Games Played at Southampton on Board - 2012-10-01
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb
Recommend
2 
 Thumb up
 tip
 Hide
Games Played at Southampton on Board on Monday 1st October 2012

The "my God, we actually played the games from the weekly games suggestions thread" edition.

Attended by:


Adam Field
United Kingdom
Southampton
flag msg tools
mbmb

Sam Mercer
United Kingdom
Southampton
Hampshire
flag msg tools
designer
Avatar
mbmb


Will Morris
United Kingdom
Southampton
flag msg tools
Avatar
mbmbmb

Tony Hughes
United Kingdom
Southampton
flag msg tools
badge
Avatar
mbmbmbmbmb


Jacob Busby
United Kingdom
Southampton
Unspecified
flag msg tools
mbmbmb

Rich Stokes
United Kingdom
winchester
Hampshire
flag msg tools
designer
badge
Not this good looking in real life
Avatar
mbmbmbmbmb

Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2246]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Adam F

Played by:
* Adam F
* Will
* Jacob
* Adam H


Ninja Dice! ninja by
Adam Field
United Kingdom
Southampton
flag msg tools
mbmb


Revision 42356 of Ninja Dice! hit the table featuring new and improved artwork and tokens. As befits this latest iteration: the core mechanisms of the game stayed the same but the rules of play had changed significantly.

For the most part those changes appear to have been for the better: several aspects of the game reverting to things that have been "hits" from previous plays. There's still something missing though from the flow and balance of the game. One playthrough using this ruleset isn't really enough to judge but it seemed like becoming a runaway leader was still too easy (or, perhaps, simply that succeeding was too easy.)

Remember folks: it's your duty to playtest this at every available opportunity and help hone the ruleset into the focused, efficient, dice rolling, bandit slaying, Ninja training, Shogun raising, game it can be.

It's the best dice based, indirect conflict oriented, feudal Japan themed game around ninja
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: D-Day Dice [Average Rating:6.87 Overall Rank:885]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Rich

Lost to by:
* Rich
* Sam
* Tony


Arriving partway through our game of Ninja Dice! and wanting to get their hands on some big, weighty, cuboids Rich, Sam, and Tony attempted to storm the beaches in D-Day dice.

Unfortunately they failed.

At the training mission.

What catastrophes befell them? Why didn't they survive the stroll back up the beach on English shores? Were they really a secret German invasion force that was rightfully gunned down?

These are just some of the many questions to which I don't know the answers, there are many, many, more!

I believe the mission failed at the critical juncture due to a roll of machine gun fire that decimated the troops but I'm not ruling out sabotage from within, especially by Sam. Either that or they cracked under the immense pressure and tension.

(Note: having played before, it really can be rather surprisingly tense!)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Condottiere [Average Rating:6.75 Overall Rank:798]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Will

Played by:
* Will
* Adam F
* Jacob
* Adam H


In what is readily becoming a bit of a pattern: we played Condottiere again.

The beaches of Britain were still being breached so it was just us four students of Ninjitsu applying our talents to the task of ruling medieval Italy. Due to some ... interesting bidding tactics the game lasted but two rounds with Will emerging the victor.

The first set of poor choices was undoubtedly the Adams War of Attrition in which Adam F and I faced off over the first region (Milano) and exhausted the bulk of our hands. After constantly one-upping each other, playing multiple 10s, pulling 10s back with scarecrows, and pushing each other to the bring of collapse I lost, of course. Will and Jacob wisely having sat the entire confrontation out then proceeded to have their turn and a one-vs-one conflict for control. Unfortunately they approached things much more sensibly and didn't exhaust their supply of cards on any single battle.

Our initial round continued for several turns with Adam F securing another region, for a total of two, Will also taking two regions, Jacob consolidating control of one, and me with none. The second round then begun....

Will was in the dictators seat and wisely choose to battle over a region that could win him the game. Jacob, seeing nothing in it for himself, passed immediately. I, with a poor hand of cards and nothing to gain, did likewise. This left but one opponent: Adam F, who denounced us both for traitorous cowards, among various other impeachments upon our honor.

So, with Will in a position to win Adam F had everything to fight for. Both players deployed heroines early on, a spattering of mid-to-high number cards entered play, Will recruited a drummer to his cause, and then Adam, in desperation, invoked the powers of Winter. Sadly, with Wills drummer, the only way Adam could win from then on to play twice as many cards as Will. He had effectively architected his own downfall and soon raised the white flag giving the victory to Will.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: King of Tokyo [Average Rating:7.26 Overall Rank:228]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Adam H

Played by:
* Jacob
* Adam F
* The Mighty Kraken
* Adam H


Having finished Condotierre conspicuously quickly this fan favourite filler flitted into play and proved to be a decidedly less confrontational affair than normal. Possession of Tokyo was somewhat detested rather than contested with everyone trying to stay out and roll for points rather than go in and accrue them.

Which is how I came to be in Tokyo and not get pounded to a complete pulp. I still picked up a sufficient quantity of minor injuries to leave after a couple of turns though, especially once Jacob decided to more actively try and hurt his opponents. Still, I believe I held Tokyo the longest (and should therefore be crowned King) as every hit future occupiers incurred seemed to result it a changing of the guard.

Extra heads were grown, a herbivorous alpha-monster developed, fire breathing was on display, but the plot never changed. At one point Adam F decided to get hit with an air strike, providing some useful points perhaps but also making it hard to recover.

Tokyo barely seemed fazed by the presence of these cold, calculating, tactically minded monsters who were having none of the raucous, property destroying, fights you might expect. Dice were rolled but power and points were their aim.

Eventually, Jacob was within reach of the finish line and tactically took control of Tokyo (or had Tokyo yielded to him.) Adam F and Will tried their best to finish him off but couldn't quite do so leaving him just needing one point for the win at the start of his turn during which he rolled for two.

It was an interesting game, not quite such a hectic free-for-all as it can be, instead, somewhat clinical.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Navegador [Average Rating:7.57 Overall Rank:169]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Tony

Played by:
* Tony
* Rich
* Sam
* Adam F


Tony got to play a rondel game

I have nothing else to contribute here except that, judging by the noises made, everyone seemed to enjoy playing it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Nexus Ops [Average Rating:7.24 Overall Rank:346]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Tony

Played by:
* Jacob
* Will
* Adam H


Fancying giving something else new (to us) a go Jacob, Will, and I ventured into the world of Nexus Ops for a bit of interstellar mining claim dispute resolution.

None of us had played before but our collective knowledge from reading and videos combined with the simple rules enabled us to get under way with relative ease.

One of the first things we noticed about the game was the stellar paint job Tony had given it. Every model of every army had been painted and the whole ensemble looked amazing. The Lava Leapers were a particular personal favourite.

Components aside we soon set to staking our claims and then practising some hostile takeovers. Jacob and Will had a slightly better sampling of exploration tiles in their front yards, scoring a mix of units, at least one 2 unit mine, and single unit mines. My own explorations revealed some units and single unit mines.

Of course, none of our holdings were deemed sufficient and so the fighting began. Fighting was mainly confined to the outermost borders of our respective areas of influence -- no one ever being in danger of having to defend their base. The central monolith was also virtually uncontested: I took a rock strider to the top early one, was pushed off by Jacob, and then no one saw fit to spare the units needed to contest it.

With several rounds of skirmishes concluded it was clear that Jacob was in position to go for the win. This wasn't by virtue of controlling the monolith but just by having the right opportunities to score a higher number of his secret missions. Will and I had scored some of our missions but were somewhat stymied on things like "win a battle in an opponents base" -- for which our resources and the lay of the land were not providing opportunities.

The final turn saw Jacob bring everything together and chain four energize cards together to move an impressive number of Fungoid and Crystaline warriors into Wills territory, supplemented by a Lava Leaper or two and some Rock Sliders. This mass deployment of troops all but ensured him the final few points needed to reach the winning total of 12.

Reflecting on the game afterwards our feelings were mixed. It was good but didn't feel more than that. Will made the point of wanting something with a bigger sense of scale: this was very much a game of minor skirmishes and not major battles. It felt a little too light and insubstantial, and certainly lacked any sense of epic conflict.

Would we play it again? I would, and I think the others would too, but it probably wouldn't be our first choice. After this initial play through it seems to sit firmly in the 6-7 rating range of "good game, will play if in the mood."
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Lords of Waterdeep [Average Rating:7.78 Overall Rank:52]
Adam H
United Kingdom
Southampton
Hampshire
flag msg tools
badge
Avatar
mbmbmb

Brought by:
Adam H

Played by:
* Tony
* Adam H
* Will


Closing out the evening Will, Tony, and I gave my mint copy of Lords of Waterdeep a play.

After some initial issues with setup (initially dealing unshuffled cards, needing a few reminders of how to set things up) we were soon under way.

Play was quite brisk with Will taking an early lead on points thanks to some quest completions, my lagging behind slightly, and Tony simply bidding his time.

At the midway point Tony had started to ramp up his activities and was on his way to establishing a comfortable lead. Will decided it would be a good idea to try and defame and slander the honourable Harpers and I was largely remaining above such underhanded tactics and focusing on the quests that needed to be completed.

Tony's lead was well established in the final turns whilst Will and I battled for second place, our point trackers leaping each other almost after each agent placement. With no last minute mandatory quests coming into play the last turn was almost serene as we each completed what quests we could unhindered but by turn order and agent placement.

There was no particular surprise in the final scoring with Tony finishing a good 30-40 points clear of second place. Will, despite his attempts to hamper the Harpers, still lost out and finished in third whilst I placed a perfectly reasonable but unremarkable second.

Which, when you think about it, is practically the same as winning.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.