Great Lakes Games 10 - Thoughts about games played.
Larry Rice
United States
Irvine
California
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I've enjoyed being part of Great Lakes Games for around 6-7 years now despite now having to fly into the cloudy and cold Midwest from sunny and warm southern California since I moved away a couple years ago.
Dave VanderArk
United States
Coopersville
Michigan
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and his wife Theresa do a wonderful job with assistance from other GRAB gamers organizing an enjoyable and small gaming con soon after Essen. Theresa does a magnificent job with the food and snack table and also made wonderful gaming bags for everyone this year to celebrate the 10th anniversary. I've enjoyed the opportunity to meet some other gamers as well who've I interacted with on BGG and finally get to place a face with their name! Most times I've used this opportunity to play the new Essen games and appreciate that gamers come who are willing to share their loot from Essen and give those of us who were stuck in the states an opportunity to experience and play some of the Essen games before they make it to the USA, although I must admit I always feel a bit guilty when I find out I play one of their games before they've had the opportunity to play their own game!

Top three games of the weekend:

1. Terra Mystica
2. Myrmes
3. Keyflower

Found that I was less and less interested in Tzolk'in as the weekend progressed but I'm not certain why since I didn't play the game.
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1. Board Game: Al Rashid [Average Rating:6.70 Overall Rank:3499]
Larry Rice
United States
Irvine
California
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I was able to acquire a copy of this right before GLG10 and had played the game a couple days earlier. In that particular game I took a risk going for the win and was hosed badly when I did not have enough money to purchase anything in politics which meant I took some negative points.

This time armed with experience, I made sure to never be in that predicament again and in what turned out to be a much friendlier game, I pulled out a victory. Ended with three pashas and one title from each area and scored both of those endgame bonus tiles.

Larry 36
Bruce 33
Dan 28
Joel 26
Garry 29

I enjoy two parts to the game - the conversion of goods to currency and the resolution phase. There really is no money in the game - just goods. However, when you purchase goods, you turn in sets of goods to equal the amount of money you need and you do not receive change. The resolution phase is where the nastiness can occur. In the resolution phase, you pick one area to resolve and you do not have to be in the guild or land area. If you go to a guild and do not have much money because you were counting on trading in a land first, someone else earlier in turn order could resolve the guild first leaving you with nothing (and potentially negative points to boot if you cannot complete at least one primary action).

MISTAKES in rules played:

One title refers to trading one good into two basic goods. I did not find what basic good meant in the rules and we played you could select any two goods.
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2. Board Game: Escape: The Curse of the Temple [Average Rating:7.06 Overall Rank:423]
Larry Rice
United States
Irvine
California
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I still am not sure whether this is really a game or an activity. Either way, I've enjoyed every play although I think what I enjoy most is just yelling at my fellow explorers to get moving and roll dice...or yelling at them that I need help and not leave me behind.

I was able to help the group that had just played figure out some rules they had played incorrectly the previous game and then we were away. We were in a rolling frenzy and the second timer was just about up when we decided just to leave the temple and all but one of us did. For some reason, none of us realized one player had been left behind and had returned to the base of the temple, and we had been busily giving dice to the other players exiting the temple to help them get out...oops! Fortunately, the sole remaining player was able to make it out of the temple in time and did not get stuck with skulls and we won the game!

This isn't a game I expect to buy, but one I would be happy to acquire in trade or as a gift.

MISTAKES in rules played:

None as far as I know.
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3. Board Game: Safranito [Average Rating:6.94 Overall Rank:1361]
Larry Rice
United States
Irvine
California
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This is always an enjoyable dexterity game with a bit of a twist and came out a couple years ago if I remember correctly. Throw poker disks into holes to acquire ingredients to complete a trade demand. The disks have varying amounts of money value printed on them and that is what they can be bought for or they can be sold for the cumulative value of all disks in the pot. I usually don't do well with this one.

I got off to a hot start completing two trade demands early but stalled out. In the end, Bruce edged me out of a crucial spice when I was $10 short of money from the disk I slid in the spice bowl. Sigh.

Bruce:3
Larry: 2
Mary: 2

MISTAKES in rules played:

None
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4. Board Game: Snowdonia [Average Rating:7.46 Overall Rank:350]
Larry Rice
United States
Irvine
California
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Enjoyed this one and played this one twice. Looking forward to getting my copy from Funagain whenever they are able to start shipping some of the Essen preorders.

In my first game two of us worked together on teaching the game as I was using my IPad to read the rules as well. Not sure how well this worked and we did get a couple rules wrong in my first play due to uncertainty in the wordage used.

Matt 100
Bruce 92
Bob 86
Larry 83

MISTAKES made in playing:

1. Some of us (not Bruce) were concerned with the pacing of the game as some of us hoarded goods or did not use goods during the bad weather days so we decided to limit the number of goods in the shop to 12. That would be incorrect. This was after the government built a number of items for us...but we were also playing wrong in that we were throwing the white cubes right back in the bag as we continued to draw cubes as the rules say to resolve events immediately and return the cube to the bag. Thankfully, the designer answered our questions almost immediately online thanks to my IPad and internet access! So, some significant errors but I believe we all enjoyed the game.

In my second game, I taught three others and I believe we played correctly this time! The weather was beautifully sunny the first third of the game and production of track, clearing of rubble, and station building was going well! However, the bad weather soon closed down operations to almost a standstill and all of us stopped working on rubble clearing and hence building much else causing goods to pile up at the storehouse...and the dreaded white event cubes started popping out and the government once again started building track and stations like crazy.

Michael 83
Jeph 82
Larry 70
James 56

Thoughts:

The weather mechanism is quite impressive in causing quite a variance in pacing of the game. I will be quite curious to see if in repeated plays, players will start clearing rubble even at the slow rate to avoid the white event cubes from coming out and forcing the government to do all the work reducing points available to everyone. The contract system is quite nice as well including a one time bonus or special action.
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5. Board Game: 7 Wonders [Average Rating:7.80 Overall Rank:43]
Larry Rice
United States
Irvine
California
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Five of us played with leaders. The leaders expansion was new to a couple people so I took a couple minutes to explain the rules. This game was largely played to tide some of us over until another group finished their game. I went science heavy but needed to acquire one more and did not.

Larry 64
Jeph 59
Joel 67 (tiebreaker winner)
Bruce 60
Heather 67

MISTAKES made in playing:

None
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6. Board Game: Siberia [Average Rating:6.86 Overall Rank:3159]
Larry Rice
United States
Irvine
California
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This was new to me even if it was not a 2012 Essen new release. I picked up the diamond upgrade early and spent most of my game focusing on bringing in the extra diamonds to the locations of my workers and selling them quickly. I was initially quite envious of some of my opponents who had nice upgrades for some of their people, but realized quickly that I could get ahead by just focusing on diamonds after moving another worker to the best stock market and getting three workers mining goods.

Scott $17000
Rick $26000
Larry $40000
Bruce $29000

MISTAKES made in playing:

None. We had an experienced player teach us the game.

Impressions:

Nice little filler that I can enjoy if played in 30-45 minutes. However, there is no way that I will pay $40 for this game.
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7. Board Game: Keyflower [Average Rating:7.89 Overall Rank:44]
Larry Rice
United States
Irvine
California
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Played this one twice and enjoyed both plays even though I got spanked by my twin twice!

First game Garry was collecting tiles like crazy and none of us really thought about this until he revealed his winter tile which he purchased and scored 40 points off having unique sets of tools. Oh! Guess knowledge of tiles might have been helpful but since this was a first play, we didn't care too much.

Larry 60
Garry 86
Chris 34
Neil 40

In a second game played another day, only three of us played. This time I collected the tools like crazy as I had the winter tile scoring 10 points for every five tools. Garry, of course, had this nice winter tile scoring him excellent points for goods among others. I did better this game but lost by more points!

Larry 67
Chris 62
Garry 102

MISTAKES made in playing:

We played that the maximum bid was 3 meeples for all tiles. This is wrong. There is a maximum of 3 times that a tile can be activated, but bidding for tiles is unlimited. I'm not certain how much this may or may not have changed things as we tend to be conservative bidders until we figure out value...which tends to take repeat plays.

In our first game, we nearly also made the mistake of viewing the green meeple as a wild.

Realized in my third play today that the passenger ships flip over for the winter season and show how they score. Also, some of the ships still provide additional meeples and skills for the final scoring!

IMPRESSIONS:

This was one of my top three for the weekend. Really enjoyed the tension between using meeples to bid on tiles and the need to keep some in reserve to activate tiles. Additionally, one had to consider when to activate tiles as someone could play a meeple of color in which you are scarce on a tile which means you may not get what you need! The extra green meeples throw another wrench into bidding/activating tiles due to their limited quantity. The art was top notch in Julia Breese's style which I enjoy. I just received my pre-ordered copy and am looking forward to more plays! There is just so little time to actually get your engine built and running! I do appreciate that the game has the winter tiles handed out to the players so one can plan ahead and work towards certain goals. While this game also plays up to six, I'm not convinced I'd enjoy a six player game!
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8. Board Game: Ginkgopolis [Average Rating:7.43 Overall Rank:320]
Larry Rice
United States
Irvine
California
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This was a rocky first play and I really struggled to understand the gist of play initially. However, something finally clicked around the third or fourth round and I was off and running but didn't do quite well enough to win. We were really cutting off the areas on the board and only had a few areas score in the end game as a result. Our game was played without drafting beginning tableau cards. Five players is also a poor choice for a learning game. My game primarily focused on building and expanding and I never turned in a card to do the card action. In future plays, I think I might do better holding onto certain tiles and waiting to play them at a more opportune time...

Larry 38
Garry 31
Neil 22
Steve 47
Bruce 25

MISTAKES in playing:

None of which I am aware.

IMPRESSIONS:

I was less than impressed with the art which really did nothing for me. I think the concept was that we were building a city, but I never really felt like that was occurring. This game feels quite abstract in nature. One always chooses to take one of three actions permitted assuming your cards allow and one action feels particularly underpowered. Still, I enjoyed my play and would like to play again but keep the numbers down to three players where there might be a greater sense of control. The interplay of the action with bonus actions associated with your tableau was quite enjoyable.
 
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9. Board Game: Thousand Islands Railway [Average Rating:5.79 Overall Rank:11937]
Larry Rice
United States
Irvine
California
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I do not really get many opportunities to play Winsome games in Orange County so I enjoyed the opportunity to play one I had yet to try. Michael taught the group and we jumped into this one relatively quickly as the rules were fairly straightforward. This one is definitely one of the more simpler Winsome games available. During the game, we were actually cracking jokes that while Winsome had finally moved forward to printing in color, the board was too decorative and difficult to read. There were some places on the map that were hard to read or find due to the colors or how the grid/track ran on the map. Usually, Winsome maps get ridiculed for their plainness, not this one so much even though most would consider it spartan.

Ken 60
Dan 64
Michael 61
Larry 73
Jamie 55

MISTAKES made in playing:

None to my knowledge.

IMPRESSIONS:

I don't know that this is one I will keep in my Winsome collection. This one isn't as interesting or challenging as some earlier Winsome games and the downtime in a five player game can be considerable. There is some angst as you spend your money and try to figure out where you need to end up on the income track as you will lose points if you have to drop from one income row to a lower row when you spend money. This leads to players sometimes deliberately helping an opponent make money knowing they will lose a couple points on their turn when they have to spend money and drop a row!

I'm still a bit sad that I didn't get to play 18xx The Card Game.
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10. Board Game: Mercurius [Average Rating:6.24 Overall Rank:4853]
Larry Rice
United States
Irvine
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This proved to be my least favorite game of GLG10. We were all new to the game and while the rules are simple, there was too much downtime as players tried to calculate likely stock market movement. There were at least two of us who declared after the game that we never needed to play this one again.

Larry 254
John 272
Uwe 213
Kari 241
Neil 257

MISTAKES in playing:

None of which I am aware.

IMPRESSIONS:

If you enjoy penny pinching you might enjoy this one. I felt this to be a pretty boring stock market game where stocks went up on 5 of their 7 cards (up or down by $2) and commodities went down far more often. Basically, one invests heavily in stocks early seeing what other people invest and then wait to invest commodities after they invariably crash to $1. Boring, Boring, Boring. A stock market game needs fluctuation possibilities of greater variances.

Save yourself the trouble and just buy and play Hab & Gut instead which I think is even on sale right now at Games Surplus! I really enjoy that stock game!
 
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11. Board Game: Uruk: Wiege der Zivilisation [Average Rating:6.73 Overall Rank:2331]
Larry Rice
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Irvine
California
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Got in my twentieth play of Uruk at GLG10. Love this little civ lite game from several years ago which I feel was cleverly made. Wish there had been an English version made, but the available player aids make the game fairly easy to play. We were fortunate in this particular game to never face a single disaster and benefited several times from the benevolent god cards. I'm not sure four is the sweet spot for this game, but I'll take what I can if the opportunity presents!

Larry 18
Bruce 16
Sharon 18 (won via city tiebreaker)
Tony 14

Ultimately, I beat Tony and that is truly what matters in life!

MISTAKES made in playing:

None as far as I know.

IMPRESSIONS:

As stated earlier, I really enjoy this little gem. I would play this one almost any time.
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12. Board Game: Myrmes [Average Rating:7.33 Overall Rank:407]
Larry Rice
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Irvine
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Enjoyed this game quite a bit and consider this one to be in my top three for the weekend. There is a fair bit to consider in this game and the theme is actually top notch which is amazing considering this is an Ystari game. I had low hopes for this one considering I have only enjoyed one other Ystari game before, but this one feels like a home run at this point. In this particular play, we all struggled out of the gate and likely made quite a few sub-optimal decisions as we were all new and trying to figure out the game (we all focused a bit too much on production and quite a bit of our goods spoiled in the first round!). Eventually, I figured out that getting more nurses was a good thing and I was the first to start getting more actions as a result. Considering the number of nurses needed to give you temporary workers, I think a focus on creating nurses early to likely be quite important. One miscalculation was made on my part in the final round as I had enough to score one bonus tile in each level but ran out of time to score the highest level. Still won! We made a ton of mistakes...

Larry 69
Chris 59
Garry 57
Dan 33

MISTAKES made in playing:

1. We were playing that pheromones needed to be chained. I don't believe that this is actually the case. However, I really enjoyed that rule and may house rule this in the future.

2. We initially forgot that to cross over an opponent's pheromone one needs to discard a soldier ant and to remove pheromones one needs to pay an earth cube. Oops!

IMPRESSIONS:

Again, despite our rules mistakes, I enjoyed this one quite a bit and look forward to picking up a copy in hopefully the near future. I really enjoy ant colony themes and really enjoyed Antics!. This game requires quite a bit more thinking and is much deeper. In the future, I think there is quite a bit of value to keeping worker ants inside the colony despite their lesser actions as you get to keep them alive. Send worker ants outside and they complete their action(s) and die although those actions tend to be greater. This is worker placement with a twist - you have nurses which are workers but they do very little but create worker ants (additional workers to take specialized actions to keep the colony growing), soldier ants (which allow you to take out prey and/or opponent tiles), and special actions to score bonus points, create more nurses, expand the depth of the nest increasing action options. The plastic worker/soldier ants were a nice twist..although I know at least one person who took a look at them and stated she could never play the game as she hates ants and those look too much like ants!
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13. Board Game: Symbioz [Average Rating:6.84 Overall Rank:6062]
Larry Rice
United States
Irvine
California
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This is a really old French game which I had recently acquired and really wanted to play. Two of my friends and one of their friends agreed to play. We all enjoyed the names of the three types of animals in the game (in particular, we had a good laugh with the Crapits!). In this particular play, I expected Sharon to go after Bruce as I started being aggressive against Tony. Instead, she decided to go after Tony as well (poor Tony!) which left Bruce all alone to win in six rounds. I tried to switch gears and go after Bruce, but did not do so in time. There is really quite a bit to consider in this game and you will need to think ahead a couple turns. Tony was fairly devastated although he was making a nice aggressive comeback against Sharon and I's Crapits with his Kroguls to the point where he ran out of Kroguls.

Bruce 4
Larry 2
Sharon 0
Tony 0

Since I was successful in keeping Tony at 0 points, I feel some sort of success despite losing the game!

MISTAKES in playing:

None of which I am aware - at least rules wise. We obviously made a mistake in leaving Bruce alone too long!

IMPRESSIONS:

I enjoyed this rather abstract game with the funny names of the creatures. One seeks to build symbioz of which you need three to win the game. A symbioz is made from 12 zerbs of your color being in the territory and each territory only allows for 12 zerbs. Zerbs reproduce 1 for every four (except in the fertile lands which allow for 1 for every three. Kroguls eat only Crapits and upon doing so reproduce. However, they die if there is no Crapit to eat in their territory. Crapits then eat one zerb and reproduce on crapit if there is another crapit of the same color in the square. Rules are quite simple but the decisions can be difficult. Leave someone alone and they will win. Players need to be aware that each person is responsible for beating up someone different who is next to them...
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14. Board Game: Tichu [Average Rating:7.60 Overall Rank:123]
Larry Rice
United States
Irvine
California
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Played a few rounds with friends to kill some time. We weren't too serious in our play.
 
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15. Board Game: Riff Raff [Average Rating:6.97 Overall Rank:1236]
Larry Rice
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Irvine
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Tony kindly picked this one up from the friend's house in which I had sent this too in hopes of receiving before leaving for GLG10. The storm obviously had other plans and delayed shipment for a day making me worry that this one wasn't going to make the Con.

Played this one three times throughout the weekend and had a blast.

First game was just against my twin and I won after he failed quite spectacularly.

Second game was four player and Chris won after I failed quite spectacularly when I was trying to respond to a quirky move by the ship's mast and center of gravity and hit the blasted mast to send everything flying...

Third game I won despite trying to give away the game several times...

MISTAKES made playing:

None of which I am aware. This is a very simple dexterity game.

IMPRESSIONS:

I really enjoy this one. The ship's center of gravity appears to make no sense half the time and the wild swings that can result are comical to watch. It is expensive to the point where I considered not purchasing it but the game looked too fun...and it is! I also appreciate that in this dexterity game if you catch the pieces falling they are removed from the game so all is not necessarily lost even if you fail...as long as you catch them all!
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16. Board Game: Terra Mystica [Average Rating:8.23 Overall Rank:8]
Larry Rice
United States
Irvine
California
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This was the hit of the weekend for me. In fact, I played this one twice in the same day and taught both times. There are similarities to Hansa Teutonica in that you are removing pieces from your playing board to enhance your income of workers, money, and priests.

The first game involved four of us and we went with the recommended setup. I was the mermaids (although I repeatedly claimed to be the mermen) and benefited from their ability as I expanded rapidly and built the first city and had the largest city at the end of the game. Poor decisions early did cause a slow start however. All of us initially struggled to grasp how to play well but began to understand the game in our second and third turns. Remarkably, despite learning the game from the rules, we played a four player game in under 3 hours and that includes the instructions!

Larry 100
Scott 84
Garry 75
Bruce 73

In the second game we played later in the evening and two were new to the game. In this one we again went with the recommended setup and only randomized the events/scoring tiles to be different from what was shown in setup (and we got all the tiles requiring at least four steps in the cults to benefit at the end of turn!). In this one I was the Halflings and ran away with the game late as I focused successfully on maximizing my points from the end of round scoring tiles. I was third in land size despite being squeezed by Josh, first in two cults, and placed in the other two cults. However, Josh and I worked together quite well in building next to each other and helping each other gain power. Bruce and Michael were less helpful...in particular Michael wasn't very helpful to Bruce...

Larry 125
Michael 90
Josh 90
Bruce 82

MISTAKES made in playing:

Realized a day later that I had gotten the rules wrong in sacrificing power. One burns a level 2 power and moves another level 2 power to level 3. We were just burning one level two power disc and never moved another disk. Not sure if this greatly effected game play, but this could have made some difference. Also, as the hour was late in the second game, I couldn't find in the rulebook where it stated that one could terraform a second adjacent tile with leftover shovels so we did not allow that to occur. Found that rule later. Again, I don't believe that made a huge difference in our game.

IMPRESSIONS:

This is an excellent game which has rich gameplay and quite a few interesting and difficult choices. With three currencies in play, there are numerous routes to follow. One must also take in account the special powers and adapt game play accordingly. The bonus tiles add in a nice touch which may also induce players to pass earlier in their turn to receive the desired bonus tile. The tension in sacrificing various types of buildings to upgrade is interesting and difficult at times. Do I really want to upgrade my trading house and give up $2 and 1 power at the start of my turn to upgrade to a temple and earn a priest instead? Or would I be better off building a couple more settlements instead to gain workers and expand my empire before upgrading? With 14 races potentially in play, I think this game will take a while to feel stale as one seeks to optimize their race's special abilities.
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17. Board Game: Archipelago [Average Rating:7.40 Overall Rank:285]
 
Larry Rice
United States
Irvine
California
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Wowsers! This is a whale of a game. Learning this one from the rules was a bear and took us over 30 minutes. Table space is at a premium as well with over 6 boards, giant tiles, and screens for everyone. The production is beautiful but the huts were difficult to spot at times. I cannot imagine trying to learn and play this game with more than three. We chose to play the short game and this took us well over 3.5 hours after the rules explanation as we struggled through our options. Granted we all may have been short on sleep, but this wasn't late at night! The action board is too small too! We all had our secret objectives - Garry had the rebel objective as I suspected but he decided to wait a while before making his move and then time ran out as we finally got our economies running. The game ended on my game end condition - running out of two resources from the market, but I ended up losing most.

Chris - 8 (secret objective was most black goods)
Garry - 7 (revolt)
Larry - 6 (most temples) (I do take consolation that I was the only one to complete my wonder...and I ended the game so that Chris could not complete his!).

MISTAKES playing the game:

I'm sure we made rules mistakes, but I'm not sure what those were at this point. The most significant one was initially playing every critical event that occurred even in the early phase when we hit phase 6 which is not supposed to occur...so we made the game harder on ourselves!

IMPRESSIONS:

I'm mixed. There's a part of me that really likes the concept of this monster but there is also a part of me that questions if I could ever get this one to the table. I'm also not overly fond of the fact that a sore loser or secret objective could force everyone to lose the game by forcing a rebellion. In some ways, this does create an interesting dynamic in the game as someone who is far behind can just tell other players they are not helping out in critical events and they must cover the costs...that can be deliciously nasty... FYI, placing your initial settlement on an island space is likely a bad idea as there are limited tiles which are legal to place.
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18. Board Game: 23 [Average Rating:6.45 Overall Rank:3395]
Larry Rice
United States
Irvine
California
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This was not new this year but was a short filler we played Sunday morning as we waited for other people to trickle into the game room. Fun and quick! I played poorly and Bruce forced my hand once or twice - jerk!

Cliff 6
Bruce 7
Larry 10
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19. Board Game: VivaJava: The Coffee Game [Average Rating:6.93 Overall Rank:1585]
Larry Rice
United States
Irvine
California
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My weekend ended with this game and six of us played. I'm not certain any of us had high expectations of this one but most of us really enjoyed the game and spoke of acquiring it afterward. This is an interesting mix of gamer party game in a way!

In our game a couple of us spent our points immediately for technology. This allowed us to select better beans and countries early in the game. I put together a couple loner blends for an extra point. However, my failure to invest in the appropriate techs for my plans led to my downfall even though I was the cause of the endgame as I was the first to hit 21. We also had a severe shortage of three types of beans and black coffee beans were rarely seen or available late in the game! This led to a somewhat sour experience for at least one person who was "stuck" in the lead for the first half of the game and suffered a bit as a result. The teamwork aspect is interesting as you haggle whether your team wants to blend coffee for potential points or just spend the time upgrading your tech and granting special abilities to fine tune or maximize quantity of coffee later in the game.

Larry 24
Aaron 24
Webb 21
Josh 25
Bruce 21
Matt 25 (tiebreaker winner)

MISTAKES made in play:

I missed the rule where teams of successful blends add one research point to their tech tree. That was a significant rule missed. We missed a couple other rules for a round or two, but cleaned up our mistakes in a hurry other than for the previously mentioned rule.

Also, you gain points for each box of research you completed at end of game, not just the box where you currently are present. Of course, this info couldn't be placed under end of game scoring - oh no.

Realized another error - in our Sunday morning game I taught that the player order for ties on the same spot were resolved from bottom up when it is actually top down. Player on top of the pile is going first. Ugh, my reading comprehension on a Sunday morning after three days of teaching games was poor. In the future, perhaps I should just stick to playing games I know on Sundays at GLG!

IMPRESSIONS:

Considering I had just purchased a copy prior to the convention in a geeklist auction, I was happy to see that there was significant game involved here. After the company's first effort (Carnival), I was not overly optimistic but this one is quite an impressive gamers' party game. Quite light but with some significant decision points and with very interesting partnerships and haggling which result in the blending phase. I am very happy to have this on my shelf for future large group games which no longer have to be 7 Wonders. However, I would NOT play this game with less than five due to dummy players being introduced. I despise playing with dummy players.

I do believe the rule set is organized poorly and some of the colors are hard to distinguish...ie the black and green player markers and the red and brown coffee beans.
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20. Board Game: Prize Property [Average Rating:5.62 Overall Rank:12941]
Larry Rice
United States
Irvine
California
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From the prize table I was able to select Copycat (well, the German language version) which I am curious to try. Don't know that I expect to like the game as Friedman Friese and I rarely enjoy the same game... In the second round there wasn't much left so I picked up Roma which is a solid two player dice game. Not sure I will hold onto that one.

Did not see anything at the flea market which caught my eye this time. This proved to be a godsend as I had to be extremely creative in my packing to get the games to fit in my carry-on and backpack! Now I might know a little about what the Essen attendees face in their return journey!

Thanks again to everyone for a great time and bringing great games to the weekend event! Looking forward to next year!
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