2012 IAGO Hall of Fame Inductees
Clark Rodeffer
United States
Ann Arbor
Michigan
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The members of the IAGO Hall of Fame Committee recently voted to induct the following five games into the IAGO Hall of Fame. Nominations were taken on a rolling basis and discussed via private e-mail. The discussion period closed in November, and the voting period ended in December. Votes were tallied by the chair without disclosing which committee members voted for which games.

In future years the committee might induct authors of individual games or books of games, publishers, organizations, champion players, venues, algorithms or other technical works regarding the type of games around which IAGO was founded. If you are interested in becoming a member of the IAGO Hall of Fame Committee, please send me a Geekmail.

With that introduction, the five IAGO Hall of Fame inductees for 2012 are, in alphabetical order:
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1. Board Game: Bashni [Average Rating:7.57 Unranked]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Nominated and described by Benedikt Rosenau -- Stolbovye Shashki (column Shashki), better known as Bashni (towers) is a stacking game. Bashni was first mentioned in 1875, but Russian sources track it back to the Northern Russia of late 18th century. Bashni is one of if not the first true stacking game. Moreover, most existing stacking games can trace their pedigree to Bashni, often with Lasca as the link. Bashni is still played after two centuries.
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2. Board Game: Chase [Average Rating:6.82 Overall Rank:3631]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Nominated and described by David Whitcher -- Innovative and well balanced, Chase is a uniquely challenging game to visualize because your opponent’s piece values change from captures you make. This sometimes makes a capture beneficial to your opponent, a feature not found in many games.
 
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3. Board Game: Jungle [Average Rating:5.87 Overall Rank:8386]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Nominated and described by Clark Rodeffer -- While vaguely related to games in the Chess family in that both opponents have symmetrical armies composed of pieces with varying abilities moving on a rectangular grid, the similarities Jungle shares end there. In Jungle, none of the non-transitive hierarchy of pieces are royal, and any of them may win the game for its owner by occupying the goal space at the center of the far end of the board. You may also win by capturing all of your opponent’s pieces.
 
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4. Board Game: Lines of Action [Average Rating:7.18 Overall Rank:2585]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Nominated and described by David Whitcher -- The distance a piece moves depends upon the number of pieces along the line of motion. This novelty makes Lines of Action a stand out among games with a capturing element. Piece mobility fluctuates from move to move. Lines of Action was also one of the first games with aggregation as goal. Innovative for its time, the game still offers challenging and unique play.
 
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5. Board Game: Twixt [Average Rating:6.59 Overall Rank:1551]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Nominated and described by David Kotin -- Twixt is a deep connection game using pegs and bridges designed by the late and versatile inventor Alex Randolph. Major tournaments in this game are hosted at the annual U.K. Mind Sports Olympiad.
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