Abstract games which minimize choice overload
Ien C.
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According to BBG's Wiki, "'abstract game' often refers to games of perfect information with alternating turns and no randomness" (emphasis added). There's a lot to like about games like this. Conversely, there can be a risk of analysis paralysis from having too much information and too many choices.

This list is for the top abstract games -- meaning, for practical purposes, as ranked on BBG's abstract games ranking -- that have imperfect information, some randomness, or some other mechanism to avoid analysis paralysis/choice overload.

Why? Because I find I generally like these kinds of abstracts best, and I suspect (hope!) I'm not the only one.

This list is ordered by rank, but I haven't gone through all the top abstract games to see which ones fit. If enough games get added, I'll change the title of this list to "Top abstract games which minimize choice overload"!
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1. Board Game: Ingenious [Average Rating:7.15 Overall Rank:338]
Ien C.
United States
New York
New York
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Like many pure abstracts, Reiner Knizia's Ingenious is played on a hex grid. However, like Scrabble, there is a random draw of tiles -- which are kept in hidden hands.

Ranked 6 on BGG's abstract strategy game list, after only YINSH, TZAAR, DVONN, Go, and A Gamut of Games (Sid Sackson's classic collection of game rules).
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2. Board Game: Qwirkle [Average Rating:6.81 Overall Rank:661]
Stephen Roney
United States
Ladera Ranch
California
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Somewhat similar to Ingenious, except you score differently. But in general, you will have even fewer choices than in Ingenious.
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3. Board Game: Quarto [Average Rating:6.84 Overall Rank:833]
Alfred Wallace
United States
Champaign
IL
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Its choice-reducing method: Not having many pieces or spaces on the board. And no randomness or hidden information!
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4. Board Game: Kahuna [Average Rating:6.66 Overall Rank:920]
Ien C.
United States
New York
New York
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Lightly themed as sorcerers dueling to control islands through building and destroying bridges between them. There are 12 islands and a deck with 2 cards for each island. Each player has a hand of up to 5 cards which constrain what moves can be made on any given turn. Interestingly, the cards are generally open information, but you start with and can continue to have hidden cards throughout the game, which can prevent your opponent from knowing exactly what you can do.
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5. Board Game: The Rose King [Average Rating:6.82 Overall Rank:1018]
Ien C.
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You have a hand of up to five movement cards that you draw randomly and use to move a shared crown around a square grid. Unlike Kahuna, your cards are always open information.
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6. Board Game: FITS [Average Rating:6.60 Overall Rank:1288]
Lisa EP
United States
Illinois
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Different shaped pieces need to be fit into the playing area as best as possible. This is very addictive.
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7. Board Game: Ta Yü [Average Rating:6.97 Overall Rank:1300]
Lisa EP
United States
Illinois
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This abstract tile laying game has very little analysis paralysis. Your only decision is to either help yourself or hurt your opponent.devil
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8. Board Game: Mijnlieff [Average Rating:7.27 Overall Rank:2705]
Ien C.
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A self-published game by Andy Hopwood played on a 4x4 grid (in the basic game). You take turns placing your pieces and everything is open. A pure abstract, then? Strictly speaking, yes. But the twist is that each piece you place restricts what your opponent can do on the next turn in a specific way. For instance, one type of piece forces your opponent to place his or her next piece adjacent to that piece; another is the opposite, forcing the next piece to not be adjacent. Combined with the small board size, these piece rules severely constrain choices and lead to a lovely game -- and not just for the charming wooden pieces.
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9. Board Game: Epigo [Average Rating:6.84 Overall Rank:3693]
Ien C.
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Each player has 7 "epigons" on an octagonal grid made of squares. The goal is to push 3 of your opponent's epigons off the grid before the same happens to you. Like many pure abstracts, on a turn you can move any of your pieces in any direction, as long as it hasn't been "captured" yet. The twist: on each turn, both player orders three pieces simultaneously, by selecting hidden order tokens which are revealed at the same time and resolved one by one according to simple precedence rules. Strictly speaking, this isn't randomness, though it certainly isn't perfect information and "no randomness" either. In any case, it becomes more about guessing what your opponent will do right now than optimizing your move by thinking several turns ahead based on a known board position. Tense and dramatic.
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10. Board Game: DuCo [Average Rating:5.72 Overall Rank:11680]
Henrik Larsson
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A quick-to-play game where you match up icons with shapes and colors with other icons in order to score points. Similarities to Domino.
 
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