Arkham Horror PBF 30: It Came From The Dunny
Alain Baum
Luxembourg
Grevenmacher
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Preparation:
Players:
Goody
United Kingdom
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Mike Weimholt
United States
San Diego
California
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Henrique Mussoi
Brazil
Rio de Janeiro
RJ
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Sean B
United States
Abandoned Oil Rig
Gulf of Mexico
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Michael Bechard
United States
Memphis
Tennessee
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Initial Characters:
inquisitorgoody chooses

mweimholt chooses

Guybrush chooses

l33tspaniard chooses

gogmagog chooses


Ancient One Chosen:


Allies Deck:
Anna Kaslow, Corinna Jones, Duke, Earl Sawyer, John Legrasse, Professor Rice,
Richard Upton Pickman, Ruby Standish, Ryan Dean, Thomas F. Malone, Tom "Mountain" Murphy

Initial Draws:
Mark Harrigan receives Stealth, Flamethrower*, Molotov Cocktail*, Blue Watcher of the Pyramid
Wilson Richards receives Lore, Motorcycle*, Shotgun*, Whiskey*, Glass of Mortlan, Dragon's Eye
Rita Young receives Expert Occultist, Lantern, Brass Knuckles, Holy Water, Retainer*
Mandy Thompson receives Mystic Gift, .38 Revolver, Research Materials, Obsidian Statue
Jim Culver receives Expert Occultist, .18 Derringer, Golden Trumpet*, Wither, Wrack

Initial Sliders:
Mark Harrigan: 4/2, 3/3, 2/2
Wilson Richards: 4/2, 2/2, 3/2
Rita Young: 3/4, 3/3, 0/3
Mandy Thompson: 4/2, 2/3, 3/1
Jim Culver: 4/0, 3/2, 4/2

Starting Mythos:
Disturbing the Dead (Rumor) (discarded)

Whateley Family Feud Escalates! (Headline)
* A gate bursts open at the Independence Square, leading to Another Dimension. The clue at the Independence Square is lost. Doom starts at 1. Gate limit is at 1/6.
* Two monsters appear at the Independence Square, a Witch and a Fire Vampire. Arkham monster limit is at 2/9.
* A clue appears at the Unnameable and the Train Station. Wilson picks up the Train Station clue (now at 1).
* The Fire Vampire moves to the Sky.
* There are no monsters in the Backwoods Country.
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Alain Baum
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Turn 1
Edit: Wilson is at 1 clues.

1. Upkeep:
Mark adjusts his sliders to 4/2, 3/3, 2/2
Wilson adjusts his sliders to 2/4, 2/2, 3/2
Rita adjusts her sliders to 3/4, 3/3, 0/3
Mandy adjusts her sliders to 4/2, 2/3, 3/1
Jim adjusts his sliders to 4/0, 3/2, 4/2

2. Movement:
Mark moves to the Black Cave, picking up 1 clue (now at 1).
Wilson moves to the Newspaper.
Rita moves to the General Store.
Mandy moves to the Newspaper and gives Wilson $4. She is now at $2, Wilson at $8.
Jim moves to the Unnameable, picking up 2 clues (now at 5).

3. Arkham Encounters:
Mark would be delayed, if not for his ability.
Wilson gains a Retainer.
Rita buys an Old Journal for $1 (now at $5).
Mandy fails a Luck check to gain 1 clue.
Jim passes a Speed check and moves to the Street.

4. Other World Encounters:

5. Mythos:
Big Storm Sweeps Arkham! (Headline)
* A gate should open at the Independence Square, so a monster surge occurs.
* Five monsters appear at the Independence Square, a Dimensional Shambler, a Shoggoth, an Elder Thing, a Ghoul, and a Goat Spawn. Arkham monster limit is at 7/8.
* A clue appears at the Unnameable.
* No monster movement.
* The Fire Vampire is returned to the cup. Arkham monster limit is at 6/8.


Status:
Monsters (6/8):
- Witch (Circle) (Independence Square)
- Dimensional Shambler (Square) (Independence Square)
- Shoggoth (Diamond) (Independence Square)
- Elder Thing (Diamond) (Independence Square)
- Ghoul (Hex) (Independence Square)
- Goat Spawn (Hex) (Independence Square)

Outskirts (0/3):

Gates (1/6):
- Another Dimension (Square) (Independence Square)

Seals (0/6):
 
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Alain Baum
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Turn 2
Edit: Wilson is at $8, Mandy at $2.

1. Upkeep:
Wilson gains $2 (now at $10). Rita gains $2 (now at $7).

Wilson adjusts his sliders to 4/2, 2/2, 3/2
Rita adjusts her sliders to 3/4, 3/3, 2/1
Mandy adjusts her sliders to 4/2, 2/3, 3/1
Jim adjusts his sliders to 3/1, 3/2, 3/3
Mark adjusts his sliders to 4/2, 3/3, 1/3

2. Movement:
Wilson moves to the Woods, picking up 1 clue (now at 2).
Rita stays at the General Store and successfully reads the Old Journal. She gains 3 clues (now at 5) and discards the item.
Mandy moves to the Science Building, picking up 1 clue (now at 5).
Jim moves to the Unvisited Isle, picking up 1 clue (now at 6).
Mark moves to Hibb's Roadhouse, picking up 1 clue (now at 5).

3. Arkham Encounters:
Wilson uses his ability to gain $1 (now at $11).
Rita buys a Shotgun for $6 (now at $1).
Mandy moves all monsters to Downtown.
Jim moves to the Merchant District and loses 1 Sanity (now at 5/6).
Mark encounters a Goat Spawn. He defeats it and collects it as a trophy.

4. Other World Encounters:

5. Mythos:
Angry Red Skies! (Environment (Weather))
* A gate opens at the Wizard's Hill, leading to the Dreamlands. The clue at the Wizard's Hill is lost. Doom increases to 2. Gate limit is at 2/6.
* Two monsters appear at the Wizard's Hill, a Nightgaunt and a Flying Polyp.
* A clue appears at Gardner's Place.
* The Dimensional Shambler and the Shoggoth move to the Rivertown. The Elder Thing moves to the Easttown. The Witch moves to the Northside.
* Will checks in Arkham are made at a -1 penalty. Lore checks in Arkham are made at a +1 bonus. Fliers do not move to or from the Sky.

Status:
Monsters (6/8):
- Witch (Circle) (Northside)
- Dimensional Shambler (Square) (Rivertown)
- Shoggoth (Diamond) (Rivertown)
- Elder Thing (Diamond) (Easttown)
- Ghoul (Hex) (Downtown)
- Goat Spawn (Hex) (Downtown)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (0/3):

Gates (2/6):
- Another Dimension (Square) (Independence Square)
- Dreamlands (Slash) (Wizard's Hill)

Seals (0/6):
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 3


1. Upkeep:
Rita gains $2 (now at $3). Wilson gains $2 (now at $13).

Rita adjusts her sliders to 3/4, 5/1, 2/1
Mandy adjusts her sliders to 4/2, 2/3, 3/1
Jim adjusts his sliders to 3/1, 3/2, 4/2
Mark adjusts his sliders to 4/2, 4/2, 1/3
Wilson adjusts his sliders to 4/2, 2/2, 3/2

2. Movement:
Rita moves to the Rivertown and evades the Shoggoth after spending 3 clues and Mandy's Research. She then attacks the Dimensional Shambler and fails all checks after spending all clues. Rita is now Lost in Time and Space, at 3/4 Sanity and 0 clues.
Mandy moves to the Library.
Jim moves to Ye Olde Magick Shop.
Mark moves to the Easttown and attacks the Elder Thing. He fails the Horror check (now at 1/3 Sanity) and defeats the monster, collecting it as a trophy.
Wilson moves to Ye Olde Magick Shop and gives $2 to Jim (Wilson now at $11, Jim now at $5). He then moves to the Witch House, picking up 1 clue (now at 3).

3. Arkham Encounters:
Mandy passes a Lore check and gains a Dread Curse of Azathoth.
Jim buys a Wither for $5 (now at $0).
Wilson uses his ability to gain $1 (now at $12).

5. Mythos:
The Terrible Experiment (Rumor)
* A gate opens at the Unvisited Isle, leading to Yuggoth. Doom increases to 3. Gate limit is at 3/6.
* Two monsters appear at the Unvisited Isle, a Mummy and a Star Spawn. Arkham monster limit is at 7/8.
* No clue appears.
* The Nightgaunt and Flying Polyp cannot move. The Ghoul moves to the Northside. The Goat Spawn moves to the Merchant District.
* Place 5 monsters on the rumor. Any player may choose to fight one or more of these monsters while in the Miskatonic U. streets during the Arkham Encounter Phase. If defeated, they are claimed as monster trophies. These monsters do not move, are not considered on the board, and do not count against the monster limit.
Ongoing Effect: Place a monster on this rumor at the end of every Mythos Phase.
Pass: If there are no monsters on this rumor, each player draws 1 Skill.
Fail: If there are 8 monsters on this rumor, raise the terror level to 10 and place the monsters that were on it in play in the Miskatonic U. streets.
Monsters on Rumor: Fire Vampire, Rat-thing, Cultist, Gug, Vampire

Status:
Monsters (7/8):
- Witch (Circle) (Northside)
- Dimensional Shambler (Square) (Rivertown)
- Shoggoth (Diamond) (Rivertown)
- Ghoul (Hex) (Northside)
- Goat Spawn (Hex) (Merchant District)
- Mummy (Moon) (Unvisited Isle)
- Star Spawn (Plus) (Unvisited Isle)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (0/3):

Gates (3/6):
- Another Dimension (Square) (Independence Square)
- Dreamlands (Slash) (Wizard's Hill)
- Yuggoth (Circle) (Unvisited Isle)

Seals (0/6):
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 4


1. Upkeep:
Wilson gains $2 (now at $14).

Mandy adjusts her sliders to 4/2, 2/3, 4/0
Jim adjusts his sliders to 3/1, 3/2, 4/2
Mark adjusts his sliders to 4/2, 3/3, 1/3
Wilson adjusts his sliders to 4/2, 2/2, 3/2

2. Movement:
Mandy moves to the Witch House and receives the Whiskey and Motorcycle from Wilson. She then moves to the Merchant District and attacks the Goat Spawn. She fails the Horror check, casts Dread Curse of Azathoth by spending 2 clues and defeats the monster, collecting it as a trophy. She is now at 2/5 Sanity and 3 clues.
Jim moves to the Miskatonic University.
Mark moves to the Merchant District and receives the Whiskey from Mandy. He then moves to the Independence Square.
Wilson moves to the Merchant District and receives the Dread Curse of Azathoth from Mandy. He then moves to the Unnameable, picking up 1 clue (now at 4).

3. Arkham Encounters:
Jim attacks the Fire Vampire, casting Wither twice and defeating the monster. He then attacks the Vampire, fails the Horror check and uses Dead Man's Stomp to defeat the monster. He is now at 4/6 Sanity and 5 clues.
Mark enters the gate to Another Dimension.
Wilson uses his ability to gain $1 (now at $15).

4. Other World Encounters:
Mark receives a Mists of Releh.

5. Mythos:
Southside Strangler Suspected! (Rumor)
* A gate opens at the Woods, leading to Yuggoth. Doom increases to 4. Gate limit is at 4/6.
* Two monsters appear at the Woods, an Elder Thing and a Spectral Hunter. Arkham monster limit is at 8/8.
* A clue appears at the Historical Society.
* The Elder Thing moves to Uptown. The Witch, Shoggoth, and Dimensional Shambler move to Downtown.
* A Byakhee and a Chthonian appear in the Outskirts.
Monsters on Rumor: Rat-thing, Cultist, Gug, Colour Out of Space

Status:
Monsters (8/8):
- Witch (Circle) (Northside)
- Dimensional Shambler (Square) (Rivertown)
- Shoggoth (Diamond) (Rivertown)
- Ghoul (Hex) (Northside)
- Mummy (Moon) (Unvisited Isle)
- Star Spawn (Plus) (Unvisited Isle)
- Elder Thing (Diamond) (Uptown)
- Spectral Hunter (Square) (Woods)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (2/3):
- Byakhee (Circle)
- Chthonian (Triangle)

Gates (4/6):
- Another Dimension (Square) (Independence Square)
- Dreamlands (Slash) (Wizard's Hill)
- Yuggoth (Circle) (Unvisited Isle)
- Yuggoth (Circle) (Woods)

Seals (0/6):
 
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Alain Baum
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Turn 5


1. Upkeep:
Rita appears in the Miskatonic University.
Wilson gains $2 (now at $17). Rita gains $2 (now at $5).

Jim adjusts his sliders to 2/2, 3/2, 4/2
Mark adjusts his sliders to 4/2, 4/2, 1/3
Wilson adjusts his sliders to 2/4, 2/2, 4/1
Rita adjusts her sliders to 4/3, 5/1, 1/2
Mandy adjusts her sliders to 4/2, 2/3, 4/0

Wilson pays $15 (now at $2) to pass his personal story.

2. Movement:
Jim moves to the Unvisited Isle and attacks the Mummy. He fails the Horror check and uses his ability to defeat it, collecting it as a trophy. He thus passes his personal story. He then attacks the Star Spawn, fails the Horror check and casts Wrack to end the combat. Jim is now at 2/6 Sanity and 4 clues and has 2 tokens on the Golden Trumpet.
Mark moves to the second area of Another Dimension.
Wilson moves to the Downtown and attacks the Witch. He fails the first two combat checks and spends one clue for the third. He then attacks the Dimensional Shambler, fails the Horror check and spends 3 clues for the combat check. He collects both monsters as trophies and is now at 1/5 Stamina, 4/5 Sanity and 0 clues. He finally evades the Shoggoth.
Rita stays at the Miskatonic University.
Mandy moves to the Historical Society, picking up 2 clues (now at 5).

3. Arkham Encounters:
Jim enters the gate to Yuggoth.
Rita attacks the Cultist on the rumor, defeating it. She then attacks the Gug, fails the Horror check and one Combat check (after using Mandy's Research) and defeats it. She collects both monsters as trophies and is now at 1/4 Sanity and 1/6 Stamina.
Mandy passes a Sneak check and gains 1 Sanity (now at 3/5).

4. Other World Encounters:
Jim restores his Stamina to maximum (already at 4/4).
Mark fails a Luck check to return to Arkham.

5. Mythos:
Private Security Hired in Uptown! (Headline)
* A gate should open at the Woods, so a monster surge occurs.
** A Dark Young appears at the Woods.
** A Ghost appears at the Wizard's Hill. Jim claims it as a trophy.
** A Hound of Tindalos appears at the Unvisited Isle.
** A Cultist appears at the Independence Square. Arkham monster limit is now at 8/8.
** A Byakhee appears in the Outskirts. The Outskirts are now at 3/3.
* A clue appears at the Historical Society. Mandy picks it up and is now at 6.
* The Elder Thing moves to the Uptown. The Hound of Tindalos moves to the Historical Society.
* All monsters in Uptown and the Woods are returned to the cup.
* A Wraith appears on the rumor.
Monsters on Rumor: Rat-thing, Colour Out of Space, Wraith

Status:
Monsters (5/8):
- Shoggoth (Diamond) (Downtown)
- Ghoul (Hex) (Northside)
- Star Spawn (Plus) (Unvisited Isle)
- Hound of Tindalos (Square) (Historical Society)
- Cultist (Independence Square)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (3/3):
- Byakhee (Circle)
- Byakhee (Circle)
- Chthonian (Triangle)

Gates (4/6):
- Another Dimension (Square) (Independence Square)
- Dreamlands (Slash) (Wizard's Hill)
- Yuggoth (Circle) (Unvisited Isle)
- Yuggoth (Circle) (Woods)

Seals (0/6):
 
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Alain Baum
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Turn 6
Edit: Rita is at $5 and 1/6 Stamina. Mandy's Sanity is 3/5. Jim's Speed/Sneak is 2/2.

1. Upkeep:
Wilson gains $2 (now at $4) and loses his Retainer. Rita gains $2 (now at $7).

Mark adjusts his sliders to 4/2, 5/1, 1/3
Wilson adjusts his sliders to 1/5, 4/0, 4/1
Rita adjusts her sliders to 4/3, 4/2, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 2/2, 2/3, 3/3

2. Movement:
Mark returns to the Independence Square, having explored Another Dimension. He attacks the Cultist and defeats it, collecting it as a trophy.
Wilson evades the Shoggoth with Mandy's Research and moves to the Merchant District.
Rita moves to St. Mary's Hospital.
Mandy evades the Hound of Tindalos and moves to the Woods.
Jim moves to the second area of Yuggoth.

3. Arkham Encounters:
Mark closes the gate to Another Dimension, collecting it as a trophy. He then seals the Independence Square and is now at 0 clues. The Hound of Tindalos is banished.
Rita pays $2 (now at $5) to heal herself to 6/6 Stamina.
Mandy enters the gate to Yuggoth.

4. Other World Encounters:
Mandy passes a Sneak check and gains 2 clues (now at 8) and returns to the Woods, having explored Yuggoth.
Jim spends 1 clue (now at 3) to pass a Sneak check, avoiding losing items.

5. Mythos:
Police Step Up Patrols in Northside! (Headline)
* A gate opens at the Silver Twilight Lodge, leading to the Plateau of Leng. The clue there is lost. Doom increases to 5. Gate limit is at 4/6.
* A Maniac and a Hunting Horror appear at the Silver Twilight Lodge.
* A clue appears at the Graveyard.
* The Shoggoth moves to the Merchant District. The Hunting Horror moves to the Merchant District.
* All monsters in Northside (Ghoul) are returned to the cup.
* A Maniac appears on the rumor.
Monsters on Rumor: Rat-thing, Colour Out of Space, Wraith, Maniac

Status:
Monsters (5/8):
- Shoggoth (Diamond) (Merchant District)
- Hunting Horror (Diamond) (Merchant District)
- Ghoul (Hex) (Northside)
- Star Spawn (Plus) (Unvisited Isle)
- Maniac (Moon) (Silver Twilight Lodge)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (3/3):
- Byakhee (Circle)
- Byakhee (Circle)
- Chthonian (Triangle)

Gates (4/6):
- Dreamlands (Slash) (Wizard's Hill)
- Yuggoth (Circle) (Unvisited Isle)
- Yuggoth (Circle) (Woods)
- Plateau of Leng (Diamond) (Silver Twilight Lodge)

Seals (1/6):
- Independence Square
 
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Alain Baum
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Turn 7


1. Upkeep:
Rita gains $2 (now at $7).

Wilson adjusts his sliders to 1/5, 4/0, 4/1
Rita adjusts her sliders to 4/3, 4/2, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 2/2, 2/3, 4/2
Mark adjusts his sliders to 4/2, 4/2, 1/3

2. Movement:
Wilson attacks the Hunting Horror, fails the Horror check (now at 1/5 Sanity), and defeats the monster, collecting it as a trophy. He then evades the Shoggoth.
Rita moves to the Miskatonic University.
Mandy stays at the Woods.
Jim returns to the Unvisited Isle, having explored Yuggoth.
Mark moves to the Arkham Asylum.

3. Arkham Encounters:
Rita attacks the Maniac and the Rat-Thing on the rumor, passing all checks (discarding the Lantern to the Rat-Thing) and collecting both monsters as trophies. She thus passes her personal story. She finally attacks the Colour Out of Space and is driven insane. She is restored to 4/4 Sanity, moved to the Arkham Asylum, and given the Madness Depression.
Mandy closes the gate to Yuggoth and collects it as a trophy. The Byakhees are banished. Mandy spends 5 clues (now at 3) to seal the Woods.
Jim uses 1 clue (now at 2) to close the gate to Yuggoth and collect it as a trophy.
Mark pays $2 (now at $2) to heal himself back to 3/3 Sanity.

5. Mythos:
Darke's Carnival Arrives (Environment (Urban))
* A gate opens at the Unnamable, leading to Another Dimension. Doom increases to 6. Gate limit is at 3/6.
* A Wraith and a Dark Young appear at the Silver Twilight Lodge. Jim collects the Wraith as a trophy. Arkham Monster limit is at 5/8.
* A clue appears at the Woods. Mandy picks it up and is now at 4.
* No monster movement.
* Investigators who end their movement in the Northside streets gain 1 Clue token, but must make a Will (-1) check. On a failure, they lose 1 Sanity.
* A Warlock appears on the rumor.
Monsters on Rumor: Colour Out of Space, Wraith, Warlock

Status:
Monsters (4/8):
- Star Spawn (Plus) (Unvisited Isle)
- Maniac (Moon) (Silver Twilight Lodge
- Shoggoth (Diamond) (Merchant District)
- Dark Young (Hex) (Unnamable)

Dunwich Monsters (2):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)

Outskirts (1/3):
- Chthonian (Triangle)

Gates (3/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Silver Twilight Lodge)

Seals (2/6):
- Independence Square
- Woods
 
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Alain Baum
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Turn 8


1. Upkeep:
Rita gains $2 (now at $9).

Rita adjusts her sliders to 6/1, 4/2, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 3/1, 2/3, 4/2
Mark adjusts his sliders to 4/2, 4/2, 1/3
Wilson adjusts his sliders to 2/4, 4/0, 4/1

2. Movement:
Rita gives 8$ to Mark (Rita now at $1, Mark at $10) and receives the Blue Watcher of the Pyramid and the Whiskey from him. She then moves to Ma's Boarding House.
Mandy moves to the Silver Twilight Lodge, attacking the Maniac, defeating it and collecting it as a trophy.
Jim attacks the Star Spawn and fails the Horror check, which drives him insane. Jim is rushed to the Arkham Asylum, is restored to 6/6 Sanity and gains the Madness Paranoia.
Mark moves to the Curiositie Shoppe.
Wilson evades the Shoggoth and moves to the Arkham Asylum.

3. Arkham Encounters:
Rita spends the Gug, Rat-Thing, Maniac, and Cultist trophies to gain John Legrasse as an Ally.
Mandy enters the gate to the Plateau of Leng.
Mark buys a Golden Sword of Y'ha-Talla for $6 (now at $4).
Wilson pays $2 (now at $2) to heal himself back to 5/5 Sanity.

4. Other World Encounters:
Mandy encounters a Byakhee and attacks it. She fails the Horror check and is now at 2/5 Sanity. She then defeats the monster and collects it as a trophy.

5. Mythos:
Gossip Runs Wild! (Headline)
* A gate should open at the Wizard's Hill, so a monster surge occurs.
** A Rat-Thing and a Cultist appear at the Wizard's Hill.
** A Fire Vampire and a Dhole appear at the Unnamable.
** A Mi-Go appears at the Silver Twilight Lodge. Arkham monster limit is now at 6/8.
* A clue appears at Gardner's Place.
* The Dhole moves to the Merchant District. The Shoggoth moves to the Downtown. The Rat-Thing moves to the Backwoods Country.
* Investigators can trade Clue tokens like other Items until the end of next turn.
* A Dark Young appears on the rumor.
Monsters on Rumor: Colour Out of Space, Wraith, Warlock, Dark Young

Status:
Monsters (6/8):
- Star Spawn (Plus) (Unvisited Isle)
- Shoggoth (Diamond) (Downtown)
- Dark Young (Hex) (Unnamable)
- Fire Vampire (Star) (Unnamable)
- Dhole (Circle) (Merchant District)
- Mi-Go (Circle) (Silver Twilight Lodge)

Dunwich Monsters (4):
- Nightgaunt (Slash) (Wizard's Hill)
- Flying Polyp (Hex) (Wizard's Hill)
- Cultist (Moon) (Wizard's Hill)
- Rat-Thing (Circle) (Backwoods Country)

Outskirts (1/3):
- Chthonian (Triangle)

Gates (3/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Silver Twilight Lodge)

Seals (2/6):
- Independence Square
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 9


1. Upkeep:
Rita gains $2 (now at $3).

Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 1/3, 2/3, 4/2
Mark adjusts his sliders to 4/2, 3/3, 1/3
Wilson adjusts his sliders to 2/4, 4/0, 4/1
Rita adjusts her sliders to 4/3, 4/2, 0/3

2. Movement:
Mandy moves to the second area of the Plateau of Leng.
Jim moves to the Downtown streets and tries to evade the Shoggoth. After using 1 clue, he enters combat, fails the Horror check and successfully casts Wrack. Jim is now at 1 clue, 1/4 Stamina and 2/6 Sanity.
Mark moves to the Village Commons, paying $1 (now at $3).
Wilson evades the Shoggoth and moves to the Easttown.
Rita moves to the Graveyard, picking up 2 clues (now at 2).

3. Arkham Encounters:
Rita has a gate to the City of the Great Race and a Mi-Go appear in the Graveyard. Rita is delayed in the City of the Great Race. Doom increases to 7. Gate limit is at 4/6.

4. Other World Encounters:
Mandy fails a Luck check to gain a Common Item and Spell.
Rita encounters a Colour Out of Space and evades it.

5. Mythos:
Strange Tremors Cease! (Headline)
* A gate should open at the Independence Square, which is sealed. Mandy gains a token on her personal story (now at 1).
* A clue should appear at the Unnamable, but is blocked by the gate.
* The Fire Vampire moves to the Sky. The Nightgaunt and Flying Polyp move to the Sky as well, but there is only room for one in Arkham, so teh Flying Polyp moves to the Outskirts.
* The Chthonian and the Dhole are returned to the cup. Terror would increase, so a marker is put on Wilson's Personal Story (now at 1).
* A Maniac appears on the rumor.
Monsters on Rumor: Colour Out of Space, Wraith, Warlock, Dark Young, Maniac

Status:
Monsters (7/8):
- Star Spawn (Plus) (Unvisited Isle)
- Shoggoth (Diamond) (Downtown)
- Dark Young (Hex) (Unnamable)
- Fire Vampire (Star) (Sky)
- Nightgaunt (Slash) (Sky)
- Mi-Go (Circle) (Silver Twilight Lodge)
- Mi-Go (Circle) (Graveyard)

Dunwich Monsters (2):
- Cultist (Moon) (Wizard's Hill)
- Rat-Thing (Circle) (Backwoods Country)

Outskirts (1/3):
- Flying Polyp (Hex)

Gates (4/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Silver Twilight Lodge)
- City of the Great Race (Triangle) (Graveyard)

Seals (2/6):
- Independence Square
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 10


1. Upkeep:
Rita gains $2 (now at $5), then loses her Retainer.

Jim adjusts his sliders to 1/3, 2/3, 4/2
Mark adjusts his sliders to 3/3, 3/3, 1/3
Wilson adjusts his sliders to 2/4, 1/3, 4/1
Rita adjusts her sliders to 4/3, 4/2, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0

2. Movement:
Jim evades the Shoggoth after spending 1 clue (now at 0), then moves to Easttown. He receives the Glass of Mortlan and the Dread Curse of Azathoth from Wilson.
Mark moves to Gardner's Place, picking up 3 clues (now at 3).
Wilson moves to the Library.
Rita un-delays.
Mandy returns to the Silver Twilight Lodge, having explored the Plateau of Leng. She attacks the Mi-Go, passes the Horror check after spending 1 clue (now at 3) and defeats it, gaining a Flute of the Outer Gods.

3. Arkham Encounters:
Mark declines to gain a Skill and a Madness.
Wilson has not enough money to gain a Unique Item.
Mandy closes the gate to the Plateau of Leng and collects it as a trophy. The Shoggoth is banished.

4. Other World Encounters:
Rita fails a Sneak check and is Lost in Time and Space.

5. Mythos:
Slum Murders Continue! (Headline)
* A gate should open at the Woods, which are sealed. Mandy gains a token on her personal story (now at 2).
* A clue appears at the Historical Society.
* The Star Spawn moves to the Merchant District. The Cultist moves to the Backwoods Country.
* A Mi-Go and a Nightgaunt appear in the Easttown.
* A Maniac appears on the Rumor.
Monsters on Rumor: Colour Out of Space, Wraith, Warlock, Dark Young, Maniac, Maniac

Status:
Monsters (7/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Fire Vampire (Star) (Sky)
- Nightgaunt (Slash) (Sky)
- Mi-Go (Circle) (Graveyard)
- Nightgaunt (Slash) (Easttown)
- Mi-Go (Circle) (Easttown)

Dunwich Monsters (2):
- Cultist (Moon) (Backwoods Country)
- Rat-Thing (Circle) (Backwoods Country)

Outskirts (1/3):
- Flying Polyp (Hex)

Gates (3/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)

Seals (2/6):
- Independence Square
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 11


1. Upkeep:
Mark adjusts his sliders to 3/3, 3/3, 1/3
Wilson adjusts his sliders to 2/4, 1/3, 4/1
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 1/3, 1/4, 4/2

2. Movement:
Mark moves to the Devil's Hopyard, picking up 1 clue (now at 4).
Wilson moves to St. Mary's Hospital.
Mandy moves to Ma's Boarding House.
Jim attacks the Mi-Go and defeats it, gaining a Powder of Ibn-Ghazi. He then attacks the Nightgaunt, and casts Wrack to end the combat. Jim is now at 1/6 Sanity.

3. Arkham Encounters:
Mark exchanged his Another Dimension Gate Trophy for 1 clue (now at 5) and $2 (now at $5).
Wilson spends $2 (now at $0) to heal himself to 5/5 Stamina.
Mandy spends her Yuggoth and Plateau of Leng gate trophies to gain Professor Rice as an ally. A clue appears in all unstable locations without gate. Mark picks one up at the Devil's Hopyard and is now at 6.

5. Mythos:
Missing People Return! (Headline)
* A gate should open at the Unnamable, so a monster surge occurs.
** A Dark Young appears at the Unnamable.
** A Witch appears at the Graveyard. Arkham is full.
** A Cultist appears at the Wizard's Hill.
** A Cultist and a Star Vampire appear in the Outskirts.
* A clue appears at the Woods.
* The Fire Vampire and the Nightgaunt move to the Easttown.
* Rita will return to Arkham next turn anyway.
* A Shoggoth appears on the rumor.
Monsters on Rumor: Colour Out of Space, Wraith, Warlock, Dark Young, Maniac, Maniac, Shoggoth

Status:
Monsters (8/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Fire Vampire (Star) (Easttown)
- Nightgaunt (Slash) (Easttown)
- Nightgaunt (Slash) (Easttown)
- Mi-Go (Circle) (Graveyard)
- Witch (Circle) (Graveyard)

Dunwich Monsters (3):
- Cultist (Moon) (Wizard's Hill)
- Cultist (Moon) (Backwoods Country)
- Rat-Thing (Circle) (Backwoods Country)

Outskirts (3/3):
- Flying Polyp (Hex)
- Cultist (Moon)
- Star Vampire (Star)

Gates (3/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)

Seals (2/6):
- Independence Square
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 12

Rita appears at the Miskatonic University.

1. Upkeep:
Wilson adjusts his sliders to 2/4, 1/3, 4/1
Rita adjusts her sliders to 4/3, 5/1, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 1/3, 3/2, 4/2
Mark adjusts his sliders to 3/3, 3/3, 1/3

2. Movement:
Wilson moves to the Woods, picking up 2 clues (now at 2).
Rita stays at the Miskatonic University.
Mandy moves to the Historical Society, picking up 2 clues (now at 5).
Jim attacks and defeats the Fire Vampire and evades the first Nightgaunt. He uses the Powder of Ibn-Ghazi and the Golden Trumpet, but still fails the combat check against the second Nightgaunt. He is drawn to the City of the Great Race.
Mark moves to the Backwoods Country and attacks the Rat-Thing. He fails the Horror check (now at 2/3 Sanity) and discards the Molotov Cocktail, then uses the Flamethrower to defeat it. He then uses the Golden Sword of Y'ha-talla to defeat the Cultist. Both monsters are collected as trophies.

3. Arkham Encounters:
Wilson gains $1 (now at $1).
Rita attacks all the monsters on the rumor and defeats them all after spending 1 clue and the Blue Watcher of the Pyramid, and losing in all 3 Sanity and 6 Stamina. She collects all monsters except the Warlock as trophies and is now at 3 clues, 1/4 Sanity, and 6/6 Stamina. She is knocked unconscious and moved to St. Mary's Hospital and gains the Injury Memory Loss. The rumor is passed and everyone receives 1 Skill:
- Wilson: Lore
- Rita: Mythos Lore
- Mandy: Fight
- Jim: Sneak
- Mark: Speed
Mandy has no gate trophy to spend for a Unique.

4. Other World Encounters:
Jim gains 2 clues, then spends 1 to pass a Luck check to avoid going insane (now at 1 clue).

5. Mythos:
Dunwich Villagers Drive Out Undesirables! (Headline)
* A gate bursts open at the Independence Square, leading to the City of the Great Race. The seal there is lost.
* A Formless Spawn appears at the Independence Square. Arkham is full.
* A monster appears at the Outskirts, overflowing them. The Outskirts are emptied and a token is placed on Wilson's Personal Story (now at 2).
* A clue appears at the Unnnamable (blocked by gate) and the Train Station.
* The Nightgaunts and the Mi-Go move to the Sky. The Witch moves to the Rivertown.
* There are no monsters in the Village Commons.

Status:
Monsters (8/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Nightgaunt (Slash) (Sky)
- Nightgaunt (Slash) (Sky)
- Mi-Go (Circle) (Sky)
- Witch (Circle) (Rivertown)
- Formless Spawn (Hex) (Independence Square)

Dunwich Monsters (1):
- Cultist (Moon) (Wizard's Hill)

Outskirts (0/3):

Gates (4/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)
- City of the Great Race (Triangle) (Independence Square)

Seals (1/6):
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 13


1. Upkeep:
Rita adjusts her sliders to 4/3, 5/1, 0/3
Mandy adjusts her sliders to 2/4, 2/3, 4/0
Jim adjusts his sliders to 1/3, 1/4, 4/2
Mark adjusts his sliders to 3/3, 4/2, 1/3
Wilson adjusts his sliders to 4/2, 1/3, 4/1

2. Movement:
Wilson moves to the Witch House, picking up 1 clue (now at 3).
Rita moves to the Rivertown and attacks and defeats the Witch, collecting it as a trophy.
Mandy moves to the Graveyard, giving Rita the Research Materials on the way.
Jim moves to the second area of the City of the Great Race.
Mark moves to the Wizard's Hill and attacks the Cultist with the Flamethrower, defeating it and collecting it as a trophy.

3. Arkham Encounters:
Mandy enters the gate to the City of the Great Race.
Mark enters the gate to the Dreamlands.
Wilson gains $1 (now at $2).

4. Other World Encounters:
Mandy gains Bravery and Claustrophobia.
Jim cannot lose any more money.
Mark gains 1 Sanity (now at 3/3).

5. Mythos:
A Strange Plague (Environment (Mystic))
* A gate should open at the Independence Square, so a monster surge occurs.
** Wizard Whateley appears at the Independence Square. Arkham is full.
** A Gug appears at the Wizard's Hill.
** A Dimensional Shambler, an Elder Thing, and a Hound of Tindalos appear at the Outskirts.
* A clue should appear at the Unnnamable, but is blocked by the gate.
* The Mi-Go moves to the Rivertown. Wizard Whateley moves to the Downtown.
* Investigators cannot gain Stamina except by receiving medical care in St. Mary's Hospital.

Status:
Monsters (8/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Nightgaunt (Slash) (Sky)
- Nightgaunt (Slash) (Sky)
- Mi-Go (Circle) (Rivertown)
- Formless Spawn (Hex) (Independence Square)
- Wizard Whateley (Circle) (Downtown)

Dunwich Monsters (1):
- Gug (Slash) (Wizard's Hill)

Outskirts (3/3):
- Dimensional Shambler (Square)
- Elder Thing (Diamond)
- Hound of Tindalos (Square)

Gates (4/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)
- City of the Great Race (Triangle) (Independence Square)

Seals (1/6):
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 14


1. Upkeep:
Mandy adjusts her sliders to 1/5, 2/3, 4/0
Jim adjusts his sliders to 3/1, 1/4, 4/2
Mark adjusts his sliders to 3/3, 5/1, 1/3
Wilson adjusts his sliders to 4/2, 1/3, 4/1
Rita adjusts her sliders to 3/4, 4/2, 0/3

2. Movement:
Mandy moves to the second area of the City of the Great Race.
Jim moves to the Graveyard, having explored the City of the Great Race.
Mark moves to the second area of the Dreamlands.
Wilson moves to the Rivertown, attacking and defeating the Mi-Go. He gains an Elixir of Life.
Rita moves to the Graveyard, giving $4 to Jim (Jim now at $4, Rita at $1).

3. Arkham Encounters:
Rita enters the gate to the City of the Great Race.

4. Other World Encounters:
Mandy has no encounter.
Mark gains $3 (now at $8).
Rita uses Research to pass a Speed check to not be LiTaS.

5. Mythos:
Rivertown Residents Take Back Streets! (Headline)
* A gate opens at the Witch House, leading to the Plateau of Leng. Doom increases to 8.
* A Zombie appears at the Witch House. Jim collects it as a trophy. Then a Hound of Tindalos appears at the Witch House. Arkham is full.
* A clue appears at the Black Cave.
* The Hound of Tindalos moves to the Graveyard. Wizard Whateley moves to Easttown.
* The Hound of Tindalos is returned to the cup.

Status:
Monsters (7/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Nightgaunt (Slash) (Sky)
- Nightgaunt (Slash) (Sky)
- Formless Spawn (Hex) (Independence Square)
- Wizard Whateley (Circle) (Easttown)

Dunwich Monsters (1):
- Gug (Slash) (Wizard's Hill)

Outskirts (3/3):
- Dimensional Shambler (Square)
- Elder Thing (Diamond)
- Hound of Tindalos (Square)

Gates (5/6):
- Dreamlands (Slash) (Wizard's Hill)
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)
- City of the Great Race (Triangle) (Independence Square)
- Plateau of Leng (Diamond) (Witch House)

Seals (1/6):
- Woods
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 15


1. Upkeep:
Jim adjusts his sliders to 4/0, 1/4, 4/2
Mark adjusts his sliders to 3/3, 5/1, 1/3
Wilson adjusts his sliders to 4/2, 1/3, 4/1
Rita adjusts her sliders to 3/4, 4/2, 0/3
Mandy adjusts her sliders to 1/5, 2/3, 4/0

2. Movement:
Jim moves to the Science Building, picking up 1 clue (now at 2).
Mark moves to the Wizard's Hill, having explored the Dreamlands.
Wilson moves to the Black Cave, picking up 2 clues (now at 5).
Rita moves to the second area of the City of the Great Race.
Mandy moves to the Independence Square, having explored the City of the Great Race.

3. Arkham Encounters:
Jim spends his Yuggoth gate trophy to gain 2 clues (now at 4).
Mark closes the gate to the Dreamlands, collecting it as a trophy. The Nightgaunts and the Gug are banished. Mark spends 5 clues (now at 1) to seal the Wizard's Hill.
Wilson gains $1 (now at $3).
Mandy closes the gate to the City of the Great Race, collecting it as a trophy. She spends 5 clues (now at 0) to seal the Independence Square.

4. Other World Encounters:
Rita fails a Fight check to gain a Unique.

5. Mythos:
Sheldon Gang Turns to Police for Aid! (Headline)
* A gate should open at the Graveyard, so a monster surge occurs.
* A Nightgaunt appears at the Graveyard.
* A Byakhee appears at the Witch House.
* A Dark Young appears at the Unnameable. Arkham is full.
* A Cultist appears at the Outskirts, overflowing them. The Outskirts are emptied and a token is placed on Wilson's Personal Story (now at 3, Personal Story discarded). Then a Ghost appears in the Outskirts, and Jim collects it as a trophy.
* A clue appears at the Unvisited Isle.
* Wizard Whateley moves to the Rivertown. The Byakhee moves to the Sky.
* A Dhole and a Tcho-Tcho appear at the Outskirts.

Status:
Monsters (8/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Formless Spawn (Hex) (Independence Square)
- Wizard Whateley (Circle) (Easttown)
- Nightgaunt (Slash) (Graveyard)
- Byakhee (Circle) (Sky)

Dunwich Monsters (0):

Outskirts (2/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)

Gates (3/6):
- Another Dimension (Square) (Unnamable)
- City of the Great Race (Triangle) (Graveyard)
- Plateau of Leng (Diamond) (Witch House)

Seals (3/6):
- Woods
- Independence Square
- Wizard's Hill
 
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Alain Baum
Luxembourg
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Turn 16


1. Upkeep:
Mark adjusts his sliders to 3/3, 4/2, 1/3
Wilson adjusts his sliders to 4/2, 4/0, 4/1
Rita adjusts her sliders to 4/3, 5/1, 0/3
Mandy adjusts her sliders to 1/5, 2/3, 4/0
Jim adjusts his sliders to 4/0, 1/4, 4/2

Mandy loses 1 Sanity (now at 2/5) due to Claustrophobia.

2. Movement:
Mark moves to the Train Station, spending $1 (now at $7) and picking up 1 clue (now at 2).
Wilson attacks Wizard Whateley, failing the Horror check (now at 3/5 Sanity), and defeating the monster, gaining Bless.
Rita moves to the Graveyard, having explored the City of the Great Race.
Mandy evades the Formless Spawn and moves to the Train Station, giving Mark the Flute of the Outer Gods and Obsidian Statue in exchange for $5 (Mandy at $7, Mark at $2).
Jim stays at the Science Building.

3. Arkham Encounters:
Mark moves to the Unnamable and enters the gate to Another Dimension.
Rita closes the gate to the City of the Great Race, collecting it as a trophy. She spends 3 clues (now at 0) and the Research Materials and Mythos Lore to seal the Graveyard.
Mandy gains 1 Sanity (now at 3/5).
Jim spends his Ghost and Vampire monster trophies to gain 2 clues (now at 6).

4. Other World Encounters:
Mark gains a Cross.

5. Mythos:
Blackest Night (Environment (Mystic))
* A gate opens at the Black Cave, leading to Another Time (Diamond). Doom increases to 9.
* A Ghoul appears at the Black Cave. Arkham is full.
* A Nightgaunt appears at the Outskirts. The Outskirts are full.
* A clue appears at Hibb's Roadhouse.
* The Byakhee moves to the Rivertown.
* Luck checks in Arkham are made at a -1 penalty. Sneak checks in Arkham are made at a +1 bonus.

Status:
Monsters (8/8):
- Star Spawn (Plus) (Merchant District)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Ghoul (Hex) (Black Cave)
- Formless Spawn (Hex) (Independence Square)
- Nightgaunt (Slash) (Graveyard)
- Byakhee (Circle) (Rivertown)

Dunwich Monsters (0):

Outskirts (3/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)
- Nightgaunt (Slash)

Gates (3/6):
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Witch House)
- Another Time (Diamond) (Black Cave)

Seals (4/6):
- Woods
- Independence Square
- Wizard's Hill
- Graveyard
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 17


1. Upkeep:
Wilson adjusts his sliders to 1/5, 2/2, 4/1
Rita adjusts her sliders to 3/4, 4/2, 0/3
Mandy adjusts her sliders to 1/5, 2/3, 4/0
Jim adjusts his sliders to 3/1, 1/4, 4/2
Mark adjusts his sliders to 3/3, 4/2, 1/3

Mandy loses 1 Sanity (now at 2/5) due to Claustrophobia.

2. Movement:
Wilson evades the Byakhee, moves to the Black Cave and attacks the Ghoul. He fails the Horror check (now at 2/5 Sanity) then defeats the monster, collecting it as a trophy.
Rita fails to evade the Nightgaunt and is sucked through the gate to Another Time.
Mandy moves to the Curiositie Shoppe.
Jim moves to the Witch House.
Mark moves to the second area of Another Dimension.

3. Arkham Encounters:
Wilson enters the gate to Another Time.
Mandy buys an Enchanted Blade for $6 (now at $1).
Jim enters the gate to the Plateau of Leng.

4. Other World Encounters:
Wilson encounters a Hound of Tindalos and evades it.
Rita gains 1 Sanity (now at 2/4).
Jim fails a Fight check and is delayed.
Mark cannot gain more Stamina.

5. Mythos:
Dark Skies (Environment (Weather))
* A gate opens at the Whateley Farm, leading to the Great Hall of Celeano. Doom increases to 10.
* A Star Vampire and a Ghost appear at the Whateley Farm. Jim collects the Ghost as a trophy.
* A clue appears at the Devil's Hopyard.
* The Star Spawn moves to the Northside.
* Fight checks in Arkham are made at a -1 penalty. Sneak checks in Arkham are made at a +1 bonus. Stalkers move like normal monsters.

Status:
Monsters (7/8):
- Star Spawn (Plus) (Northside)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Dark Young (Hex) (Unnamable)
- Formless Spawn (Hex) (Independence Square)
- Nightgaunt (Slash) (Graveyard)
- Byakhee (Circle) (Rivertown)

Dunwich Monsters (1):
- Star Vampire (Star) (Whateley Farm)

Outskirts (3/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)
- Nightgaunt (Slash)

Gates (4/6):
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Witch House)
- Another Time (Diamond) (Black Cave)
- Great Hall of Celeano (Star) (Whateley Farm)

Seals (4/6):
- Woods
- Independence Square
- Wizard's Hill
- Graveyard
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 18
Edit: Forgot Star Vampire at Whateley Farm. Jim has another Ghost trophy.

1. Upkeep:
Rita adjusts her sliders to 3/4, 4/2, 0/3
Mandy adjusts her sliders to 1/5, 2/3, 4/0
Jim adjusts his sliders to 2/2, 1/4, 3/3
Mark adjusts his sliders to 3/3, 3/3, 1/3
Wilson adjusts his sliders to 3/3, 2/2, 2/3

Mandy loses 1 Sanity (now at 1/5) due to Claustrophobia.

2. Movement:
Rita gives Wilson the Whiskey and moves to the second area of Another Time.
Mandy moves to the Miskatonic University, evading the Star Spawn on the way.
Jim un-delays.
Mark returns to the Unnamable, having explored Another Dimension. He attacks one Dark Young, passes the Horror Check, then uses the Flute of the Outer Gods, preventing the Sanity loss with the Obsidian Statue. All Dark Young return to the cup and Mark is now at 4/7 Stamina and 2/3 Sanity.
Wilson moves to the second area of Another Time.

3. Arkham Encounters:
Mark has no encounter.

4. Other World Encounters:
Rita fails a Luck check to gain Stamina.
Jim fails a Luck check to gain a Unique Item.
Wilson fails a Will check and discards the Elixir of Life to avoid gaining a Madness.

5. Mythos:
Bizarre Dreams Plague Citizens! (Headline)
* A gate opens at the Science Building, leading to R'lyeh. Doom increases to 11.
* A Formless Spawn and a Byakhee appear at the Science Building.
* A clue should appear at the Witch House, but is blocked by the gate.
* The Star Vampire moves to the Backwoods Country. One Formless Spawn moves to the Downtown, the other to the Miskatonic University. The Nightgaunt moves to the Sky.
* The Nightgaunts are returned to the cup. The terror level rises by 1 and Ruby Standish leaves town.


Status:
Monsters (5/8):
- Star Spawn (Plus) (Northside)
- Formless Spawn (Hex) (Downtown)
- Formless Spawn (Hex) (Miskatonic University)
- Byakhee (Circle) (Witch House)
- Byakhee (Circle) (Science Building)

Dunwich Monsters (1):
- Star Vampire (Star) (Backwoods Country)

Outskirts (2/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)

Gates (5/6):
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Rivertown)
- Another Time (Diamond) (Black Cave)
- Great Hall of Celeano (Star) (Whateley Farm)
- R'lyeh (Plus) (Science Building)

Seals (4/6):
- Woods
- Independence Square
- Wizard's Hill
- Graveyard
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 19


1. Upkeep:
Mandy adjusts her sliders to 1/5, 2/3, 4/0
Jim adjusts his sliders to 2/2, 1/4, 3/3
Mark adjusts his sliders to 3/3, 4/2, 1/3
Wilson adjusts his sliders to 4/2, 4/0, 4/1
Rita adjusts her sliders to 3/4, 4/2, 0/3

2. Movement:
Mandy moves to the South Church, evading the Formless Spawn on the way.
Jim moves to the second area of the Plateau of Leng.
Mark moves to the Rivertown, attacking the Byakhee. He fails the Horror check (now at 1/3 Sanity) and defeats the monster, collecting it as a trophy.
Wilson returns to the Black Cave, having explored Another Time.
Rita returns to the Black Cave, having explored Another Time.

3. Arkham Encounters:
Mandy spends her City of the Great Race trophy to bless Jim.
Wilson closes the gate to Another Time, collecting it as a trophy. He then seals the Graveyard, spending 5 clues (now at 0).
Rita is delayed.

4. Other World Encounters:
Jim spends 1 clue to pass a Sneak check to avoid losing Stamina (now at 5).

5. Mythos:
Brutal Accident! (Headline)
* A gate should open at the Wizard's Hill but is blocked by the gate there. Mandy's Personal Story gains a token (now at 3).
* A clue appears at Gardner's Place.
* The Star Spawn moves to the Merchant District.
* Mark loses 3 Stamina (now at 1/7).


Status:
Monsters (4/8):
- Star Spawn (Plus) (Merchant District)
- Formless Spawn (Hex) (Downtown)
- Formless Spawn (Hex) (Miskatonic University)
- Byakhee (Circle) (Science Building)

Dunwich Monsters (1):
- Star Vampire (Star) (Backwoods Country)

Outskirts (2/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)

Gates (4/6):
- Another Dimension (Square) (Unnamable)
- Plateau of Leng (Diamond) (Witch House)
- Great Hall of Celeano (Star) (Whateley Farm)
- R'lyeh (Plus) (Science Building)

Seals (5/6):
- Woods
- Independence Square
- Wizard's Hill
- Graveyard
- Black Cave
 
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Alain Baum
Luxembourg
Grevenmacher
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Turn 20


1. Upkeep:
Jim adjusts his sliders to 2/2, 1/4, 4/2
Mark adjusts his sliders to 2/4, 4/2, 1/3
Wilson adjusts his sliders to 4/2, 4/0, 4/1
Rita adjusts her sliders to 3/4, 4/2, 0/3
Mandy adjusts her sliders to 1/5, 2/3, 4/0

Mandy loses 1 Sanity due to Claustrophobia and goes insane. She is moved to Arkham Asylum and her turn ends. She gains Schizophrenia and her Sanity is now 4/4.

2. Movement:
Jim returns to the Witch House, having explored the Plateau of Leng.
Mark moves to the South Church.
Wilson stays at the Black Cave.
Rita un-delays.

3. Arkham Encounters:
Jim closes the gate to the Plateau of Leng, collecting it as a trophy. He uses 5 clues (now at 0) to seal the Witch House.

The Investigators win the game with 6 seals!

Final Score:
12 (Doom) -1 (Terror) +4 (Gate tr.) +9 (28/3 Monster tr.) +5 (Survivors) = 29 points


Status:
Monsters (4/8):
- Star Spawn (Plus) (Merchant District)
- Formless Spawn (Hex) (Downtown)
- Formless Spawn (Hex) (Miskatonic University)
- Byakhee (Circle) (Science Building)

Dunwich Monsters (1):
- Star Vampire (Star) (Backwoods Country)

Outskirts (2/3):
- Dhole (Circle)
- Tcho-Tcho (Moon)

Gates (3/6):
- Another Dimension (Square) (Unnamable)
- Great Hall of Celeano (Star) (Whateley Farm)
- R'lyeh (Plus) (Science Building)

Seals (5/6):
- Woods
- Independence Square
- Wizard's Hill
- Graveyard
- Black Cave
- Witch House
 
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