I did not get in a ton of games, but what games I did play were excellent!
2012-10-06 - I got to game with two of my favorite opponents, both of which I don't get to game with as often as I would like. My good man Fograsher made the drive from Ann Arbor, bringing his lovely painted set of Super Dungeon Explore, as well as some of the tastiest cider I have ever had the pleasure of laying my lips on. He also shared with us some delicious Kombucha, which I had been wanting to try for some time. I had prepared a lunch of grilled pork tenderloin, and salt potatoes, but the pork ended up drier than I would have liked (though still tasty), and I completely flubbed the salt potatoes and they were WAY too salty. Tooth & Nail: Factions x2 Omen: A Reign of War Mr. Jack Super Dungeon Explore Seasons Elder Sign
2012-10-07 - Sunday was my younger daughters birthday party, afterwards our good friends came over for a couple games, and some subs. Power Grid: The First Sparks Fast Flowing Forest Fellers x2 Seasons
I played this for the first time. Have owned it for well on a year now, and could never get it to the table. Really liked it - it's nice having a 'connection game' that doesn't rely on card drafting (see Ticket to Ride, Thurn and Taxis). Money is very, very tight and I always felt like one false move would doom me. Quite enjoyable.
We also got 7 Wonders played again, which is always fun.
My wife also chose Fruit Spy for us, which was a bit odd because I always considered it a kids' game. It's certainly no super-strategic game, but it was pretty fun and groan-or-cheer-inducing, so a nice change of pace from heavier games.
I played Junior Labyrinth a couple of times with my kids. My 3yo son doesn't really understand what he's doing, but he has a knack for messing up our connections
Oh, and I taught Lost Cities but we only played one hand.
“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.” ― Gary Gygax
Ad Astra - x1 - after going out to see Looper (good), my buddyand I decided to break in my new to me copy of Ad Astra (thanks math trade!). With only two players, we opted to take turns controlling a third player.
That third player beat us both by 10 points... not our greatest moment.
Spirit of the Century - x1 - Sunday evening role playing was introducing SotC to the other 3 guys from my D&D group. We had 5 players (2 familiar) and we had a good spread of characters. I made a new, SCIENCE! based character.
We didn't get to do a whole lot since character creation is a lot of fun/time consuming, but we did get into the middle of a Brazilian Air/Death Show before the German's showed up. We left off with one player having jumped off of a plane (piloted by another player) to try and hijack a German plane, I was in a dogfight with a Air/Death Show participant, the player piloting the first plane jumped out to land on another death show participant's plane in another attempted hijacking (his plane was unarmed), and our last two guys were on the ground trying to protect an unnamed prize from blowgun wielding, axe swinging natives.
Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
We got to play Hawaii on our Dessert & Games evening (Dessert was sadly absent), the other group played Dungeon Lords. Hawaii is a fun Euro, fairly light but hard on the old grey matter. I went heavily for fruit and bonus points on spears, the guy to my right went for canoes and surfer dudes, and the guy to my left competed with him for islands. We lost quite heavily to surfer dude in the end. We look forward to playing with it more on Yucata.de!
We played a 3P game of 1830. My second game, the first game being 2P. So now it was for real. The lasted around 5 hours, not including rule explanation. I became last due to terrible timing with train juggling between two companies. I wanted to buy a train from my own pocket, but the train limit went to two when the first 5 train was bought, I was stuck with too many trains, requiring the opening of a third company to buy the remainder trains. The third company also required its own trains, and I doubted between a 6 and a D. I chose the 6, which was in hindsight a mistake because my opponents would've been hurt by the 4-trains rusting than me. (No D was bought in the end). This gave me such a set-back I came in last.
Awesome game though, and I really feel I learned enough to do better next time.
The game of the weekend was Broadsides and Boarding Parties. I really like the game for a light experience. The fact that it has two stages is also pretty interesting, and it is hard to argue with how cool the ships look. Having said that, there is a lot of issues with the little dudes sliding from the upper areas of the stern of the boat, so care must be exercised when moving around. Old school and simple, but the components definitely improve the experience, and I like the pre-planned movement mechanic.
Two games with my usual opponent, Fr. Goat. We were trying out new decks that I had built, and he beat me both times! Naturally, I take consolation in having constructed the instruments of my own defeat. The first game had Mothersuckers (Syndicate swindlers and Dark Young of Shub Niggurath) hand a crushing defeat to Bookwyrms (Miskatonic scholars with Yog-Sothoth support). And in the second game, Rough'n'Rotten (Hastur disease and delerium supplemented by corrupt cops and thugs of the Agency) more narrowly beat out Sunsets'n'Slime (Silver Twilight magi and cultists supported by Deep Ones from the Cthulhu faction). I got special satisfaction out of playing atop Fr. Goat's Enochian Holy Table ... though perhaps that gave him a sorcerous edge?
Saturday While waiting for dinner my wife started a 2p game of Roll Through the Ages: The Bronze Age on her iPad. We aborted the game after a few turns once the food showed up but played our physical copy when we got home. The results of this game are not important.
After that I taught her how to play Morels and she started to get a feel for it about halfway through. Unfortunately for her I got exactly what I needed from the nighttime deck and scored some big sets by that point. Like any good fungus, I think this one will grow on her.
Escape: The Curse of the Temple was the hot game this weekend. I taught my wife this one as well and we were able to escape fairly easily. This was without any curses though, which we'll use next time around.
Sunday BBQ at my brother's house, and I managed to get a few games in with the younger kids there (if for no other reason than to keep them from destroying his house). Unnamed Object was first up and my godson beat all of us handily. Perhaps this is why he likes the game so much.
Three games of Escape: The Curse of the Temple followed, and all but the oldest (20) bailed after the first game which was a crushing defeat. There's a lot more chaos with 5 players than the 2 player games I'd played prior. M cousin and I played twice more with half of the curse tiles and we won the second time around.
Everyone really liked the game, but my 7yo shows his displeasure whenever we lose.
Seasons still has me in its grip. Can't wait for the inevitable expansion. My son was killing me for our entire play, and I thought I was dead meat. However, my final tableau had far more high-prestige-point cards than his did, and that difference gave me a 20-point win.
Rodney Smith's excellent "Watch It Played" videos convinced me to buy this. Picked it up Thursday. Having read the rulebook and watched the videos I figured "I got this." Started my first scenario Saturday night and realized "I don't got this." Working my way through it though. The theme and new mechanics (my first FFG card game) keep it fun.
Got this to play with the kids when I picked up LotR:TCG. 7 and 4 year olds loved working together to beat the bad guys. 4 y/o put his green army men in the center to defend our castle. A few got picked off by the orcs but he had a bucket of reinforcements. Sorry no picture.
Two 3 player games of Railways on the Northeast US map. This game is very new to us and the first game was a try it and see situation. Half way through the first game, it was announced by the other players, "We are playing this again, tonight." Fair enough! I guess we have a hit.
I also have the Europe and England expansions. Can't wait to get them to the table!
Went to a friends house and we played his RPG campaign using HârnMaster Gold. Played that for nearly 7 hours then I had to run home and watch the Longhorns lose to West Virginia.
Ah Dominoes! In particular a version of Block Dominoes. This got pulled out since Monday (today) is a "gaming" day for my 8 year old son Shawn and they were asked to bring a board game, and I'll be damned if he brings even a simple game like Through the Desert to school and into the hands of his fellow classmates, so Dominoes it is! Actually, it was supposed to be Sorry!, but I will explain below why that was not chosen. Anyway, we got 3 good 4P games in, and it was surprisingly fun. My wife won the first play, while my 14 yr old daughter won the next 2.
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As I mentioned above, we first broke this out with the intent of reviewing it for the purpose of Shawn's board game day. I played with Betty and Shawn using the 5 card hand variant as well as having 1 piece starting outside, and then was reminded during the game how brutal this game can be. Too brutal, as Shawn got pissed off as his pieces kept on getting bumped back to Start. My wife first got all her pieces home and I was just a move ahead of Shawn into home.
So, no Sorry! for school, but Dominoes instead!!!
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Sunday evening was capped with a 3P game of TTD. It was Betty's first play, but I knew this would be her kind of game. This was indeed the case as she "brutally" dominated the desert with her caravans and clobbered me and Shawn with a score of 108 to my 77 and Shawn's 49.
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For "True" meatier boardgames, my highlight of the week was the initial play of my newly acquired 2nd hand copy of Puerto Rico. I have logged 90+ plays of PR on the Ipad vs the bots, but I really wanted to try out the "real thing". I introduced it to my regular gaming group (the staff of my FLGS) last Saturday, who I play other euros with like Agricola and more importantly San Juan with, and because of this it did not take them long to get the gameplay of PR. I quite enjoyed the "real time" messing up of Vangie's produced goods through the captain action, as she had quite a number of plantations and factories in her tableau going. In the end, it was Julie and her Fortress bonus that made her win! The scores were Julie 38 Me 33 Vangie 28.
The game was definitely a hit! This will be hitting the table often for sure! After a few games I can then introduce the Puerto Rico: Expansion I – New Buildings buildings, as this was part of my purchase.
Other games played at my FLGS during the week include:
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Taught this also to Vangie and Julie. It was a 4P game as Shawn also joined. The gals were initially confused, but by midgame they got the idea of matching the needs with the desired traits for exhibitions and buying clients. Vangie did particularly well as she had the necessary poop and sickness cards for the appropriate clients, while Julie kept on bribing the judges for the exhibitions. In the end those 2 pets which Vangie sold proved enough for her to overtake my balanced approach, and she wins with a score of 64 to my 62 vs Julie's 46 and Shawn's 20 (he ended up managing his favorite pet Denguin for the entire game, although it ended up with a suffering token plus and extra limb due to mutation before being sold).
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4P, with the 7 Wonders: Leaders expansion. Vangie used her military and science leader to the max as she dominated these 2 facets, winning with a score of 66 versus my Blue tableau (59), Shawn's 47, and Julie's 36.
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Shawn and me taught this game to Julie and Rose, who is another staff member. Shawn's CyberBunny almost got knocked out (as it was down to 1 HP) but managed to barely reach 20VP to defeat all the rest of us.
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Also taught this to Rose and Julie. It's a very nice game with simple mechanics which underlie it's potential for deep strategy, although Julie did have some initial difficulty in comprehending how the goods translated to points.
In the end, my -15 penalty due to my large tableau proved to be my undoing, as Shawn wins with a score of 32 to Rose's 29, vs my 22 and Julie's 16.
Other games played at home:
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2P game versus Shawn. This time we used all the cards from the Treasure Chest expansion, including the events(The earthquake card was never picked though despite being available early on).
I win with 31 vs Shawn's 24.
= 1 Play
This was the last (8th) game of my first soloplay series, using the EIKG decks.
I did not manage to exceed my previous score of 75, but still got a nice score of 71.
Sit beside the breakfast table Think about your troubles Pour yourself a cup of tea Then think about the bubbles
Got a couple of games of Outdoor Survival in. I just picked this up wicked cheap. Had to try it when I heard it reviewed as the "worst game ever made by Avalon Hill". I was told if you don't play to win, but just to survive it can be fun. It turns out to be true, in two four-player games (the "lost" scenario) only 1 player got out alive. Who knew that slow drawn out death could be so much fun.
Saturday I taught (and learned) my new geek auction game, Felix: The Cat in the Sack to Stacey and LIndy. It was enjoyed and played again later in the day. Lindy and I also dug out The Adventurers and had a blast with it.
Played my first two games of Tigris & Euphrates. One was 2 player with my brother, and the second was 3 player with him and his wife. I won both games, but not by much and it was obvious (after the fact) where I left points on the board by missed external conflicts.
My sister-in-law had problems with internal vs. external conflicts, but my brother and I didn't. I thought the game was really good, but I rank it right behind my top games for now. I think after few more games it will climb up the list.
I also played 1 game of 2p Qwirkle with my wife and she soundly beat me with two double qwirkles. Both times I figured she didn't have it because those tiles would have led to a single qwirkle elsewhere and she hadn't taken it... maybe she didn't see it, maybe she just got that lucky with the previous draw, or maybe she was messing with me
Introduced some friends to 7 Wonders! I've gotten a bit down on this game, since I think that there's only so much strategy that can be applied to its play, but it's still very satisfying to build up a good tableau, and it's a very good game for people who have played Carcassonne or Settlers and are looking for a little bit more.
Then Summoner Wars: Master Set on Sunday, where I got to try out the Benders, a really fun faction. Completely annihilated by the Swamp Orcs, though.
Also, Puerto Rico, which I haven't played in ages, and remains a truly brilliant game. And Innovation, where my opponent taught me a new name for the game - "The Parade of Mistakes". Very fitting, since I was poised to win until I screwed up the endgame. And Betrayal at House on the Hill, which I basically always enjoy.
I had a nice game night with my gf, her brother and her father. So we were 4. We played 2 rounds in roughly 2 hours.
1st was default forage mode where her brother won. For like 10 turns I was just 1 pt away from winning, but as I was injured I constantly lost my pts. I was very lucky with finding food but not with finding something to cure myself.
It was intense, but I played it cool. I was showing only some 10ish pts, but I had saved up cards in my stack to try and finish the game all in 1 turn. Thats imo a safer way because others don't see you advancing in score so they don't attack you as much
The other round we played Survivor with Flying Pig Mode. This mode means that you take out depleted tiles and players cannot go through them, but wild boars can still fly there. I won by just 1pt with my gf being 2nd in lead. Her father was the one who lost.
Was at Snakes and Lattes, my local games cafe, on Sunday and introduced my husband to Kingdom Builder (I had played it once before). The game is very accessible and I thought he would enjoy it, which he did. We picked up a copy.
Next we tried
a pleasant children's memory game (hey, we may be grandparents some day). Simple components, but beautifully done. I can see picking this one up in the future for those future grandchildren.
Finally we had a game of
and found it, as I've read, a tighter, more competitive board than the regular Ticket to Ride for 2 players. Thought the tunnels and ferries were a good variation on the original game. We also picked up a copy of this one, but technically this one is a Christmas present for me so I'll have to wait to open this one.
We finally got to play 7 Wonders with both the Leaders and Cities expansions. 2 5-player games, I got 3rd and 2nd place, its very hard sitting next to my nephew who always blocks the best cards from me! Great fun.
We slipped in a couple of games of Star Wars: X-Wing Miniatures Game at my buddy's place for Canadian Thanksgiving today. Fun fun fun. I want to buy a few more minis, just not sure if I should just wait until Christmas though. Dang these addicting collectible games!
I enjoyed this game. It took me completely by surprise as I had never heard of this. With five it was a little long (and I'm not as used to staying up to 2:30 these days), but still fun. Our auctions were hilarious, especially when one player bid 14 and only realized he didn't have it when he was putting down his cards.
Stone Age: Style is the Goal - Finally got this back to the table. And I enjoyed it more than the first time. I need to get more plays in to figure out how I like all the newness it adds.
Seasons - Apparently four is too many for this game. I'm getting a little burned out on this, but maybe that's just due to the chaoticness that comes with four.
Wizard - A fun game to play late night at a bar. I had a lot of fun, despite doing absolutely horrible.
Go - When my regular Sunday game night crashed, I was able to pull together some Go-ing.
Magical Athlete - Yes, it's a roll and move. And no, it wasn't my choice.