Middle Earth solo play, rules and decks
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The Rediscovery


Recently I was looking for a good solitaire card game. Then I remembered I have a lot of Middle Earth cards, a card game I could play solitaire.

From gallery of SirMantel
So I started and soon I got the hang of it.

This GeekList is for everyone who has (just like me) a bunch of Middle Earth cards and never played it (solo). But ...., if you have more experience with this game and you have a solitaire deck you want to share, please make a ListItem and mention your deck. Because, it is more exciting to play with decks who are constructed by other people.

This GeekList contains:
All you need to know how to play Middle Earth solitaire in one glance, solitaire rules, solitaire decks and usefull links.

Keep in mind that:
* You can play every deck you find on the internet for solitaire play.
* You can play your characters, resources and site cards with other hazards cards to create a total different game.
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1. Board Game: Middle-earth [Average Rating:7.28 Overall Rank:1212]
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Sir Mantel
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SOLITAIRE RULES
(Remember, the emphasis in casual play is on having fun.)


Getting Started:
Place all of your hazard cards in one shuffled deck.
Variant #1: Have someone construct a hazard deck for you.
Variant #2: Construct several “well-tuned” hazard decks of approximately 25 cards each, then play against each one.
Variant #3: Use the hazard cards from the decks in this Geeklist.

Your play deck has no hazards and must have at least 30 cards. Your hand size is only five cards.

During Play:
Proceed normally, except for the following exceptions.
From gallery of SirMantel

There is no opponent’s player turn. Whenever you would draw or discard to get a hand of 8 cards, you now draw or discard to get a hand of 5 cards. During the movement/hazard phase, you draw and discard normally for each company.

Playing Hazards:
During the movement/hazard phase, for each company, you draw hazard cards equal to 2 plus twice the number of hazard cards normally drawn for that site. Then you must play as many of those hazard cards as you can within the hazard limit for the company. You should play the hazards in the fashion that is most disadvantageous for your companies. Any cards requiring Doors of Night are saved and played when a Doors of Night is drawn.

Draw hazard cards equal to your Hazard Limit, plus the number of hazard cards normally drawn for that site.

Object of the Game:
The object of the solitaire game is to accumulate as many marshalling points (MPs) as you can by the time you exhaust your play deck for the second time.

Middle-earth: The Wizards Companion provides some expanded, variant solitaire rules.


Useful links:
Microbadge: Stuff I'm wearing on my virtual t-shirt Official Rules for Middle Earth The Wizards (For everyone who couldn't read the small books anymore.)
Microbadge: Stuff I'm wearing on my virtual t-shirt Middle-Earth Map
The map is an important item for playing this game.
You can use the map instead of the regions cards when you move to a specific site. (region movement)
Microbadge: Stuff I'm wearing on my virtual t-shirt BGG Middle-Earth (1995) page


Source :
* Rules Middle Earth "The Wizards"
* Middle-Earth The Wizards Companion.

All in green is added by myself.
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2. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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Board Game: Middle-earth
MECCG Challenge Deck
A - Stewards of Gondor (Saruman)


Starting Companies (2):
· Glorfindel II controlling Anborn
· Fatty (with Cram), Adrazar (with Horn of Anor) & Sam

Resource strategy:
From gallery of SirMantel
· Adrazar & hobbits move to Gondor to recruit factions, and maybe pick up a major item along the way at Glittering Caves.
· Glorfindel & Anborn pick up other resources.
· Play Saruman in Isengard to play Palantir of Orthanc. Bring Vanishment, Wizard’s Laughter & Wizard Uncloaked to the discard pile from sideboard once he comes into play. Saruman can then tap to get them to hand.
· To use the Palantir, Saruman needs support for CCs. When using the Palantir a lot, Wellinghall is a safer place for Saruman.
· Another option is to bring Align Palantir in from sideboard and let a hobbit use an aligned Palantir.
· After playing Sapling of the White Tree, tap Saruman to bring in The White Tree from sideboard.

Hazard strategy:
· Orcs & Trolls. Build up your hand waiting for Minions Stir or Two or Three Tribes Present.
· If your opponent plays a lot of factions, bring in Muster Disperses
from sideboard, combined with Rebel-talk to destroy the opponent’s GI (increasing vulnerability to Muster Disperses).

Cards in the Deck
Characters (8)
Balin, Haldir, Ioreth, Peath, Saruman (3x), Theoden.

Resources (30)
And Forth He Hastened, Concealment (3x), Dark Quarrels (2x), Dodge (2x), Glamdring, Great Ship, Halfling Strength (2x), Hauberk of Bright Mail (2x), Knights of Dol Amroth, Marvels Told (3x), Men of Anfalas, Men of Anórien, Men of Lebennin, Palantír of Orthanc, Rangers of Ithilien, Sapling of the White Tree, Scroll of Isildur, Smoke Rings, Stealth (3x), Treebeard.

Hazards (30)
From gallery of SirMantel
Alone and Unadvised (2x), An Unexpected Outpost (2x), “Bert” (Bûrat), Choking Shadows, Doors of Night (3x), Hobgoblins (3x), Little Snuffler, Minions Stir (3x), Orc-guard, Orc-lieutenant (3x), Orc-warband (2x), Orc-watch (3x), “Tom” (Tûma), Twilight (2x), Two or Three Tribes
Present, “William” (Wûluag).

Sites (15)
Dol Amroth, Edhellond, Edoras, Glittering Caves, Henneth Annûn, Isengard, Isle of the Ulond, Lond Galen, Lórien, Minas Tirith, Moria, Pelargir, Rivendell, Tolfalas, Wellinghall.

Sideboard (20)
Backup Wizard: Alatar.
Resources: Align Palantír, Many Turns and Doublings, Promptings of Wisdom (2x), Rebuild the Town, Riders of Rohan, The White Tree, Vanishment, Wizard’s Laughter, Wizard Uncloaked.
Hazards: Call of Home, Eärcaraxë Ahunt, Incite Defenders, Muster Disperses (3x), Rebel-talk (2x), Twilight.

You can first play this deck without the hazard siteboard. When you know how this deck works replace some hazards cards.
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3. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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Board Game: Middle-earth
MECCG Challenge Deck
B - Release the Prisoners (Alatar)


Starting Company:
· Elrond (with Cram) controlling Elladan, and Erkenbrand (with Shield of Iron-bound Ash) controlling Orophin.
· With multiple site-tapping resources in the initial draw split into two companies.

Resource strategy:
From gallery of SirMantel
· Travel the Orc-holds of the mountains surrounding Rivendell to acquire items and play Rescue Prisoners.
· Store Rescue Prisoners quickly, to get its character untapped.
· Move Elrond to Rivendell to play Vilya.
· Defend against hazards with Gates of Morning and Many Turns and Doublings.
· These are strong characters, so try to get many killpoints.
· Alatar can travel along with a company, but can also teleport, so move his company last when he’s at a haven (to have the option to teleport him if needed).
· After playing the Book of Mazarbul tap Alatar to get the Blue Mountain Dwarves from sideboard. One trip to the Dwarf-hold could then both let you store the book and get you the faction.
· Be wary of Muster Disperses. Keep some GI free in defense.

Hazard strategy:
· Corrupt companies then play Corpse-candle and Barrow-wight.
· Make use of Chill Douser and The Moon is Dead combos.

Cards in the Deck
Characters (9)
Alatar (3x), Balin, Beretar, Bofur, Elrohir, Gildor Inglorion, Haldir.

Resources (30)
Book of Mazarbul, Crown of Flowers, Dark Quarrels, Dodge (2x), Escape, Gates of Morning (3x), Goldberry, Gollum, Many Turns and Doublings (3x), Muster, Orcrist, Rangers of the North, Rescue Prisoners (3x), Risky Blow (3x), Safe from the Shadow, Scroll of Isildur, Sword of Gondolin, The Cock Crows (2x), The Windlord Found Me, Vilya.

Hazards (30)
From gallery of SirMantel
Alone and Unadvised (3x), Barrow-wight (3x), Chill Douser (3x),
Corpse-candle (3x), Covetous Thoughts, Dragon-sickness, Lure of
Expedience (3x), Lure of Nature (3x), Slayer (3x), Stirring Bones (2x),
The Moon Is Dead (3x), Twilight (2x).

Sites (15)
Barrow-downs, Blue Mountain Dwarf-hold, Bree, Carn Dûm, Goblin-gate, Grey Havens, Isengard, Lossadan Cairn, Lórien, Moria, Mount Gram, Mount Gundabad, Old Forest, Rivendell, Zarak Dûm.

Sideboard (20)
Backup Wizard: Radagast.
Resources: Blue Mountain Dwarves, Dark Quarrels (2x), Forewarned Is Forearmed, Great-shield of Rohan, Marvels Told, Promptings of Wisdom, The Cock Crows.
Hazards: Ambusher, Corsairs of Umbar (2x), Foolish Words (2x), Ghosts (2x), Seized by Terror, The Ring’s Betrayal, Twilight, Veils Flung Away.
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4. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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Board Game: Middle-earth
MECCG Challenge Deck
C - Dwarven Quest (Pallando)


Starting Company:
· Thorin II (with Cram) controlling Dori & Kíli, and Glóin controlling Óin (with Cram).

Resource strategy:
From gallery of SirMantel
· Travel to the lairs and Shadow-holds east of Misty Mountains.
· Defend against corruption with Fellowship.
· Use Bounty of the Hoard, Lucky Search & Thror’s Map to speed up the deck when keeping all of the dwarves in one company.
· Use the powerful items to fight but be careful in the first few turns. These may be risky, so use the avoidance cards then.
· Pallando moves to Lórien and stays there to form a company with characters from the deck. This company plays the allies and the Book of Mazarbul - if not played by the dwarves on an early turn.
· After playing Quickbeam move Pallando’s company to Rivendell
and tap to get the Blue Mountain Dwarves from sideboard. Then move a company to the Blue Mountain Dwarf-hold to store the book and play the faction.

Hazard strategy:
· Swarm the opponent with creature attacks.
· Remember: boost with Full of Froth and Rage & Wake of War.
· There is also a roadblock subtheme that fills out the blind spots in the dark areas against Ringwraith opponents.

Cards in the Deck
Characters (8)
Balin, Boromir II, Celeborn, Fíli, Gildor Inglorion, Pallando (3x).

Resources (30)
A Friend or Three (2x), Book of Mazarbul, Bounty of the Hoard, Bow of Dragon-horn, Concealment (3x), Durin’s Axe, Enruned Shield, Fellowship
(2x), Gollum, Great-road, Hauberk of Bright Mail, Hundreds of Butterflies,
Iron Hill Dwarves, Lucky Search, Magical Harp, Marvels Told, Men of Dorwinion, Not at Home (2x), Quickbeam, Risky Blow, Smoke Rings, The Dwarves Are upon You! (2x), Thrór’s Map, Wormsbane.

Hazards (30)
From gallery of SirMantel

Cave Worm (3x), Despair of the Heart (3x), Full of Froth and Rage (3x), Giant Spiders (3x), Lesser Spiders (3x), Neeker-breekers (2x), River (2x), Seized by Terror (2x), Twilight (2x), Wake of War (2x), Wargs (2x), Watcher in the Water (3x).

Sites (15)
Blue Mountain Dwarf-hold, Buhr Widu, Caves of Ûlund, Dead Marshes, Goblin-gate, Grey Havens, Iron Hill Dwarf-hold, Lórien, Moria, Ovir Hollow, Rivendell, Sarn Goriwing, Shrel-Kain, The Lonely Mountain, Wellinghall.

Sideboard (20)
Backup Wizard: Saruman.
Resources: Blue Mountain Dwarves, Gates of Morning (2x), Marvels Told (2x), Not at Home, Promptings of Wisdom (2x), The Old Thrush.
Hazards: Covetous Thoughts (2x), Foolish Words (2x), Ghosts (3x), Lost in Free-domains, Muster Disperses, Twilight.
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5. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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Board Game: Middle-earth
MECCG Challenge Deck
D - Bargain Between Friends (Radagast)


Starting Companies (2):
· Beorn (with Black Arrow), Gimli & Legolas (with Cram).
· Halbarad stays in Rivendell by himself.

Resource strategy:
From gallery of SirMantel
· Play factions and allies in the hostile territories north of Mordor. New Friendship will help with CCs and defend against influence attempts. Flatter a Foe defends against creatures.
· Try to play Forewarned is Forearmed only in response: don’t give the opponent an easy shot at killing your Assassin.
· Radagast must stay active and move through Wilderness to draw extra cards. Don’t draw more MP than you can play in one turn though, or you might be forced to discard hazards or resource tactical options.
· This deck is vulnerable to Muster Disperses, so free up GI by letting Radagast control one or more characters with DI.
· Against corruption, tap Radagast to get Glamour of Surpassing Excellence from sideboard as soon as possible.

Hazard strategy:
· This deck uses different kinds of Man hazards. The most powerful of these being Assassin. If possible, and when effective, use Thrice Outnumbered to recycle Assassin.
· Bring in the Dragon Ahunt cards when you recognize your opponent moves around in their affected regions.

Cards in the Deck
Characters (9)
Brand, Celeborn, Elrohir, Haldir, Háma, Radagast (3x), Thranduil.

Resources (30)
And Forth He Hastened, Beornings, Bow of the Galadhrim, Dark Quarrels (2x), Easterlings, Flatter a Foe (2x), Forewarned Is Forearmed, Iron Hill Dwarves, Marvels Told (2x), Men of Dorwinion, Muster, New Friendship (3x), Noble Hound (2x), Noble Steed (3x), Orcrist, Risky Blow (3x), Torque of Hues, Vanishment (2x), Wood-elves.

Hazards (30)
From gallery of SirMantel
Abductor, Alone and Unadvised (2x), Ambusher (3x), Assassin, Brigands, Corsairs of Umbar (2x), Ghosts (3x), Lawless Men (3x), Rank upon Rank (3x), Seized by Terror (2x), Sellswords Between Charters (3x), Stout Men of Gondor, Thrice Outnumbered, Tidings of Bold Spies (2x), Twilight (2x).

Sites (15)
Beorn’s House, Buhr Widu, Dale, Dead Marshes, Easterling Camp, Edhellond, Gobel Mírlond, Iron Hill Dwarf-hold, Lórien, Moria,
Raider-hold, Rhosgobel, Rivendell, Shrel-Kain, Thranduil’s Halls.

Sideboard (20)
Backup Wizard: Gandalf.
Resources: Dark Quarrels, Forewarned Is Forearmed, Gates of Morning (2x), Glamour of Surpassing Excellance (2x), Great-shield of Rohan,
Marvels Told, Men of Dale, Promptings of Wisdom (2x),
Wain-easterlings, Wizard’s Laughter.
Hazards: Corsairs of Umbar, Horse-lords, Itangast Ahunt, Scorba Ahunt, Seized by Terror, Twilight.
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6. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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Board Game: Middle-earth
MECCG Challenge Decks
E - Return of the King (Gandalf)


Starting Companies (2):
· Aragorn II controlling Arwen (with Star-glass).
· Faramir (with Elf-stone) controlling Annalena.

Resource strategy:
From gallery of SirMantel
· Aragorn and Arwen gather items along the Anduin River, and eventually move to Minas Tirith to be crowned king and queen.
· Use Concealment and Stealth to avoid attacks. Keep scouts untapped to play these cards.
· Try to get some killpoints using the weapons in the deck.
· With Arwen wearing a Lesser Ring and controlling Aragorn, these two form a powerful 2-character company for only 3 GI.
· Return of the King is playable at a tapped or untapped Minas Tirith, so keep a character at the site so it doesn’t discard if you play Tower Guard of Minas Tirith there first.
· Tap Gandalf to get the 2 factions from sideboard after playing Return of the King and recruit them easily with Aragorn.
· Gandalf can move around to help gather resources, though his primary task is testing rings. Hold on to Magic Ring of Stealth or Lesser Ring until Gandalf’s test.
· The sideboard holds helpful cards against specific oppponents.

Hazard strategy:
· Mostly straightforward creature attacks with no combos, so you can always discard hazards in favor of needed resources.

Cards in the Deck
Characters (9)
Beretar, Bergil, Boromir II, Forlong, Gandalf (3x), Imrahil, Thranduil.

Resources (30)
Beautiful Gold Ring (3x), Concealment (3x), Dark Quarrels (2x), Dodge (2x), Glamdring, Hauberk of Bright Mail, Lesser Ring (2x), Magic Ring of Stealth, Marvels Told (2x), Narsil, Noble Steed (2x), Quickbeam, Rangers of Ithilien, Return of the King, Smoke Rings, Stealth (3x), Sword of Gondolin, Thorough Search, Tower Guard of Minas Tirith.

Hazards (30)
From gallery of SirMantel
Ambusher (2x), Cave Worm (3x), Cave-drake (2x), Corsairs of Umbar,, Ent in Search of the Entwives (3x), Foolish Words, Ghosts (2x), Lure of Expedience (2x), Marsh-drake (2x), Nothing to Eat or Drink, Power Built by Waiting, Pûkel-men, Rain-drake (2x), Searching Eye, Sellswords Between Charters (2x), Tidings of Bold Spies (2x), Twilight (2x).

Sites (15)
Bandit Lair, Buhr Widu, Dead Marshes, Dol Amroth, Edhellond, Edoras, Gladden Fields, Haudh-in-Gwanûr, Henneth Annûn, Isengard, Lórien, Minas Tirith, Moria, Rivendell, Wellinghall.

Sideboard (20)
Backup Wizard: Pallando.
Resources: Dark Quarrels, Gates of Morning (2x), Knights of Dol
Amroth, Marvels Told, Promptings of Wisdom (2x), Riders of Rohan.
Hazards: Alone and Unadvised, Bairanax Ahunt, Corsairs of Umbar, Foolish Words, Ghosts, Incite Denizens, Muster Disperses, Nothing to Eat or Drink, Searching Eye, Sons of Kings, Twilight.
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7. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
Sir Mantel
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From gallery of SirMantel
"Behold Isildur's Bane"
(Advanced Deck)


The strategy of this deck is to get "Three Golden Hairs", "Emerald of the Mariner" and "Phial of Galadriel" on "Elrond" so he can safely bear "The One Ring" to "Mount Doom" with "Gollum" to distroy it. All the other cards of this deck are there to make Elrond's quest to "Mount Doom" easier or saver.
The hazard strategy is designed to annoy and stop your opponent (you) in a variety of small ways.
Although this deck is not for beginners, it's well worth striving for.
One tip for beginners from this deck's author, "The more unpredictable you are, the more you win."
Characters:
Starting Characters
with Minor Items

Elrond with Star-glass
Galadriel with
Dagger of Westernesse

Additional Characters
Beorn
Thranduil

Wizards
Pallando (x2)
Hazards:
Cave-drake(x3)
Doors of Night(x3)
Giant Spiders(x3)
Lure of Nature(x3)
Lure of the Senses(x3)
Lure of Expedience(x3)
Rain-drake(x3)
Weariness of the
Heart(x3)
Were-worm(x3)(or other
powerful wilderness
creature)
Withered Lands(x3)
Resources:
A Friend or Three(x3)
Concealment(x3)
Cracks of Doom
Emerald of the Mariner
Free to Choose(x3)
Gollum
Gollum's Fate
Old Friendship(x3)
Phial of Galadriel
Precious Gold Ring(x3)
Risky Blow(x3)
Scroll of Isildur
The One Ring
Three Golden Hairs
Torque of Hues
Wizard's Test(x3)
Main Sites:
Bag End
Goblin-gate
Lórien
Moria
Mount Doom
Rivendell
The Under-grottons (for
testing The One
Ring)
2 sites where greater
items are playable
3 sites where Precious
Gold Rings are
playable (preferably
not dragon homes)

1 site where major
items are playable

The sites I have used:
• 2 sites where greater items are playable: Carn Dûm and Dead Marshes.
• 3 sites where Precious Gold Rings are playable: Bandit Lair, Gladden Fields, Ost-in-Edhil.
• 1 site where major items are playable: Barrow-Downs.


From gallery of SirMantel
From gallery of SirMantel
From gallery of SirMantel


Source: Middle-Earth The Wizards Casual Companion
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8. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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"Treehugger"
Characters:
Starting Characters
with Minor Items

Thorin
Kili
Bilbo with Elven Cloak
Sam with Elven Cloak

Wizards
Radagast(x3)
Hazards:
Corpse Candle(x3)
Despair of the Heart(x3)
Greed(x2)
Lure of Expedience(x3)
Lure of Nature(x3)
Lure of the Senses(x3)
Traitor(x2)
Twilight(x3)
Weariness of the Heart(x3)
Main Sites:
Weathertop
Cardolan
Dunland
Ruined Signal Tower
Wellinghall
Lossadan Cairn
Mount Gundabad
Hollin
Blue Mountain Dwarf Hold
Moria
Rivendell(x2)
Bag End
Lorien(x2)
Resources:
Blue Mountain Dwarves
Book of Mazarbul
Concealment x3
Dreams of Lore
Dodge x3
Ents of Fangorn
Escape x2
Fair Travels in
the Wilderness x3
Fellowship x3
Gates of Morning x3
The Mithril-coat
Orcrist
Rescue Prisoners
Sword of Gondolin

Sideboard:
From gallery of SirMantel

Tookish Blood (x2)
Call of Home (x3)
Call of the Sea(x2)
A Friend or Three (x3)
Old Friendship (x3)
Halfling Strength (x2)

Deck Design by: Craig O'Brian (ichabod)
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9. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
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Sir Mantel
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"The Detriment of Elves"
Resource part is only based on Elves, which are gathering in Grey Havens to depart from Middle-earth and sail towards the Immortal Lands.
Hazard part is only based on Men, which are the most numerous beings.

Main Sites:
The Stones
Himring
Isles of the Dead that Live
Barrow-downs
Ruined Signal Tower
Isle of the Ulond
Grey Havens
Stone-circle
Weathertop
Worthy Hills
Characters:
Starting Characters with
Minor Items

Glorfindel II (+ Elf-stone)
Galdor
Gildor Inglorion (+ Cram)
Annalena
Additional Characters
Cirdan
Elladan
Elrohir
Haldir
Thranduil
Arwen
Wizards
Pallando(x3)
Hazards:
Assassin(x3)
Thief(x3)
Sellswords between Charters(x3)
Lawless Men(x3)
Corsairs of Umbar
Dunlending Raiders
Pirates(x2)
Ambusher(x2)
Abductor(x2)
Mouth of Sauron
Rank upon Rank(x3)
Thrice Outnumbered(x2)
Fury of the Iron Crown
Revealed to all Watchers
An Unexpected Outpost(x2)

Resources:
Orcrist
Glamdring
Sword of Gondolin(x3)
Valiant Sword
Elves of Lindon
Lindion the Oronin
Dreams of Lore
The White Council(x3)
Cup of Farewell
Many Turns Doublings(x3)
Not at Home(x2)
Dark Quarrels
Secret Passage
Great Ship
Fair Sailing
Smoke Rings
Longbottom Leaf
A Chance Meeting
Marvels Told(x2)
A Friend or Three(x2)
Twilight
Sideboard:
- Palantir of Elostirion
- Elf-song
- Eyes of Mandos
- Withdrawn to Mordor
- Star of High Hope
- Biter and Beater
- Praise to Elbereth
- Promptings of Wisdom
- Belegaer
- Two or Three Tribes present
- Lord of the Carrock
- Anarin
- Lure of Power
- News of Doom
- Call of the Sea
From gallery of SirMantel

Deck Design by: Fangorn Franck Stassin
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10. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
Sir Mantel
Netherlands
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From gallery of SirMantel

Beginning Deck
The decks in this section are very simple and easy to master for the beginning player. Basic strategy and the use of common and uncommon cards, versus the use of rare cards, where the main factor in the constuction of these decks. Advanced players might even pick up a idea or two!

Common and fixed only deck
All cards used in this deck are common of fixed cards from four METW starter decks. It is important for beginning players to understand that even if you don't have a lot of cards to work with, you still have the potential to create a powerfull deck.

Resource:
Concealment (x3)
Dark Quarrels (x3)
Dodge
Dreams of Lore (x3)
Elven Cloak
Ents of Fangorn
Fair Travels in Wildernis
Fellowship (x3)
Ford (x3)
Healing Herbs (x2)
Miruvor
Muster
Rangers of Ithilien
Riders of Rhohan
Secret Passage (x3)
Sword of Gondolin (x2)
Tower Guard of Minas Tirith
Wood-elves
Hazards:
Abductor
Ambusher (x2)
Call of Home (x3)
Cave-drake (x3)
Dispair of the Heart
Giant Spiders (x3)
Giant (x3)
Huorn
Lost in the Wilderness
Lure of Nature (x2)
Lure of the Senses
Muster Disperses
River
Twilight(x3)
Wargs (x2)
Wolves (x2)
Characters:
Starting Characters
with Minor Items:

Adrazar with Shield
of Iron-bound Ash
Faramir with Healing
Herbs
Kili
Thranduil

Wizard:
Radagast (x2)

Additional Characters:
Bard Bowman
Boromir II
Elrohir
Erkenbrand
Gildor Inglorion
Main Sites:
Amon Hen
Barrow-downs
Edoras
Henneth Annún
Lórien (x3)
Minas Tirith
Rivendell (x3)
The Lonely Mountain
The Wind Throne
Thranduils Halls
Weathertop
Welinghall


Source: Middle-Earth The Wizards Casual Companion
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11. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
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From gallery of SirMantel

Beginning Deck
The decks in this section are very simple and easy to master for the beginning player. Basic strategy and the use of common and uncommon cards, versus the use of rare cards, where the main factor in the constuction of these decks. Advanced players might even pick up a idea or two!

Friends And Allies
The cards used in this example were:
1 Middle-earth: The Wizards Starter
2 Middle-earth: The Wizards Boosters
1 Middle-earth: The Dragons Booster
1 Middle-earth: The Dark Minions Booster


Resource:
Bridge
Dark Numbers
Dream of Lore
Dwarven Rings of
Thrár's Tribe
Elven Cloak
Ents of Fangorn
Fellowship
Flatter a Foe
Gates of Morning
Great-road
Habergeon of Silver
Hauberk of Bright Mail
Here Is a Snake
Lucky Strike
Preciious Gold Ring
Quiet Lands
Rebuld the Town
Red Book of Westmarch
Reforging
Risky Blow
Scroll of Isildur
Shield of Iron Bound Ash
Stealth
Sting
Tempering Friendship
Test of Lore
Thorough Search
Trickery
Wizard's Test
Wood-elves
Hazards:
Abductor
Arouse Denizens
Awaken the Earth's Fire
Bairanax Ahunt
Call of Home
Corpse-candle
Cerbain
Despair of the Hear
Doors of Night
Doubled Vigilance
Dwar of Waw
Ghosts
Hobgoblins
Land-drake
Lure of Expedience
Lure of Nature
Orc-guard
Orc-raiders
Orc-watch
River (x2)
Scimitars of Steel
Slayer
Thunder's Companion
Wargs (x2)
Were-worm
Winged Cold-drake
Wolves
Characters:
Starting Characters
with Minor Items:

Pippin with
Elven Cloak
Merry
Thranduil with
Dagger of Westernesse

Wizard:
Pallando
Gandalf

Additional Characters:
Óin
Glóin
Erkenbrand
Ghán-buri-Ghán
Robin Smallburrow
Boromir II
Gildor Inglorion
Main Sites:
Bag End
Bandid Lair
Barrow-downs
Gladden Fields
Lórien
Rivendell (x2)
Tharbad
The Lonely Mountain
The Wind Throne
Thranduil's Halls
Weathertop
Wellinghall


Source: Middle-Earth The Wizards Casual Companion
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12. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
Sir Mantel
Netherlands
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From gallery of SirMantel

Beginning Deck
The decks in this section are very simple and easy to master for the beginning player. Basic strategy and the use of common and uncommon cards, versus the use of rare cards, where the main factor in the constuction of these decks. Advanced players might even pick up a idea or two!

To Each His Own
The cards used in this example were:
1 Middle-earth: The Wizards Starter
2 Middle-earth: The Wizards Boosters
1 Middle-earth: The Dragons Booster
1 Middle-earth: The Dark Minions Booster


Resource:
Barrow-blade
Beautiful Gold Ring
Block
Concealment
Dark Quarrels
Dodge
Dreams of Lore (x2)
Dwarven Ring of Thélor's
Tribe
Escape
Fair Gold Ring
Ford
Gates of Morning
Habergeon of Silver
Healing Herbs
Hundreds of Butterflies
Many Turns and Doublings
Men of Anórien
Mistress Lobelia
Narsil
Potion of Prowess
Precious Gold Ring
Rangersof the North
Ringlore
Sapling of the White Tree
Secret News
Sun
Tempering Friendship
Test of Form
Hazards:
Arouse Denizens
Brigants
Call of Home
Carrion Birds
Cave-drake
Choking Shadows
Daelomin Ahunt
Doors of Night
Doubled Vigilance
Fell Winter
Ghouls
Giants
Giant Spiders
Greed
Half-trolls of Far Harad
Long Winter
Lure of Nature (x2)
Orc-raiders (x2)
Orc-warriors (x2)
Orc-watch
Púkel-men
Ren the Unclean
"Tom" (Túma)
Twilight
Two of Three Tribes Present
Wake of War
Wolves
Characters:
Starting Characters
with Minor Items:

Aragon II with
Dagger of Westernesse
Bilbo
Boromir II with
Dagger of Westernesse
Háma

Wizard:
Pallando
Saruman

Additional Characters:
Annalena
Elladan
Haldir
Kíli
Legolas
Main Sites:
Amonn Henn
Bandit Lair
Bree
Ettenmoors
Gondmaeglom
Isengard
Lórien
Minas Thrith
Rivendell (x2)
The Lonly Mountain
The Wind Throne
Weathertop


Source: Middle-Earth The Wizards Casual Companion
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13. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
Sir Mantel
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From gallery of SirMantel

Beginning Deck
The decks in this section are very simple and easy to master for the beginning player. Basic strategy and the use of common and uncommon cards, versus the use of rare cards, where the main factor in the constuction of these decks. Advanced players might even pick up a idea or two!

The Artifacts Of Gondor
The cards used in this example were:
1 Middle-earth: The Wizards Starter
2 Middle-earth: The Wizards Boosters
1 Middle-earth: The Dragons Booster
1 Middle-earth: The Dark Minions Booster


Resource:
Barrow-blade
Beautiful Gold Ring
Block
Concealment
Dark Nubers
Dark Quarrels (x2)
Dreams of Lore
Escape
Fair Gold Ring
Fur-sight
Fellowship (x2)
Gates of Morning
Healing Herbs
Lucky Strike
Magic Ring of Stealth
Palantir of Osgiliath
Potion of Prowess
Red Arrow
Riders of Rohan
Risky Blow
Secret News
Sting
Sword of Gondolin (x2)
Test of Form
The Hunt
Tower Guard of Minas Tirith
When You Know More
Hazards:
Abductor
Agburranar Ahunt
"Bert" (Búrat)
Brigants (x2)
Call of Home
Cave-drake
Despair of the Heart
Doors of Night
Doubled Vigilance
Dragon-sickness
Giant
Giant Spiders
Greed
Hobgoblins
Land-drake
Lost in the Wilderness
Lure of Expedience
Lure of Nature (x2)
Muster Disperses
Orc-Lieutenant
Orc-raiders
Orc-warriors
Smaug
Thunders's Companion
Tookish Blood
Wargs
Weariness of the Heart
Wolves
Characters:
Starting Characters
with Minor Items:

Celeborn
Elrohir with
Dagger of Westernesse
Imrahil
Robbin Smallburrow with
Star-glass

Wizard:
Alatar
Radegast

Additional Characters:
Adrazar
Bifur
Galdor
Halbarad
Merry
Pippin
Théoden
Main Sites:
Amonn Henn
Bag End
Bandit Lair
Edoras
Ettenmoors
Lórien
Lossadam Cairn
Minas Thrith
Moria
Mount Gram
Rhosgobel
Rivendell (x2)
Sarn Goriwing
The Wind Throne


Source: Middle-Earth The Wizards Casual Companion
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14. Board Game: Outside the Scope of BGG [Average Rating:6.67 Overall Rank:3571]
From gallery of SirMantel
Sir Mantel
Netherlands
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From gallery of SirMantel

Beginning Deck
The decks in this section are very simple and easy to master for the beginning player. Basic strategy and the use of common and uncommon cards, versus the use of rare cards, where the main factor in the constuction of these decks. Advanced players might even pick up a idea or two!

And A Dwarf Shall Lead Them
The cards used in this example were:
1 Middle-earth: The Wizards Starter
2 Middle-earth: The Wizards Boosters
1 Middle-earth: The Dragons Booster
1 Middle-earth: The Dark Minions Booster


Resource:
A Friend or Three
Beautiful Gold Ring
Beornings
Burglary
Cram
Dark Quarrels
Dreams of Lore
Elf-path
Fair Gold Ring
Fair Travels in Border-lands
Fair Travels in Shodow-lands
Ford
Gates of Morning
Great-road
Halfling Strenght
Hall of Fire
Hauberk of Bright Mail
Healing of Nimrodel
Iron Hill Dwarves
Lucky Strike
Palantir of Amon Súl
Precios Gold Ring
Reforging
Risky Blow
Sapling of the White Tree
Shield of Iron-bound Ash
Stealth
Sword of Gondolin
Thorough Search
Hazards:
Arouse Denizens
Brigants
Call of Home
Doors of Night
Exhalation of Decayu
Ghost
Huorn (x2)
Lesser Spider
Light-drake
Lure of Nature (x2)
Lure of Senses
Many Sorrows Befall
Morgul Might
Orc-guard
Orc-raiders
Orc-warriors
Orc-watch
River
Slayer
Thunders's Companion
Tribibal Banner
Wakeof War
Wargs
Weariness of the Heart
"William" (Wúluag)
Winged Fire-drake
Wisp of Pale sheen
Wolves
Characters:
Starting Characters
with Minor Items:

Celeborn
Annalena
Beorn
Gimli with
Dagger of Westernesse
Imrahil
Robbin Smallburrow
Marry with Even Cloak

Wizard:
Alatar
Saruman

Additional Characters:
Bard Bowman
Beregond
Orophin
Main Sites:
Beorn's House
Gladden Fields
Goblin Gate
Iron Hill Dwarf-hold
Isengard
Lórien (x2)
Lossadam Cairn
Minas Thrith
Moria
Mount Grundabad
Rivendell (x2)
Ruined Signal Towers
The Wind Throne
Weathertop


Source: Middle-Earth The Wizards Casual Companion
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