Karpouzian Pathfinder Sheets
Daniel Karpouzian
United States
Waverly
Iowa
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1. RPG: Freedom Fighters [Average Rating:6.00 Unranked]
Daniel Karpouzian
United States
Waverly
Iowa
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Artemis # 68635-2
Gender: Male
Race: Human
Age: 30
Favored Classes: Fighter

Alignment: Chaotic Good
Faction: Grand Lodge
Diety: None

Level: Fighter (1)

==========
STATS
==========
STR 14 +2
DEX 19 +4
CON 14 +2
INT 7 -2
WIS 14 +2
CHA 7 -2

Initiative: +6
Speed: 30

HP 13

============
OFFENSE
============
BAB +1
CMB +3

== Melee ==
Sawback Longsword +3 (1d8+2) 19-20 x2 (Sharpened)
2H: +3 (1d8+3) 19-20 x2
== Ranged ==
Darkwood Composite +2 Longbow: +6 (1d8+2) x3 - 110
-Point Blank +7 (1d8+3) x3 - 100
-Rapid Shot x2 +5 (1d8+2) x3 - 100

============
DEFENSE
============
AC(full) 19
AC(touch) 14
AC(flat-footed) 15
CMD 17

Fortitude +4
Reflex +4
Will +2

==============
ABILITIES
==============
Traits:
- Observant
- Reactionary

Feats:
Point Blank Shot
Precise Shot
Rapid Shot

Skills:
Acrobat +1
Appraise -2
Bluff -2
Climb -1
Diplomacy -2
Disguise -2
Escape Artist +2
Fly +1
Heal +2
Intimidate -2
Perception +7 (Int)
Ride +5
Sense Motive +2
Stealth +1
Survival +2
Swim -2

Language:
- Common
=============
STARTING
=============
XP: 1
Fame: 2
Prestige: 0
Money: g130 s2 c6

==============
EQUIPMENT
==============
Purchases: 2PP - Darkwood Composite +2 Longbow

20 arrows 1gp 3 gp
5 smoke arrows 5gp .75 lbs
25 thistle arrows 25g 3.75 lbs
20 cold iron arrows 6gp 6lbs
20 silver arrows 40g 3lbs
20 blunt arrows 2gp 3lbs

Masterwork backpack 50g 4lbs
Bell 1g -
Candle 1c -
Chalk 1c -
Charcoal 5s -
Fishhook 1s -
Flint and steel 1g -
Parchment 2s -
Sewing needle 5s -
Signal whistle 8s -
Sling 0g -
Tindertwig 1g -
Spiked gauntlet 10gp 1lb cold iron (Sharpened)
Silver spiked gauntlet 25gp (Sharpened)
5 Oil 5sp 5lbs
Acid flask 10gp 1lb
Earplugs 3cp -
2 Rice paper 10cp -
2 weapon cord 2sp
Whistle 5cp -
Silent whistle 2sp -
Compass 1g .5 lbs
5 grappling arrows 5gp 2.5 lbs
Magnet 5sp .5 lbs
Powder 1cp .5 lbs
String/twine 50' 1cp .5 lbs
Whetstone 2cp 1 lb
Saw back sword (for longsword) 5gp
WRIST SHEATH, SPRING LOADED 5gp
Smoke goggles 10gp
Smelling Salts 25gp
Armored Kilt 20gp
-----
Stored Gear
-----
Longbow
Courtier's Outfit 30g
signet ring 5g
45gp worth of asstd. jewelry

History:
Pathfinder Society Scenario Intro 1: In Service to Lore
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2. RPG: Myth & Magic [Average Rating:5.00 Unranked]
Daniel Karpouzian
United States
Waverly
Iowa
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karpouzian wrote:
Marlwise the Timid # 68635-1
Gender: Male
Race: Halfling
Age: 30
Favored Classes: Summoner

Alignment: Chaotic Neutral
Faction: Grand Lodge
Diety: None

Level: Summoner (1)

==========
STATS
==========

STR 08-1 (Includes -2 for race)
DEX 16+3 (includes +2 for race)
CON 14+2
INT 14+2
WIS 10+0
CHA 16+3 (includes +2 for race)

Initiative: +3
Speed: 20

HP 11 (8 class + 02 CON +favored class x1)

============
OFFENSE
============

BAB 0
CMB +8 (0 BAB + -1 STR -1 size)

== Melee ==
Morningstar: +0 (1d6) x2
Gauntlet, spiked: +0 (1d3) x2
== Ranged ==
Crossbow, light: To hit: +4 (1d6) 19-20 x 2 - 80 ft

============
DEFENSE
============
AC(full) 16 (10 base +1 size +3 dex +2 Armor)
AC(touch) 14 (10 base +1 size +3 dex)
AC(flat-footed) 13 (10 base +2 Armor +1 size)
CMD 10 (10 + 0 BAB -1 STR +2 Dex -1 Size)

Fortitude +3 (1 race +2 con)
Reflex +3 (1 race +2 dex)
Will +3 (1 race + 2 class) (+2 on fear)

==============
ABILITIES
==============
Traits:

- Observant (Perception +1, and Perception is class skill)
- Highlander (Stealth +1, and Stealth is a class skill)

Feats:
- Spell Focus: Conjuration

Skills:
Perception +7(Ranks +1(+3))(Trait +1)(+2 race)
Stealth +12(Ranks +1(+3)(Dex +3)(Trait +1)(+4 race) (+1 extra in hilly areas)
Craft +2(Int +2)
Fly +3(Dex +3)
Ride +3(Dex +3)
Handle Animal +3
Spellcraft +6(Ranks +1(+3)(Int +2)
Use Magic Device +7(Ranks +1(+3)(Cha +3)
*Acrobatics +4(Dex+2 Race+2)
*Climb +1(Str -1 Race+2)
Knowledge +2 (Int)
linguistics +2
Profession +0

Languages:
- Common
- Halfling
- Elvish

==============
EQUIPMENT
==============

Morningstar 8gp 3 lbs
Crossbow, Light 35 gp 2 lbs
Bolts (20) 2gp 1 lbs
Gauntlet, spiked 5gp .5 lbs
Leather Armor 10gp 7.5 lbs
Backpack 2gp .5 lbs
Explorers Outfit 0gp 2 lbs
Cost: 62gp Weight: 16.5

20 Bolts 1gp
5 smoke bolts 5gp .75 lbs
25 thistle bolts 25g 3.75 lbs
20 cold iron bolts 6gp 6lbs
20 silver bolts 40g 3lbs
20 blunt bolts 2gp 3lbs

Masterwork backpack 50g 4lbs
Bell 1g -
Candle 1c -
Chalk 1c -
Charcoal 5s -
Fishhook 1s -
Flint and steel 1g -
Parchment 2s -
Sewing needle 5s -
Signal whistle 8s -
Sling 0g -
Tindertwig 1g -
Spiked gauntlet 10gp 1lb cold iron (Sharpened)
Silver spiked gauntlet 25gp (Sharpened)
5 Oil 5sp 5lbs
Acid flask 10gp 1lb
Earplugs 3cp -
2 Rice paper 10cp -
2 weapon cord 2sp
Whistle 5cp -
Silent whistle 2sp -
Compass 1g .5 lbs
5 grappling bolts 5gp 2.5 lbs
Magnet 5sp .5 lbs
Powder 1cp .5 lbs
String/twine 50' 1cp .5 lbs
Whetstone 2cp 1 lb
Saw back sword (for longsword) 5gp
WRIST SHEATH, SPRING LOADED 5gp
Smoke goggles 10gp
Smelling Salts 25gp

=============
STARTING
=============

XP: 0
Fame: 2
Prestige: 2
Money: 88gp

== Spells == (1 bonus 1st lvl spell per day due to cha)
Summon Monster I 6x per day
Cantrips: Detect Magic, Message, Guidance, Mage Hands
Lvl 1: Mage Armor, Shield

Eidolon
======

Form: Quad
AC: 16
HD: 1
BAB: +1
Fort:+3 Ref:+4 Wil:+0
Darkvision, link, share spells
Size: Medium
Speed: 40
Full attack: Bite +3 (1d6+2), +3 Claw x2 (1d4+2/1d4+2)
Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11;
Free Evolutions bite, limbs (legs) (2).
Evolutions: Pounce, Improved Natural Armor, Claws
Bluff 0(Cha +0)
Knowledge (planes) -2 (Int -2)
Perception 4(Wis +0)Rank 1+3class skill
Sense Motive 0(Wis +0)
Stealth 6(Dex +2) Rank 1+3class skill
Acrobatics 6(Dex +2) Rank 1+3 class skill
Intimidate 0(Cha +0)
Survival 0(Wis +0)
Swim 2(Str +2)


Feats: Power Attack


----
History
----
Evoking Day Boon
Crystalhue Boon
Severing Ties
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3. RPG: Pax Gladius [Average Rating:0.00 Unranked]
Daniel Karpouzian
United States
Waverly
Iowa
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Astinex wrote:
CHARACTER NAME [CR #] Hajima Kojime
Race: Halfling
Class (Level): Ninja (1)
Alignment: CN
Creature Type: Humanoid (Halfling)
Experience Points: 0
Favored Class: Ninja

DEFENSE
AC: 19 [+5 DEX, +1 Size, +3 Armor]
Touch: 16 [+5 DEX, +1 Size]
Flat Footed: 14 [+1 Size, +3 Armor]
HP: 10 [1d8+1 CON, Favored Class]
FORT: +2 [+0 base +1 CON +1 racial]
REF: +8 [+2 base +5 DEX +1 racial]
WILL: +1 [+0 base +0 WIS +1 racial] (+2 vs fear)

Defensive Abilities

Defensive Training

OFFENSE
Spd: 20

Masterwork Wakizashi +7 (1d4/18-20/x2) [+0 BAB +5 Dex +1 size +1 Masterwork]
Gauntlet, spiked +1 (1d3/x2) [+0 BAB +0 Str +1 size]
Shortbow +6 (1d4/x3) [+0 BAB +5 Dex +1 size] Range 60ft.

[b]STATISTICS


Strength: 10 (+0) [2 pts -2 racial]
Dexterity: [/COLOR]20 (+5) [17 pts +2 racial]
Constitution: [/COLOR]12 (+1) [2 pts]
Intelligence:[/COLOR] 9 (-1) [-1 pts]
Wisdom: 10 (+0) [0 pts]
Charisma: 16 (+3) [5pts +2 racial]

COMBAT STATS
Initiative: +5 [+5 DEX]
Base Attack Bonus: +0
CMB: -1 [+0 BAB +0 STR -1 size]
(Weapon Finesse only counts for Disarm, Sunder, and Trip maneuvers. You use your STR for all other maneuvers, so you should list your normal CMB and make a note of the adjusted CMB: +3 for those maneuvers. Unless the moderators decide differently, of course...)
CMD: 14 [+0 BAB +0 STR +5 DEX -1 size]

FEATS
Weapon Finesse

SKILLS [7] [-1 INT](c) denotes class skill
Acrobatics (c) +11 [1 rank +3 class +5 DEX +2 race]
Appraise (c) -1 [-1 INT]
Bluff (c) +7 [1 rank +3 class +3 CHA]
Climb (c) +6 [1 rank +3 class +0 STR +2 race]
Craft (c) -1 [-1 INT]
Diplomacy (c) +3 [+3 CHA]
Disable Device (Dex), (c) - not usable untrained
Disguise (c) +3 [+3 CHA]
Escape Artist (c) +9 [1 rank +3 class +5 DEX]
Heal +0 [+0 WIS]
Intimidate (c) +3 [+3 CHA]
Knowledge (local) (c) - not usable untrained
Knowledge (nobility) (c) - not usable untrained
Linguistics (c) - not usable untrained
Perception (Wis), (c) +6 [1 rank +3 class +0 WIS +2 race]
Perform: (Cha), +3 [+3 CHA]
Profession (Wis), (c) - not usable untrained
Sense Motive (c) +0 [+0 WIS]
Sleight of Hand (c) - not usable untrained
Stealth (Dex),(c) +13 [1 rank +3 class +5 DEX +4 size ]
Swim (c) +0 [+0 STR]
Use Magic Device (c) +7 [1 rank +3 class +3 CHA]

Languages Common, Halfling

Racial Abilities
+2 Dexterity, +2 Charisma, –2 Strength:
Small:
Slow Speed:
Fearless:
Halfling Luck:
Keen Senses:
Sure-Footed:
Weapon Familiarity:

Class Features
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack: D6
Starting Gold: 54

Gear
Masterwork Wakizashi 1 lbs (335g)
Studded Leather, Masterwork 10 lbs (175gp)
monk's outfit .5 lbs (0gp)[/COLOR]
Gauntlet, spiked .5 lbs (5gp)
Shortbow 1lb (30 gp)
Arrows (20), Common 1.5lbs (1g)

Encumbrance
Weight carried: 14.5

Description
Hajima is an average halfling. She has an average height for a halfling, average brown hair, and average brown eyes. She blends in to a crowd as a gecko blends into its environment. As any good halfling, she will often be seen at the inn, enjoying a good meal, as boisterous as the next. In the arena, however, she is a sleek feline, quiet, cunning, calculated.

Age: 24
Height: 2' 10"
Weight: 80lbs
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4. Board Game: Summoner Wars [Average Rating:7.31 Overall Rank:373] [Average Rating:7.31 Unranked]
Daniel Karpouzian
United States
Waverly
Iowa
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CHARACTER NAME Craakon wingsson
Race: strix
Class (Level): summoner (1)
Alignment: cn
Creature Type: humanoid (strix)
Experience Points: 0

DEFENSE
AC :
Touch:
Flat-Footed:
HP:
FORT:
REF:
WILL: +2 illusions

Defensive Abilities

Defensive Training


OFFENSE
Spd:30 /60 fly (average)
[attack type (weapon)] [modifier] [ (damage/crit threat/crit multiplier)]
Example - Greataxe +5 (1d12+6/20/x3)
Example - Unarmed Strike +5 (1d3+4/20/x2)


STATISTICS

Strength: 8 -1
Dexterity: 16 +3
Constitution: 14 +2
Intelligence: 12 +1
Wisdom: 8 -1
Charisma: 16 +3

COMBAT STATS
Initiative: +3
Base Attack Bonus: +0
CMB:
CMD:

FEATS
Spell focus summon

SKILLS
Perception (+2 in dim light or darkness)
Stealth (+2 in dim light or darkness)



Languages strix, common

Racial Abilities
Dark vision 60
Low light
Hatred humanoid (human)


Class Features

Favored Class: (Class) summoner

Gear
Riding gecko (combat trained) 400


Giant Gecko CR 1
XP 400
N Large animal
Init +6; Senses low-light vision; Perception +6

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 12 (9+3)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +2 (2d6+3)

STATISTICS

Str 17, Dex 11, Con 16, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Climb +21, Perception +6; Racial Modifiers +8 Climb
SQ expert climber

SPECIAL ABILITIES

Expert Climber (Ex)

A gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as constantly being under a natural version of the spell spider climb.


Description

Age:
Height:
Weight:
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5. Board Game: Cleric's Revenge [Average Rating:5.40 Unranked]
Daniel Karpouzian
United States
Waverly
Iowa
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[q="karpouzian"]Gabriel the Messenger # 68635-3
Gender: Male
Race: Aasimar (Outsider/Native)
Age: 60
Favored Classes: Cleric

Alignment: Chaotic Good
Faction:
Diety: Desna

Level: Cleric (1)
XP: 0

==========
STATS
==========

STR 9 (-1)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 20 (+5)
CHA 14 (+2)

Initiative: +2
Speed: 30 (with encumbrance/armor-40 normal)

HP 11

============
OFFENSE
============

BAB +0
CMB -1

== Melee ==
Gauntlet from Medium Armor -2 (1d3)

== Ranged ==
-2 (1d3) Sling/Stones


============
DEFENSE
acid resistance 5, cold resistance 5, and electricity resistance 5.

AC(full) 20
AC(touch) 10
AC(flat-footed) 20
CMD 9

Fortitude +4
Reflex +0
Will +7

==============
ABILITIES
==============
Traits:

- Reactionary: +2 Initiative
- Adopted: Militant Merchant
-Darkvision: 60
-Daylight 1x day
-Agile Feet 8x day
-Bit of luck 8x day

Feats:
- Selective Channeling

Skills:
Perception +12
Appraise +1
Craft +1
Diplomacy +8
Heal +5
Knowledge (Arcana)
Knowledge (History)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics
Profession

Sense Motive +9
Spellcraft +1

Languages:
Common
Celestial
Dwarven

==============
EQUIPMENT
==============

Scale Mail 50gp 30lbs
Armored Kilt 20gp 10 lbs
Tower Shield 30gp 45 lbs
Wooden Holy Symbol 1gp -






=============
STARTING
=============

XP: 0
Fame: 0
Prestige: 0
Money: 49 gp 0 sp 0 cp

Abilities
Channel Energy d6 5x day

== Spells ==
Domains: (Desna) Luck/Travel
(Bonus spells: 2-1st, 1-2nd, 1-3rd, 1-4th, 1-5th)
3 0 lvl
3+1 1st lvl

Description
One would say Gabriel looks more dwarven, than human, though that couldn't possibly be the case. However, when pressed, Gabriel will drink with the dwarves, sing their songs, and appreciate the cold stone more than a field of green. His armor is of dwarven make, and he would ask for nothing less. Gabriel's hair shines like mithril, and he is much shorter and stockier than other Aasimar.

- - - -
History
- - - -
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