GCL Mafia 110: [Insert Title Here]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
5 
 Thumb up
1.00
 tip
 Hide
Welcome to GCL Mafia Division's weekly list! If you stumbled onto this list by accident (or on purpose!) and want to know more about the Game Chat League concept, please see the wiki. If you want to look at past GCL Mafia lists, go here: GameChat League: Mafia Division Subscription Thread.

Our current roster in order of preparation (next week's poster in bold):

Rishi
Dolus
ecargo
McJarvis
1awesomeguy
mith
tscook
Thesp
Butterfly0038
cferejohn
touchstonethefool
fdubois

The first few items are intended to foster discussion.

Please add an item to represent your gaming life for the week of February 18-24, 2012. List any games played along with any other information that you deem appropriate. Also, feel free to give life updates, fun facts, or any other super exciting and utterly interesting thoughts you may have.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Stare! [Average Rating:4.94 Overall Rank:15176]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Do you like watching others play games? If so, ones you already know or ones you want to learn? If not, why not?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Don't You Forget It [Average Rating:5.37 Overall Rank:12839]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Go through your collection, what game(s) do you enjoy but don't seem to remember to play? I don't mean ones that you can't get to the table, but the ones you just seem to overlook. Any thoughts as to why?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Toy Store [Average Rating:0.00 Unranked]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
So the new edition of Pandemic is in Target. From what I've seen, Target also has Ticket to Ride, Catan in various flavors, and some other random Euros that aren't really that exciting.

What five games would you put in Target/mainstream stores? Don't think of this as just gateway games, but rather what ones you'd love to see get out there and gain popularity.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Game Design: Theory and Practice [Average Rating:7.00 Unranked]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
There's many on BGG who have the "Game Designer" badge. I think among Mafia, Rishi may be the only one.

Do you ever want to design a game? Do you have any game designs in mind? What kind of game would you design if you were to make one?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Guess My Name Game [Average Rating:3.80 Unranked]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I couldn't think of a creative title that encompassed the questions of this list. I didn't really have a theme in writing the entries. So, give it your best shot. Name this list.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Edo [Average Rating:7.13 Overall Rank:1038]
Mc Jarvis
United States
Arlington
Virginia
flag msg tools
I speak to improve upon the cacophony.
badge
This heart is meant to convince you that I feel.
Avatar
mbmbmbmbmb
Edo 2
Jenga: Donkey Kong Collector's Edition 1

Luna 1
String Railway: Transport 1
Tigris & Euphrates 1

Tsuro 1

bolded stuff counts for my pledge.

This week was a good week for gaming; it was full of very pleasureful euro play, but nothing which normally makes me sing praises to the gaming gods for letting me play. Luna was divine, and the gaming group I introduced it to loved it. T&E was enjoyable, though Carrie found it not to her liking when compared to engine building games. Edo has been nice 2p, though I'm anxious to try it out with 3 or 4p. I suspect that the true joy of it will be unlocked with such plays.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Myrmes [Average Rating:7.33 Overall Rank:406]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
*3x Coup
2x Myrmes
Flash Point: Fire Rescue
*Ghost Stories

*new to me

I played/completed Myrmes twice on www.boiteajeux.net. Once in our 4-player game with McJarvis, Mith, and fdubois; and another with just fdubois. In the 2-player game, I kept making rookie mistakes. However, I managed to recover and make a narrow win by 1 point. I did much better in the 4-player game with not making mistakes, but I still messed up in the end, forgetting exact requirements of some of the bonus tiles. So I ended up losing by a few points instead of taking the win. Still, I love this game and can't wait to play it more, or even in person! I think I should actually read through the rulebook, though...

We went to a new meetup group in Escondido area last week. We played Coup 3 times, Flash Point, and Ghost Stories.

Flash Point was mostly uneventful. I was teaching, but have played full game once, and basic game once. Never read the rules. We started with the basic game, and the response was "This is it? This is lame." I tried reading the rules while we played, but I never got in a single sentence with running the game simultaneously. It was probably a bad idea. I was the only one putting out fires, so the house quickly collapsed. We managed to save I think 4 victims before this happened, though. Then we played again, 6-player. I relinquished my seat to a newcomer before my first turn since I also wanted to leave soon. We did the advanced game this time, which I think people liked better. Not sure how that game turned out.

Coup was a lot of fun. It's a very quick, short game of deception and bluffing. And it's so quick, it was a great filler that we played amongst 4 of us 3 times while we waited for another table to finish their game of El Grande.

Saving the best for last, though, our first game of the night was Ghost Stories. I've wanted to play this game for such a long time, and always missed out whenever it was played. The rules were overall fairly simple, but there were a lot of basically memorizing what each space can do or what each icon means. The game was a lot of fun, but everybody else didn't like my strategy of "Hey, if we let this Taoist die, then this Taoist will die, then our last surviving Taoist can win the game!" So instead of letting Taoists die, we let our hero Taoist go down to 1 health. Then we all died because we had no room left on our boards for more ghosts and were all at one health. The boss we were fighting was the one where the opposite space from him must be empty to face him. Part of my strategy was to have the player across from him (Jennifer) or the next player (myself) sacrifice ourselves to use the tile that let's us kill a ghost, and kill the opposite ghost. Then let the Taoist player who had that boss lose a life since his board was full (but he refused to take the action to go up to 2 life on his prior turn to make this work), collect a 3rd black token, and guarantee beating the boss. Oh well. I really want to pick this up and play this some more. This was a lot of fun.

======================

GCL Secret Santa Update
I don't have pictures on me to upload, yet, but my Secret Santa package arrived. I wanted to wait until Jennifer's arrived as well before opening mine, but I'm pleased with what I found.


I was expecting this one, it was on the top of my list, and I am ecstatic to finally have it so I can play it in person with other people.


I wasn't expecting this guy at all. I've started fingering through the rulebook and looking at the new races. I'll have to figure out the new races and what's special about them, and how the game works with 7-9 players. And now I'll have to start getting Eclipse to the table more often.

 

I'm excited for this guy, as it sounds like it won't be getting reprinted, and I enjoy Claustrophobia (my two plays of it, anyways). At first, though, I was thinking it'd be a while getting this expansion to the table, considering how seldom I get to play 2-player games. But then I read the rulebook. There's the back page which explains the new iconography. Then aside from the cover, there's just barely over two more pages of rules! The rest of the book is all scenarios! I still want to play one or two more scenarios from the base game before trying these new scenarios out, but that is so awesome that the new rules are practically nothing and it's mostly just a book full of new scenarios! I'm really looking forward to getting this to the table.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Divinare [Average Rating:6.76 Overall Rank:1509]
Jimmy Okolica
United States
Washington Township
Ohio
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
3x Divinare
2x Race for the Galaxy
1x 1846: The Race for the Midwest
1x Terra Mystica
1x Plethora
1x Sorry! Sliders

Until Saturday night, it was a quiet week. A good game of 1846, but one that convinced us we want to switch to another 18XX title for a while. Terra Mystica Saturday night was as usual a good time, although I messed up the Nomads and the end round bonuses and ended up in 2nd place. Plethora was a new game for me and it was pleasant but too long. We played it 2-player and it just took too long for what it was. I'd play it again but wouldn't ask to play it. Another one for the trade pile.

As I was leaving the game store, I decided to pick up a copy of Divinare. Martin had previously written a review singing its praises and I decided to give it a try. All I can say is that it exceeded my expectations. Saturday night I played a game with Amanda and I suspect 2-player will be the sweet spot for me for this game. It felt like the bluffing and deduction of poker (or maybe a trick taking game?) with a little bit of luck thrown in and the ability to have some control over what you opponents can do. As a 2-player game, this was very tense (and it only takes 30 minutes). As a 3-player game with my kids the next morning, it was also a lot of fun with the kids leading after 1 round, tied after 2 rounds, and me winning at the end of round 3 (I then played a 2nd 2-player game with my 7 yro daughter and we ended up in a tie). Quick to play, easy to teach, but a tense and thought provoking 30 minutes. All of the things I love in a game! Thanks Martin!!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Time's Up! Title Recall! [Average Rating:7.76 Overall Rank:299]
Philip Newman
United States
Richardson
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Weekly Plays

Dominion - 11 (all isotropic)
Through the Ages: A Story of Civilization - 3 (all boardgaming-online)
Ghost Stories - 1
Innovation: Echoes of the Past - 1
Last Word - 1
PitchCar - 1
Time's Up! Title Recall! - 1
Mafia -1 (mafiascum)

No super-interesting Dominion games to talk about this week, though councilroom is at least back up so I should be able to resume that next list.

I'm playing in four TtA games at the moment, which is a little overwhelming (so please don't add me to anymore for now!). Someone started our round 3 tournament game despite my round 2 not being started yet (much less finished), so I'm playing those two concurrently along with the two GCL games.

Monday, I met up with Liz for the first time since we broke up, which was fine. We played a game of Innovation, which ended up being a close game with lots of interesting plays (including her adding an extra 7 to the achievement pile after I had poached the original). I got stuck unable to tech up and couldn't find a 7th achievement to get in time.

Friday night our bible study group got together just for games and food. We had 10, which of course limited our options as everyone wanted to play together at first. We set up a double-size pitch car track, and played a two-lap race (using a couple extra cars from the second copy). Our pole sitter took a huge lead early, jumping some track on accident (we were playing that jumps were totally legal if you could land them, rather than the actual rule which I looked up mid-game - jumping more than two track lengths is a crash - so there were a lot of failed jump attempts made after that). Some of us finally caught her eventually, and I had a brief lead, but ended up stuck behind someone toward the end. It was fun, but far too long - aside from the length of playing with 10 people on a double length track, half the game wasn't paying attention when it wasn't their turn so I kept having to remind them to keep it moving.

Next our hosts brought out Last Word... which isn't much of a game. The timer is random and short, and with five per team you end up talking over each other and don't always hear what everyone is saying. It also kinda degenerated into "someone starts laughing because they think of something dirty, derailing everyone else's train of thought".

One couple left, and with 8 I sorta insisted on Time's Up. They were a little unsure about it at first, especially with the slowness of the first couple rounds (we had some difficult titles), but then fun took over. Krystal and I had a terrible first round, and then owned the second round (apparently she's a natural at charades, and I'm always better with the guessing once I know what's in there - I took 6 on our first turn, which matched our entire first round). We came up a little bit short, but fun was had by all. (Chris and Monica even borrowed some of the cards to play Saturday - I have them pre-split into deck boxes with 60 cards from Deluxe and 60 from Title Recall.)

It was getting late by this point, but we finally did split off into a "real" game (Ghost Stories), while the girls played Time's Up again. I tried very hard to not direct the action early on, but toward the end of it Mitch was completely out of it so I was pretty much taking his turns for him. We won on Initiation against Creeping Horror, and were never in too much trouble (though I sacrificed Mitch a couple times and myself at the end to take out some annoying ghosts, so it probably felt closer to them than it actually was).
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
Mc Jarvis
United States
Arlington
Virginia
flag msg tools
I speak to improve upon the cacophony.
badge
This heart is meant to convince you that I feel.
Avatar
mbmbmbmbmb
Has anyone in the GCL played this game?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Chicago Express [Average Rating:7.23 Overall Rank:364]
James Keith
United States
Oakland
California
flag msg tools
"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
badge
"So long, play actor!"
Avatar
mbmbmbmbmb
New Games

Chicago Express x1
A Fistful of Penguins x1
Android: Netrunner – What Lies Ahead x2
Android: Netrunner – Trace Amount x2
Android: Netrunner – Cyber Exodus x2

Old Games

Pirate Dice: Voyage on the Rolling Seas x1
Monad x1
Guildhall x1
Skyline x1
Fleet x1
Android: Netrunner x2
Arcana x1
Troyes x1

Had another awesome game day with Grace! I'd heard good things about Chicago Express, so I asked that she bring her copy by so I could get a play in. While there are certainly elements of the game I think are really clever, I found that I had just about as much understanding of how the game worked at the end of the play then at the beginning. I mean, I understand the mechanics and even some rudimentary strategy, but at no point did I ever feel like I fully grokked the game. Make no mistake, it *felt* like I was playing something really well designed, but it left so little impression that I have trouble trying to articulate what I think about it. The whole "separate banks" thing reminded me a bit of Imperial, but the cash flow wasn't circular as in that game (you and other players pay money into the train lines coffers, then that money is used to build rail lines. New money only comes in during the dividend phase, which admittedly happens with a lot more regularity than in Imperial).

Grace unfortunately kneecapped herself with a poor auction decision early on, and I spent most of my game growing fat off being the only person with a share in the Blue train line. In the end, Matt zoomed past me after taking control of the Wabash line and exploiting the hell out of it's nearness to Chicago. Maybe it was a result of our relative inexperience with the game, but in the end I felt like I really didn't have to do a lot of thinking as the game progressed. For all the really interesting auction/economic decisions in the game, the incongruity of how light it was in comparison threw me for a loop. I'll definitely want to play this again, but I'm at a loss as to what I think about it for the time being.

I've owned A Fistful of Penguins for a while now, but I finally got to break it out on Saturday. The acrylic penguins are probably the most awesome thing about it . Other than that, It's a perfectly cromulent little dice game that zooms by awfully quickly. Roll dice, use penguins to re-roll/add dice, different combinations of animals earn you different amounts of money. Be the person with the most money in the end. It definitely lands of the "pretty good" side of "OK," but as Grace can attest, not really enough to keep it in my collection for much longer.

On Sunday, I finally got a chance to play Android: Netrunner with the three expansion packs against my usual gaming buddy. I'd built a custom Haas-Bioriod deck based off of its "all bioroid ice gains +1 strength" corp ID card. Needless to say it was very Bioroid-ice heavy, with a sprinkling of Weyland for money generation and ice discounts. I was surprised at how well my first attempt at a custom deck worked: I was able to use Archived Memories + Beanstalk Royalties to keep my credits up until I was able to get some Pad/Adonis campaigns up and running. I also made good use of Experiental Data and Amazon Industrial Zone to boost weak ice/get expensive ice out early. I was a bit worried I'd gone a bit too upgrade-heavy, but things seemed to balance out without too much trouble. My buddy had constructed a shaper deck with small smattering of Anarch and Criminal. Off the top of my head, he had Wyldside which was a bit redundant with three copies of Diesel, and he realized he was cycling his deck a bit more than he wanted. However, that let him get his second Magnum Opus out quickly after I'd trashed the first one.

The first game I made the rookie mistake of not icing up HQ/R&D right off the bat (and not mulliganing an opening hand that had two agendas in it). Needless to say, I lost a few turns in when my buddy was like "Well, two runs on your HQ then," and I had to watch as he stole both agendas and then played Notoriety to round out the final agenda point. The second game went much better and saw me springing Aggressive Secretary not once but *twice* and my opponent breaking himself on Ichi 1.0 a few times, which was very sweet after the first curb-stomp game. I once again lost when I found myself with two agendas in hand by the end of the turn and ice in my HQ not strong enough to overcome his rig. We're going to do some deck tweaking and rematch in a week, so I'll definitely be reporting on that in next week's list!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: A Fistful of Penguins [Average Rating:6.07 Overall Rank:3551]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Zooloretto Würfelspiel 2
Chicago Express 1
A Fistful of Penguins* 1
FITS 1
Fleet* 1
For Sale 1
Guildhall* 1
Monad* 1
Pirate Dice: Voyage on the Rolling Seas* 1
Skyline 1

Finally made it over to the bay to see James and play all his wonderful games. Sadly, we didn't get in the dozens that I wanted to try out, but we played a hearty seven for the day.

A Fistful of Penguins gets the entry because the pieces are adorable. It was a cute little dice game, though a couple of the rules were a bit clunky. Still, I almost considered buying it off James but practiced some restraint (and thereby went against Mafia's motto). Edit: This was the only game I won all day. I didn't win any of the ones with strategy, but rather the dice chucker with penguins. I'm okay with that.

Fleet was a good hand management game. The tightness of money made me a bit annoyed. Overall, a good game but if I felt like I'd rather play Glory to Rome if I was going to do a hand management game. (Note: The two are not very alike in mechanics, but I felt they filled a similar niche.) Still, I'd play it again.

Guildhall was underwhelming. I didn't hate it and would play again, but as a fan of set collection, this didn't do much for me. I also wasn't very excited by the different powers.

Monad is good but a little tiring as you trade in your cards and build up more and more and then have to do it all over again after getting a monad (which, because I suck, eluded my grasp). With three players, we played to two monads as the end condition instead of four, which I think would have taken far, far too long.

Pirate Dice was a nice retheming of RoboRally Express and I think I'd much rather play it than RoboRally since it's pretty short. (That said, I've only played RoboRally once and with five or six, so not the ideal circumstance for that game, I realize.) Another game that I'd play again, but likely not clamor to own.

Finally, I should play Chicago Express more as it's relatively short, fun to play, and I suck terribly bad at it. If anyone has played the expansion, let me know 1) what it adds (as I couldn't really tell from the description on the entry) and 2) if it's worth picking up.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Summoner Wars [Average Rating:7.31 Overall Rank:373] [Average Rating:7.31 Unranked]
Chris Ferejohn
United States
Mountain View
California
flag msg tools
badge
Pitying fools as hard as I can...
Avatar
mbmbmbmbmb
Everyone is healthy and I finally got a good number of games in this week! Yay!

Unfortunately my wife threw her back out on Saturday so that might curtail it going forward. Don't get old. Seriously.

Summoner Wars x 8

Hilary and I attacked our Summoner Wars series with a vengeance this week. We hit on letting her play the same faction over and over while I ran through all the match ups, which worked a lot better for her. We ran through our remaining Guild Dwarves match ups this week:

Fallen Kingdom def Guild Dwarves
Getting to deck build helps the Fallen Kingdom a lot. I added the mercenary Rygos to give them at least on champion with some durability and yanked out the Reapers, which seem awesome but usually just end up being a way to hand magic to your opponent in favor of Reavers, though I don't think I actually got any of them down as I was able to Force Summon 2 champions and run all over her.

Guild Dwarves def Vanguards
Vanguards probably benefit more than anyone through deck building, if only because they can get the fairly useless (especially against champions) Rachel Loveguard out of the deck. I replaced her with Malevolence - she's very nice with the Vanguard since they can heal her. I just got outresourced in this one - I had to throw a lot of stuff out there to stop Gror (including ending up building my 2 summoning surges) and just ran out of deck before Hilary did. Malevolence ended up being the only champion I even summoned.

Benders def Guild Dwarves
The Benders play a lot differently than most factions. Most particularly they require a lot of patience. It actually works pretty well against the guild dwarves since they usually come to you since they have little range. This time I actually managed to trap Gror up by her summoner, meaning she was unable to use him without hitting Oldin too. Also the Bender's Mimic event (allowing you to steal an event card) are great against the Dwarves since they often have to hold their events until it is legal (Magic Drain) or advantageous (Heroic Feat) to play them.

Sand Goblins def Guild Dwarves
Sand Goblins turn out to have some good ways to counter champions, in particular Tark, who can name an opposing common or champion unit to be immune to each turn - I was able to use him to pretty effectively bottle up a couple of her champions long enough to kill them before they did much damage.

Mountain Vargath def Guild Dwarves
This was a pretty funny match. As the Vargath are designed to do I charged into her territory with some commons backed up by my summoner (who boosts nearby friendly commons). Hilary responded by going after my walls. She killed my first one pretty quick, but by that time I was in her backfield chasing Oldin back over to my side of the board. I put out another wall (after a couple turns of just building everything so I could get to it) and Hilary came 1 damage away from killing it before I could even use it. Unfortunately for her failing that gambit was pretty much the end as I was able so summon a champion right next to her and finish off her summoner the next turn. It would have been pretty close if she could have just done one more damage (I think she ended up rolling 5 dice and needing 3 damage, but only getting 2).

Guild Dwarves def Shadow Elves
This one was...not close. The Shadow Elves hit hard but are made of glass (other than a fairly tough summoner), so I tried to design a deck to assassinate her summoner before she could take control of the board. Suffice to say, it didn't work - I ended up needing to get my summoner forward to stop her from killing my walls and she was able to do 6 points of damage in one turn to kill him (going a perfect 6-for-6 on that roll, but at that point it was only going to be a matter of time anyway).

Mercenaries def Guild Dwarves
I'd only played the Mercs once before, so I went with the basic deck. The Mercs are centered on messing with walls in what seemed like clever ways. Like the Benders, they seem like a faction where everything can fall apart quickly if you aren't careful. This time I was able to walk the line and keep my walls alive, forcing her to burn too many resources too quickly and I was able to walk to a pretty easy win.

Guild Dwarves def Filth
Finally another chance to play the Filth. It seemed like it was going well for a while - I had the Abomination out and what felt like pretty good control of the board, but a double-heroic-feat Gror can screw up your day pretty quickly. I'll be glad not to see him for a while.

King of Tokyo

Had our friends John and Carissa over on Sunday and Hilary soldiered through her neck pain and played most of the day with us. Started out with King of Tokyo plus the expansion (thanks Santa!). I came back from being down to 1HP pretty early to win (and in fact my friend John could have taken the "everyone takes 3 damage" card to finish me off, but didn't). The evolution cards seem like a nice addition, giving a reason to roll hearts in Tokyo and also some extra benefit when you are trying to heal up from outside Toyko. We had a couple rules conflicts (e.g. the "reroll 3s at any time" vs "force an opponent to reroll one die"), but that's pretty expected in a game with a bunch of different card powers.

Martian Dice

Hilary and I picked up Martian Dice from Gamescape San Anselmo on Saturday (where we stopped after a funeral we went to up there - insert "putting 'Fun in to funeral' inappropriateness here"). I'd played it at BGG.con a couple years ago and thought it was an improvement on Zombie Dice (which John likes). Hilary won, which is always good to endear her to a game. Also she likes cows. Cows are my friends.

Ubongo

John and Carissa own Ubongo, which unfortunately has become very hard to track down (there is Ubongo extreme, but we like the squares better than hexes, even though the scoring system is probably better). Hilary and I really enjoy this one, so we played a round of it, replete with cries of "this is impossible...oh wait I see". We used the new Stronghold Games free iOS timer, which comes with a "10 second warning", which I liked here, but I do wish could be disabled if desired.

Castles of Burgundy

Hilary's neck wouldn't let her continue, and in fact I took her to urgent care (fortunately right across the street from us) so she could get some muscle relaxants. While she was there, John, Carissa, and I played Castles of Burgundy, which was new to them. They both seemed to enjoy it (though Carissa was a little frustrated at first until she figured out what she was doing). One thing I like about this game (especially as it applies to new players) is that you always feel like you are progressing. Of course sometimes you get to the end of the game and realize that you got beaten by 40 points. It's a little like Le Havre that way - it feels like you are choosing from a bunch of options that are all pretty good (this is of course a false feeling since a the worst "good" option is, in fact "bad" in terms of final outcome). This is in contrast to many of Feld's other games that punish you for failing to meet certain requirements (and may be why this one is more generally popular, though I rather like brutality).
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Mansions of Madness [Average Rating:7.35 Overall Rank:261] [Average Rating:7.35 Unranked]
Philip Newman
United States
Richardson
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
2012 GCL Mafia Madness

Worth doing again this year? If so, I'll probably start taking nominations next week.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Survive: Escape from Atlantis! [Average Rating:7.32 Overall Rank:234]
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
flag msg tools
badge
Avatar
mbmbmbmbmb
3x Survive: Escape from Atlantis! (FTF)
4x Android: Netrunner (FTF)
2x Myrmes (Online)

On Survive : This is our first choice for family gaming with our 2 children (7 and 11 years old). With 13 plays under our belt since i bought it, we are always pleased to put it onto the table : lots of fun, great components, short playing time, simple rule yet interesting choices to make, dolphins and giant squid expansions bring variability...There is always mom-king-making and dad-screwing however . My little son favorite move is to send a boat on a whale in order to put all the guys on the water. This always makes him laugh . We always play with the good guys, the dolphins. I really don't see why...

On Android: Netrunner : i made some changes on my Criminal deck. I run with the following icebreakers with the support of Ice Carver and E3 Feedback Implants :
- Mimic and Ninja (i removed Femme Fatale. Too expansive )
- Corroder
- Yog.0 (i removed Peacock)

It is much effective to crack sentries :
- strength <=3 (<=4 with Ice Carver) for 1,2 (3 with Ice Carver) with Mimic
- strength <=4 (<=5 with Ice Carver) with Ninja

E3 Feedback Implants is here to pass through HB's ICEs more easily.

Tollbooth is still a problem because Yog.0 can't be boost. But this deck runs pretty effectively and i think i won't make any change for now. I splash Cyberfeeder (x3) and Akamatsu Mem Chip (x1) in order to be able to install all that i need.

On Myrmes : see above as i played against Mafia members.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.