost money, which makes them something of a trap, because you need to horde your money to pay the penalties when your opponents play their black cards. One of the strategies that works real well in vanilla 7 Wonders and especially with 7 Wonders: Leaders is the money strategy - build resources early on, so your neighbors pay and you never do, then get the money and point scoring yellow cards in Ages 2 and 3. If you can get the guild and/or leader that give you an extra point per three coins, that will probably put you over the top - but even without them you will be in good shape for building big blue and purple cards in Age 3, to go along with the extra points from yellows and your cash reserves.

With 7 Wonders: Cities, that strategy is a lot less effective; you are always having to spend your money rather than horde it. Furthermore, the 7 Wonders: Cities black cards seem to make the purple Guilds a lot less important. There has been some discussion that the blacks seem too powerful, but the cards from the base set are not particularly balanced, either, so the net effect is to shift the game into a new direction, which is always what you want from an expansion.

Anyway, Counterclockwise Scott won this game in the old fashioned way - by building a ton of green cards. We all blamed Jim, on Counterclockwise Scott's right, for passing all those greens to him, but since he also scored a bunch of points in blues and built all his wonders, we must admit that Counterclockwise Scott's 74 points were well-earned.

Darin and Ivan used surprisingly uniform mixes of points, scoring no more than 13 (Ivan's military) in any category but scoring something positive in all of them; Darin finished with 65 points and Ivan 62 to come in second and third. I'm not sure I've ever seen that done successfully before; perhaps the expansions have some subtle effects in that area that we haven't fully realized yet.

Tim had some leaders that worked with the new black cards, and thus tried to focus on those. Darin (on Tim's right) successfully blocked some key blacks from Tim's tableau, but since black cards are pretty powerful you aren't going to get a lot of them passed to you anyway. In this way an all-black strategy might be similar to going green; at any rate, Tim's 28 points in blues got him to 57 points, but that was just the median score.

Eric scored a lot in leaders and guilds to finish with 53. Jim and Andy were next to each other and got into an arms race; that is usually painful to both participants, and despite earning double digits in red both players finished way behind the others. In the end, Jim's extra blues trumped Andy's extra greens, 41 to 39.
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19. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:637]
Tim Shippert
United States
Richland
Washington
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Start time: 11:40pm
End time: 12:00am


I have to admit, I have no idea where this game took place. Table Three? Table Two? Out in the garage? Who knows? All we know is that Scott, Bryan, and Kelli claim to have played this game in the twenty minutes before midnight.


Bryan captured the 4, 10, and 12 columns for the victory. Those are not easy numbers to get, so we must assume the others closed out the 6,7, and/or 8 columns and that it was a close, exciting game. Huzzah!
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20. Board Game: Liar's Dice [Average Rating:6.92 Overall Rank:571]
Tim Shippert
United States
Richland
Washington
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Start time: 12:30am
End time: 1:08:40


After midnight, twelve gamers refused to go home, so we had no choice but to bring out the CBBS staple Liar's Dice. Zoinks!


Scott was eliminated at 12:44am, while Jeff lasted until 12:49am. Eric could not get past 12:52am, while Bryan lost his last die two minutes later. Elden was the first to go out in the new hour, at 1:01am, while Kelli final bid came at 1:03am. Andy's delaying tactics meant his final die fell at 1:05am, with Ivan exiting at 1:06am, Darin at 1:07am, and Jim at 1:08am.

That left Tim and Leif, each with just one die (thanks to an exact bid by Darin a few rounds earlier). Sadly, Tim was forced to go first, and rolled his least favorite number, the 4. He decided to bid one 6, which, in retrospect, probably wasn't a good idea. When bluffing, you generally want to go low when rolling high and go high when rolling low (and, of course, you want to not bluff a healthy percentage of the time.) But bidding one 6 with two dice left in the game is pretty much forcing your opponent to call at least two-thirds of the time (unless he has a 6 or star). Tim's mistake was probably in treating the 4 as a low number; bluffing high is something you do when you are at a disadvantage and are trying to close out your opponent's options. Conversely, if you have outrolled your opponent you should simply rely on your strength to win. A 4 is not a strong roll, but only loses straight up to a 5 or 6 (a star would allow a rebid to 2 fours). And if the other guy rolled a five or six, you are probably toast no matter what.

Anyway, Leif had another 4, called Tim's bid, and won. Yay.
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21. Board Game: 6 nimmt! [Average Rating:6.89 Overall Rank:579]
Tim Shippert
United States
Richland
Washington
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Start time: 1:13am
End time: 1:44am


We lost Scott and Ivan, but picked up Rachel, who had spent the Liar's Dice game doing something else for some reason. That meant ... (counting fingers and toes) ... eleven gamers were left, so we, of course, played 6 Nimmt!.



This time Leif did the civic duty of sucking so hard the game finished in two rounds. I don't know if I've ever seen a fifty-seven point round before. Anyway, his total of 75 clearly outpaced the rest of us.

Scott is usually the ace of this game, but every once in a while his evil twin Skippy shows up; in this game, Skippy took 33 and 21 points to finish in tenth with 54. Rachel actually had a reasonable first round, but dropped to 41 points after round two.

The remaining players were actually quite close together. Bryan didn't improve in round one and finished with 27 points. Eric and Darin had 8 and 10 after round one, but wound up tied with 23 at the end of the game. Andy decided to score exactly 11 each round to come in fifth. Kelli was actually in ninth place with 19 points after the first round, but bageled round two to vault into fourth place. Tim scored but a single point in round 1, but took two rows and fifteen points to drop from a tie for second to third (despite his brilliant slough of the costly 114, as documented in the pictures above). Jim zeroed out the first round but also took fifteen points to end up in second. But the big weiner of the evening was Elden, scoring one and nine to reign victorious over us all.
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22. Board Game: Shadow Hunters [Average Rating:6.84 Overall Rank:730]
Tim Shippert
United States
Richland
Washington
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Start time: 1:52am
End time: 2:38am


You would think the unexpectedly large attendance and September humidity (since the A/C wasn't running all day, like it does in July) would have driven more gamers away by 2:00am - yet we still had seven hangers-on hanging around. So we did the only thing we could: we played Shadow Hunters. The Hundows were Andy, Leif, Rachel, Bryan, Darin, Tim, and Jim.


Darin was the first to reveal, as Bryan, who wants five items and can use his power to acquire them. This turned out to be a mistake, because nobody else had really figured who was who yet, so the only constructive thing we could do was attack and kill Darin to make sure he didn't get the two more items he needed to win.

Rachel, as Ellen, was the next to go - a semi-random victim of Vampyre Jim, who was tired of pussy-footing around and started just eating people.

Tim was David, who wants three of four very specific items; thus, he needs the game to go on for a while to get those items out. That actually happened, and all four of those items were on the table - but Tim never found any cards that allowed theft or made it to the Altar or managed to put the killing blow on anyone, so he never got close to his victory condition. At this point, Bryan (as the Unknown) realized that killing three Neutrals was just as good as killing two Hunters - which meant that killing everybody but his partner Jim was a good idea. In particular, it meant killing Tim was a good idea, so that's what he did.

Jim's reveal allowed him to heal, but it also meant that he was vulnerable to Leif's Hunterly attacks - a couple good die rolls and Jim was the fourth character to die. That left Bryan, Leif, and Andy, who unfortunately had to reveal as the very weak Allie in order to heal herself up. That made her an easy target for Shadow Bryan, who used a lucky dynamite and massive attack to kill off Allie for good and secure an unusual victory for the Shadows.

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23. Board Game: Excape [Average Rating:6.31 Overall Rank:2294]
Tim Shippert
United States
Richland
Washington
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Start time: 2:45am
End time: 3:00am


At long last, the final game of the evening would be Excape, since we were all too exhausted to handle anything else. Andy, Tim, Darin, Bryan, and Jim were the Excapees.

For most of the game Tim and Andy were battling for the lead, using a couple key 75 and 76 rolls to get there. But in the penultimate turn Darin (in red) suddenly shot into contention:



After that triple three, he rolled a 75, and the rest of us were unable to knock him off to prevent him from winning.

And thus, our long, national nightmare of a Game Night was finally over.
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24. Board Game: Miscellaneous Game Accessory [Average Rating:7.06 Overall Rank:3723] [Average Rating:7.06 Overall Rank:70]
Tim Shippert
United States
Richland
Washington
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We made a pretty good accounting of all the snacks available at this Game Night. Only the Peanut Butter Chocolate Almond mix, which was kind of hidden underneath the Newman-Os, was left mostly untouched. In addition to the Spicy Sweet Chili Doritos, the Sour Cream and Onion and Cheddar and Roasted Tomato Baked Kettle Chips, the Extreme Buffalo Pringles, the Raspberry Zingers, the Spice Drops and Fruit Slices, the Dark Chocolate Peanut and Coconut M&Ms, the Oatmeal Walnut Chocolate Chunk cookies, the sugar free vanilla wafer cookies, and the salt and pepper pretzel shards, Ivan (I think) brought those delectable mini-eclairs I have raved about in the past, and Elden provided some Carmel Apple flavored kettle corn, which was delicious. Thus, we feasted mightily indeed.

Oh, and did you know you can get caviar at Safeway? No, really:


But for some reason, we had plenty left over at the end of the evening, despite a flavor that can only be described as "both fishy and salty" and a texture similar to that of "fish eggs". If that's not worth five bucks an ounce, I don't know what is. (Also, I spent another buck and a half on a little demitasse spoon to dish it out, because nothing is too classy for you guys.)


Sadly, nobody thought to bring champagne to go along with our high-falutin' spread, so we had to make due with drinking a variety of fruit and root based soders. And water, if you wanted to be gauche about it.
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