Cole's 2012 Review: Now with Charts!
Cole Wehrle
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Hello everyone!

At the beginning of 2012 I made a promise to myself: 2012 would be different. Unlike my previous years on BGG (what now nearly 10?!), this year I would log every play. I would diligently crop my collection. I would play more than never before. And, when all was said and done, I would post a year's findings for the world to see. I'm pleased to say that, aided by my wonderful wife, and the fantastic weekly conversations over at the Gelato GCL, I have just about met all of goals. That is, until now.

Without further ado, here is the 2012 in review!
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1. Board Game: The Game of Life [Average Rating:4.19 Overall Rank:15676]
Cole Wehrle
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For those of you who don't know me. I'm a recently married PhD student living and working in Austin, Texas. I've been an active user on BGG for several years and have been enjoying the hobby since I was in middle school when, within about the space of a year, I received a copy of Catan and Tactics II. I've played plenty of miniature games, and DM'd more than my share of D&D (2e and 3e), but board games have provided by far the most persistent interest.

2012 was a very good year. I finished my Masters, got married, moved to a nicer house, and really began to feel at home in the Lone Star State. And, I played more games than ever before.
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2. Board Game: Why [Average Rating:5.69 Overall Rank:11772]
Cole Wehrle
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My reasons for playing games have changed throughout the years. When I was young play was purely an exercise of imagination. I remember fondly playing Squad Leader scenarios in 7th grade, only dimly aware or interested in the rules.

As I got older, I became much more interested in what games were trying to say to me and today, almost without exception, I think I play games to learn. My game playing is grouped into two broad categories: games and experience games. The vast majority of my plays are in the former group which includes anything from checkers to Age of Steam. The latter group is far more bounded by history and the concerns of representation ("simulation") and would include things like Twilight Struggle, Here I Stand, and the games of Phil Eklund.

Of course, I'd be lying if I didn't mention the social element, which does hold some place, but I get plenty of social time throughout the day and I prefer game sessions that are dominated by the game at hand. Of course, that doesn't mean that they can't be socially engaging as well .

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3. Board Game: Time's Up! [Average Rating:7.34 Overall Rank:387]
Cole Wehrle
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When Cati and I moved from our house on the east side to our much smaller house on the west side, I looked as if the big multi-table game-days were going to have to come to the end. However, we found that the more intimate space encouraged us to have smaller game days, which proved less exhausting and far easier to organize on-the-fly. As a result, my total played games has gone up quite a bit since we moved in July.




Usually I play games several times of week. I try to go to at least one "open" game night hosted by a local game store or other general group. I find this is a nice way to see what other folks are playing and meet new gamers who might be interested in the types of games that I enjoy. Additionally, we usually host 2-4 folks at our house for a few games and dinner once a week. Finally, Cati and I tend to play a two-player game at least twice a week. These games range from short abstracts to longer, more involved euros.
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4. Board Game: The BoardGameGeek Game [Average Rating:6.04 Overall Rank:4233]
Cole Wehrle
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Over the last couple of years I've tried to raise my awareness of how much time and money I am spending on my hobby. Over the last seven years I've moved nine times, and recently I have decided to use each move as an excuse to cut down on my collection. In 2012 I sold twice as many games as I purchased. From here on out I hope that my game collection will hold at its current 80 games (though it may reduce further.



By staying nimble I've been able to play through almost my entire collection. Last year I only had 4 unplayed games (sorry ASLSK!)
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5. Board Game: Power Play [Average Rating:5.63 Overall Rank:12513]
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Okay so now. Onto the real meat of the year's review.

In 2012...
I played 101 different games over the course of 355 plays.




Often, the games I played were only played once.



And yet, when I look at my total game time, I spent far more time playing games repeatedly.



The colors are uniform across these two pie charts. So, for instance, though 39% of my 101 unique plays were played only once, that same proportion of play accounts for only 10% of my total plays. In other words, I was playing games like Yomi and Puzzle Stike far more than my total exposure to all single session games.

This is mainly a consequence of how I play games. When my wife and I get a new game, it gets played. A lot. Usually a game goes into a fast rotation until it's gotten between 5-10 plays. If it's good then we will keep it and it will move into a slower rotation, if it grows stale, it gets sold.

Granted, it's partly misleading to talk about plays in this fashion. After all, shouldn't my plays of The Napoleonic Wars count for 8 Puzzle Strike sessions? Sure. Maybe next year I'll make a chart for that.
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6. Board Game: Hollywood Awards [Average Rating:4.88 Unranked]
Cole Wehrle
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Okay. Now with that in mind, let's get to the awards.
 
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7. Board Game: GIPF [Average Rating:7.12 Overall Rank:732] [Average Rating:7.12 Unranked]
Cole Wehrle
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Best Discovery:

My wife and I love abstract games!

I think years of DnD and other heavily thematic gaming experiences instilled in me a massive prejudice against these kinds of games. However, starting with Quarto, my wife and I began playing these every once in awhile, if we had a little time after breakfast or before dinner. Their abstractness provided a way for my wife's usually passive friendly playing style to be forgotten.

They also helped her get interested in all kinds of conflict games and, rather than just be a jumping off point, they continue to provide us with plays.

For my wedding a good friend bought us the entire Gipf series. We have been playing through them steadily and having blast. My wife loves them so much she even made a gorgeous hand-sewn travel board that can be used with any game in the system.

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8. Board Game: Union vs. Central [Average Rating:6.75 Overall Rank:6484]
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Biggest Surprise: Union vs. Central

A five to eight hour game about the logistics of the construction of the transcontinental railway? Okay, so I might be interested in this but I would have never predicted that my wife and I would be so riveted by this game. It is so good and sooooo hard. This game does nothing to make itself appealing. It's got fiddley bits, an austere presentation, and a relentless "take-that" approach to the two-player cardgame. And yet, it's majestic in execution. The time flies by, and, by the end, you feel like you really did something
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9. Board Game: Commands & Colors: Napoleonics [Average Rating:7.98 Overall Rank:300]
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Most Staying Power: Commands and Colors: Napoleonics

Wow, this game just keeps giving. When it first game out I blazed through all of the scenarios over a fever'd month of play. Unfortunately, due to a move, I lost my regular C&C partner but this year I've found a couple of new ones (including Cati). GMT has done a great job keeping the scenarios fresh and entertaining and the Russian Expansion seems to promise another year of play.

Runner up: The Napoleonic Wars

Nappy deserves some mention here. It got played a little this year, but it's worth noting that this is a game where I wore through my first edition cards. It's still just as entertaining as ever and remains my favorite CCG.
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10. Board Game Publisher: GMT Games
Cole Wehrle
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Best Publisher: GMT Games

Hands down the finest publisher of board games in today's market. Their recent titles have finally coupled fantastic play-testing, design, and development with four-star production values. With games like Andean Abyss they pushed innovation on virtually every level and continue to provide a steady stream of brilliant designs. I can't wait to see what next year holds.

Runner up: Sirlin Games

Great quality and development. I mean, my god, their Kickstarter game a week EARLY! More people should be paying attention to their vision of what a small publisher can be.
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Cole Wehrle
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Designer of the Year: David Sirlin

David Sirlin is one hard-working designer, and it shows. For folks like me who like to play a game till the cards are nearly illegible and tiles worn, Sirlin provides real depth and replayability without the overhead of sprawling, sloppy chrome. If we had only played Yomi, that would have been enough to give him this slot, but Puzzle Strike puts him way over the top. I had totally lost interest in deck builders and, right when the Few Acres of Snow controversy was heating up, I encountered Sirlin's brilliant piece of asymmetrical design.

Furthermore, I think he's a fine example of what a designer can be in today's environment. He has leveraged online versions of his games to playtest his designs on a far greater scale than has ever been undertaken. His use of Kickstarter was remarkable both in its value and how quickly it was executed. I respect is support of brick-and-mortor stores and his refusal to work with the big box online stores. I think it's principled and refreshing.

Runner up: Phil Eklund

Another year, another delightful Eklund game. If I had written a list like this last year, you can be sure that Phil would be holding this title for 2011. His games are always interesting and I think he's really done something amazing with Pax Porfiriana. With hardly more rules than a typical tableau building game, Phil compressed the drama of the Mexican Revolution in a way that actually gets folks engaged with both the play and the history. Phil is making a fine argument for game pedagogy and I think we've all got plenty to learn both from the content and ambition of his games.
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12. Board Game: Puzzle Strike (Third Edition) [Average Rating:7.30 Overall Rank:892] [Average Rating:7.30 Unranked]
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Best Two-Player Game:

Cati and I have played a lot of two player games, but nothing has gotten close to the depth and drama of a well executed Puzzle Strike match. I imagine this game will get quite a bit of play in the future. This game made me realize the possibilities of a genre and then delivered.
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13. Board Game: Pax Porfiriana [Average Rating:7.70 Overall Rank:377]
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Best Experience Game: Pax Porfiriana

As an avid Lords fan, I've always felt a little sad that Eklund's recent titles have been on the "scientific" side side of his oeuvre. I mean, if American Megafauna can get a reboot, why not Lords of the Renaissance? I was actually thinking about writing him an email to that effect when I found an announcement for this game in my inbox.

Pax Porfiriana is remarkable. It's as if the game Innovation had been charged to teach an upper-division history course. It feels like the game you wanted Liberte to be, after completing an undergraduate degree in French History. And, for all of that, it screams to be played in double headers!

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Quote:

It's an amazing distillation. Phil Eklund returns to the Lords style game with a vengeance. I'm a couple plays in and it's hard to express how satisfied I feel. Needless to say, this game is a scream--I can't believe so much theme has been packed into so few rules. It puts robust budgets of many ameritrash titles to shame.

Update:
Okay, I have now played the game five times, once at every player count. I think the four/five player game's may be the most interesting, but the others are good too. I think the larger games are better because they allow for the very real possibility of a money victory which I think adds a nice component to the game.

At it's heart you're looking at another tableau-building, combo-chaining card game filled with plenty of "take-that" moments and built with an eye toward's Eklund's theory of history. However, unlike every game in that genre, there is a real sense of movement and geography here. Your cattle empire spreads across mexico. Your troops are sent to sack the casinos of your opponents. Slaves revolt in the southern plantations and are liberated by scheming rival tycoons.

A lesser designer would have encapsulated these moments of drama from the revolution into some event cards in a manner like card-driven wargames. And, indeed, these kind of events do exist with the game. However, by-and-large the players receive only the props, sets, and actors and are left alone with their own fertile imaginations to concoct the scenario.

Like many of Eklund's games, there is a gesture to the "storytelling" genre. But, most storytelling games are isolating experiences. Tales of the Arabian Nights is the classic example here. However in this game, rather than making the players less dependent on one another the game constantly intertwines them. This is perhaps best manifested in the movement of money. At the start most payments are going to the bank, but it's not long before the market is filled with speculators and various land monopolies which channel money into other player's coffers.

Suffice to say the first barrage of plays have yielded very positive results and I'll be interested to see if my group's experience is indicative of any larger reception. If the game continues to hold up (and I suspect we are only in the outer orbit of this game's potential), Eklund will have at least an equal to Origins or perhaps best game yet.


Runner up: Andean Abyss

I was initially worried that this game was simply too long to be playable, but I've found that with repeated plays its easily a five hour exercise. I love how clever the design is. It manages to render the problems of command and control with remarkable accuracy and provides the most interesting asymmetric player positions since Dune.
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14. Board Game: The Great Zimbabwe [Average Rating:7.76 Overall Rank:340]
Cole Wehrle
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Best New Game: The Great Zimbabwe

This game is amazing. Container is a favorite around here and I've been waiting for a long time for a game to develop the ideas of Container and take them in different directions. It seems like someone has. The Great Zimbabwe hardly replaces its predecessor but it provides a nice compliment.

Here's my ratings comment:
Quote:

It's a remarkably delicate game of position and liquidity. Despite superpowers and suggestive synergy this is hardly an "engine building" game in the tableau sense. Instead, like Container, players are more or less building an engine together where every cog in the machine doubles as foothold that might spring them into drivers seat or else a bludgeon to dissuade the other players from doing the same.

I can imagine high levels of play producing a very obstructive game ala Paris Connection. This is a good thing.

Other surprises include some very nice player scaling (the more the merrier), and even the two player game manages to be tense and chewy.

All in all, Splotter has another sexy title in their lineup and 2012 another finely-tuned mid/heavy game. This one starts with a venerable 9 and I can see this game having wheels.


There was a lot of competition for this title. My wife's favorite, for instance, was Terra Mystica, but I've found that after 10 plays the game is beginning to feel solitary.

Runner up: Keyflower

A great game, interestingly wrought. I love the way it feels like a euro-mash without feeling cobbled together. Everything flows so nicely and, even if the questions it asks are the same questions euros have been asking for ten years, it manages to let us look at those questions a little differently.
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15. Board Game: Archipelago [Average Rating:7.40 Overall Rank:285]
 
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The Year Ahead:

2012 was a fantastic year for games. I'm wholly impressed by the quantity of top-tier heavy games. Honestly, even if nothing comes out in 2013, I'll be more than content to spend another year with this same group. As it stands I've got a few kickstarters (Great Fire of London, Ogre, Lost Valley, Kings of Air and Steam) I should receive and, with a couple other purchases, I think I will have more than enough to chew on.

Right at the start of this month, Cati and I spent our last little gaming budget on Archipleago, which we've both fallen in love with. It's a strange bird, to say the least. One of its most striking qualities is the way in which it allows players to think about other games and gaming in general. It has an incredible sense of awareness about what these games are that we play and the kinds of things that we expect from them. Accordingly, it can be a frustrating experience sometimes. Had we discovered it before the new year, it would have surely made it somewhere in the body of the list. But, it serves just as well as a bookend. It's a product of the last year, but I hope it's a harbinger of an equally reflective, excellent 2013.
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