Gen Con 2013 Preview
W. Eric Martin
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Gen Con Indy 2013 takes place August 15-18, 2013, and as the largest and longest-running game convention in the U.S. – more than forty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will debut at Gen Con 2013, be released shortly before the convention, or be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: (Self-Published)
1. Board Game: Cards Against Humanity: Third Expansion [Average Rating:6.99 Unranked] [Average Rating:6.99 Unranked]
Designed by: Show More »
Published by:
Number of players: 4 − 30
Playing time: 30 minutes
Suggested ages: 17 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

The third expansion to Cards Against Humanity features 100 new cards – 25 black question/statement cards and 75 white answer cards – to be used with the base game, in addition to 12 blank cards.

In this card game, players take turns being the Card Czar, which means they read a black question card or a fill-in-the-blank statement card. The other players then select a white answer card from the ten in hand that they think best or most humorously fits the question/statement. The Card Czar then shuffles the answers and chooses the one he likes best, with that answer's owner receiving the black card as his "awesome point" for winning the round.

Once a player has at least one awesome point, he can wager an awesome point when giving a white answer card in order to throw in a second answer card, theoretically giving him a better chance to be chosen. The winner of the round receives the original black card as well as any that are wagered in that round.

Play continues until a pre-determined score is reached, or until everyone is tired from laughing so hard.

Other Information: • Price $10

• In response to my question as to whether anything similar to the PAX East 2013 Promo Packs would be available at Gen Con 2013, Max Temkin, one of the folks behind CAH, told me, "We'll have all of the expansions and some other surprises and stuff." So there you have it. Watch out for "stuff" in the Cards Against Humanity booth (#1355).
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2. Board Game: Colossal Cave: The Board Game [Average Rating:5.00 Overall Rank:12601]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again...

Colossal Cave: The Board Game is an adaptation of the classic text adventure "Colossal Cave Adventure". The basic game mechanism is "draw one, play one"; there is also a game board depicting a simplified map of the cave (14 rooms). Cards represent items, treasures, actions, and "reactions"; you're generally not allowed to play an item or treasure card unless your player token is in a specific room on the map. For example, the Rare Coins are not playable anywhere except in the Hall of the Mountain King. After you play a treasure, you must get it safely back to the surface, where you can deposit it in the Well House.

The winner is the first player to deposit three treasures in the Well House. Depending on the number of players and their willingness to stymie each other from the beginning, a game can last anywhere from 20 to 90 minutes.

Other Information: • Price $35
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Board Game Publisher: 1A Games
• Booth #811

• In addition to what's listed below, 1A Games will be demoing Cross Hares, which it describes as "an exciting new interactive fantasy adventure board game for 2-4 players from artist-storyteller Jesse Labbé".

3. Board Game: Tide of Iron: Stalingrad [Average Rating:7.82 Unranked] [Average Rating:7.82 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Tide of Iron: Stalingrad introduces a new campaign game for Tide of Iron players. This particular campaign requires players to manage different resource aspects through a series of linked scenarios as they assume command of either the German 6th Army or the Soviet 62nd Army. This expansion adds Soviet Army infantry, Soviet T-34/76 and T-70 tanks, and German Panzer III and StuG III armored vehicles in city street fighting to the existing world of Tide of Iron.

Other Information:
• Available for preorder ($60) at Gen Con 2013 with free shipping within the U.S. and a bonus Tide of Iron: Patched Up promotional card. (The Tide of Iron: Supply Depot card is available free with the purchase of any other ToI item.)
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Board Game Publisher: Academy Games, Inc.
• Booth #1509
4. Board Game: 1775: Rebellion [Average Rating:7.83 Overall Rank:219]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.

Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

Other Information: • Price $65
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5. Board Game: Conflict of Heroes: Eastern Front – Solo Expansion [Average Rating:8.54 Unranked] [Average Rating:8.54 Unranked]
Designed by:
Published by:
Number of players: 1
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

After more than three years of development, Conflict of Heroes: Eastern Front - Solo Expansion revolutionizes solo tactical play. Instead of AI units being individually programmed as in past games, AI units utilize a unique emergent behavior and agent-based logic. Each situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran CoH players will be challenged to hone and adapt their playing styles in order to overcome the AI!

In the Conflict of Heroes Solo System, players no longer track APs, but must make a Unit Spent Check after every action. The higher the cost in APs an action was, the higher the probability that the unit will be spent. Now a player must decide if he will augment his action with APs or increase his chance of keeping the unit fresh!

Each Firefight has its own Mission Track. A Mission Track is a series of events that are triggered if the Mission Marker lands on an event's space. Certain orders advance the Mission Marker 1, 2 or 3 spaces, so the game is different each time you play. The firefight ends immediately when the Mission Marker lands on or passes the last space of the Mission Track.

Note: With a bit of adapting, this expansion can be used with 1st Edition Conflict of Heroes.

Note: The base game 2-player scenarios are NOT playable with solitaire rules "out of the box"; solitaire scenarios need additional elements (mission track etc). So additional homebrew tinkering is needed to adapt an existing 2-player scenario for use with the solitaire system. But the solitaire expansion comes with many (new) scenarios, and the Firefight Generator expansion permits creating solitaire scenarios.

Other Information: • Available for demo games since, as Academy Games' Uwe Eickert reports to me, "it is just now going to the printer".
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6. Board Game: Freedom: The Underground Railroad [Average Rating:7.64 Overall Rank:285]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Other Information: • Price $70

Freedom: The Underground Railroad will be available for demo and purchase at Gen Con 2013. Designer Brian Mayer will be present for some demos in the booth, in addition to running some of the ticketed events. Here's the schedule for those events, which each last two hours:

—BGM1345167 – Thursday, August 15, 5:00 p.m.
—BGM1345168 – Friday, August 16, 10:00 a.m.
—BGM1345169 – Friday, August 16, 5:00 p.m.
—BGM1345170 – Saturday, August 17, 10:00 a.m.
—BGM1345171 – Saturday, August 17, 5:00 p.m.
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Board Game Publisher: Alderac Entertainment Group
• Booth #800

• In an August 5, 2013 Facebook post, AEG details the following clearance sales taking place at Gen Con 2013:

Quote:
Thursday: War of Honor – $5
Friday: The World's Largest City – $10; Tomb: Cryptmaster – $20
Saturday: Ultimate Toolbox – $5; Second City RPG – $25
Sunday: Check back often, as the sale specials will change hourly
7. Board Game: Agent Hunter [Average Rating:5.88 Overall Rank:4425]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt. During the game, players take turns choosing one of these actions:

  1. Attack from Your Hand
  2. Switch Agents
  3. Attack from Your Safe House

When you attack from your hand, reveal one of your agent cards from your hand and target one of your opponent's safe houses. If the card is a match, you eliminate that safe house. Otherwise your opponent reveals whether your card is higher or lower than the hidden card in the safe house but does not reveal the numeral on that card.

When you switch agents, you replace a face-down card from one of your safe houses with a card in your hand, possibly the same card. You can take this action at most five times during the game.

When you attack from your safe house, you reveal one of your face-down safe house cards, then reveal an opponent's safe house. If the numbers match, your opponent's safe house is eliminated; otherwise your safe house is eliminated.

Players keep swapping turns until all three of a player's safe houses are eliminated.

Other Information: • MSRP $10

• AEG noted on Facebook on August 5, 2013 that "we will have very limited stock at Gen Con of the following items", with one of those items being Agent Hunter. AEG goes on to state this:

Quote:
We have decided to reserve half of our stock of these games for Saturday sales, to allow attendees who can only come on the weekend to have a chance to purchase these games at Gen Con. The first half of these games will release on Thursday at 10:00 AM. There will be a limit of one of each of these titles per attendee.
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8. Board Game: Card of the Dead [Average Rating:5.57 Overall Rank:10675]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In the survival action card game Card of the Dead, players are trapped in a town full of zombies; engulfed in the scourge of terror, they must try to survive the zombie horde. Some will frantically seek to flee the city, others will seek to barricade themselves in buildings against the terrible siege. By not getting surrounded, and through the use of both luck and brains(!), you will be able to survive the night.

In game terms, from a deck of cards containing zombies, items and events, players are dealt a hand of cards. Each turn, players draw a card. If the card's a zombie, the player places it in front of himself; if not, he adds the card to his hand and plays one card of his choice. Certain items give the player a chance to flee. The player who first lays down a predetermined number of escape cards – or who is simply the last one alive – wins the game.

Other Information: • MSRP $10

• AEG noted on Facebook on August 5, 2013 that "we will have very limited stock at Gen Con of the following items", with one of those items being Card of the Dead. AEG goes on to state this:

Quote:
We have decided to reserve half of our stock of these games for Saturday sales, to allow attendees who can only come on the weekend to have a chance to purchase these games at Gen Con. The first half of these games will release on Thursday at 10:00 AM. There will be a limit of one of each of these titles per attendee.
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9. Board Game: Love Letter: Kanai Factory Limited Edition [Average Rating:7.32 Overall Rank:168]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Number 4 in the Tempest Shared World Game Series

Other Information: • An August 1, 2013 Facebook post from AEG mentions that "We will have limited quantities of Agent Hunter, Card of the Dead, and Love Letter: Kanai Edition." As someone notes below in the comments, this item will be hitting retail stores in the U.S., so don't kill yourself getting to Indy early on Thursday morning just to grab this. Reserve a copy at a local store instead.
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10. Board Game: Maximum Throwdown [Average Rating:5.69 Overall Rank:8121]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Maximum Throwdown pits up to six players against one another in a battle royale of card-throwing action.

Each player has an individual deck of cards, and they take turns throwing the cards onto a shared playing area to try to cover up the icons of opponents' cards while keeping their own icons visible. On each turn, you draw one card from your deck and throw one card – but if you have the right icons in play, you'll draw more cards, throw more cards, steal cards from opponents and dump them in the gutter, break free of the shared playing space in order to keep from being covered, and – perhaps most important of all – score points each turn you have enough visible icons in play. After all the cards have been tossed, whoever has the most points wins!

Other Information: • MSRP $20
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11. Board Game: Nightfall: Eastern Skies [Average Rating:7.78 Overall Rank:4060] [Average Rating:7.78 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The war for the eternal night rages around the world, and nowhere is it more bizarre than in the far east. A fully functional city in India nearly untouched by the Nightfall, uncontrolled ghouls from the seas, and strange happenings in the skies are only the beginning.

Nightfall: Eastern Skies is a strategy deck-building game in which you take control of Hunters, Lycanthropes, Vampires, and Ghouls to take down your opponent. This set features the new Link mechanism allowing for faster play.

Nightfall: Eastern Skies can be played on its own or combined with other Nightfall sets for enhanced play.

Other Information: • MSRP $40

• AEG noted on Facebook on August 5, 2013 that "we will have very limited stock at Gen Con of the following items", with one of those items being Nightfall: Eastern Skies. AEG goes on to state this:

Quote:
We have decided to reserve half of our stock of these games for Saturday sales, to allow attendees who can only come on the weekend to have a chance to purchase these games at Gen Con. The first half of these games will release on Thursday at 10:00 AM. There will be a limit of one of each of these titles per attendee.
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12. Board Game: Romance of the Nine Empires [Average Rating:6.29 Overall Rank:6789]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

This description's a bit tricky, so let's take it in stages...

Countermay: The Tapestry of Worlds, the crossroads of civilizations beyond imagining. After a thousand years of war, Countermay is dying. Battles, curses, extraterrestrial parasites, demonic influence, and other hazards have ruined much of the planet. The food is running out, and the threat of starvation looms. The only way to save Countermay is to seize undisputed control. Until then, armies march, fed with the ever-dwindling food as they churn farmland into mud with their boots. Can you save Countermay from its invitable doom?

Romance of the Nine Empires is a fictitious interactive collectible card game (CCG) set in the fantasy world of Countermay. In the game, players assume command of one of nine vastly different warring factions — including steampunk aliens, a dark god-king's crusade of conversion, displaced WWII-era American GIs, and a risen empire of the undead — to expand, glorify, or defend their empires. Through its fictitious fifteen-year history, players have shaped the world of Countermay through their individual and collective achievements, and the results are reflected in the story and the current state of the empires. That concept was inspired by the Legend of the Burning Sands CCG, which in turn is based on the Legend of the Five Rings CCG: in those real-life games, tournament results affect the actual story in future expansions.

The plot of the 2013 movie The Gamers: Hands of Fate revolves around the fictitious game. Within the movie itself, AEG was the publisher of the game, but as a result of Kickstarter funding for The Gamers: Hands of Fate, it decided to create a real-life version of R9E. The real-life release is not a collectable game, but a boxed set with a set distribution of cards. This boxed set represents the fictitious 15th Anniversary World Championship Edition of Romance of the Nine Empires, and (to slip into the movie storyline for a second) it holds the decks used by the top-placing characters for each faction that made it to the quarterfinals at the 2012 World Championships at Gen Con Indy.

So there's 3 levels of reality at play here:

  • the CCG game called Romance of the Nine Empires, pictured in the movie The Gamers: Hands of Fate, which is played by the characters at Gen Con Indy 2012 and is 15 years old;
  • the fantasy world of Countermay, which is pictured in the CCG game and whose history is shaped by the players of the CCG game;
  • the real card game Romance of the Nine Empires, edited by AEG in 2013, which comes in a boxed set and is inspired by (and presented as) the fictitious CCG.
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13. Board Game: Smash Up: The Obligatory Cthulhu Set [Average Rating:6.88 Overall Rank:877] [Average Rating:6.88 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 − 45 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Game description from the publisher:

Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever.

Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).

If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time!

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14. Board Game: Thunderstone Advance: Numenera [Average Rating:7.48 Overall Rank:811] [Average Rating:7.48 Unranked]
Designed by: Show More »
Published by:
Number of players: 1 − 5
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts. The infected are known as "Doomladen" and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.

In the deck-building game Thunderstone Advance: Numenera, which can be played on its own or combined with other Thunderstone sets, you build a party of heroes to defeat the Thunderstone Bearers. The "Doomladen" mechanism introduced in this game unites various monster groups against you, and new Setting cards take you into the environment of Monte Cook's Numenera RPG.

Other Information: • AEG's Todd Rowland notes that this is 99% certain to be available at Gen Con.
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15. Board Game: Thunderstone: Starter Set [Average Rating:7.06 Overall Rank:1488] [Average Rating:7.06 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 − 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

In the Thunderstone line of deck-building games, you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses, you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone.

Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance, while also providing new hero, monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes.

Integrates with

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16. Board Game: Trains [Average Rating:7.27 Overall Rank:312] [Average Rating:7.27 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones.

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.

Integrates with Trains: Rising Sun

Other Information: • MSRP $60

• Scheduled for release in September 2013, but available early at Gen Con 2013.
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Board Game Publisher: APE Games
• Booth #1509

• In addition to what's listed below, APE Games will have copies of D. Brad Talton's Kill the Overlord (MSRP $20, and discounted to $15 for Gen Con 2013)
17. Board Game: Island Siege [Average Rating:6.88 Overall Rank:2990]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play, which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Other Information: • Price $30

• APE Games' Kevin Brusky notes that the publisher has a "very limited number available for sale at Gen Con".
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18. Board Game: RARRR!! [Average Rating:5.64 Overall Rank:9834]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 45 − 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

In RARRR!!, players first draft monster power cards in order to build their perfect monster, then draft power bid cards to fuel their monsters' rampages through cities. Cities are destroyed using a bidding system, and players are limited in their bids by the amount of each type of power that their monster possesses.

Will you build a super fire-spewing dragon monster, or a more balanced monster that can flatten cities time and time again for the long haul? Either way, it's not a good day to live in the metropolis.

Other Information: • Available for demos in the APE Games booth during Gen Con 2013, with the intention of having a Kickstarter project running for the game at the same time.
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19. Board Game: Rolling Freight: Great Britain and India [Average Rating:7.46 Unranked] [Average Rating:7.46 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
Description:

Rolling Freight: Great Britain and India, an expansion for Rolling Freight, includes a double-sided game board that features maps of Great Britain and India and new rules for canals, ferries and caravans. Canals are links that exist at the start of the game, but which become owned by individual players when rail is built over them. Cargo can also be moved using ferries and caravans, which are permanent map placements that cost one dice to cross. These new maps also include rules for improvements that decrease in cost as the phases advance.

Other Information: • Available for demos in the APE Games booth and as APE's Kevin Brusky notes, "Going to press soon!"
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Board Game Publisher: Arcane Tinmen
• Booth #2238

• Says Ken Pilcher, designer of ''The Spoils'' 2013 expansion set ''Shade of the Devoured Emperor'', "We are also going to be in the CCG hall running events and demos during the entire con."
20. Board Game: The Spoils: Shade of the Devoured Emperor [Average Rating:6.97 Overall Rank:2436] [Average Rating:6.97 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 40 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The Spoils, a card game first released in 2006 by Tenacious Games, taps into other card games such as Magic: The Gathering and Magi-Nation for some of its gameplay mechanisms, but the game is uniquely its own. You start the game with a figurehead or faction card in play that determines how you begin your turn and which actions you are allowed to take. These factions have special abilities, unique to each faction card.

Players need to amass resource cards in order to play characters, tactics, items and locations, with each of these card types often having subtypes. Players may drop any card from their hand face down as a resource, but cards dropped in this manner will not count as having any resource icons – and you need those to play cards. The resource icons come in the form of five trades, which are:

  • Banker (Greed icon)
  • Rogue (Deception icon)
  • Warlord (Rage icon)
  • Gearsmith (Elitism icon)
  • Arcanist (Obsession icon)

Discontinued at January 1st, 2017.

Other Information: • Here's a press release from the publisher detailing what's in the newest release for The Spoils:

Quote:
Following the success of Seed 3: Fall of Marmothoa, Arcane Tinmen is proud to announce its next expansion set and the first in the "Unlikely Heroes" block: Shade of the Devoured Emperor, designed by Ken Pilcher!

Featuring 130 brand new cards, Shade of the Devoured Emperor is the first expansion set produced by Arcane Tinmen to contain an entirely new story that sets the stage for future sets. This set also marks a return to the booster pack format, allowing players to enjoy Shade in draft, sealed, and constructed formats!

Returning to the world of Clockman seen in the First Edition expansions, Shade of the Devoured Emperor sees the return of some of our favorite Spoils characters, including Jo Ciendeilio, Pluck, Eldridge Gosche, and more!

Players can expect each of the five trades to get their fair tricks in Shade. While some game mechanisms will be familiar, Shade also introduces some exciting new game play strategies that are sure to entice the players and shake up the metagame.

Shade of the Devoured Emperor is set to hit the shelves at retailers all over the world shortly after its debut at Gen Con 2013.
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Board Game Publisher: Arcane Wonders
• Booth #1043

• In addition to what's listed below, Arcane Wonders is selling new spellbook designs ($16 each), custom Mage Wars dice towers ($25), and a Selenia Arena playmat ($45), along with all the Mage Wars items released to date.

• Arcane Wonders is giving away a new Mage Wars promo card each day of Gen Con 2013, but you must hand in the coupon for the proper day in order to receive your card.
21. Board Game: Mage Wars: Druid vs. Necromancer [Average Rating:8.42 Unranked] [Average Rating:8.42 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 90 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set.

The Druid is schooled in Nature magic and is the undisputed master of plants. She also favors the Water school, using it to heal, restore, and grow her plants, as well as fight her enemies with geyser like blasts of water or downpours of acid rain. She does not use traditional spawnpoints; instead, her plants can spontaneously grow quickly across the arena. She has a theme of slow, steady growth, that accelerates her power quickly. She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long.

The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts. His primary strengths lie in the summoning of the undead. His Graveyard spawnpoint summons armies of skeletons, zombies, and ghouls to do his bidding. His theme is a relentless assault. His skeletons are fragile, but keep reassembling themselves from a pile of bones to attack again! Zombies are slow, but very difficult to "kill". Both of these creatures just keep coming! Additionally, the Necromancer summons and controls evil spirits: ghosts and wraiths. He has an affinity with death and disease, and can quickly spread plagues across the arena.

Other Information: • Available for demo games and preorder at Gen Con 2013 ahead of an anticipated release date of September 2013. If you preorder at the show, you receive "alternate art background promos" of, I believe, the Druid and Necromancer cards. It's not clear to me, but you get something.
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Board Game Publisher: Ares Games
• Booth #1849
22. Board Game: Galaxy Defenders [Average Rating:7.54 Overall Rank:728]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:

  • Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies.
  • Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones.
  • Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability.
  • Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower.
  • Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower.

There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:

  • Alien cards, which define the behavior of each different alien and detail its skills and combat abilities.
  • Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate.

The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.

The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:

  • Each mission has multiple endings, and the outcome of any mission will change the flow of the story.
  • The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology.

With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.

Official FAQ: http://www.galaxy-defenders.com/faq.php
Additional Missions: http://www.galaxy-defenders.com/mission.php
Galaxy Ball: http://www.galaxy-defenders.com/gb-cards.php

Other Information: • Available for previewing and for demo games at Gen Con 2013.
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23. Board Game: Inkognito [Average Rating:6.59 Overall Rank:1220]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!

In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.

On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.

The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.

There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.

The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

Other Information: • Price $40

• Available for demo games and for purchase at Gen Con 2013.

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24. Board Game: Sails of Glory [Average Rating:7.54 Overall Rank:1147] [Average Rating:7.54 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Italian
Description:

Game description from the publisher:

Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures.

Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.

The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times.

Other Information: • Available for previewing and for demo games at Gen Con 2013.
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Board Game Publisher: Asmadi Games
• Booth #1907

• In addition to what's listed below, Asmadi Games will have the Sanitarium: Foyer expansion, which retails for $1 and which includes a new rulebook and new scenario cards "to make the game run smoother", according to Asmadi's Chris Cieslik.

• Cieslik also notes that Asmadi will "be debuting a two-player game in the social deception space (Werewolf, The Resistance, Win, Lose, or Banana) called Banana Agent: The Moment of Truth".
25. Board Game: Consequential [Average Rating:4.89 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Earth has been connected to the fantasy world of Laris. The result of the mixture of technology and magic is the Cataclysm, an event that tore holes in the fabric of time and space. Five heroes have been pulled together on Laris, where they embark on a journey to mend both worlds.

Consequential is a co-operative board game that lets players live the tale of this adventure. Over the course of four acts, the story will be told. The base game box contains the board, and all the cards for Act I. Acts II, III, and IV are packaged and sold separately. They contain additional cards, new locations, and new mechanics!

The unique aspect of this game is that it is not solely a tabletop experience. A free companion app for your iOS/Android device or laptop is required for play. It will display voice-acted events that are triggered by actions in the physical game, and tell more of the story. The app also is responsible for keeping the timer for the real-time portion of each episode. One episode of Consequential contains a turn-based phase (about 45 minutes) and a real-time phase (about 10 minutes) to conclude the session. The real-time phase can be played without a timer, if players prefer.

Other Information: • Says Asmadi Games' Chris Cieslik, "Consequential is relaunching at Gen Con 2013 with a September kickstart." Thus, the game will be available for demoing, but not for purchasing.
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