Queen Games "Escape: The Curse of the Temple" Design Contest! Expired.
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Queen Games is looking for some new ideas for Escape: The Curse of the Temple, and thought it would be fun to turn to the BoardGameGeek community for ideas. So, here's your chance to get your idea published in a future expansion or promo!


WHATblankTOblankDO

1) Dream up a new idea for a new Room, Curse, or Treasure.
2) Post the idea as a new Geeklist item. Be sure to specify if you idea is for a room, curse, or treasure, and come up with a title for your idea. Only one idea per Geeklist item please, so that people may easily thumb/discuss ideas!
3) Maximum of 5 entries per user.


winners

There will be 10 winners in this contest. The winners will be decided by Queen Games, the designer of Escape, (Kristian Amundsen Østby), and BGG staff. Each winner will each receive a stack of 4 games from Queen Games: German Railways, Locomotive Werks, Edo, and Maharani. Note that being in the 10 winners does not guarantee your idea will be published.

Depending on the number of entries, it may take up to 45 days to publish the results of this contest, as all entries will be read and possibly tested before the winners announcement is made.


getTINGblankpublished

Additionally, Queen Games may decide to publish any number of ideas submitted! They might decide that none of the ideas are publishable (being in the 10 winners does not guarantee publication), or they might decide to publish 50 of them! If your design is published, you will receive:

1) Your name in the rule book of that expansion or promo
2) Honorary customer status for 1 year from Queen Games. This means you will get one free copy of every game Queen Games publishes within 12 months from the date the contest started.
3) A pass to BGG.CON (does not include hotel or air fare, just the con pass).


fineblankprint

You may only create 5 entries in this contest, for a maximum of 5 chances to win. The contest is open to all BoardGameGeek.com members who have entered valid and verifiable information upon registration, including name and email address.

All submissions become property of Queen Games in case they get published. Queen Games will hold the rights for the final decision of which idea(s) to publish.
The timing of publication is solely at the discretion of Queen Games.

Employees, agents, and family members of Queen Games, BoardGameGeek, or their affiliates, manufacturers, sales representatives, subsidiaries or parent companies, advertising/sales promotion agencies, and the immediate families of each are not eligible to participate in the Contest and shall be ineligible for any prize covered herein. Entrants acknowledge that Queen Games and BoardGameGeek are not liable for reimbursement of any prize or consideration other than the prizes listed above. Residents of jurisdictions where this type of Contest is prohibited by law or subject to registration are ineligible to participate in the Contest and shall be ineligible for any prize covered herein. No purchase or online access fee is necessary.

Winners will be notified by email or geekmail within 45 days of the contest end. The prizes will be sent as soon as the games become available.

Users in bad standing due to unresolved trade, marketplace, or exchange issues are ineligible to enter. Any entrant found to have violated any of these contest rules will be disqualified.

By entering this contest you acknowledge that you agree to the above rules.
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1. Board Game: When Darkness Comes [Average Rating:5.59 Overall Rank:11888]
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(sample entry)

Type: Room
Title: Dark Magic Chamber


When this room is revealed, immediately place 3 gems from the gem depot onto this chamber's gem storage.

Whenever a player's dice show 3 or more Black Masks, one of these gems MUST be placed back into the gem depot. However, returning this gem breaks the spell on 2 of the player's Black Masks. If this still does not bring the player to below 3 Black Masks, this process must be repeated.

The room no longer has any effect if all three gems have been returned to the gem depot.
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2. Board Game: Teleporters [Average Rating:4.75 Unranked]
Andrew Tullsen
United States
VANCOUVER
WA
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ROOM
Secret Room

This is a pair of two rooms. One room is the standard room with possibly a gem, or nothing. But it has a "portal" icon in it.

The other room is set aside when you play, and is all "walled off", but has a good gem distribution (easier to get).

To get into the closed off secret room, you need to go to the portal room and travel using the icons listed in the secret room.
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3. Board Game: Gold! [Average Rating:6.40 Overall Rank:3730]
Ryan Mayes
United States
Gilbert
Arizona
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Type: Room
Name: The Golden Chamber


Sometimes too much gold can be a curse.

In this room, the golden mask becomes a locked die and the black mask unlocks two golden masks. The properties of the cursed dice are inverted.

As soon as someone enters the room, any golden masks immediately become locked and any black masks immediately become unlocked. Upon leaving the room, the properties if the dice are returned to normal.
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4. Board Game: Blind Ignorance [Average Rating:6.50 Unranked]
Igor Knop
Brazil
Juiz de Fora
Minas Gerais
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Curse: Blindness
You cannot open your eyes until this curse is lifted.
[Man Man Man]

You'll need a little help from your friends... devil
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5. Board Game: Gold Digger [Average Rating:5.73 Overall Rank:6901]
Andrew Tullsen
United States
VANCOUVER
WA
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Room
The Gods Demand Gold

Similar to the Pit, this room needs 5 GOLD icons to unlock 2 gems.

*You can pool dice. (unlike The Pit)
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6. Board Game: Fearsome Floors [Average Rating:6.66 Overall Rank:927]
Shalom Craimer
Israel
Givat Zeev
(Near Jerusalem)
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Type: ROOM

The floors is precariously balanced on a spike!

Messing about with the gems in the room requires you to teeter the same number of dice onto an adjacent side, as the floor tilts madly!
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7. Board Game: Swap! [Average Rating:5.02 Overall Rank:15258]
Ryan Mayes
United States
Gilbert
Arizona
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Type: Curse
Name: Body Swap


When a player uncovers this curse, he immediately takes control of the pawn of the player sitting opposite him. And the player sitting opposite takes control of his pawn. Each player now controls the new pawn until the curse is broken. To break the curse each player must roll a key and a torch. As soon as the curse is broken, players regain control of their own pawn.
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8. Board Game: Kingsburg [Average Rating:7.22 Overall Rank:268]
Gary Goh
Singapore
Singapore
Singapore
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Treasure: Blessing

Allows players to add an additional die to the roll on a one-time basis (still subject to maximum of 5 dice rolled per player at any time)
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9. Board Game: Diceland: Extra Space [Average Rating:6.77 Unranked] [Average Rating:6.77 Unranked]
Ryan Mayes
United States
Gilbert
Arizona
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Type: Treasure
Name: Extra Die!


When this treasure is discovered, the player gains an extra die for the rest of the game. He can take a die from the box or from the pool of lost dice.

If no dice have been lost when this treasure is discovered, nothing happens. Treat it like the treasure chest was empty.
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Carl Weinstein
United States
California
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Type: Curse
Title: Lockdown!


"A sense of dread comes over you when you open the door to the sealed chamber. Frozen in place, you'll need a little help from your friends to get your wits back and your feet moving again."

As soon as you draw the curse, all your dice are instantly turned to the black masks! Gonna need a little help from your friends to get out of this one...

(This is a one time, not rolling your way out of it curse. You NEED friends to come save you.)
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11. Board Game: Crystal Clash: Light vs Darkness [Average Rating:6.17 Unranked]
Zoltán Gecse
Hungary
Mátraterenye
Magyarország
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Type: Room
Title: Darkroom

This idea add some 'darkroom' tiles to the game. When you turn face up a these kind of tile, you should draw a card from a deck. This card will be determine which combination must you thrown with your dice. If you success, then you can leave that room, but if you fail, you'll have to draw an another card, and start it over.

But, in this deck will be some torch/lamp card, which will allow to leave that room without any diceroll.
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12. Board Game: Jewels in the Sand [Average Rating:6.75 Unranked]
Carl Weinstein
United States
California
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Type: Curse
Name: Cursed Gems


"Normally when you find gems in the Temple they help you escape, but these seem strange... In fact, they're making it harder to get out alive!"

When this curse card is drawn, a certain number of gems (probably 1 depending on the balancing - can be worked out in playtesting) are ADDED to the gem room instead of taken away making your escape that much more difficult. The gem(s) could be taken from the extra supply used for unlocking black masks (if it's available). This would make the game more difficult as the adventurers have less opportunity to unlock all of the black masks, but also wouldn't penalize them if they had used up their two unlock gems already.

(This is a one time, not rolling your way out of it curse.)
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13. Board Game: Double Trouble [Average Rating:5.01 Overall Rank:13932]
Bernard Donohue
United States
Newark
California
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Type: Curse
Name: Labor Issues

While the curse is in effect, all Green Adventurer requirements are doubled for any activity you are part of.
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14. Board Game: Reverse Curse [Average Rating:3.88 Unranked]
Carl Weinstein
United States
California
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Type: Treasure
Name: Reverse Curse


"Inside the chest you find an ancient amulet brimming with energy! You don't know exactly what it will do, but you feel strangely calmed and protected by it."

You can use this treasure to remove any one curse from yourself or any player in the same room as yourself.
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15. Board Game: Sorcerer [Average Rating:5.45 Overall Rank:13931]
Michael Sarsoza
United States
Loma Linda
California
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Type: Treasure
Name: Sorcerers Stone

Turns any gold mask into two of any other type of icon needed. Use only once.
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16. Board Game: Quicksand [Average Rating:6.11 Overall Rank:3252]
Bernard Donohue
United States
Newark
California
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Type: Curse
NAME: Quicksand

While curse is in effect you may only roll one die at a time.
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17. Board Game: Quick Wit [Average Rating:6.78 Unranked]
Michael Sarsoza
United States
Loma Linda
California
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Type: treasure
Name: The quickening

One time use, game is paused and all players in that room get to make their roll(s) while time is stopped. All curses and normal ruels apply.
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18. Board Game: String Railway [Average Rating:6.42 Overall Rank:1926]
Bernard Donohue
United States
Newark
California
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Type: Treasure
Name: Ball of Twine

Immediately move three spaces closer to the starting room. If within 3 spaces, you may move into the starting room.
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19. Board Game: Sacrifice of the Pharaohs [Average Rating:0.00 Unranked]
Bernard Donohue
United States
Newark
California
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Type: Room
Name: Sacrificial Altar

Permanently sacrifice one Die to unlock the 3 gems in this room
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20. Board Game: Totemo [Average Rating:6.75 Overall Rank:4547]
Chaddyboy
United States
Olathe
Kansas
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(not eligible to win, but I had a fun idea so I thought it would be fun to add at least!)

Type: Room
Title: Totem Chamber


Gems may be unlocked by players building a totem in this room. The totem may only be built from masks (either gold or black).

The first mask is placed in the center of the room, with subsequent masks stacked on top of it. If the stack falls, players get their dice back and may start over. Black masks placed as part of the totem are not locked when they are retrieved.

Additionally, if the stack falls during construction, one of the participating players gains a curse (if playing with curses).

Players may stop building the totem at the desired height to place gems from the depot into the chamber. Once the gems are placed into the room, players retrieve their dice. Again, black masks placed as part of the totem are not locked when retrieved.

Playtesting will be required to see how many gems should be unlocked for various totem heights, and to see how tall the totem would need to be before there is an interesting threat of it falling during construction. Basically, risk vs. reward would have to result in a fun decision.
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21. Board Game: Contiguous Collapse [Average Rating:6.00 Unranked]
andy vercruysse
Belgium
bredene
West Vlaanderen
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Type: Room
Name: Collapsed room

Players cannot enter this room when discovered and they need to find another way around.
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22. Board Game: Pit [Average Rating:6.40 Overall Rank:1372]
Zoltán Gecse
Hungary
Mátraterenye
Magyarország
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Type: room
Title: pit

In this room will be a pit. You'll have to jump over it, if you want to pass this room.
When you enter this room you'll have to add an extra die to solve this room.

Side of this die:

3 fall: Fail! You'll fall down to this pit, and you have to ask a friend for help.
1 jump: Success! You can easily jump over the pit without whip.
2 whip: Success! You can jump over the pit with whip like Indiana Jones.

When you go help to another player, you should roll whip symbol, and then you can pull out from the pit.
 
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23. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:636]
Lyn Fox
United States
Seattle
Washington
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Type: Curse
Title: Forgetfulness

You cannot keep dice. When you roll your dice, you must roll all your dice (except black masks).
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24. Board Game: Black-Out! [Average Rating:6.00 Unranked]
Ken Scheuber
United States
North Las Vegas
Nevada
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Room: Patch Black

When revealing this tile you automatically stumble into it. You cannot leave this tile until X torches are rolled. Black Masks lock as normal.

X is dependent on the number of players.
Possibly:
1 = 3
2 = 5
3 = 7 (Needing at least 2 people or a treasure)
4 & 5 = 9 (Needing at least 2 people or treasures)

Once rolled you place a light token on the tile showing enough torches have been lit and they can pass through it freely from there on out.
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25. Board Game: Friday [Average Rating:7.22 Overall Rank:308]
Clement Tey
Singapore
Singapore
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Two are better than one.

Curse(?)

You are no longer allowed to roll dice for yourself. However, you can teleport to another player and can still lend dice. This curse ends when any player you are with/lend dice to makes it to the safe room.

Using Friday as the image as I was thinking of a companiony description.
 
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