My Solo Games
Dominic Rébérez
Belgium
Merchtem
flag msg tools
mbmbmbmbmb
Recommend
3 
 Thumb up
 tip
 Hide
Geeklist in which I intend to log my solo games to see if I can improve or if it's just a fun activity when coplayers are missing.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
Dominic Rébérez
Belgium
Merchtem
flag msg tools
mbmbmbmbmb
Rules applied :
(based on what I liked the most according to this thread :
http://www.boardgamegeek.com/thread/679446/solo-variant)
and some changes of my own)
- Use the 2-player setup instructions
- Roll 2 additional dice so that you have 5 dice to roll : 2 of your own, the white one, a black one and another one (in my case red)
- In case the virtual player is the starting player, set aside for the virtual player what is decided with the 2 extra dice. If not, just mark it with the dice to indicate it will be removed after your turn. Then set it aside it after your turn, unless you took it yourself, after which you follow the algorithm below to find out what's next to be set aside.
- The red die indicates the depot where something will be taken.
* If the black die is 1/2, take the first tile.
* 3/4 -> take the second tile.
* 5 : take wares. If there are no wares, look if there is a depot having at least 2 tiles. If so, clean the depot you hit first in the following order :
+ most tiles
+ most similar tiles
+ starting from the space indicated by the red die
* 6 : take a tile from the black market and count the number of remaining tiles from left top to bottom right (and again left top if needed) equal to the number on the red die.
- If this algorithm does not give any result, increase the black die by 1 until it does. If you end up with no black tiles, nothing is set aside
- If a shipping tile is removed from the extra die roll, also remove the largest stack of goods with the most identical tiles (if 2 or more depots are tied, remove the depot number closest to number on the red die) and move the virtual player one up on the player order track.
- At the end of the round, give the remaining tiles on the board to a virtual third player.
- If the virtual second or virtual third player have completed a colour (e.g. 6 ships), hand out the bonus tile ; you can't get this bonustile anymore. If you get there first or second, you do.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.