The CBBS Game Night Slips the Surly Bonds of Earth
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
10 
 Thumb up
 tip
 Hide


CBBS Guild Page
Previous Session Reports

On January 11, 2013, nineteen gamers braved the frozen tundra of the Official CBBS Gaming Basement and attended a completely non-special and ordinary Game Night. Because January sucks. Among the attendees were Tim, Scott, Andy, Leif, Jerry, Birgit, Caleb, Tom, Jeff, Ivan, Shawn, Eric, Eryn, Elden, Suzie, Tycho, Marion, Ori, and Lynette. Hooray.

Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Ricochet Robots [Average Rating:7.00 Overall Rank:581] [Average Rating:7.00 Unranked]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 6:30pm
End time: 6:55pm


As always, we straggled in to Ricochet Robots, because the CBBS is not only in a rut, but embraces its rutness.

Here's two puzzles for you to solve; the first one involves some photographic reconstruction, as we still haven't gotten the knack of not blocking the camera.



Tim, Scott, Andy, Leif, Jerry, Birgit, and Caleb all scored a chip - a somewhat smaller roster of glory than usual, which we shall blame on the slightly later-than-usual arrival times of most gamers. Perhaps that is related to it being Friday, or just general winter ennui. Whatever.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Thunderstone [Average Rating:6.98 Overall Rank:539] [Average Rating:6.98 Unranked]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 7:00pm
End time: 8:00pm


Tom, Ivan, and Jeff were setting up Thunderstone rather than playing the mandatory straggle-inner Ricochet Robots, and when the clock struck seven, they launched into it. We salute their vigor.


Jeff just edged Ivan, 38 to 36, while Tom only slayed 27 points worth of peaceful dungeon inhabitants.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Asteroyds [Average Rating:6.38 Overall Rank:2417]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 7:15pm or so
End time: 8:00pm or so


Andy had suggested that he wanted to play Asteroyds. Also, we knew some gamers would be showing up late (some people simply cannot show up on time), so a few shortish games for the first config made some sense. Finally, since Asteroyds can handle six easily, it is almost always an excellent way to kick of Game Night proper. So, Andy, Tim, Jerry, Leif, Shawn, and Birgit warmed up their impulse engines and fired up their shields (and they would need them, too.)


The first few turns of this are always pretty funny, as it takes a bit to recognize that you turn before you move, and there is no way to pivot. So despite the fact that the target asteroyd is right next to you, sometimes you simply can't hit it without flying away and turning around. Also, people tend to turn the wrong way sometimes, especially when your ship is facing towards you (so ship right is player left).


After the first of the players had hit both targets on their initial side of the board, the asteroyds conspired to completely seal off the narrow alleys between the sides.

But, eventually the board cleared, and it came down to a race for the finish. Tim was the first to get three accurate shots, but the final target performed a pathological dance to keep away from him for several turns. At one point he got fed up and used his double move special ability and lowered his shield to move across the board to try to maneuver around the line of blockers in his way - slamming into a rogue red asteroyd for two points of damage. Finally, Andy and Leif shot their fourth target for a joint victory. Tim and Jerry scored three, Birgit managed two (but avoided any damage all game long), and Shawn scored one.

But!!!!

As it turns out, Tim was totally robbed of his rightful victory by a shameful conspiracy of Asteroyds movers on the other side of the board. Several turns before the so-called end of the game, this was the situation after moving on the red die but before moving on the white one:


After resolving the white and blue dice, the board looked like this:


As you can see, Tim's red ship is blocked from his final target by a recalcitrant blue-white Asteroyd (the blue-white or red-white Asteroyds, who move on both colors, look like "Saturns" with their rings.)

However, the following diagram shows how the white and blue dice should resolve for the Asteroyds in the vicinity of Tim's target. The white arrows show the directions the blue saturns will move on the white die; the blue arrows show how they will move with the blue die. The pink arrow shows the direction the red-white saturn will move with the white die:


Asteroyds will not push each other on the white die (although they will on the blue), so if the blue-white Asteroyds move before the red one does, then the actual layout was correct - the red blocks the blue Asteroyd on the left, then moves down and to the left. While resolving the blue die, the two blue saturns end up pushing each other back and forth, leaving them where they started.

If the red Asteroyd moves first, though, it's a totally different story. Asteroyds move in increasing order of their numbers, but, unfortunately, it is impossible to see the numbers in these photos.

However, there are four red-white Asteroyds in the game, numbered 13-16, and four blue-white Asteroyds, numbered 17-20. So, red-white Asteroyds will always move before blue-white ones. Thus, the red-white should have moved out of the way, the blue-whites should have danced past each other, following the white and blue arrows on the diagram - opening up a clean alleyway for Tim to shoot his final target for the victory.

While Tim is still not willing to rule out foul play, from the video it is clear that there was some confusion on that side of the board when it came time to move the various Asteroyds. They originally forgot to move the red-white one, and thus it blocked the left blue saturn from moving. Then, upon further review, they realized they hadn't moved the red-white Asteroyd yet and did so - but they didn't realize that would unblock the blue-white Asteroyd and that it should move as well.

There is really no way to keep this kind of thing from happening - there are a lot of Asteroyds to move around, and it would double the length of the game if everybody watched every move to sextuple check everything. I suspect the numbering is consistent (so reds will move in a block, then red-whites, etc.), so maybe that would help in keeping things straight. Or, we may just have to take a photo before every move, so we have a reference right there in case somebody thinks something wasn't moved correctly.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Dominion [Average Rating:7.66 Overall Rank:72] [Average Rating:7.66 Unranked]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 7:15pm
End time: 7:55pm


Over on Table Three, we saw a continuation of the "fast first game" theme as Eric, Scott, Eryn, and Caleb played Dominion.


The cards included the Pearl Diver, Chapel, Chancellor, Lookout, Quarry, Tactician, Market, Vault, Bank, and Forge.


Caleb grabbed a quick Chapel and started thinning his deck; if there is one counterintuitive (at least to me) thing that Dominion has taught the gaming community, it is that less is sometimes more. Any game with a "deck building" aspect to it pretty much requires you to consider, at least, finding a way to trash some of your start cards. It may not always be part of a winning strategy, but you have to compare everything you do to the value of tossing an early copper or estate. In this particular game it was enough to power Caleb to a 51 point victory.

Eric was the first get a gold card, and had a 16VP turn with the help of a Tactician; that got him to 46 points and second place.

Scott tried the Tactician/Bank combo, and had some big turns, including one with a Colony and a Province, but apparently it wasn't enough to compete and he finished with 35.

Eryn also tried the Tactician/Bank combo, but came to it late; however, her other, unspecified strategeries still earned her third place with 37 points.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Step by Step [Average Rating:5.65 Overall Rank:11875]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 7:46pm
End time: 8:20pm


Elden, Tycho, and Suzie were late getting here, so they were banished to the Lounge to play Step by Step.


Suzie earned five chips on her way to a 36 point win, while Elden scored 32 and Tycho 24 (each with three chips).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Jet Set [Average Rating:6.78 Overall Rank:1852]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 8:15pm
End time: 9:50pm


At this point we discovered that we had eighteen gamers to please, so we decided on the ambitious and rather unwise strategy of having three six-player games. Of course, this scheme immediately broke down because gamers will never actually agree or disagree to a configuration plan until it is in place, at which point they may just wander off and do their own thing. Which is what Table Three did, poaching two players from Tables Two and Four and leaving them just four players each.

If it had been known ahead of time that Table Two would host just four, we probably would have chosen one of the four-player games that we've been trying to get to the table (like Helvetia, Troyes, Trajan, Prêt-à-Porter, or Village) instead of Jet Set - although Jet Set arguably works best with four (there are just too many cards out there with more, and the game drags a bit). Perhaps in the future Tim will simply set up the game he wants to play and let everybody else fend for themselves from the get go. Anyway, Tim, Jeff, Ivan, and Marion were the Jet Setters.


Tim had played this before several times, while none of the other players had, so it is no surprise that he won. After a rough start when none of the available routes that helped his final flight had any synergy with each other, he finally built out from Frankfurt to Seville, which gave him a big 7 point route and another 5 pointer with just one more leg in from Paris. He also got a couple more short routes in Spain, before finally connecting Copenhagen to Rome through Frankfurt - his final flight, one turn before Marion and Ivan did the same. Tim's victorious total was 40 to Ivan's 33 and Marion's 30. Jeff got into a money trap and couldn't finish his final flight, ending with 14.

Marion had an extra plane on the board at the end, and Ivan made a lot of short flights (and thus had pretty good income) but never got a seven pointer, which was the margin of Tim's victory. Planning is essential in this game - if you can save a few bucks (or maybe an extra turn) by buying an extra plane early, that can be a key play - as long as you actually use it. And buying a plane on somebody else's route is not as painful as it seems - it won't cost any more (or take any longer) than buying an extraneous route you are only going to use once (although it will give money to your competitor).

One of these days I want to get the Jet Set: Distant Lands – Expansion Set 1 to the table, but we need to build up a critical mass of experienced Jet Set players first, which was another reason for this choice of game in this situation.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Power Grid [Average Rating:7.91 Overall Rank:31]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 8:26pm
End time: 11:20pm


The denuded Lounge was host to Tycho, Elden, Suzie, and Leif as they played a four player game of Power Grid. Frankly, the theft of two of their players might have been a good thing, as they still might be playing with six.


Tycho managed to build to eighteen cities and power seventeen of them for the win. Elden built and powered 16 - he cryptically claims that he "built too many house early at the end which put him at a disadvantage". Suzie powered 15 while Leif, who tried to hurt Suzie and steal third place, failed and still got fourth with 13, earning a "Ha Ha!" from Suzie on the scoresheet.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Alien Frontiers [Average Rating:7.47 Overall Rank:162]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 8:30pm
End time: 9:50pm


The instrument of so much violence to our reconfig was Table Three, and Caleb, Tom, Ori, and Eryn's collective decision to play Alien Frontiers. Fie!


Caleb built an Alien tech engine with the help of the Pohl Foothills discount, while Tom immediately got the Resource Cache and Relic Ship with a first turn Terraforming. Ori spent most of the game raiding, forcing everybody to horde metal, while Eryn used the colony constructor and terraforming often.


In the end, Caleb came from third to sneak out the victory by building two colonies at once. His victim was Eryn, who came in second, while Tom and Ori finished in third and fourth, respectively.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Colonia [Average Rating:6.61 Overall Rank:1968]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 8:45pm
End time: 11:00pm


Andy had just received Colonia as a gift and was eager to play it; it turned out to be the only six-player game of the reconfig to survived the brutul cannibalism of Table Three. The fact that Colonia plays six is a strong mark in its favor, although the fact that it takes two and a half hours to do so is not. At any rate, Lynette, Scott, Jerry, Shawn, and Eric were the other Colonials.


Colonia got quite a push from Queen a few years ago, but it did not really live up to the hype. It is a standard Euro where you do things to get resources to buy victory points - except that there are a few more steps in Colonia: you use people to get resources to buy goods to ship to earn money to buy relics, which are where the VPs are. So there's an extended procedural quality to the game, which seems (at least on the first playing) to hamper both the development of alternative strategies and effective long-term planning. Of course, with a game this involved it may take a few playings to work out all the wrinkles - but the reactions from the players at the table suggested it had an oddly tactical and random feel to it, as you did a lot of work and went through a lot of steps, but still were at the mercy of which relics become available (or not) when.


At any rate, Shawn acquired a key doubler and a big five point relic in the last couple turns to finish with 17 points and the victory. Eric and Andy each scored 14, although Andy had something like two more units of currency. Jerry finished with a score of 11, while Lynette and Scott both couldn't find the relics they needed at the right time and ended with 9.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Love Letter [Average Rating:7.28 Overall Rank:216]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 10:00pm
End time: 10:45pm


Not surprisingly, Alien Frontiers and Jet Set with four took much less time than Power Grid or Colonia (although with six Jet Set would have lasted a lot longer...), so we had a two-table filler-based mini-reconfig. Because Tim secretly wishes he was a pretty, pretty princess, he forced Marion, Tom and Caleb to, once again, play Love Letter.


I still can't say how much there is to this game; there is obviously enough to make it interesting over several plays, and the fact that reading the other players is important suggests that varying one's play Poker-style may be required for good play. So there may be a built-in variance in how a typical game plays out, which will help keep the game fresh and interesting. Or we all may burn out on it tomorrow and never play again.


Anyway, we all played cards! Sometimes we guessed correctly with a Guard! Sometimes we were forced to play the Princess and lose! Sometimes it went to the end with the high card winning, and sometimes everybody else was eliminated! Bluffs were made and called with the Countess, proper and improper analyses of Priest and Baron play were made, and the conundrum of what to do with the King was conundrumated.

In the end, Tim won the second, fourth, sixth, and eleventh round for the victory. Caleb earned his chips in the first, fifth, and ninth rounds, while Marion won in the third and seventh. Tom finally got on the board in the eighth round and scored again in the tenth.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Hanabi [Average Rating:7.17 Overall Rank:277]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 10:15pm
End time: 10:45pm


The other filler for the mini-reconfig was Hanabi, played by Ivan, Ori, and Jeff.


Despite the base admission that they "cheat[ed] a lot", they could only get an "Excellent - Charms the Crowd" for their fireworks display. Boo!

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Finito! [Average Rating:6.21 Overall Rank:3364]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 10:50pm
End time: 11:05pm


Table Three then played a game they could not cheat at: Finito!. Jeff, Ivan, and Ori were, once again, the Finitoids; they were joined by Caleb for one final game.


Ori won twice and Ivan won once. It was noted that Jeff was both "in dinial" and "in denail", for which he has our sympathies.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Thurn and Taxis [Average Rating:7.12 Overall Rank:351]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 11:30pm
End time: 12:55am


We had a four table reconfig in us pre-midnight, so Elden, Scott, and Eric retired to the Lounge to play the venerable (hey, this game is almost seven years old!) Thurn and Taxis. This was actually the Spiel des Jahres winner in 2006. So there.


Eric ran away with the game; he was the only one to get the 7 carriage for ten points, he got eight points for scoring long routes, earned the six point chip for connecting to all of the outer regions, five points for the greys, three for the oranges, one to end the game, and only -2 for houses left over, for a total of 31 points.

Elden and Scott both earned seven for getting their six carriage, and fairly evenly split the remaining chips. But Scott had six houses left over to Elden's four, and that was the difference in the 11 to 12 (respectively) point battle for second place.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Ginkgopolis [Average Rating:7.43 Overall Rank:320]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 11:30pm
End time: 1:00 in the AM


Leif, Andy, Lynette, and Shawn played Ginkgopolis. Again. We hates them.


Leif won, 55 to 51 to 52 to 30. Yay.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Kingdom Builder [Average Rating:7.00 Overall Rank:456]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 11:40am
End time: 12:30am


Despite having played Kingdom Builder eight times, Tim had apparently never played his own copy, as he, Caleb, Jeff, and Marion had to punch it out before they could play. The things we have to put up with in a penny-ante Game Night like this. Harrumph!


The key location available in this game was clearly the Harbor. The scoring cards were Merchants (4 for each connected location or castle), Fishermen (1 for each tile adjacent to water), and Miners (1 for each tile adjacent to mountains.) So those who got Harbor tiles and were able to build on the water would get a big advantage in all three scoring cards - being able to cross rivers would help connecting, and there were a couple mountain islands that could only be reached across the water. And, of course, being on the water helps you be next to the water.


Caleb was the first to draw a desert and/or crevasse tile and immediately grabbed the Harbor, and then blocked it off on his next turn, so only he was able to build on the water. Tim tried to counter this by connecting the central five locations, but Caleb's flexibility allowed him to connect five locations in two different locations, so that was a push. Both were able to score adjacency point for most of their tiles, but the difference was the extra double-scores Caleb got for ringing the two mountain islands, giving him a final score of 70 vs. Tim's 62.

Jeff and Marion hadn't played Kingdom Builder before, so they took a few extra turns to get their mojo going. Marion did manage to block Caleb from some of his Merchant connections and ended up with 54, while Jeff didn't get any early location tiles, which hurt him a lot as the game went on; he finished with 33 points.

Incidentally, in the rulebook the Fisherman card has a note that it does not score for settlements on water hexes via the Harbor. I have always interpreted that to mean that they don't score just for being on water - they have to be actually adjacent to water as well. So settlements on rivers will score, while those on one-hex ponds will not. But the Kingdom Builder FAQ clarifies that water-based settlements do not score for Fishermen at all, regardless of adjacency. We'll try to remember that in the future, but will probably fail.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Dominion [Average Rating:7.66 Overall Rank:72] [Average Rating:7.66 Unranked]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 11:52pm
End time: 1:00am


Playing Dominion during a late night four-player reconfig is a perfectly reasonable thing to do. Ivan, Ori, Suzie, and Jerry were the perfectly reasonable gamers who did so.


Ivan cursed most of his fellow players with the Mountebank, allowing him to prevail with 62 points. Jerry, Suzie, and Ori scored 54, 53, and 53 points.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: King of Tokyo [Average Rating:7.26 Overall Rank:228]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 12:45am
End time: 1:10am


Table One finished half an hour before the other, slower, uglier, and morally inferior tables, so they brought out King of Tokyo to push past the one o'clock barrier. Tim, Marion, Jeff, and Caleb were the giant monsters - also, they played King of Tokyo.


Tim picked up the Urbavore early, and spent the rest of the game desperately trying to get into Tokyo so it could wreak havoc. Accordingly, the others refused to leave Tokyo, even when they really needed to, which meant that Tim didn't get very much fame and had to try to just kill everybody.


Thus, as you can see in these photographs, Tim pretty much always went for claws. Jeff was the first to fall to his onslaught, although Jeff's Poison Spit did cause Tim a lot of problems when he stayed in Tokyo instead of healing.


Marion was the next to be killed, as her Tokyo-hogging ways came back to haunt her.

But Caleb was able to roll lots of hearts and energon and bought some key improvements that kept him healthy despite all of Tim's attacks - which allowed him to last long enough to slowly build up to a fame victory.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: 6 nimmt! [Average Rating:6.89 Overall Rank:580]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 1:00am
End time: 2:36am (four agonizing rounds)


It had been a while since we last held a ridiculously large game of 6 Nimmt!, so with thirteen gamers left at one o'clock, that's what we did. I could list all of these gamers up here, but I'm far to lazy for that, so you'll find out who played as I give their scores.


It is unusual, especially with so many players, for it to take four rounds for someone to end the game. But that's what happened! When the long national nightmare was finally over, we discovered the new guy, Jeff, had scored just 28 points for the victory. This sometimes happens, although it is far more likely for the new guy to take thirty or forty points in the first round. But 6 Nimmt!, especially with this many players, is often a game about feel, and some people just seem to have the touch. Or maybe they are lucky. Whatever.

Caleb managed to come in second with 40 points, which is a rather large score for such a good placement, even with four rounds. Scott snuck into third with 46 points despite a 34 point second round - obviously, his non-evil twin took over the other three rounds. Andy scored moderately well in each round to finish with 51, while Marion came back from awful 34 point first round to score 54 and finish in fifth place. Suzie totalled 63 for sixth, making her the last player to finish under the game-ending total of 67.

That means seven players all blew past the magic total, which has to be some kind of record. Or maybe not. Ivan, Lynette, Ori, and Elden were all pretty close, with 68, 69, 69, and 70 points, respectively; all four suffered one 20+ point round, which is how you get a score like that. Eleventh place fell to Jerry and his 80 point total, while Leif actually bageled round two (the only zero I see all game), but scored 29, 29, and 30 in the other three to finish with 88. Finally, Tim scored 15 points over the first two rounds on his way to a final total of 138.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: We Didn't Playtest This: Legacies [Average Rating:6.18 Overall Rank:4739]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: 2:42:06am
End time: 3:11:00am


Because it was a billion o'clock and we had a grillion players left, we brought out We Didn't Playtest This: Legacies, cuz we aren't very smart. Also, it's a very silly game that may (or may not) be best played in the wee hours.


Despite the name of the card, Suzie chose to play the Do Not Play This Card, so we spent five minutes actually following the convoluted instructions. Ironically, the fact that Suzie's number of siblings was within one of the square root of her age meant that the only person eliminated was Elden, for being too tall. Marion and Caleb forgot to go "vroom!" when playing their cards and were soon eliminated, while Andy got tired of remembering (or maybe just forgot) all the stupid rules (beginning each sentence with a "K" word, vrooming, making cat noises) and was out next. Suzie couldn't say a German number larger than the previous and was out in fifth; Tim was out next because he was haunted and a ghost-related card came out. Ivan didn't use a "K" word and was out next...and everybody else all lost when they couldn't make a tent with their remaining cards.

When you put it like that, it seems like a pretty good time, but the extended silliness - and extended playing time - of We Didn't Playtest This: Legacies is starting to wear a little thin. The original We Didn't Playtest This At All is often over in a couple minutes, and the crazy and completely unfair ways to lose are merely funny on that time scale. But at the half-hour mark it gets a little irritating.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: We Didn't Playtest This At All [Average Rating:5.57 Overall Rank:12277] [Average Rating:5.57 Unranked]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Start time: We Didn't Check The Time At All
End time: 3:24am


As if to prove that final point, we then brought out the original We Didn't Playtest This At All.


Andy went out first when he was the only one to throw an even number of fingers. Marion forgot to say "Ah, Zombies!", Leif said the word "You", Caleb, Ivan, Jeff, and Elden did not match Tim's scissors in RPS, and Jerry also said "You", leaving Tim the winner. Those "do not say" cards are tough - the problem with We Didn't Playtest This: Legacies is that all the cards are like that, so people tend to stop talking altogether, which doesn't seem particularly sociable.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Miscellaneous Game Accessory [Average Rating:7.05 Overall Rank:3669] [Average Rating:7.05 Overall Rank:68]
Tim Shippert
United States
Richland
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb

Mmm...Bacon flavored pretzel shards. We also found some chocolate enrobed frosted mini-donuts, which we haven't had in a while. Hooray!


Glug glug glug.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.