Eurogames and 'steal resources' mechanics
Sylvester Stachovicz
Poland
Warsaw
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Thieves.
Personally, I don't like them very much. Unfortunately, some Eurogames implement stealing resources or money mechanics. For me, thief action is the most primary or even primitive way to force interaction. In shorter games, like Citadels, it can be fun, but in longer ones, it looks like he author had no better idea at the moment. Stealing/defending duells may be fun and stressful but they also prolong the gameplay redirecting the focus of players to minor things.

The point is, I know there are games where thieves' presence has lots of sense and I wish you could tell us about'em. Or, if you dislike them, give us advice what to avoid.

Ok, let me start.
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1. Board Game: Belfort [Average Rating:7.30 Overall Rank:362]
Sylvester Stachovicz
Poland
Warsaw
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Typical example of stealing resources. So one goes to thieves guild and others will fight for turn order. Eventually someone will loose something and this will be unlucky moment for him. The point is, when nobody went for thief, Players were focusing on finding cards' synergies, on bulding buildings - things that makes Belfort different from other games. Thief action stoped exploring and made everyone duck. Is this guild creative or not?
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2. Board Game: Mercante [Average Rating:6.67 Overall Rank:3578]
Sylvester Stachovicz
Poland
Warsaw
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Now surprise. The game I have not played just read the rules. Lots of auctions, contracts to be fulfilled, resources to be storaged. And guess what? Stealing action and guard the warehouse action. Is it cheap interaction or something deeper? The game is long and demanding. Is ignoring thieves the vital strategy? Time will tell.
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3. Board Game: Catan [Average Rating:7.22 Overall Rank:284] [Average Rating:7.22 Unranked]
Staszek Czachórski
Poland
Kraków
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Let me state the obvious. Everybody loves the robber. whistle
 
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4. Board Game: Alien Frontiers [Average Rating:7.47 Overall Rank:162]
Gláucio Reis
Brazil
Rio de Janeiro
RJ
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This is the worst case for me. One of the stations where the players allocate their dice allows them to steal resources (or a card) from opponents. Having your resources stolen may be huge, particularly in the beginning of the game, when it often nullifies a whole turn and may severely cripple you. I still enjoy the game, but I feel it would have been much better without that.
 
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5. Board Game: Way Out West [Average Rating:6.16 Overall Rank:3585]
Ron Lacer
United States
Cobalt
Connecticut
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In this early worker placement game by Martin Wallace you can steal your opponent's cattle, take over his buildings and rob his bank
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6. Board Game: Blockade Runner [Average Rating:6.72 Overall Rank:4354]
chet carmody
United States
Florida
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When you use the rail action, you can remove goods from ports where opponents ships are berthed. devil
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7. Board Game: Troyes [Average Rating:7.77 Overall Rank:67]
Jonathan C
United States
Iowa
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"He is no fool who gives what he cannot keep, to gain what he cannot lose."
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You may "steal" your opponents well-rolled dice. OK, so maybe it isn't "stealing" if you have to pay for them, but in most cases the small payment (2, 4, or 6) doesn't come close to making up for losing a die.
 
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8. Board Game: Steam [Average Rating:7.64 Overall Rank:115]
Jonathan C
United States
Iowa
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"He is no fool who gives what he cannot keep, to gain what he cannot lose."
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You can "steal" goods cubes which another player has recently placed using a City Growth or Urbanization action, and unquestionably wants to ship for him- or herself.
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