etherton's BGG.CON 2012 checklist
David Etherton
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So like many here, I've spent the last month cherry-picking games from other people's Essen shopping lists to see what I want to try out at BGG.CON.

I've been putting all such games in my Wishlist at level 4, marked "Want to Play" so I can find them easily.

I generally like middle-weight Euros with rulebooks in the 4-8 page range that can play in 90 minutes or less. But occasionally I'll go for something meatier, and I'm not above light fillers either.

As with last year, the play priority accounts for both my enthusiasm and importance of getting it played at the convention since that may be my only shot to obtain a copy.
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1. Board Game: Briefcase [Average Rating:6.35 Overall Rank:3391]
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I didn't back this because I want to try playing it first. I like economic snowball games, and I also like deck builders. So... worth a shot!

Play Priority:

Hoping somebody can teach this; the rules seem a little involved for what the game actually is.
 
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2. Board Game: Colonies [Average Rating:7.08 Overall Rank:7238]
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I'm a sucker for space theme.

Play Priority:

Really don't know a whole lot about this other than the theme.
 
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3. Board Game: CO₂ [Average Rating:7.24 Overall Rank:568]
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Some positive buzz on this one.

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4. Board Game: Card City [Average Rating:6.10 Overall Rank:4914]
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Did I mention I also like city-building games? Seems like I have several choices this year.

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5. Board Game: The Great Zimbabwe [Average Rating:7.76 Overall Rank:333]
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So Splotter has been one of those publishers that I've been interested in for years, but I've never actually played any of their games yet. The one I've come closest to playing is Roads and Boats, because production chains interest me. This one seems like it's in the same general vein, and with it being new I'm sure there will be plenty of people willing to try it.

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Depends on whether I can find a good teacher or not.
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6. Board Game: Copycat [Average Rating:6.80 Overall Rank:1217]
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I enjoy many of his designs, and this one is getting a lot of positive buzz . It shamelessly borrows many of my favorite game design mechanisms as well.

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7. Board Game: Kosmonauts [Average Rating:6.70 Overall Rank:3268]
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Yup, space theme.

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8. Board Game: Crisis [Average Rating:7.69 Overall Rank:1177]
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Economic, check; space theme, check.

Play Priority:

Priority could go up as I find out more about it. The idea of everybody having to play reasonably well or the entire economy crashing sounds interesting. EDIT - Sounds like it's unpublished, so somebody must have been playing a prototype version at Essen or something.
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9. Board Game: Goblins, Inc. [Average Rating:6.47 Overall Rank:2400]
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A bit like Galaxy Trucker perhaps?

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10. Board Game: Smash Up [Average Rating:6.83 Overall Rank:651] [Average Rating:6.83 Unranked]
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Mixing and matching factions and what seems like pretty quick gameplay -- sounds like a lot of fun, want to try it!

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11. Board Game: P.I. [Average Rating:6.75 Overall Rank:1585]
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Wasn't too interested in this until I saw the BGG Essen video. Multiplayer simultaneous deduction a la Mastermind and Clue? Sure, this sounds fun!

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12. Board Game: Le Havre: The Inland Port [Average Rating:6.96 Overall Rank:831]
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I've really enjoyed the Agricola 2p version, this looks interesting as well. I watched the BGG Essen video and the way the wheel works is quite interesting (the longer you wait to use a building, the better it gets, but your opponent can use it too!). Tracking all the goods on a 2-D table seems interesting as well; reminds me a bit of the goods tracker from Roll Through the Ages, transposed.

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13. Board Game: Agricola: All Creatures Big and Small – More Buildings Big and Small [Average Rating:7.76 Unranked] [Average Rating:7.76 Unranked]
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Well, I like the base game so another 27 buildings to throw into the box to increase replay-ability sounds great, assuming the price is reasonable.

Play Priority:

Really just want to see several of the buildings myself (in English, unless the iconography is really obvious and Google Translate can handle the rest) before it's an auto-buy.
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14. Board Game: Empires of the Void [Average Rating:6.79 Overall Rank:2321]
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A space 4X game, maybe a step down in complexity / length from Eclipse? Sure, sounds good!

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15. Board Game: Saint Malo [Average Rating:6.49 Overall Rank:1802]
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Recently poached from somebody's Essen haul list; they described it as city building meets Roll Through the Ages. Sold! (Well, at least worth a try)

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16. Board Game: Wilderness [Average Rating:6.66 Overall Rank:4171]
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Watched the BGG Essen video for this and it didn't really jump out at me, but added this based on a few recent comments on recent lists.

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17. Board Game: Escape: The Curse of the Temple [Average Rating:7.05 Overall Rank:433]
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Real-time dice game. Definitely worth a try before buying.

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18. Board Game: Trains [Average Rating:7.22 Overall Rank:383] [Average Rating:7.22 Unranked]
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Well it sounds like I have zero chance of getting my own copy of this unless a bigger publisher picks it up, but I'd still like to at least try this since it mixes deck-building with trains.

Play Priority:

Probably my only chance to ever play this... or maybe not, thanks to Larry Rice!
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19. Board Game: Urbanization [Average Rating:6.23 Overall Rank:4278]
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This does seem to be the year of the city-builder. Watched most of the BGG Essen video; sure, let's give it a try.

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20. Board Game: The Cave [Average Rating:6.56 Overall Rank:1761]
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I like "build the map as you go" games too, so sure, let's give this a whirl.

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21. Board Game: Clash of Cultures [Average Rating:7.66 Overall Rank:213]
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Civilization game! Oh heck yeah! Been interested in this for a few years now. FFG's Civilization game seems good, but a bit too much to get to the table often in my group. So I'm hoping this is a step down... or over... in complexity.

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22. Board Game: Suburbia [Average Rating:7.59 Overall Rank:96]
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Did I mention it's the year of the city builder? Can't tell if this will be heavier or lighter than Urbanization.

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23. Board Game: Crude: The Oil Game [Average Rating:6.76 Overall Rank:1820]
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I like economic games, and the bits for this look nice. The way you always have a chance at production, even not on your turn (well, except in a 4p game when it's the guy on the other side of the board from you'd turn), looks interesting. Want to try it first though.

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24. Board Game: Neuroshima: Convoy [Average Rating:6.79 Overall Rank:2061]
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Two player version of 51st State, a game with one of the worst rulesets I've ever tried to learn and play at a convention. Hopefully this will fare better?

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25. Board Game: Eclipse: Rise of the Ancients [Average Rating:8.48 Unranked] [Average Rating:8.48 Unranked]
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This is probably an automatic buy for me, but I'd like to read the rulebook first.

Play Priority:

Only because I already own the base game and this is probably an auto-buy anyway.

EDIT: The rules are out; I read them last night. I have mixed feelings about them; I'm not sure what I was really expecting... the "non player alien forces" look interesting, as do all the new techs and discoveries, but I doubt I'd ever got more than six players in the same game.
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