State of the Game >> 2012 part 1
Ryan Hackel
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This is the 15th installment of my semi-annual chronicle of games I've played. For the previous edition, go here.

I learned 8 new games and replayed 36 old favorites. I also revisited 11 expansions and learned a new one.

In my seventh month of unemployment, I finally found a new job with a small engineering company.
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1. Board Game: Dominion: Intrigue [Average Rating:7.76 Overall Rank:59] [Average Rating:7.76 Unranked]
Ryan Hackel
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Dominion hit the table 14 times:
33x Intrigue
31x base game
29x Seaside
29x Prosperity
24x Cornucopia
6x Stash
4x Envoy
4x Hinterlands
2x Black Market

This is how I spent my Sunday nights by default now.
 
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2. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2245]
Ryan Hackel
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10 plays of my Untitled Economic Stacking Game. The fundamentals are pretty solid and feel oddly balanced. It works better when the stacking cost is higher than the payout cost. I should consider making placement mandatory, inversely scaling the victory threshold per number of players, and maybe even "roll, then build". Keep the cost and payout schemes as cards to help replayablility... the game plays VERY differently with these schemes changed. Works just fine with 4 and 5 players. Comassion left some comments, but nobody felt that the game needed any serious changes. Tried a non-pyramid version on the 4x6 board using d4 and d6 to select random square. This makes the center squares way more important with the new "target or orthogonal" selection rule.

1 play of Comassion's Silent Fury, best described as BattleTech in Space. I played two turns in a scenario as escorts defending a convoy against pirates.

2 plays of my World's Fair. Turn options this time were: play then draw, build hire and add, discard +$5 draw, and add. When starting a building, you get your choice of top three buildings then put the two unused buildings on the bottom of the deck. The game ends immediately when no legal builds are left. (In practice, this was the same as going thru action deck three times.) Five worker pawns per player were sufficient. Graphic design improvements: Make building tiles double sided, with underway side like blueprint and complete side with aerial image of building (also conserves tokens). There is no need to keep progress markers on finished buildings.

Also experimented with turn options of: build a building or play a card. Hire and add restored to card effects, not turn options. The action deck needs more card variety. A smaller board will reduce game time. Comassion proposed an easy rule to punish wasted space. The player with the largest uncovered perimeter loses $50, and the second worst loses $30.
 
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3. Board Game: Chess [Average Rating:7.09 Overall Rank:412] [Average Rating:7.09 Unranked]
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16 plays.

Nephew almost took the initiative away from me a few times, and made some clever moves that I didn't anticipate. I think he's only a few years away from besting me.

Also continued to teach chess on Tuesdays at the county library, but that came to an end with the arrival of gainful employment. I focused on teaching the children about foolsmate: how to execute it and how to thwart it. Foolsmate is my default opening against them, as every new player should be able to spot it and stop it in time.
 
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4. Board Game: Flash Point: Fire Rescue [Average Rating:7.26 Overall Rank:254]
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2 plays (NEW to me!)

Learned this from Compuwyrm. We lost the first game due to structural collapse, and won the second game just in the nick of time before the same fate would hit us. My father, who's been a volunteer firefighter for three decades and has fought four separate wildfires out West, MUST play this!
 
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5. Board Game: Node [Average Rating:6.06 Overall Rank:11515]
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2 plays.

Compuwyrm ruled that you MUST move your avater to a new redundant region, that you can't choose to keep the old claim. This makes the game longer.
 
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6. Board Game: Kill Doctor Lucky [Average Rating:6.16 Overall Rank:2085]
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2 plays.

SoulViking wanted to try it out. He won the first game, and I won the second. We played with the "old dog" variant, which shakes things up with fewer players. Compuwyrm slayed Shamrock in both games.
 
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7. Board Game: Othello [Average Rating:6.08 Overall Rank:2398]
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3 plays.

Nephew and I tied in our first game.

I also taught it to some of the Chess Club kids.
 
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8. Board Game: Guillotine [Average Rating:6.54 Overall Rank:1014]
Ryan Hackel
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1 play.
 
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9. Board Game: IGOR: The Mad Scientist's Lament [Average Rating:5.67 Overall Rank:11470]
Ryan Hackel
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1 play.

By default, we play to 10 VP.
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10. Board Game: Powerboats [Average Rating:6.72 Overall Rank:1355]
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4 plays.

I taught this to Havvala and Perel. We ran two courses for a learning game. Perel felt that it was very random like RoboRally and Havvala was frustrated by the learning curve.

TeaNinja likes this more than RoboRally.

I taught this to Nephew and brother-in-law. They both floundered in their first race, but quickly improved in the next two courses. I think they both would like to play it again. Niece is too young for this; she thinks it's just a roll and move game. Nephew drafts elaborate future courses for himself, but fails to plan for THIS turn.
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11. Board Game: Star Fluxx [Average Rating:6.40 Overall Rank:1717]
Ryan Hackel
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10 plays, including four plays with the Android Doctor.

In two games we failed to make it around the table!
 
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12. Board Game: Quack in the Box [Average Rating:5.70 Overall Rank:12555]
Ryan Hackel
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6 plays.

The Group Practice variant makes the game longer, stabbier, and more strategic. Recommend playing to a lower infamy total. I failed to cure a renal patient because I forgot how to do a kidney transplant.

We tried out Perel's "infamy track" idea, where you gain infamy for losing patients and lose 8-X infamy if you save a patient (where X is the patient's infamy value). The first player to reach 0 or 14 infamy ends the game (with the player reaching zero being eliminated) and highest $$$ still wins. We need to jigger the track length and start position, and change "glory" points from 8-X to 7-X. Otherwise, a good variant to keep from here on out. We tried the variant again with 7-X for "glory points" which worked better. Perel thinks we have a solid variant here. This should be the standard game now.
 
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13. Board Game: Filthy Rich [Average Rating:6.39 Overall Rank:2930]
Ryan Hackel
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1 play.
 
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14. Board Game: Chez Cthulhu [Average Rating:5.92 Overall Rank:6900]
Ryan Hackel
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1 play.
 
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15. Board Game: Pyramideto [Average Rating:5.60 Unranked]
Ryan Hackel
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3 plays, with Niece.
 
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16. Board Game: Upwords [Average Rating:5.69 Overall Rank:5770]
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1 play.

Played with the family. We did not track points or worry about who won. In the end, it became a co-op effort to use up all the remaining tiles.
 
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17. Board Game: Rack-O [Average Rating:5.67 Overall Rank:7403]
Ryan Hackel
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Many countless hands over 2 sessions.
1 
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18. Board Game: Terrace [Average Rating:6.37 Overall Rank:3625]
Ryan Hackel
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9 plays.

I firmly believe that playing a variety of abstracts makes you better at them in general. So I started teaching terrace to the Chess Club kids. They loved it! Terrace was a big hit and many of the kids were excited to try it. I had lots of requests to bring it each week.
 
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19. Board Game: Grave Robbers III: Suburban Slashers from Sunnydale Street [Average Rating:6.24 Overall Rank:9061] [Average Rating:6.24 Unranked]
Ryan Hackel
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3 plays.

Havvala was faced with the largest single attack I've ever seen, a quadrupled Portal To Hell (AS=208)! She simply cancelled it by driving away in her Military Vehicle. Despite this, the game still ended in a three-way tie!
 
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20. Board Game: Pressure Matrix [Average Rating:4.46 Overall Rank:15329]
Ryan Hackel
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1 play.

As Perel quipped, sometimes the board "is made of suck".
 
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21. Board Game: Innovation [Average Rating:7.24 Overall Rank:279]
Ryan Hackel
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4 plays.

I dominated early points, and Perel built an icon empire, but Havvala beat us all up with combos and won anyway.

Comassion smoked us, with all achievements (and the only score pile) by age 6.
 
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22. Board Game: Netrunner [Average Rating:7.45 Overall Rank:596]
Ryan Hackel
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1 play.

Tried my new tag'n'bag decks. Close game... came down to a gamble run on Corp's HQ.
 
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23. Board Game: Pikemen [Average Rating:6.91 Overall Rank:6265]
Ryan Hackel
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3 plays.

Along with Terrace, I taught Pikemen to the Chess Club kids. It went over well, too, but without the fervor of excitement that Terrace elicited.
 
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24. Board Game: Connect 4 (Revised Edition) [Average Rating:5.16 Overall Rank:15339]
Ryan Hackel
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Virginia
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2 plays, with Nephew or Niece.
 
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25. Board Game: Zooloretto [Average Rating:6.86 Overall Rank:618] [Average Rating:6.86 Unranked]
Ryan Hackel
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1 play, with the Petting Zoo (NEW to me!)

Niece requested Zooloretto. She always takes a truck with just one animal or coin on it, but doesn't seem to mind being low on points. I don't think she understands that the points are the object of the game. But hey, she's enjoying building her zoo. Let her have her fun. She'll always play this again.
 
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