Tony brought out this new game for the first play. The game has some endearing qualities like nice artwork and unique theme. However, I found the gameplay to lack control and in some cases really dragging on down time. Part of the problem was being Caesar first and getting 3 of my chickens killed in the first round. I may have found a genre that doesn't really sit well with me, the voting-people-off-the-island genre.
Troyes is the type of game where you roll dice and then use them to gain resources of gold, workers, ownership cubes, prestige, and ultimately Victory Points in a variety of ways. Sometimes you place your workers on spaces that allow you to modify dice to gain even more resources. Navigating the possible actions available with your dice or buying other people's dice is key to gaining the most Victory Points for the win.
In our game, we had a ruthless card that took our cubes off the event cards each round. Tony had a superb round where he destroyed that card and another with 9 archer shots that's rolling nine dice and all were 3 or above.
I utilized a killer combo to turn big bucks into victory points. Stewart was ruthless as always. Nick did well for his first game.
Roland crushed us with a solid hold in the North. Stewart tried blocking everybody every chance he could. I tried scoring a short route over and over, but Strewart thwarted my plans. Mark and Tony were close in there with the pack wishing we could get close to Roland. I really like the interaction in this one.
Next up, Steven taught Nick and I this game that he just bought. This reminds me of Risk Express (a game that was never actually published in the US) with added special powers for the various characters and monsters and such.
I like the game. We would have won with Nick simply cashing in his trophies for the last elder sign but he refused and Yog-Sotthoth awoke. Steven's second character took a dive and he was out for good. The Nick and I traded blows with the ancient one and my character put the clues together and figured out a way to defeat him.
Mark brought this game and we played with the full compliment of 6 players. The game is very colorful and entertaining with lots of wooden bits. The down time is pretty lengthy with 6 players so I took the opportunity two play two games at once [as is my tradition].
Tony's son Nick appeared to be the early leader so I kept pushing to burn his houses down. The fire spread was stopped on the west side of the board but the fire moved to the East and then North and around back West.
It's pretty cool how the fire spreads, very thematic.
When the fire burnt up all it could we counted the damage and the other Nick and I were able to save 32 "points" from destruction. The tie breaker went to him.
Brian brought out the new hot game from Asmodee Editions.
Seasons is a game of dice and card drafting. On your turn you roll the dice and pick the one that benefits you the most then each player takes one until there's only one left. The dice give you resources that you use to build cards that you've already drafted at the beginning of the game. The cards and dice generate crystals. Whoever has the most crystals at the end of three years (of 4 seasons) wins.
Patrick had a huge card building engine going. Brian kept forcing us to lose crystals and I had a huge crystal lead with few cards to speak of. The final was very close but Patrick jumped from the far back to the front with all those cards.
The theme is very light but the mechanisms in this game make it a special one. Kind of reminds me of how I felt after playing Dominion for the first time. I love what's going on, even if I don't get the story.
From [userid=revtiedye] or the Visalia Board and Card game Guild
I can't believe it has taken me this long to finally play this game. Of course I enjoyed it, because not only did I win, my win was a total surprise, because nobody realized how much I had loaded up on end game scoring. But it was painfully close, I think I beat Cates by a single point and Bryan by a handful.