My Games played at BGG.con 2012 as they happen!
Tim
United States
San Antonio
Texas
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1. Board Game: Alien Space Battle Manual [Average Rating:6.92 Overall Rank:9728] [Average Rating:6.92 Unranked]
Tim
United States
San Antonio
Texas
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For my first pre-con warm up game. We pushed 4 tables together for an epic 7 player battle. I had tried to generate some interest among friends and friends of friends before the con, and was surprised by how many people were willing to give it a try. Loads of fun. Hint: to keep the game short, I recommend an unstable pilot bearing stalker pods who knows not the meaning of "collateral damage". Not a game I want to pull out often, but always a good time when I do.
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2. Board Game: Chronicle [Average Rating:6.83 Overall Rank:1361]
Tim
United States
San Antonio
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Next up, I introduced a group of 6 to one of my favorite new (to me) games. For me, this game has the perfect blend of tactics, short-term strategy, and sheer chaos. It comes together to make a really interesting game.
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3. Board Game: Button Soccer [Average Rating:7.26 Overall Rank:6694]
Tim
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San Antonio
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They had a copy of this little dexterity game in the lobby. Dave and I played a quick game to first goal, and also futzed around with Zopp, and Tumblin-Dice. Not really a complete play of any of them. Then it was off to bed for registration.
 
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4. Board Game: Coup [Average Rating:7.07 Overall Rank:382]
Tim
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San Antonio
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Played! Twice already. Dave said it was better than hoax. I am withholding that judgment. Very fun.
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5. Board Game: Love Letter [Average Rating:7.28 Overall Rank:216]
Tim
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Picked up a copy of the AEG version. Played already. In the battle between this and Coup for awesome filler of the year, I give the edge to Coup, but this is quite enjoyable.
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6. Board Game: Dragonmaster [Average Rating:6.63 Overall Rank:2824]
Tim
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San Antonio
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Lol. Painful in a hilarious way.
 
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7. Board Game: P.I. [Average Rating:6.76 Overall Rank:1558]
Tim
United States
San Antonio
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Interesting attempt by Wallace to put a theme on Mastermind and make it multiplayer. Our learning game of 5-players went really long though. 3 hours on a box marked 45-60 minutes. Part of that was learning and part of it was general convention noise and chatter that kept players from "looking ahead". The cards available dont change all that much, so ideally you can devise a "plan a" and "plan b" one or two players ahead and be pretty sure your option is available. I'd love it at 60 minutes. I'd say 3 players is ideal, 4-players maximum unless everyone knows what they are doing.
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8. Board Game: Goblins, Inc. [Average Rating:6.47 Overall Rank:2350]
Tim
United States
San Antonio
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Ben pulled this out of the library and wanted to give it a shot. Very much like galaxy trucker without the frantic time constraints. And with partnerships. We all enjoyed it, but you're supposed to reset everything and have a do-over but we were content with one round.
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9. Board Game: Nyet! [Average Rating:6.84 Overall Rank:1222]
Tim
United States
San Antonio
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We didn't plan on making this trick-taking central, but we closed out Wednesday night with Njet! Playing until everyone agreed it was time to for bed. Clever game. The chaos of Chronicle still makes it my favorite trick-taking game to date. As expected after the first couple of hands nobody wanted to be my partner because I was doing so poorly. Then we reset the score to let Dave in, and I (got lucky and) scored 30+ points on the next two consecutive hands, securing a victory.
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10. Board Game: Citadels [Average Rating:7.12 Overall Rank:323]
Tim
United States
San Antonio
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I nearly forgot. We played Citadels while waiting in the registration line. We didn't get to finish, but nobody had AP so it went well.
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11. Board Game: Bears! [Average Rating:5.84 Overall Rank:5620]
Tim
United States
San Antonio
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I forgot we played a demo of this with the designer. I'd played before, but it's quick and was already set up at the Fireside Games booth. I think I enjoy this one more than others in my group. The speed element probably makes it my favorite of the light dice game fillers when compared to things like Zombie Dice and Martian Dice.
 
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12. Board Game: Ciao, Ciao... [Average Rating:5.97 Overall Rank:5478]
Tim
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San Antonio
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This little bluffing filler has been on my want to try list for a whole now. The BGG.CON library had a copy so I rounded up Cindy, Jordan, and Ben for a quick round. Fun little game, but it's easy to knock yourself out of the game if you play too aggressively.
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13. Board Game: Hanabi & Ikebana [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Tim
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San Antonio
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So much less cool now that it's widely available. Hipster out.
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14. Board Game: Res Publica [Average Rating:5.94 Overall Rank:4278]
Tim
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San Antonio
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meh--;
 
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15. Board Game: Space Cadets [Average Rating:6.65 Overall Rank:1199]
Tim
United States
San Antonio
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Oh man. This was *super* fun, but I wouldn't have the patience to teach it since you are essentially teaching 6 different games. It works incredibly well. Not as chaotic as space alert, but just as fun, if not more.
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16. Board Game: Outside the Scope of BGG [Average Rating:6.75 Overall Rank:2603]
Tim
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San Antonio
Texas
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We blocked off an hour for Artemis, the tactical starship bridge simulator PC game. It was every bit as awesome as you'd expect it to be.
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17. Board Game: City of Horror [Average Rating:6.74 Overall Rank:1193]
Tim
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San Antonio
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Played.
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18. Board Game: Nothing Personal [Average Rating:7.15 Overall Rank:795]
Tim
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San Antonio
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Got a demo of this from Tom Vasel. Haven't played Kremlin yet, but I had it in my bag, and we pulled it out to compare the boards. A lot of similarities here to City of Horror too, but CoH has the stronger narrative arc. It's a good game. I might give CoH the edge based on narrative, but that might just be because I played CoH with Sean.
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19. Board Game: Foxbat & Phantom [Average Rating:4.93 Overall Rank:14943]
Tim
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San Antonio
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Finally played this after making Jeff and Chad sit through my painful rules explanation. We all had a great time with it, but after being spoiled by 12-point turning of Air Superiority/Whistling Death the 60 degree facing change feels entirely too limiting. I'm still looking for my "beer and pretzels" air combat game. Something more detailed than wings of glory, but easier/quicker than Whistling Death.
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20. Board Game: City of Chaos [Average Rating:6.75 Overall Rank:4440]
Tim
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We started a 6-player game of this and then broke for food. It may be way too long at 6 players. Even if it falls apart, chad was really enjoying it and wants to play again and/or finish
 
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21. Board Game: Mice and Mystics [Average Rating:7.41 Overall Rank:220] [Average Rating:7.41 Unranked]
Tim
United States
San Antonio
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Tales was checked out but we wanted something to tell us a tale, so we broke out Mice and Mystics.
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22. Board Game: The Flea Market Game [Average Rating:6.80 Unranked]
Tim
United States
San Antonio
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Saturday morning is all about the flea market. I woke up late so I didn't have much time to scavenge. Here's what I picked up:

Air Force + Dauntless
Origins of WWII
Top Race
Coup De'tat
 
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23. Board Game: Murder on the Orient Express [Average Rating:5.70 Unranked]
Tim
United States
San Antonio
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Not to be confused with Orient Express, one of my favorite mystery games. This wasnt even deduction, just who can keep better records. There was nothing to deduce. Everything was right in front of you, waiting for you to miss it. Ideal had some hits in this line. The Case of the Elusive Assassin later became Sleuth, which is still in print. And Then There Were None (Ten Little Indians) was simple and fantastic. This, however, was horrid. Absolutely horrid.
 
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24. Board Game: Subbuteo [Average Rating:6.96 Overall Rank:1313]
Tim
United States
San Antonio
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Cute little dexterity game. The felt map had some pretty aggressive creases, and the pieces in the library edition were so light that they'd roll around and fall over more often that scoot.
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25. Board Game: Seasons [Average Rating:7.45 Overall Rank:161]
Tim
United States
San Antonio
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Wow. This is an amazing game, but as the powers increase it becomes impossible for me to keep track of my own abilities (let alone those of my opponents) reminds me of glory to Rome, not in mechanics of play, but in that every card is ridiculously over powered and broken in such a way that when combod together it somehow all works. Two turns from the end of the game I had 0 points (where ~150 is an average victory) but I pulled off a pretty crazy combo and ended the game with 110 points. Still 3rd, maybe 4th place, since Marty didn't bother to add his score. But stringing together a great combo and watching something fall into place was highly rewarding. The cool thing is that the actual rules of the game are pretty easy. The complexity comes from the cards, so it's something you can control. In the full game, players draft their hands, so I do wonder how much of the game is decided before it begins.
 
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