A lot of games blooming in May 2013 -MMP P500
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Lincoln's War reached its numbers and will be released. Congratulations to John! But it was not the only one.

Releases

None

New games up

None

General news

Lincoln's War fulfilled the campaign in Kickstarter.
Salerno also managed to survive the axe via retailers orders.

Subscribtion Thread

http://www.boardgamegeek.com/article/7214229#7214229

Passed its preorder goal

None.

Ups and downs

A lot of movement with the new titles shaking the list up and down with some surprises.

Down

Storm over normandy (-1)
Last Stand (-2)
Storm over Dien Bien Phu (-2)
Kawaguchi's Gamble (-2)
OCS Korea (-1)
Stonewall's Jackson Way (-1)
Canadian Crucible (-2)


Up

Warriors of Japan (+1)
The Mighty Endeavour (+3)
VCS Salerno (+1)
Reluctant Enemies (+3)
War of the Suns (+2)
Rising Sun (+1)
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1. Board Game: Königsberg '45 [Average Rating:7.40 Unranked]
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One line definition Another use of the fun, easy and accesible A Victory Lost system. This time is 1945 and the Victory is Inminent.

Months on the list: 2. April 2013

Numbers: 217/480 +37 Last two months -/+180

Percentage to publication: 45.21%

The Buzz:

The Company Line:

Konigsberg 1945 (K45) is a simulation of the momentous battle for East Prussia. Originally published with a very limited print run by Three Crowns Games in 2011, MMP is thrilled to bring this very well received game to a much wider audience. Konigsberg 1945 uses the award-winning game system used in A Victory Lost and A Victory Denied, but with new rules for air units, refugees, atrocities, Volksturm, and even the Admiral Hipper cruiser.

This game is more than just cool parts, as Konigsberg 1945 features the classic battle between a powerful attacker trying to defeat a "fire-brigade" defense. The Soviet Army was at its peak as a fighting machine in World War Two. The German Army is but a shell of its former self, but still has several units which fought as well as any did during the entire war.

Konigsberg 1945 is a two-player board game featuring a very easy to use ruleset for the veteran and is quite easy to learn for someone new to this game system. It is not an easy task, however, to overcome a stout defender or to stop an aggressive attacker!

Konigsberg 1945 contains:

1 22" x 34" full-color map (take a look!)
1 sheet of 1/2" diecut counters (take a look!)
1 16 page well illustrated rulebook (not convinced they're easy? check 'em out!)
2 player aid cards
2 dice
Note: Any sneak peeks or posted rules are not the final art/rules and may change slightly as this game is on preorder!

Konigsberg 1945 was put on preorder March 6th, 2013.

My unnecessary comments

I own both AVD and AVL and I am not really a fun of either. In fact this is the only one of the games on preorder that I was not even tempted to preorder.

Fun fact: AVL was the first game I clipped, the reason being that it was impossible to put the counters in the hexes, so closed to each other!

This game is showing a lot of strength in its initial growth, and although it will be the bottom of the class for some time it has an extraordinary rythm.
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2. Board Game: Storm Over Normandy [Average Rating:7.30 Overall Rank:5397]
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One line definition It is Normandy again, but using and area impulse system and it can be bundled with (French) Vietnam.

Months on the list: 43. October 09

Numbers: 61/520 +0 Last two months -1/+3

Percentage to publication: 67.31%

The Buzz: It can be bundled with Storm over Dien Bien Phu. The Bundle has 289 preorders. Reached its preorder level in June 2011 (according to website) +3

The Company Line:
June 6th 1944: American, British and Canadian forces landed at dawn on five beaches in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy simulates the first six days of the operation, with the surprise landing on the Allied forces, and the response by the German occupiers.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with modifications made to represent the scale of the operation.

New cards have been created in order to represent events encountered during the operation.

The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The game is seven turns long, and can be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/97/Defa...

Designer: Ken Dunn and Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi, Nick Richardson, and Brian Youse
Components:
- 22"x34" full-color mapsheet
- 1 sheet of 5/8" counters
- 12-16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

I am more interested in Dien Bien Phu than in this game, but having the possibility of bundling them together sounds really good.

Losing ground to its brother. I have a lot of Normandy games and the idea of the bundle is not good for me as it will probably mean getting hit by customs.

Drops one slot and does not grow. Only 61 people are committed to this game on its own after close to four years..
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3. Board Game: Warriors of Japan [Average Rating:6.96 Overall Rank:6116]
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One line definition The Warriors of God system goes to feudal Japan for more chaos and nobles killing.

Months on the list: 43. October 09

Numbers: 382/560 +10 Last two months 0/+7

Percentage to publication: 68.21%

The Buzz: According to Brian Youse in Special OPS 3 the game is done, waiting for its numbers.

The Company Line:
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.

From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor.

Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting.

Game Details:
- Solitaire Rating: Excellent
- Complexity: Easy
- Playing Time: 4-10 hours
- Scenarios: 3

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Makoto Nakajima
Developer: Adam Starkweather
Artwork: Mark Mahaffey

Components:
- 34” by 22” map
- 140 1” counters
- 16 page full color rulebook

My unnecessary comments

The Sengoku-jidai era is one of the most fascinating eras for a war-history buff. The way innovations, religion and allegiances where used is simply enthrilling. And this game uses a tried system. But it is not about the Sengoku-jidai era, but on the Nanboku-cho period hundred years earlier!

Games that steer away from MMP "traditional" stable seem to suffer a lot, still I have heard awesome things about this one.

After reading the description of some of the nobles in Warriors of God in Operations Mag, I realize where A Game of Thrones came from. I was almost able to determine which character represented which historical figure. And I have heard Japan is even more "colourful" in this time period....

Two months consecutive rising a spot on the charts and with good numbers. This game will be helped by the crossover of people learning about MMP through KS.
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4. Board Game: Last Stand: The Battle for Moscow 1941-42 [Average Rating:7.75 Unranked]
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One line definition Operation Typhoon (WWII East Front 1941) with some tweaks. Hidden units, hidden objectives... but hidden to both! You will know the strength of a unit when you attack it and you will know the impact of your lost (or victory) when you suffer it.

Months on the list: ???

Numbers: 419/560 +6 Last two months +3/+8

Percentage to publication: 74.82%

The Buzz:

According to Brian Youse in Special OPS 3 the game is done, waiting for its numbers.

The Company Line:

In October 1941, the German Army launched Operation Typhoon – the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.

Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict—Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign, and a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size, Last Stand is a game that has no competitor.

Retail Price: $45.00
Pre-Order Price: $33.75
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Masahiro Yamazaki
Developer: Adam Starkweather
Artwork: Masahiro Yamazaki and Niko Eskubi
Components:
- One 34 by 22 map
- 560 ½” counters
- 32 page full color rulebook
- 2 player aids
- Solitaire Rating: very good to excellent
- Complexity: Medium
- Playing Time: 3-10 hours
- Scenarios: 3
- Game scale: Units are divisions, turns are ten days, and hexes are 17.2 kilometers across.

My unnecessary comments Japanese game, check. Adam Starkweather, check. Niko Eskubi, check. Now I only have to check my bank account.

A few months ago user billyboy published some information on the game in this geeklist, go check it!

Our friend Iain has a very nice AAR that you can check and that has skyrocketed this game.

http://boardgamegeek.com/thread/792168/last-stand-at-moscow-...

It loses two spots to the new two games TME and RE.
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5. Board Game: Storm Over Dien Bien Phu [Average Rating:7.58 Overall Rank:3701]
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One line definition Another Area Impulse game on a rare subject. The french resistance against Vietnamese attack.

Months on the list: 43. October 09

Numbers: 117/520 +3 Last two months +0/+0

Percentage to publication: (including the bundle) 78.08%

The Buzz: Can be acquired together with Storm over Normandy in a bundle. The Bundle has 289 preorders. Pased its preorder goal in June 2011 according to the website +3

The Company Line:
In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climatic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.

Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propoganda”, “Débouchez à Zéro!”, and “B-26 Bombers”.

The game focuses on the attacks on the strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique from mid–March to early May of 1953. The game is eight turn longs, and can easily be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi,
Components:
- 22"x34" full-color mapsheet
- 1 and a half sheets of 5/8" counters
- 16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

This game is suffering from two main problems, a niche system in a niche battle. This is a really interesting battle that needs to be more gamed.

It is interesting to see how it competes with its sister game to be the one with the higher number of preorders, although they will be certainly published together.

I am currently being very restricted with my purchases, but this is one I am certainly considering.

Book recommendations (from other users, not from me) on this topic:
"The Last Valley" by Martin Windrow
Fall's "Hell in a Very Small Place"
Valley of Death: The tragedy at Dien Bien Phu by Ted Morgan
Street without Joy by Bernard B Fall

Don't shy out to give us your recommendation
This game has stalled. In the last trimester it has received 0 new preorders, growing only with the bundle. We need more non-standard time period wargames!
Loses two spots, again to TME and RE. But at least it shows some growth after three months of 0 individual orders.
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6. Board Game: Kawaguchi's Gamble: Edson's Ridge [Average Rating:6.77 Overall Rank:9373]
Antonio B-D
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One line definition Area impulse game on the pacific. Why is it not popular?

Months on the list: 60

Numbers: 415/530 (Reached its goal on June 2011) Not anymore with the new system +4 Last two months +1/+2

Percentage to preorder: 78.30%

The Buzz: It is slated for the next batch, so hopefully after the summer.

hahahahaha how naive!

Slated for release, with others, I don't feel I can give a date!

The Company Line:

Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942. The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.
Kawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. The game length between experienced gamers is 2.5 to 3 hours.

Retail Price: $44.00
Pre-Order Price: $33.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Brian Youse & Ken Dunn
Developer: Ken Dunn
Artwork: Nicolas Eskubi

Components:
- 22"x34" full-color mapsheet
- 2 sheets of 5/8" counters
- 4 player aid cards
- full-color rulebook with examples
- 4 six-sided dice

My unnecessary comments The designer is a pretty well known ASL players, but this time leaves the waters of ASL to try another tactical system in the Pacific. If IIRC the events covered in this game are portrayed in HBO's series The Pacific.

I am getting eager to see the area impulse games out so they start to see more appeal

I have three games on this topic (CC, TCS and ASL) not really interested.

It would be cool if someone (or a group of people) reviewed the four games (or the 3 MMP's games). I suggested it for Battles Magazine and it would be cool, but finding someone to carry out the enterprise is a different matter!

First game that has passed its goal and one of the oldest in the P500, still on the future for release.

Appears in the short list of future non-ASL printings, that is all I can say.

Another one that garners little attention. I've recently bought a book on the Pacific campaign and I am sure that will whet my apetite for this battle. Although I am not much into individual battles...

Accoding to my numbers (could be wrong) this game is celebrating his FIFTH year on the preorder list. It loses two spots and it is nowhere near its numbers.
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7. Board Game: The Mighty Endeavor [Average Rating:7.37 Overall Rank:2391]
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One line definition SCS game covering the whole end of the war in Europe from the West, and now from the East as well. The game is a 2nd edition, if you own the first one you can preorder simply the expansion. I am not differentiating the numbers as MMP does neither.

Months on the list: 2 April 2013

Numbers: 439/550 +63 Last two months -/+376

Percentage to publication: 79.82%

The Buzz:

The Company Line:

NOTE: When the "previous owners" and "normal" preorders for TME2 add up to 550+ this game has "hit", they do NOT have to individually hit the 550 preorder.

The Mighty Endeavor is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula.

Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conqure as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time.

The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front.

Players owning the original TME can preorder a reduced-cost preorder for this game on the honor system. Too much of the game changed to warrant an "upgrade kit". This option will only be available while the game is on preorder.

The sneak peeks are pdf downloads and are not final artwork.

The Mighty Endeavor contains:

two 22" x 34" full-color maps (take a sneak-peek) (see the expansion map!)
one 8.5" x 11" full-color map
two sheets of 1/2" counters (take a look at sheet two)
one 8 page SCS-specific v1.7 rulebook
one 16 page TME-specific rulebook
one 16 page TME Expansion rulebook
two dice
box and lid
The Mighty Endeavor was put on preorder March 6th, 2013.

My unnecessary comments
I have tentatively preordered this game. It looks so nice and SCS is so playable.... but at the end of the day I have doubts as I have It Never Snows unpunched!
INSS still unpunched Well, this game rises 3 spots and it shooting for the stars! SCS is sooooo playable.
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8. Board Game: Reluctant Enemies [Average Rating:7.99 Overall Rank:2767]
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One line definition Operation Exporter, in OCS, low counter density, but a lot of meat (including naval operations!) this is the introduction to OCS. It will include an OCS Guide!!!.

Months on the list: 2 April 2013

Numbers: 532/640 +75 Last two months -/+457

Percentage to publication: 83.13%

The Buzz:

The Company Line:

Reluctant Enemies

Reluctant Enemies (“RE”) is small game meant to serve as an accessible introduction to the Operational Combat Series (“OCS”). It is one map, with 60 or so combat units (both players) in action at any given time. This allows for a pace of play not possible with the previously published OCS monster games. Regardless of the reduction in scale it remains an OCS game with all features relevant to the system.

In this game there can be wide open, swirling, DAK-like battles in the desert with some limited armor forces, river lines to break, and very rough mountainous terrain to contend with. The British have an amphibious invasion. Naval shore bombardments by both sides can be important in the early part of the campaign and there is a small but significant air campaign. As always in the OCS, supply constraints make each player feel he may be on the edge of disaster.

Operation Exporter – Summary of the Campaign
Unfortunately, his campaign remains a footnote in WWII history even among many knowledgeable enthusiasts. However, given the nature of events in the Mediterranean Theater of Operations during the first half of 1941, this campaign was arguably the hot spot in the world at that moment in time.

General Wavell, senior military commander for the Commonwealth (here including Free French forces), certainly had his hands full after the entry of Rommel in Libya, the German invasions of Greece and Yugoslavia, and the fall of Crete at the hands of the Fallschirmjagers. His troubles were further compounded by the German support of an anti-British coup in Iraq. This German support was aided and abetted by General Dentz, the Commander-in-Chief of the “Army of the Levant’ and High Comissioner of the Levant in charge of the defense of the Vichy protectorate comprised of the French Mandate of Lebanon and Syria. The Vichy, ostensibly Britain’s ally just a year previous, saw fit to allow German air forces to transit through Rayak airfield in Lebanon on their way to Iraq. In addition, the Vichy sent hundreds of tons of armaments, munitions and other supplies to Iraq in support of the coup. All this was happening while Rommel was pressing against Wavell’s now depleted forces in the Western desert.

Nevertheless, Churchill demanded action. Wavell was compelled to find some available forces to deal with the threat to his rear and Operation Exporter was the result. Two brigades of Australian troops (21st and 25th), the 5th Indian brigade, and two brigades of Free French (1st and 2nd Brigades of the 1st Free French Division), along with some supporting troops, but very little armor or air support, were tasked with taking military control of all of Lebanon and Syria. De Gaulle contended that because of the involvement of his Free French, the Vichy French forces would not fight their “brothers in arms” and the operation would be a simple “walk over”. He was wrong.

The Vichy were well equipped and organized. They put up stiff opposition, and counterattacked with great effect. The Commonwealth and Free French forces, at first, were stopped cold. Ironically, it was the failure of Operation Battleaxe (June 15) in the Western desert that allowed reinforcements for this campaign from the Western Desert and a resumption of the Commonwealth offensive. After Damascus fell, Beirut was seriously threatened and with Indian 10th division troops (along with Habforce) moving on Aleppo and Homs to the North, the Vichy proposed an armistice to end the fighting.

The armistice was signed on July 14. However, this result was far from certain. Here you can examine why.


Contents

1 22" x 32" full-color map
1 sheet of 1/2" counters
2 set up charts
2 4-page charts and tables booklets
1 4 page OCS comprehensive example booklet
1 24-page RE specific rulebook and designer notes
1 16-page OCS starter booklet
1 48-page OCS series rulebook
2 dice
1 box and lid
Click here for a sample of the counters!

Click here to check out the map!

My unnecessary comments You know you want to start playing OCS. You know you really want to. Here is where you are going to start. For all those already playing OCS, I don't need to say more.
Two months and it has not yet reached its numbers. I am starting to get scared... rises 3 spots.
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9. Board Game: Korea: The Forgotten War [Average Rating:8.11 Overall Rank:2273]
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One line definition OCS in Korea. It is the reprint of a classic OCS game and I can't wait for it !! Korea!!!!

Months on the list: 20 (added October 11)

Numbers: 394 +9 Last two months +11/+18

Percentage to publication 87.56%

The Buzz:

The Company Line:

The Korean War stands as a key event in world history. It is well-deserving of further study. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China.

Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events.

OCS Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games.

OCS Korea: The Forgotten War was initially released in 2003. This preorder offering is a reprint of the 9th game in the acclaimed Operational Combat Series, with changes made to address errata and to better conform to the OCS v4.0 series rules.

OCS Korea: The Forgotten War contains:

3 full-color 22"x34" mapsheets
4 full countersheets
1 OCS v4.0 series rulebook
1 Korea: The Forgotten War game specific rulebook
2 OCS v4.0 charts and tables booklets
1 Korea: The Forgotten War charts and tables booklet
box and 2 six-sided dice

OCS Korea: The Forgotten War has 15 scenarios broken down as follows:

5 1-map scenarios
4 2-map scenarios
6 3-map scenarios

Retail Price: $90.00
Pre-order Price: $67.50

My unnecessary comments I want this game. I want this game. I want this game.... Probably THE introduction to the system (until RE is out).

It loses one spot!!! What!!! What have I done to you?

Book recommendations
The Forgotten War, Clay Blair.
South to the Naktong, North to the Yalu, US Army Official History, Roy E Appleman.
Ebb and Flow, US Army Official History, Billy C Mossman.
The Sea War in Korea, Malcolm W Cagle and Frank A Manson.
US Marine Operations in Korea, Vol I, US Marine Corps’ Official History, Lynn Montross and Nicholas A Canzona.
The US Air Force in Korea, 1950-1953, US Air Force Histories, Robert F. Futrell.
Ridgeway Duels for Korea, Roy E Appleman.
Disaster in Korea, Roy E Appleman.
The Korean War, Max Hastings.
This Kind of War, T.R. Fehrenbach
Rethinking the Korean War by William Stueck
The Korean War by GEN Matthew Ridgway
Korea: The War Before Vietnam by Callum MacDonald

It has risen an spot over Salerno and keeps going strong, although it is not going to be THE introduction to the system (RE takes that spot) it is going to be the introduction to the meatier capacities of the system.
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10. Board Game: VCS Salerno [Average Rating:7.11 Overall Rank:7952]
 
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One line definitionA new series using variable combat values for units. The first game is on Salerno.

Months on the list: Unknown.

Numbers: 486/550 +17 Last two months +22/+15

Percentage to publication: 88.36%

The Buzz: From the designer himself:

As it stands right now, there will be 2 smaller mapsheets. Charts added to both ends and just a little too long for a standard map to fit make this necessary. I had the playtest map joined and laminated and I have to tell you it rocks.

The next correction is that there is an increased need for counters and another 1/2 sheet will be added.

The playtesters were using the vassal set made for the purpose. The fact that there is no attacker and no defender in this fight takes a little adjustment. You are both throughout the game from turn 1 on through the end. I love the description by sgt maj Forrest Atterberry of our WBC game: "Every turn was a knife fight".

Need big time preorders to make it this year. Brian backed me on this project and believes in it as a great MMP product. He has given me Nick Richardson and Nicolas Eskubi to make sure the series volume #1 gets the best possible treatment.

I am also keeping close contact with Joe Balkoski on the progress. I also have his confidence that the similar theme isn't going to be ignored.

Two more games using the system are being developed. You can download the rules in MMP's webpage!

The Company Line:
MMP is proud to announce the creation of a new series of games, the "Variable Combat Series (VCS)." The Series opener is VCS Salerno, a game undertaking the nearly impossible task of depicting the 1943 Allied invasion of Southern Italy and places all of the invading forces on a single mapsheet.

The main invasion, Operation Avalanche, is portrayed on Map Section A which is 1/3 of the map at 1 mile per hex. The east coast, Map Section B, is also at 1 mile per hex and contains strategic ports, highways and the main Axis airbase of Foggia. The last 1/3, Map Section C, is drawn up at 3 miles per hexside and is used by for the other two main operations, Operation Slapstick, the capture of Taranto, and Operation Baytown, the methodical capture of the Calabrian peninsula (toe of Italy).

Retail Price: $42.00
Pre-Order Price: $31.50
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/83/Defa...

Designer: Nathan Kilgore
Developer:
Artwork: Nicolas Eskubi
Components:
- One mapsheet
- 1 sheet of 1/2" counters
- VCS Standard and Salerno Exclusive rulebooks
- charts/tables booklet

My unnecessary comments

I am interested in seeing how this series turn out. The fact that you will not know the unit strength until it is tried is something quite unique and interesting. A similar (or the same) system by the designer is the game Iron Tide: Panzers in the Ardennes.

The least interesting title for me. But I think it is going to be to many peoples liking. BTW, after this Kharkov.

A short demo video:

http://boardgamegeek.com/video/24237

There was a pair of threads a few days ago about why Market Garden and Bulge were so popular in wargaming. My take? Americans winning with spectacular deeds (or, in the case of MG someone to blame for not reaching the objective). The italian campaign on the other hand... Well, here is your opportunity to better one who is being considered (see the forum thread) one of the worst american generals of all time!
There are people that swear by this system I have not tried any of the games that use a similar system
It seems to be off the choping block so that is great news, and it has risen an spot. Very good numbers lately.
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11. Board Game: Stonewall Jackson's Way [Average Rating:7.52 Overall Rank:2384]
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One line definition A reprint of a long acclaimed serie on the ACW.

Months on the list: 43. Added on November 09 (Made the preorder goal on March 2011!) Not anymore. It has not reached its preorder goal. Made its preorder goal again!!!

Numbers: 610/550 +2 Last two months +17/+8

Percentage to publication: 110.91%

The Buzz:

I hear that there is full attention on this game now that Virgin Queen is out.

The Company Line:
Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).

The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). The counters have also been updated to the new look established by Nicolas Eskubi for our latest title Battle Above the Clouds

Retail Price: $83.00
Pre-Order Price: $62.25
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Joe Balkoski, Ed Beach, Mike Belles, and Chris Withers
Developer:
Map Artwork: Charlie Kibler
Counter Graphics: Nicolas Eskubi
Components:
- GCACW Series Rules Booklet (approx 24 pgs)
- SJW II Specific Rules Booklet (approx 68 pgs including scenarios/designer notes)
- Two 22"x 32" full-color mapsheets
- Three Countersheets
- SJW County Display Sheet (front) and AGA Off-Map Display (back)
- Terrain Effects Chart
- Two full-color Force Displays
- Two 4-page color Charts and Tables
- Two 6-sided Dice

My unnecessary comments

So many games, so little time. At least MMP is, slowly, reprinting some of its gems, which will help the second comers like myself, find out games that have been long out of print.

2 years on the list, and reached its preorder goal half a year ago... this does not look promising for Korea!

Apparently this one has more work than a straight reprint.

Virgin Queen is out already so it is time to focus on this game..

Goes down a spot to War of Suns. I will comment how bothered I am about this there.
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12. Board Game: Canadian Crucible: Brigade Fortress at Norrey [Average Rating:7.72 Overall Rank:5392]
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One line definition TCS on the battles fought by the Canadians after D-Day.

Months on the list: 25 First Apperance in April 2011 Made its preorder goal!!!

Numbers: 540/480 -13 Last two months +6/+14 Passed its preorder goal!!!!!

Percentage to publication:112.50%

The Buzz: No Mapple leaf as Canadian symbol! (read the discussion on CSW).

The system is undergoing a minor rules rewrite according to what I gather from CSW's game forum. It is not a new rules set but more clarifications. Certainly needed as I had real troubles trying to decipher the game system on my own.

The Company Line:
Canadian Crucible is a new entry in the Gamers Tactical Combat Series (TCS) depicting the Canadian defense of Norrey on D-Day +2 (June 8, 1944) against a counterattack spearheaded by Grenadiers of the 12th SS Panzer Division.

The battle depicted here begins on D-Day +2, June 8th, and continues for the next 3 days and was known by the Germans as the First Battle for Caen. The situation unfolds with the 7th Brigade of the 3rd Canadian Infantry Division dug-in on its D-Day objectives. Aware of the resounding defeat that the 9th Brigade suffered the previous day at the hands of the Hitler Youth, the 7th prepares a Fortress around Bretteville, Norrey and Putot. The soldiers of the Regina Rifles and the Royal Winnipeg Rifles, still under strength from their D-Day losses, wait their turn for the inevitable encounter with the Grenadiers of the 12th SS Panzer Division. The Canadian must hold their thin red line at all cost as failure to do so could result in a serious set back affecting the invasion time table and loss of the initiative to the Germans.

This game is a well-balanced, 1-map fight between the highly motivated 12SS Hitlerjugend and their equally motivated Canadians who are determined to preserve and expand their D-Day bridgehead.

Canadian Crucible includes:

Devastating Naval Bombardment
Variable Events Table
Historical and free setup options
Panzer Meyer
Discarding Sabot rounds
Radio jamming
Captured battle plans
Components:

Tactical Combat Series - Series Rulebook
Canadian Crucible - Game Specific Rulebook
Two Charts and Tables Booklets
Four player aid cards
24"x32" Color Game Map
560 Counters
5 Scenarios
Box and Dice

Retail Price: $52.00
Pre-order Price: $39.00

My unnecessary comments
The economy and being hitted by customs for Case Blue (and probably again for Guderian Blitzkrieg II) has made me forget about this game... well, maybe when things get better.

It has yet to hit the preorder goal, but at this rythm it will be there before years end.

The system is being somewhat rediscussed (in order to create 4.1 version, not a complete rethinking) Artillery rules in particular.

The TCS fans are a devoted bunch, but less devoted (or smaller) than the OCS fans. Nevertheless, who would want to play a wargame with the peace loving canadians?

Loses 13 PREORDERS!!! Incredible but true, that means a lost of two spots on the charts.
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13. Board Game: War of the Suns [Average Rating:7.15 Overall Rank:6619]
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One line definition Strategic level wargame on the war between China and Japan

Months on the list: Unknown. (Preorder goal reached) Not any longer.Passed its preorder goal on February 2013!!

Numbers: 517/410 +79 Last two months +20/+16

Percentage to publication: 126.10%

The Buzz:

It should be out very soon, before summer 2013

It is not on any of the defined batches but still mentioned for a generic "fourth batch", could (difficult but still) make it in 2011.

It has received also the green light for a near future release together with the Gamers games.

BTW, a very controversial debate arised at CSW regarding the design of the counters. I have not read Adam's reply here in BGG as I didn't want to contaminate the high opinion that I have of him.

According to Brian Youse in Special OPS 3 the game is done, waiting for its numbers.

The Company Line:

The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific, and even more so to the impact this war would have on the post-war world. Many “what-ifs” could have dramatically changed the world. What if China had surrendered in 1937 and over a million Japanese soldiers would be free to overrun India. There would be no Flying Tigers or Doolittle's Raid, or even Pearl Harbor. If Japan could have mobilized Chinese manpower, the world as we know it might not exist.

War of the Suns (WotS) was first designed by Leonard To, a Hong Kong native, more than 20 years ago. It won the championship of the First Wargame Design Competition in Hong Kong in 1984. The game has since been updated in the early 90's, and extensively again during the last 3 years. Offering exclusive research based on recently opened Chinese archives, as well as many Japanese and English sources, has made War of the Suns one of the most painstakingly researched and accurate games of its type ever made.

The title of the — "War of the Suns", refers to the flags of Kuomintang China and Imperial Japan. The game itself covers the period from July 1937 to August 1945. The roughly 1:3,000,000 map covers most of China proper, Burma, Assam area of India, and parts of Thailand and Indochina.

There is a campaign game as well as 5 separate scenarios, and the game can be played as a 1-4 players' game-with players taking the roles of Japanese, KMT, CCP, and British Commonwealth. In the game, politics will play as vital a role in how the game progresses as the units presented on the map.

Other key game concepts include: The HQ activation system - Players move units under the activated HQ. The number of activated HQs is affected by command points, the quality of HQ selected, and whether China is cut off from foreign routes. Randomness and quality of the HQ affects who moves what first.
The KMT replacement system - KMT units are divided into 3 levels: The elite units with imported weapons; the standard units equipped with what Chinese herself produced; and the local units which simply bought whatever they could find locally.
The Political Affiliation system - Each warlord and minor country has its own home territory. They may be affiliated with different players at different levels under different conditions. Friend may become foe with a random or historical triggering event.
The Guerilla System - From the setting up of guerrilla bases to a unique combat system, Guerrilla actions from CCP, KMT, and even British player can be as active as the front line.
Optional Rules - The game does not shy away from controversial subjects such as wartime atrocity, opium production, and Japanese collaborators. It also includes an "alternate history" section that probes into many "what if?" situations, e.g. what if Stilwell has not been recalled, but instead was capable of commanding all the Chinese forces?

War of the Suns Scale:

Game Turn: 3 months
Counters: Army/Division for the Chinese;
Division/Brigade for the Japanese and British
Game Details:

Players: 1-4
Scenarios: 5
Complexity: Medium to Hard
Playing Time: 5 to 34 hours
War of the Sun Components:

3 22"x32" mapsheets
Over 1500 counters on 12 countersheets
48 page rulebook
9 player aid cards
4 six-sided dice

Retail Price: $160.00
Pre-order Price: $120.00

My unnecessary comments A monster wargame, a monster price, a monster (in a good sense) of an artwork and a war because two major nations that started before WWII and almost ended after WWII. This is a really interesting topic far from the well crossed roads of the East front (and it is even further east!)

The designer is publishing a game on the same topic with a Taiwanese company.... it is not the same, but if you are tired of waiting for games that have reached its goal many moons ago, this can be a solution.

Below INS on the list for publishing, so don't bet on a 2012 release.

I must say that this frustrates me. This game garners 79 preorder (over 20%) when people hear it is going to printers. Those people are not preordering they are buying. What is the point in the preordering system if people just order the game when it goes to the printers? How can a game reach its numbers if we all did so? Congratulation to the designers and all, I hope to buy it in the future..
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14. Board Game: Rising Sun: ASL Module 13 [Average Rating:9.06 Unranked] [Average Rating:9.06 Unranked]
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One line definition ASL the module that will replace Gung Ho and Code of Bushido.

Months on the list: 2. Added on April 2013 (Made the preorder goal on April 2013!

Numbers: 1005/775 +128 Last two months -/+877

Percentage to publication: 129.68%

The Buzz:

The Company Line:
Rising Sun is Advanced Squad Leader’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific. Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho! into one monster package. Rising Sun includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft. Also included are 32 updated scenarios, combining the original Code of Bushido and Gung Ho! scenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the GENERAL, the ASL Annual, and the ASL Journal. From the ASL Annual '93b comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata have been issued for the older scenarios to reflect the balancing changes made to the updated scenarios. The package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.

Rising Sun is not a complete game; ownership of the Advanced Squad Leader game system is required to play the scenarios herein.



Rising Sun contains:

-Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)

-1,300 ½” counters and 592 5/8” counters (1,892 total) — sample counters!

-boards 34-39, 47, Gavutu-Tanambogo HASL map

-overlays 1-6, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, P1-5, RP1-5, Wd1-5, X6, X25-X29 — sample overlays!

-32 scenarios:

Smertniki Shanghai In Flames
On The Kokoda Trail The Drive For Taierzhuang
Shoestring Ridge A Stiff Fight
Bungle In The Jungle Ramsey's Charge
The Eastern Gate Grabbing Gavutu
Hazardous Occupation Tanambogo Nightmare
Red Star, Red Sun Take Two
The Bushmasters Munda Mash
Cibik's Ridge Totsugeki!
The Rock Orange At Walawbum
Today We Attack Smith & Weston
KP 167 Broken Bamboo
Jungle Citadel OP Hill
Sea Of Tranquility Last Of Their Strength
Hell Or High Water White Tigers
Bloody Red Beach Battlin' Buckeyes


My unnecessary comments

I have preordered it but I am more than hesitant to keep my preorder. I don't own Yanks, I don't have anyone to play... I don't know how to play the game! And it is expensive.
Not much to say, ASLers are very nervous that nothing stops this game from being published soon. And it will be.
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15. Board Game: Rumors: An Adult Conversation Game [Average Rating:3.25 Unranked]
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Rumors

- The Doomsday Project. WWIII Germany. Mentioned as upcoming in Special OPS 3

- La Belle Alliance.

- OCS Beyond the Rhine. Same place as TBL but different timeframe. This time is the Germans running backwards.Rumor has it that the campaign game is well along, but the scenarios are not yet ready.

- OCS Italy. Too far away, but still in the works. Rumors speak of a 3.5 mile per hex map, for a three mapper.

- OCS Crimea. After some time without news some CSW post said that this game was still in the works as a one mapper "introductory" game to the system.

- Pacific War Reprint. Mark Herman has said that he is working on it so...Mentioned as upcoming in Special OPS 3.Mark Herman hinted something in the latest C3i (or am I confusing something?

- Victory...Deferred? After AVL and AVD, the milking of the system is just natural.

- The Rise and Fall of the Galactic Empire. ????

- Solomon Sea. ???

- Decision at Elst. Historical ASLSK. You can read the blogs in MMP webpage talking about this campaign game that will make ASLSK jump another level! The pictures of the map look beautiful and we will finally get Off Board Artillery for the SK There is information on Special OPS 3 about it (although Brian missed it in its "Coming Down the Pike" column.Radio silence for a while, although MMP publishing system is normally in batches... non ASL games, then ASL games and I am betting for this one to be published in 2013 -late-

- ASL SK#4 Pacific. Probably once Rising Sun is out we will have more news on this one.

- ASL Korea.

- ASL Sealion. Counterfactual ASL module. You want to kick a hornest nest? Go to CSW and celebrate this module!

- OCS Smolensk

- Monty's Gamble: Market Garden.

- Lots of rumors on the TCS front, but first CC must be out.

- The Greatest Day: The British Beaches will also be up as the next GTS game. You can see the proposed maps on CSW. Mentioned as upcoming in Special OPS 3. Apparently showed off in Winter Offensive

- Operation Brevity and Battleaxe for GTS. Apparently being showed off in Winter Offensive.

- Plan West. From Three Crowns Game Productions. Mentioned as upcoming in Special OPS 3

- GTS Crete. You read it first here!

-GTS Tinian. You read it first here!

- Last Chance for Victory (Line of Battle Gettysburg game) will hit preorder list "shortly" (According do Dean Essig).

- ON GCACW, the Atlanta Campaign should be the next up.

Thanks for taking the time in reading!
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16. Board Game: Lincoln's War [Average Rating:6.54 Overall Rank:6665]
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One line definition The American Civil War is still looking for its definitive treatment. Could this be it?

The Kickstarter campaign has ended like all of Lincoln's campaigns, with a victory. This is the last month of the game in this list (although it will take longer till production.

My unnecessary comments I am not much into this war, nor am I a huge fam of John Poniske's games. Nevertheless, there are a lot of people that really like this designer.

The designer is doing a labour of love with the promotion of this game both here and in CSW

Rules and playbook available at MMP's webpage, go give it a look and preorder a few new games... http://www.multimanpublishing.com/Blogs/tabid/61/EntryId/76/...

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17. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.44 Overall Rank:2315]
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I am including this game still. Why? because it was the game that led me to MMP and my first preorder, and because I want you to keep the interest on this game. And because it is my list and I do as I want to .

Company information

Crusade and Revolution (C&R) pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War.

Each player has his own deck of strategic cards, which are the heart of the game, and must make difficult choices on their use through-out the game. Each card has four possible uses, but only one of them can be chosen each time the card is played! The possibilities are:


•Recreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides through-out the war both from within Spain, and from foreign powers Germany, Italy and Russia.
•Conduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking.
•Strategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank.
•Replacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn.

The greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with "Combat cards" that bring tactical benefits, and a player faces has a myriad of choices with each and every card.

A complete C&R game is divided into three phases, which illustrate the evolution of the Spanish Civil War and introduce new strategic cards:

The War of Columns phase begins with the outbreak of war and finishes in February 1937. During this phase only “small units” are used, because both sides had limited combatants, almost all grouped in irregular units - called “columns”- that operated across large, poorly garrisoned fronts. The best of these “small units” are the Nationalist African Army regular army units – brought to the Spanish mainland from Morocco by Franco at the outbreak of the war. These units are strong, but brittle, as they cannot be replaced or replenished with Replacement Points.

The Large Units phase lasts from March 1937 to February 1938. During this period the two sides realized that the war would not be over quickly, and began to mobilize their human and material resources to form regular armies. The players deploy their first “large units” (army corps) and large battles erupt across Spain.

Shopping Cart
Stock: Crusade and Revolution (#1022)
Retail Price: $85
Preorder Price: $60, Save $25
Standard Preorder Discount: Buy one, get one in-stock game $10 off
Expected Release Date: April 2013

Product Information
Stock: #1022
Status: Preorder (Expected Release Date: April 2013)
Retail Price: $85
Complexity: Medium (6 out of 10)
Solitaire suitability: 4
Time Scale: 1 turn = Two months (1 month during the first 4 turns of the game)
Map Scale: 1 space = approximately 60 kilometres (37 miles)
Unit Scale: (Small Units) from Irregular columns to divisions. (Large Units) From reinforced divisions to army corps.
Players: 2
Playing Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours

Components:
•One 22" by 34" map
•110 Strategy Cards
•176 5/8" diecut counters
•280 1/2" diecut counters
•One Rulebook
•One Playbook
•Four Player Aid Cards
•One six-sided die


I have no more information on the game.

Look at the pictures for this game here in BGG and if celebrate that this game will see the light of day. Really, if you like Paths of Glory you should check this game.

Soon my precious, soon. BTW, if you are in Spain they are planning on a mass preorder to save on shipping, contact the designer.
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18. Board Game: Crown of Roses [Average Rating:6.52 Overall Rank:4815]
Antonio B-D
Luxembourg
Luxembourg
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Enrique and I met this past month for a few games and one I enjoyed (it has nothing to do with winning) was this one that Enrique wanted me to try.

A fun game with two players that I cannot wait to try with 4!

We also tried to play Where Eagles Dare, but I had not read the rules, and Enrique (the owner of the game) had read them long ago so we couldn't play it. But... I have scored a copy of No Question of Surrender in MMP's latest sale so I will learn the rules with my own copy.

Also I am solitairing all the scenarios in chronological order for Combat Commander. Three down and I am having fun.

And I tried Normandy 44. Set up, first turn and realization that I had been playing a rule wrong!
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