GCL Eclipse Episode 66: Election Central
Kevin Whitmore
United States
Albuquerque
New Mexico
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It's election time here in the USA, so I figured it was time for we Eclipsers do some voting of our own.
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1. Board Game: Election USA [Average Rating:5.07 Overall Rank:14051]
Kevin Whitmore
United States
Albuquerque
New Mexico
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It's time to elect the new leader of the FREE GAME REPUBLIC. Who do you vote for in the primary of the DESIGNER PARTY?
William Attia
Antoine Bauza
Vlaada Chvátil
Roberto Di Meglio
Friedemann Friese
Ananda Gupta
Chad Jensen
Reiner Knizia
Wolfgang Kramer
Thomas Lehmann
Marco Maggi
Jason Matthews
Francesco Nepitello
Uwe Rosenberg
Andreas Seyfarth
Klaus Teuber
Touko Tahkokallio
Donald X. Vaccarino
Martin Wallace
      20 answers
Poll created by Kevin_Whitmore
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2. Board Game: Election [Average Rating:6.83 Overall Rank:6252]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Who do you vote for in the PUBLISHER PARTY primary?
Gene Billingsley
Bernd Brunnhofer
Glenn Drover
Hanno Girke
Zev Shlasinger
Jay Tummelson
      17 answers
Poll created by Kevin_Whitmore
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3. Board Game: Election Day [Average Rating:4.01 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Who do you vote for in the ARTIST primary?
Miguel Coimbra
Cyril Demaegd
Peter Dennis
Mike Doyle
Klemens Franz
Harald Lieske
Rodger B. MacGowan
Doris Matthäus
Mark Simonitch
Franz Vohwinkel
      11 answers
Poll created by Kevin_Whitmore
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4. Board Game: Presidential Election [Average Rating:6.13 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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In the FREE GAME REPUBLIC, the new leader is always selected by playing, and winning, a game. WHich game should the candidates play?
Three Player Chess
Three-Player Crokinole
After the Flood
God's Playground
Some other game (tell us below)
      11 answers
Poll created by Kevin_Whitmore
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5. Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:350]
Kevin Whitmore
United States
Albuquerque
New Mexico
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And now for some hearsay... I was once told that in the Republic of Rome it was illegal to run for office more than 30 days before the election. I was also told that candidates had to wear a specially colored toga - handy for spotting them from afar and avoiding them. Just saying...
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6. Board Game: The Favorite [Average Rating:0.00 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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And now I suggest we tell each other about election games we enjoy. And in fact I do like a few election-based games:

Perikles is a fun game that has a lot of elections (and more).

Mr. President is a bit dated, but I like the "fight 'em where they're not" sort of battle.

Oswald B. Lord's Game of Politics is a game I never would have found but for Joe Huber calling it out. It is completely cool. A designer-named game from 1935 that involves auctions and dice. And the look on people's face when I explain about the stick pins you press into the board...

Die Macher - a game I own and would enjoy playing, as it has been a long time between sessions for me. Takes a while to play, but very immersive. I've never played the first edition, someday!

And finally, I have not played it, but I just received Divided Republic, which is about the election of 1860, and sounded interesting to me.

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7. Board Game: Zombicide [Average Rating:7.25 Overall Rank:336] [Average Rating:7.25 Unranked]
Chester
United States
Temple
Texas
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Games Played 10/28 - 11/3:

Thunderstone x3

Betrayal at House on the Hill x1
Part of my effort to play Halloween themed games this past week. This is a fun game, but when the haunt is triggered, there is about a 50% chance you'll have a fun and tense endgame. And the rest of the time one side or the other wins easily with little drama. Its just a bit of luck how things shake out, but the underlying experience makes it worth it to me.

Fury of Dracula (second edition) x1
I got to play this a 2nd time in 2 weeks. I may try to keep it in the rotation for the next month or two and see if we can't squeeze another play or two out of it. I find the theme engaging, and the game is fun. Once we've invested the time to learn it, we really ought to play it a bit more often.

Seasons x1
My second playing. We added the "advanced" cards this time. While the game allowed for more strategic paths this way, and the card draft is pretty engaging...overall the game just fails somewhere for me. Its too slow (we played with 4p) for what it is. And I think I'm just not the target audience. I'd prefer a game that is similar to this but where players auction off the dice actions maybe. Anyway, I'm willing to play Seasons again, but not going to go out of my way to play it.

Zombicide x1
The FAQ helped a bit. This was my 3rd playing. I think we finally got the rules correctly. I think this game really works, and I'm looking forward to playing through the scenarios. It definitely has been effective at creating slowly building dread and hopelessness, which in this context is a great thing! The theme is fun, the cooperative elements are fun, and the rules (once you can sort them out) streamline play pretty effectively. The modular boards and multiple scenarios add a lot of replay value.
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8. Board Game: Offline [Average Rating:5.98 Overall Rank:11532]
Ken Thibodeau
Canada
Quebec
Quebec
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Games played:

Most of my games have been online this week. I must say that after about a month and a half drought of losing every game I played, I finally found my old self. It was about time I could turn the tide:

Stone Age x1: Online. First time I tried the "no feeding" strategy. I ended up winning 145-143 against a strong player I know. Somehow I felt bad for my poor meeples, using the starvation way.

Trajan x1: Online. I had a hard time getting used to the interface, but it clicked after a few turns. I won 126-113 against my brother. I always end up "cornered" in the construction section and never have time to put out all my cards. The population needs were rough, as only 3 fire tiles came up in the game, while we needed much more. I think my bro was missing at least one token/turn.

At the Gates of Loyang x4: Twice online (one unfinished yet) and twice solo. I love this game but I suck at it, especially solo. The more I play (and lose), the more I want to play to improve. It's always a matter of extracting each little coin you can.

Hawaii x1: Online. Won by one VP. Very close finish. I hung tight to my thin lead in the last turn. We both made mistakes due to the interface we were learning and there were some parts of the "player info" we had no idea of their meaning, but overall we had a pleasant game.

Troyes x1: Online. I have a friend who loves this game but I always end up having the better of it. My record so far is 11-1 on the site. I hate to be at the point where I think I'm very good, cause I always lose several in a row after.

Seasons x1: Online. I believe practice makes perfect and I tried a different approach that resulted in a huge win. I think it's about time to throw in the advanced cards.

Brass: Lancashire x1: Live. It was a hell of a fight! All three players pursued a different strategy. I was going hard on the ships, my girlfriend was always first to build coal/iron industries and Eric was heavily building tracks. Close finish: me 163, Eric 157, Martine 149. This game impresses me more with each play.

Race for the Galaxy x1: Online. Very slow start... No clear path form the start up, but eventually I aimed for the big planets. I ended the game with a 5 VP settlement (+ 2 bonus VPs) that got me past my opponent by 3 VPs. I had not played this great game for over a year. Always a good time!

Egizia x1: Online. A misclick made me lose 14 VPs on my very last action and I lost by 12 VPs. I was mad but the game was fun. I had never played it with 2. It's more forgiveable but it makes it harder to finish sphinx cards that involve building common monuments. Still bitter from my "loss", but I had fun learning this one.
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9. Board Game: The Great Zimbabwe [Average Rating:7.75 Overall Rank:341]
EGG Head
United States
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Games played this past week and comments here A few more Essen '12 First Impressions
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10. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.93 Overall Rank:37]
Dave Kudzma
United States
Millsboro
Delaware
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Purchases:

Puzzle Strike Shadows
Doctor Who: The Card Game

Plays:

Since the birth of our child my wife and I can normally only get away for night. This weekend, Saturday and Sunday, we spent at Euroquest, a yearly convention that has tourneys for Euros as well as a large casual gaming scene. They also have many players who have just come back from Essen not to mention a large table of the newest Essen games which are eventually given away as prizes. Some of our games were long, and the givaways happened Saturday night before we could play many new titles.

Terra Mystica x1 with 5 - This game was several hours, even with a teacher. I think it could have been much shorter but AP was high in this first play.

I was expecting Terra to be like Hansa Teutonica where in you are trying to build from your board to reveal gradually increasing income and bonuses. This is only partially true. You are building but there's basically a tree from bottom to top, and you have to upgrade a building of the lower level to one of a higher level. This in turn returns the lower level building to your board. So you benefit from what the new building revealed but lowered another with the returning structure. One of the top two buildings also grant a unique bonus based on the race you chose.

The races:

- Each race board has a unique ability in addition to what I mentioned above. Some have shipping (skip over x water spaces depending on how much it's upgraded to build) some do not.

- There's also TERRAFORMING. This lets you spend shovels to change terrain types to your preferred type. Each race has a "wheel" of terrains. The top most is your preferred and costs no shovels. The next pair down costs 1 shovel, the next pair 2, and the final pair 3. Each shovel costs x workers, which is based on race, and can also be upgraded for cheaper conversion, which is also different based on race.

Otherwise all other things are equal. There's another resource that's called power which on step one cannot be used, the tokens on step 2 can be used by removing from the game 1 for every one you use (and you have 12 in your pool for the whole game) and in the last step can be used freely. It's basically used to covert for money, workers, or priests (yet another, yet less frequently used, currency).

Points are mainly gathered via round based bonuses for building certain structures of a given type, personal bonuses based on race or maxing out upgrades, or building a large enough chain of pieces to do a one-time scoring.

Oh, and interestingly there's a "cult" board which both it and T'zolkin share. It's really like Medici in which you score bonuses based on how high up the different ladders you are. I felt it was much better integrated here than T'zolkin.

Terra completely exceeded my expectations. I can see us playing it quite a bit before it gets a rest.




Tzolk'in: The Mayan Calendar x1 with 4-

LennyS wrote:
locusshifter wrote:
I'll be commenting on some new stuff later, including Tzolk'in: The Mayan Calendar and Terra Mystica. The former wasn't so great, the latter was. I missed my chance to play Zimbabwe.
Hmmm...as one who's been might intrigued with Tzolk'in, I'm anxious to hear your dissenting view.


I think most people will likely like or love it. The issues I have:

- I've done this sort of thing before. Shipyard kept coming to mind and what I was doing felt VERY similar. I simply feel that after playing dozens of worker placement games that others already in my collection do this better.

- 3 of the 5 wheels/gears are often useless/pointless choices, ESPECIALLY the last handful of rounds. In the end collecting resources seems to be the only thing left doing.

- There are plenty of times where the free space is your best/only option, no matter how well you plan. That means since you can only either place workers OR remove them you're often forced to remove them prematurely. In conjunction with my last point there were times where even the free spaces were a bad choice. It's really weird feeling of looking at the board and thinking "nothing seems like a good choice" not "which is the best choice".

My biggest issue with this game, though I have not had direct experience with it: with less than 4 players you add permanently seated dummy counters to the gears and have to plan around them. That means that this is a 4 player game, period. A geek buddy played it with 3 and simply didn't enjoy it that way. He liked it well enough with 4 but not with less. Perhaps I'll be proven wrong but I cannot locate the rules to read about this more and didn't have the time at the convention to read about it more. I won't be buying it for this reason alone. I've seen dummy counters used to tighten up the board before, but not one with rotating spaces that take some real coordinating. This seems like a serious design concern for me.

Overall the game felt somewhat samey with the early and late game having very limited choices which created a procedural experience in all but the mid game. I played it with some players that had been at the gathering with the prototype and they liked it well enough but it was still obvious that the chrome and newness of the game was greater than the game play itself.

More on the below later:

Briefcase x1 with 3 - My prize table win.

This is a game of VERY light deck building. There are 4 types of actions cards and your deck is comprised of 3 of them. You add more to your deck via buildings. The buildings are more like playing Race for the Galaxy. You gather resources and use and input -> output on the buildings to generate combinations of resources and action cards.

The decision chains are small early in the game but really ramp up later. There's also that 4th type of action that you start out with none of which allows you to use other players' buildings by paying them resources.

There is a large variety of buildings and that's where the focus is. The deck building is so simple and mild that I doubt even those that aren't deckbuilder fans would enjoy it. The game it's most comparable to is really 51st State.

Nefarious x1 with 6 - This really isn't a game unless play action, maybe make extra extra cash, play a card with said cash, then someone wins, is you type of thing. I'd rather play something like Martian Dice which has en equal amount of luck, choices, and actually more fun IMHO.

Puzzle Strike Shadows x1 with 3 - While I've complained about how many times that Puzzle Strike updated and made new editions it's nice to see new content and it's also obvious that this was tested quite a bit before it's release. More good stuff for PS fans.

Last Will x1 with 2 - Surprisingly good with two and, since we were both experienced players, had only a $2 difference in score.

Android: Netrunner x2 with 2

Doctor Who: The Card Game x1 with 3 - Obviously meant for a casual crowd that also likes Who; and perhaps even enjoys the current doctor, as those are the only allies and enemies contained within. There are some very mild decisions, most of which revolve around making tactical strikes at the right time. I'm not entirely convinced there's a real game to be had, but we like the theme and I'll report back if we feel differently later.

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11. Board Game: Starship Catan [Average Rating:6.85 Overall Rank:826]
Kenny VenOsdel
United States
Saint Paul
Minnesota
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It wasn't a great week for me -

Citadels
Cribbage
Starship Catan
Ticket to Ride
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12. Board Game: Ginkgopolis [Average Rating:7.43 Overall Rank:320]
Joe Huber

Westborough
Massachusetts
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Games Played 11/1-11/6

Lots of new games played, some of which I even enjoyed...

Ginkgopolis is my favorite of the Essen releases I've played so far, passing Trains, and is one I will be adding to my collection.

Snowdonia, which I've already ordered, I'm not going to regret the purchase of. Not clear yet if it's a long-term keeper, but it's not clear that it's not.

Feudality shouldn't be a game I'd enjoy, but I did, take-that and all. If I bought a copy, I suspect I'd regret the purchase, but I'd be happy to play it again.

Siberia isn't bad, but the game length is too dependent upon play style.

The Great Zimbabwe just didn't do it for me.

Tokaido has the standard worker-placement-can't-do-what-I'd-like-to-do-even-at-an-extra-cost problem for me, making for a frustrating game. Cute, otherwise.

Mercurius is awful. Just - awful. Outdated and uninteresting stock market game.

I also got Trains past the five-play barrier, leaving just Ironman Football and Agricola: All Creatures Big and Small (the later of which I did play my fourth time during this period) worth less than a nickel.

I got to play a bunch of favorites in Factory Fun, Geschenkt, Klunker, Trajan, Res Publica, Bridge, Bohnanza, and King's Breakfast. I also got in my annual play of Betrayal at House on the Hill. Two plays were particularly notable - I played Acquire in my tenth different state in 2012, hitting one of my goals for the game. And after visiting the PRR station in Fort Wayne, IN which is specifically represented in 1846: The Race for the Midwest, I played the game with a strategy focused on that station.

Acquisitions

I picked Conflict of Heroes: Awakening the Bear! (second edition) off the prize table at Great Lakes Games. Don't know if it will prove to be my thing or not, but Uwe sold me on giving it a try.

I received the new edition of Old Town, which is very nice.

I also received extra pieces for Volta, allowing for play with 3 or 4.
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13. Board Game: Age of Steam [Average Rating:7.69 Overall Rank:120]
skippen
United States
Greeley
Colorado
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Games Played 10/28 - 11/3

First, on Tuesday I played Sidibaba, a clever coop/competitive game. It was interesting, and I would play again, but it really needs a mechanism to determine turn-order instead of the free-for-all mess that it has.

Sadly, that is the ONLY game I played on Tuesday, due to less than fun folks on Tuesday. I left very frustrated that evening, and even question going on Tuesdays any longer. I will continue to go for now as I have some really good friends there, but the character of that group has changed a lot over the years. I am sure it will improve over time, but right now I am very frustrated.

While Tuesday was frustrating, Saturday was a lot of fun. This again was my group of friends who like to game, but don't game regularly. It has been months since we started this group, and I thought I would finally bring out the big boy Age of Steam. They were ready.

Sadly, as happens with Age of Steam, one of the players got into a death spiral early despite my best to stop him from doing that. Partly it was him not making choices I pointed out were not good, and he was fighting over a tight area with another player. I still love Age of Steam, and once again was reminded how good of a game it is and how simple the rules really are.

However, having one of my friends just playing to die was not fun. We didn't eliminate him, but let him take out more shares as needed, but he lost very early. He does want to play again though. That is a good sign. Sadly, the other two just weren't fans of the game. I have so many maps. When/who will I get these played with?

After that fiasco, we played Slapshot. Fun, silly, and light. War with a drafting mechanism really. We then moved into Hamsterrolle now that I finally got a replacement piece for the one I was missing. I really enjoy this dexterity game.

Lastly, we lost one player after Hamster Rolle as he had a bad time at that one as he did in Age of Steam for entirely different reasons. So we ended up playing Glory to Rome. We have all played a bunch, and my two friends have recently become great fans of it, and are looking for me to sell/give them my extra copy. I plan on doing that but I have this line of folks who want it, and
Froggy McFrogface
United States
FORT COLLINS
CO
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When green is all there is to be, it could make you wonder why. But why wonder? I'm green, and it'll do fine: it's beautiful, and I think it's what I want to be.
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entered that line earlier than them. What to do?

Then on Sunday night, my wife and I played Mr. Jack. Sadly, it did not click with her the deduction side, and how to move her people and not give away Mr. Jack himself. I gave this game to her a couple years ago, and I am sad she didn't love it. She is willing to try again, and she was tired. There is hope.
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14. Board Game: The Resistance: Avalon [Average Rating:7.66 Overall Rank:86]
Shane Larsen
United States
Salt Lake City
UT
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HEADLINER

Avalon better than The Resistance?!

PLAYS 10/29/2012 - 11/4/2012

My wife was out of town last weekend. As such I was able to get a lot of games in. I attended a mini-con in Salt Lake, and had a 4AM game night at my sister's place:

The Resistance: Avalon x 3
I loved it. If you don't own The Resistance and you're thinking of buying one or both, get this one. You can still play the basic game with the components in this box--except for the plot cards, which you can get in the Geek Store. Having characters with special abilities and secret information adds all sorts of interesting twists. It was easy to teach too. I took the approach of adding a new character every game. Super easy and it got everybody excited for a new experience each game. I never thought I'd say this, but Avalon has bettered The Resistance and now stands as the best hidden-identity, social-deductive game I know. Oh, the components and artwork all got an upgrade and Indie Boards & Cards gets an A+ for their efforts there. So glad I have this wonderful game.

City of Horror x 1
I'm not sure after one play. First of all, it seems the warped-tiles issue isn't fully resolved. Within minutes after opening the game, my tiles began to warp. It was very annoying, and troublesome for me as I played my first game. The game went alright, but we only had 4 players. It will be better with 5 or 6, so I'll wait to make my final verdict at that point. Warping tiles aside, the game looks beautiful. It's definitely a head-turner. I'll be glad to have it if and when the tile issue is resolved.

Descent: Journeys in the Dark (second edition) x 1
Another great move forward in the campaign. I just wish my family played a little faster so we were able to get in both parts of each scenario. We'd be getting close to the end by now. As it stands, we're only getting close to the half-way point. This scenario was interesting. For the first time, I was able to knock a couple players out. But it's pretty easy for heroes to get back into the game after being knocked out. So far, the heroes are winning more than I'm winning as the OL. That's probably due to the fact that I'm pretty soft, and will tell them a helpful strategy every now and then. This time, I helped them a little too much, but it was still close. I may have lost, but I think I set myself up well for the next part of the scenario.

Eight-Minute Empire x 1
I got a chance to play this with the designer on his prototype copy at the mini-con I attended on Saturday. It's a cute little game; semi-interesting. He's basically taken a couple concepts from two of my favorite games: El Grande and Through the Ages. Add TtA's card row mechanic to El Grande's card abilities to Bonanza's set-collection to a simplified area-control end-game scoring, and you have Eight-Minute Empire. The designer says it ripe for expansions by adding creative cards to the deck. He's right. It took us about 20 minutes to learn it and play it. Our next game would have taken less than 10; maybe even eight minutes. Hey-O!

Horse Fever x 1
I think this might be the most thematic horse racing game available. I really love how players bet, play cards to aid or ail horses, then bet again in reverse order. It makes for some very interesting decisions. My only complaint so far is that I wish money had more to do with the winner in the end. Basically, having the most money only helps a player holding the correct objective card. So that's a disconnect in the theme. Other than that, it's a good time and I can't wait to play it with more (we played with 4), and more serious players.

Lost Valley x 1
Interesting exploration game. I think in the end it all comes down to timing in this game. We played a 3p game and each of us were leading at different times. I jumped out early. Then Dan. Then Mike. Then Dan. Then Mike. Then just before I was going to make a big jump, the game ended and Mike came away with the win. I took second. Fun, but not anything of a brain burner. I probably won't buy it, but I won't turn down a play any time soon. I think it's currently being kickstarted by Pandasaurus.

Steam x 1
O boy. I've been dying to play this game for such a long time. I wish I had prepared a little more than I did. Fortunately, a friend had played his first session a couple weeks prior and he took on the role of teacher. Let me just say this: I think I'm doomed when it comes to train games. This is only the second train game I've played, Railways of the World being my first. When I played RotW, I got down early, and was scratching at vertical walls the rest of the game. Well you can probably guess where I'm going with this. Same thing on Saturday. I made a mistake, took a little too much money, miscalculated my costs a bit by forgetting a certain rule, and kreeet, kreeet, the sound of scratching ensued once again. I HAVE to play this again to prove to myself that I can put a session of economic planning together. One thing is for sure, I've decided to hold off on an heavier 18xx title until I know I can at least play a solid game of Steam, or any other train game for that matter. I know they're very different beasts, but I would just feel better about myself to ramp up to the deeper, more-brutal, complex of an 18xx.

Survive: Escape from Atlantis! x 1
My nephew absolutely loves this game. It makes me happy to see him so happy playing it. My sister and I played with him before he had to go to bed. He had been sick in bed for several days. He was just starting to feel well that day, so this was a nice resurfacing to wellness for him.

Through the Ages: A Story of Civilization x 1
Another great online session. Dan managed to get 5 colonies and Cooke. His culture lead was so substantial that even a bloody Holy War in the penultimate round didn't knock him down enough.

Trajan x 1
I finally taught my sister Trajan. When I bought the game, I thought to myself: "Self, your sister Marli is going to love this game because she loves puzzles within game systems." I was right. She felt frustrated about half-way through because she mis-handled her rondel a couple rounds and found herself a several moves away from her desired action--as you do. But in the end, she won with a military strategy and a bonus tile for having military units on the map. I also felt good about my game and thought I was going to win. Ultimately, I didn't get the right needs' tokens and it cost me too many negative points. I took second. My bro-in-law also liked it.

RECENTLY ACQUIRED

The Great Zimbabwe is ordered and will hit the air Monday.

NOTES

I'm hoping to come away this weekend with a new game for my birthday. If not, no biggie. I have plenty.
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15. Board Game: Game of Politics [Average Rating:5.35 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Phew! It's been busy around here. What with the election, I lobbied for a play of the game listed here. I slightly object to the way BGG lists the title. Looking at the box it is clearly an attributed title: "Oswald B. Lord's Game of Politics". I am really taken with this game - allow me to gush:

First of all it is a game from 1935. Here we have the designer's name prominently tied to the game! Next it has some nuanced features. Sure, you do roll dice. But then you can opt to play speech cards on issues of the day for a good benefit in the polling. Further, new speech cards occasionally become available, and you must auction them off. Cash management isn't a big factor, but you must decide how important speeches will be to your strategy, and ensure you have the small fee to get radio airtime. And, yes, you push straight pins into the game board...

The evening before we played Oswald's fine game, I was able to play a truncated game of Divided Republic. Divided Republic sort of surprised me. I was enticed by the theme, but had some concerns after reading the rules. I have played card driven games only slightly, and the OP value or card text option seemed a bit narrow. I also had hopes that the game would play in an evening.

What I found was that the game was slow to get through, as the players were not sure what they should be doing, and the desire to read and evaluate all your cards injected some pauses into the game.

All that said, we really had some fun with this game. It is a total "puss" game. You stab and jack your opponents, and just hope your cards are better than his.

Overall everyone had fun. But the evening was drawing to a close , so we jumped to the general election after the third (instead of 6th) turn. This meant we didn't really use much of the regional polling, and only one region was locked down prior to the end.

So we did miss some of the midgame nuance, but I think I saw enough to give this game an initial rating. I have selected "6" as I did have fun with the game. But I doubt I will want to play a lot of it. Also, the game was fun because of my opponents, and not so much because of the clever game mechanics.

The theme is inspired, and the game components help propel the theme. But I wish there had been a few more trimmings to help lock in the theme of the game.
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16. Board Game: Rules of the Game [Average Rating:3.96 Overall Rank:15031]
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Vieira de Leiria
Leiria
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Sadly i've been finding myself reading far more rules than actually playing the darn games. ARGHH! How i hate having a full-time job...

My last game sessions include the following plays:
1x Ginkgopolis - which i liked but it's not my kind of game;
1x At the Gates of Loyang - which i very much appreciate;
1x Terra Mystica - Which i also liked a lot.

(Besides work, i must tell you a secret... i've been spending much of my free time designing a new game alongside with a gaming buddy of mine )
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