Double-Blind Land Warfare Wargames
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Double-blind wargames are those in which each player has his own copy of the game map, and is certain only of the location of his own forces. The opponent's counters remain unseen throughout the game. Double-blind boardgames seek to provide enhanced "fog of war" without the need for a referee.

While many "blind" naval wargames have been released over the years, dating back to the earliest board wargames (e.g. Bismarck and Midway), relatively few wargames have applied double-blind mechanics to land warfare.

This list covers the double-blind land warfare wargames.
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1. Board Game: Cityfight: Modern Combat in the Urban Environment [Average Rating:6.80 Overall Rank:5772]
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City-Fight: Modern Combat in the Urban Environment (SPI, 1979)

"In a combat environment unlike any other in the hobby, players slowly build a picture of the combat situation by gathering information from various sources. This is a game of decision and risk...a tension-packed contest of wit and nerve. The game includes 1400 counters, 19 historical scenarios plus a guide for further scenarios, an innovative article on urban combat, and a booklet of 'layered' rules which enable players to gradually absorb the vast detail of this highly realistic simulation."

Units represent individual vehicles, squads, and smaller detachments of men. Each hex represents 16.67 meters, each game turn 20 seconds.
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2. Board Game: The Normandy Campaign [Average Rating:6.42 Overall Rank:7016]
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The Normandy Campaign: Beachhead to Breakout (GDW, 1983)

"A game on the fighting in Normandy which occurred after the Allied D-Day landings on June 6, 1944. From that small foothold the Allies managed to enlarge and then break out of their perimeter, trapping the bulk of two German armies in the Falaise-Argentan pocket, and ending the fighting in Normandy within two and a half months."

Division sized units. Each hex represents 10 kilometers, each game turn 3 days.

Apparently GDW was depending on reviews or word of mouth to spread the news about their double-blind games, as the box provides virtually no mention of the unique game system. The first of three double-blind games from GDW.
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3. Board Game: 8th Army: Operation Crusader [Average Rating:6.80 Overall Rank:5370]
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8th Army: Operation Crusader, The Winter Battles for Tobruk, 1941 (GDW, 1984)

A game of the British Eighth Army's winter offensive against Rommel. "While quick-playing, it is an extremely tense game, as both sides play on separate, identical maps of the battlefield. Thus, neither side can be certain of the enemy's position until recon patrols collide with armored spearheads. The imprudent commander may often find his British cruiser tanks blundering into a lethal nest of 88's."

Battalion-regiment-brigade sized units. Each hex represents 4.5 miles, each game turn 1 day.
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4. Board Game: Clash of Steel [Average Rating:5.48 Overall Rank:11995]
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Clash of Steel, The Wargamer #31 (WWW, 1984)

"A strategic simulation for two players of the conflict between the Axis and the Soviet Union in the Second World War."

Corps sized units. Each hex represents 38 miles, each game turn 1 month.

The first of three double-blind games from WWW. "The double-blind system of Clash of Steel represents an entirely new approach to land wargames . . . Bluff and counter-bluff, deception, the critical use of reserves, the painstaking piecing together of the enemy's intentions . . . The result is a quantum leap in both realism and excitement."
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5. Board Game: West Wall [Average Rating:4.73 Overall Rank:13104]
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West Wall, Wargamer #35 (WWW, 1984)

Breaching the West Wall - the advance into Germany, starting in September 1944.

"Its most immediate inspiration was the release of GDW's Normandy Campaign in 1983. I love that game's double-blind system, but not the historic setting its designer chose for it.

Division sized units. Each hex represents 14 miles, each game turn is half a month.
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6. Board Game: Moscow '41 [Average Rating:5.33 Unranked]
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Moscow '41 (Vigard, 1984)

World War II, Eastern Front. The game used no counters. The players marked unit fronts on a plastic map overlay.

Corps sized units. Each hex represents 31 kilometers, each game turn is 6 days.

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7. Board Game: Operation Market Garden [Average Rating:6.70 Overall Rank:6483]
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Operation Market-Garden: Descent Into Hell (GDW, 1985)

"The game begins with an Allied drop into the unknown and remains tense; the Allied player can never know just where along his long, narrow corridor the next German counterattack will fall. The German player has a similar problem: Where is 30 Corps now? How are the paratroopers deployed within their defensive perimeters?"

Battalion-regiment-brigade sized units. Each hex represents 4.5 miles, each game turn 1 day.

The last of GDW's "Double Blind Series", yet the only one to have the series name displayed on the cover!
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8. Board Game: Duel in the Desert [Average Rating:6.24 Overall Rank:9935]
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Duel in the Desert: Rommel's Campaign in North Africa, Wargamer #51 (WWW, 1986)

"A double blind simulation game of Rommel's campaigns in North Africa during 1941 and 1942."

Division-brigade-regiment sized units. Each hex represents 30 kilometers, each game turn is 1 month.
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9. Board Game: Leopard II [Average Rating:5.29 Unranked]
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Leopard II: The Game of Tank Combat in the Future War (Tsukuda Hobby, 1986)

"LEOPARD II is a tactical tank game using 5 second turns and pitting the West German army against the Soviets. This Si-Mov Hidden movement game has 15 countersheets using 3,000 highly detailed game counters, a plotting pad, 6 unmounted maps, rulebook, 6 CRTs and charts, dice, 30 cards detailing various AFVs, and fully translated English rules."

Units are individual AFV's. Each hex represents 50 meters, each 30 second game turn is divided into six 5 second phases.

Thanks to Brian McCue for bringing this game to my attention!
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10. Board Game: Across the Potomac [Average Rating:6.30 Overall Rank:7313]
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Across the Potomac, Command #30 (XTR, 1994)

American Civil War, The Gettysburg campaign.

Division sized units. Each hex represents 10 miles, each game turn is 1 day.
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