GCL Mafia 120: School's Out
Grace P.
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Turlock
California
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Welcome to GCL Mafia Division's weekly list! If you stumbled onto this list by accident (or on purpose!) and want to know more about the Game Chat League concept, please see the wiki. If you want to look at past GCL Mafia lists, go here: GameChat League: Mafia Division Subscription Thread.

Our current roster in order of preparation (next week's poster in bold):

Dolus
ecargo
McJarvis
mith
mattbcha1
tscook
Thesp
Butterfly0038
cferejohn
touchstonethefool
fdubois

The first few items are intended to foster discussion.

Please add an item to represent your gaming life for the week of April 29 to May 5, 2013. List any games played along with any other information that you deem appropriate. Also, feel free to give life updates, fun facts, or any other super exciting and utterly interesting thoughts you may have.
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1. Board Game: Student Survival [Average Rating:4.00 Unranked]
Grace P.
United States
Turlock
California
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What kind of student were you in school?
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2. Board Game: Ninja School [Average Rating:1.00 Unranked]
Grace P.
United States
Turlock
California
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What was your favorite subject in school? Least favorite?

The subject can be from elementary, high school, and/or college.
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3. Board Game: College Pursuit [Average Rating:2.00 Unranked]
Grace P.
United States
Turlock
California
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What did you study in college, i.e., what's your degree in? How is it related to your job?

If you are in school, what are you studying and what do you want to do with the degree?

If you did not go to college, did you do any extensive training or preparation for your current job/career?
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4. Board Game: Skill [Average Rating:0.00 Unranked]
Grace P.
United States
Turlock
California
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What kind of skills do you have, learned in school and/or your job, that help you play games? Because of these skills, what kind of game would you be best at or are good at?
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5. Board Game: Summertime [Average Rating:5.65 Overall Rank:11333]
Grace P.
United States
Turlock
California
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Summer will soon be upon us. What are your plans, gaming and/or non-gaming related?
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6. Board Game: Rolling Stock [Average Rating:7.51 Overall Rank:3317]
Mc Jarvis
United States
Arlington
Virginia
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Homesteaders 1
Puerto Rico 1
Rolling Stock 1
The Settlers of Catan 1

Rolling Stock was an amusing experience, though I want to play with experienced players at some point in time. This was another teaching game using the short game: I won by a fairly large margin, but rarely felt like I was actively moving against my opponents. For this game, they tended to short-circuit themselves and my best moves were always in the direction of the most profit for my own company.
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7. Board Game: Noah [Average Rating:6.52 Overall Rank:2321]
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
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7 Wonders x7
Noah x4
Pocket Rockets x2
Metropolys x1
Seasons x1

Back from 1 week of vacation with wife/children, it was a good week of gaming but a light one indeed. Nothing really interesting here.

7 wonders is enjoyed a lot by my family but i find it slightly boring and a little samey with time. Leaders brings a plus though.

Noah is a fun game with children but nothing overwhelming here again. My 7 year old son love it. My daughter too.

Pocket Rockets is a very good little game. Short playing time, short rules, short setup, short tear down, interesting choices. My 7 year old son love it. My daughter slightly less.

Seasons : my daughter insisted to play it but my wife didn't know it. After the game, she found it very interesting and she is willing to play it again.

Metropolys : the 4th play of our 2 player challenge with my non gaming wife. I won and i am leading : 3-1.
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8. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:5]
Travis Dean
United States
Escondido
CA
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3x Myrmes
3x ZÈRTZ
2x Dixit
2x GIPF
2x *TZAAR
2x *Zooloretto: The Dice Game
Alhambra
Chaos Progenitus
No Thanks!
Sleuth
*Twilight Struggle
*YINSH
Ys

*new to me

Last Saturday I was in Santa Barbara. I went and saw Chris, 1awesomeguy, and we hung out for a couple of hours. I know I could've knocked a number of games off of my Want to Play list, including 2 de Mayo, Blue Moon, and Android: Netrunner. But I opted for one I wanted to play even more, Twilight Struggle. We only made it through about half the game, though, and Chris was ripping me a new one. I really enjoyed it, though! Now that I know how to play, I would like to play it some more. Ted, I know the game, now teach me Vassal!

Ys was fun, and I lost by something like 4 points.

Mith and I have been continuing our exploring of the GIPF series games. Last week was ZERTZ. Just like in GIPF, I won the first, and Mith won the second. The second game I tried a method of forcing several jumps to get what I wanted. But in the end, I was one jump shy of forcing a win for myself. This allowed Mith to handily take the game instead.



This Tuesday, the two games I'm looking to get to the table are Merchant of Venus and Vegas Showdown. I read the rules for both and punched both out. I haven't read the "standard" FFG rules for MoV, yet, but plan on playing classic. Anybody familiar with the two styles of play?
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9. Board Game: Uruk: Wiege der Zivilisation [Average Rating:6.73 Overall Rank:2331]
Jimmy Okolica
United States
Washington Township
Ohio
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1x 1846: The Race for the Midwest
1x Prêt-à-Porter
1x Terra Mystica
1x Campaign Manager 2008
1x Gloom
2x Mr. Jack Pocket
2x Piece o' Cake
1x Uruk: Wiege der Zivilisation

Quiet week. The one gaming highlight was playing a game of Pret-a-Porter and finishing in time to play a game of Terra Mystica with someone's new copy. 1846 was only fun because I was able to take advantage of a foolish move and close both minors before either Charlie or Greg bought them into their companies. At that point I had 3 trains in my one company (IC) and they each had one (Charlie - GT, Greg - NYC, Erie). It took a few turns for them to have money to bust the 7/8s and by that point it was over.

I finally broke down and bought Piece o' Cake. I had a fun few plays with the kids. This is a game I really enjoy and one I'm really not sure how to do well. I beat my daughter and lost to my son. Amanda and I played 2 games of MJP (switching roles) and she won both. Although she discovered who Jack was on turn 5, I was able to elude her until turn 8 when she was finally able to see him.

We tried Uruk last night for the first time. The english translation is a bit tough to get and we messed up a couple of rules but it was a fun play. Definitely a Civ-themed card game; not too deep but deep enough that it kept my interest for the full hour. I'd like to play it again with the right rules and can see trying to play this some evenings for a change of pace.
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10. Board Game: Eclipse [Average Rating:7.97 Overall Rank:33]
Matthew C
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Played three games this week:

Mage Wars
Race for the Galaxy
Eclipse

Mage Wars was the first time that either my older brother or I had played it. Grace may remember me saying that I do not like Summoner Wars. I was worried that this game would play out too similarly to that, but I actually enjoyed it enough to make me reconsider trying Summoner Wars itself. Maybe in a few months you can expect an entry on that? Anyway, this appealed to me because it was luck-mitigated since you have all of your spells at your fingertips; very interesting variant of Magic The Gathering.

Race for the Galaxy was a quick 2-player game while my older brother and I waited for his girlfriend to show up so we could play Eclipse. It was his first time playing a 2-player game of RftG, so you can expect how it went. It was pretty much a blow-out, and it's the second time I've ever played 2-player. Not bad at all; I would definitely play it that way again. I am getting a much better handle on this game than I used to have.

Eclipse: second time I've ever played, so I decided to completely change my strategy and see how it works. In my previous game I was very careful not to bankrupt myself. However, the guy who won relentlessly bankrupted himself, so I decided to check out how that worked. My strategy consisted of exploring the III sectors and snag those delicious +2VP tokens. I managed to nab 6 of them and exhaust the exploration tiles before someone could connect into my territory. This had the fantastic advantage of only worrying about the galactic core, so I could plop all of my star bases for a defensive position and wait out the rest of the game buying technologies for credits. We called the game at round 7 because it was midnight and the game was a forgone conclusion. My opinion on the matter is: powerful strategy but you better hope to God nobody reacts to it or you're screwed.
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11. Board Game: 6 nimmt! [Average Rating:6.89 Overall Rank:580]
Grace P.
United States
Turlock
California
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Timeline: Inventions (iOS) 3
Big Points 1
Can't Stop 1
Category 5* 1
Equinox* 1
Lost Cities 1
Railways of the World: The Card Game 1
Samurai Sword 1

Category 5 (a.k.a. 6 nimmt!) was a pleasant surprise. I suppose I like "put cards in a row and eventually people will have to take some" games (e.g., Coloretto). I either caught on to the game very quickly, had lucky hands, or my opponents were off that night because I totally trounced them. I admit this made the game a bit more fun. I plan on picking the game up though as it ended up being a nice filler.

Equinox was okay but I see no reason to keep it. I can't imagine ever feeling in the mood to play it, but it's certainly not a bad game.
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12. Board Game: Antike Duellum [Average Rating:7.17 Overall Rank:1029]
James Keith
United States
Oakland
California
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New Games

Urbion x3
A Fool's Fortune x1
Antike Duellum x1

Old Games

Garibaldi: The Escape x1
Pickomino x1
Cambria x1
El Grande x1
Airships x1

I'd made out like a bandit with the games I sold at the big yearly auction at my FLGS, so I've been slowly chipping away my credit on sleeves and small games while waiting for new releases to show for the big purchases. One of the small games I got was Urbion, which I bought on the basis of having enjoyed Onirim a bunch and always being on the lookout for small solo games. It's a nice little filler, about as complex as it's "brother" though a bit more visually open. If you were a fan of the latter, you're definitely going to like the former.

My regular gaming partner had scored A Fool's Fortune for cheap, so we sat down to a game and fiddled our way through it. It's a sort of special powers set collection game, with a set re-organization mechanic somewhat reminiscent of Venture and character cards that "hold" the set cards temporarily and give you special abilities. The complexity felt a wee bit overblown the first time through, though I was able to do pretty well while really only playing with 75-80% of the rules internalized. I don't know if that speaks well or poorly of the game . In any case, it wasn't bad, and I'll certainly give it another shot.

I was a bit worried about Antike Duellum given the amount of vitriol I've seen spewed it's way here on BGG, but as I was a big fan of Antike I was definitely looking forward to trying the official two-player version. Thankfully, the game went really well, though I can see the issue of "everyone ignores military VP's until the end" that tended to plague my plays of the base game also potentially being a problem here. However, my regular gaming partner really liked it, so that's a big plus. I like it enough to keep both it and the base game, so that should tell you my own feelings on the subject!
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13. Board Game: ZÈRTZ [Average Rating:7.31 Overall Rank:491] [Average Rating:7.31 Unranked]
Philip Newman
United States
Richardson
Texas
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Weekly Plays:

ZÈRTZ - 2 (BAJ with Travis)
Brass: Lancashire - 1 (OOTH)
Hanabi - 1
King of Tokyo - 1

The current Brass game is slooooow, though I am having fun posting silly comments; I subtitled the game "A Rusted Development", and have been posting narration for "On the next A Rusted Development...". The comments are dead otherwise, but at least I'm amusing myself.

Travis and I split last week's games, just as we did with GIPF... Though, whereas the GIPF games went "I make really bad mistakes, Travis wins; Travis makes really bad mistakes, I win", these were "I make really bad mistakes, Travis wins; Travis tries something interesting and it doesn't quite work out, I win by default rather than any particularly good play". I like ZERTZ, though I prefer the structure of GIPF - ZERTZ's forced captures gives periods where one player controls the play by giving his opponent captures in order to set up an advantageous exchange, so there is some subtle maneuvering to ensure the exchanges are in your favor and then one person initiates the exchange and plays it out while the other mostly waits for it to be over.

The church group went to see Iron Man 3 on Saturday, which turned out to be a bit of a logistical nightmare. We were originally going to go at 1 before I went down to Grapevine to see my sister's new place, but she had plans with some friends in the afternoon so we moved the movie to 4... and then as I was driving back, they told me that it was sold out, so we decided to do the 5:40 instead. Anyway, I taught Hanabi to Adam and Casey while we waited in line, and about halfway through they let us into the theater (which made finishing the game pretty awkward). We ended up with 20, though I don't think we played any better than my first game with Claire and Chance - I blindly played a card on my last turn successfully, and Adam guessed right on a 50/50.

After the movie, we played some Rock Band (I was horribly rusty, and made the mistake of playing lead guitar on Expert unaware of the what set we were playing, but eventually I warmed up and we got through it).

It was getting kinda late by the time we ate, so we went with King of Tokyo to finish off the evening, as Matt and Jaime hadn't played it yet (Casey had abandoned us for sleep, or we would have played 7 Wonders instead... next time...). The finish was pretty interesting; Monica scored 8 on a turn (four 3s, a 3 point card, and 1 for entering Tokyo) to get to 19, and after Chris knocked her down to 2 health (and out of Tokyo), I wiped the cards for Adam in hopes that he would be able to buy something to finish her off. Frenzy came up, so we came up with the plan of Adam knocking me out of Tokyo with one claw and rolling enough energy to buy Frenzy, so that he could then attack everyone (including Monica) on his extra turn. He came up one energy short (needed to roll 4, with his claw), and another wipe didn't yield anything helpful, so Monica won on her turn.

When I mentioned I hadn't bought anything new recently on last week's list, I failed to take into account the Free Comic Book Day sale the FLGS had... I picked up the 7 Wonders Wonder Pack and the first two Android: Netrunner expansions. I also pulled out one each of the two-per-core-set cards (I have two core sets), so that Adam could have a third copy of each... I'm working on actually building decks now so we can play sometime.
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14. Board Game: Cosmic Encounter [Average Rating:7.58 Overall Rank:103]
Chris Ferejohn
United States
Mountain View
California
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Summoner Wars x2

Played 2 more games with Hilary. She continued with the Phoenix Elves and I played the Benders and then the Sand Goblins. The Benders always live on a knife edge - they want the opponent to come at them, but if they lose control, it can all go sideways very fast, which is basically what happened here, as it just took me way too much time and effort to take down her first champion, leaving me pretty easy pickings for the other two.

The Sand Goblins went much better - I think they are a pretty tough matchup for the Phoenix elves, especially with the reinforcements. Between taunt (which allowed me to get her commons out of the way) and mirage (which allowed me to move my walls around before summoning) I was able to get to her summoner multiple times and assassinate him.


Mage Knight

My friend Wade came over with Mage Knight again and we tried out the blitz conquest (we don't usually get started until 8, so figured full conquest would take too long. I played the influence specialist (could their names be any more unmemorable?). It started out poorly for me as there were no villages or monasteries in the direction I chose to go and worse I got trapped behind a wizards tower I couldn't defeat with no way around (due to water). I finally had to back track and follow my opponent (who was able to handle the wizard tower and actually ended up doubling back himself. My luck turned around though and I ended up winning after making the decision to avoid attacking a city (Wade soloed the green one) in favor of taking out 2 ruins and a wizard tower in the last couple turns of the game and I ended up winning by a small margin as I got most of the non-city end game scoring.

Mansions of Madness

Played a 5 player game of this. We played Inner Sanctum with the objective where the keeper had to kill an investigator after the objective was revealed. I (the keeper) totally demolished them and managed to trigger the objective reveal when one of the investigators had only 1 hit point left. It was actually pretty fun, but it was not competitive.

Martian Dice

We played mortian dice. A new player one. On second thought, let's not go to Camelot, 'tis a silly place.

Cosmic Encounter

For the final day my friend Mark was in town from Seattle, we played a 5-player game of Cosmic Encounter. Just the basic rules (with flares) because we had 2 new players. I was the Pygmy (10 planets, maximum of 4 ships/planet, only worth 1/2 point each). The game ended with a shared victory with my friend Mark and one of the new players. As per usual with new players people were way too willing to let players ally with them. Before the game ended a player with The Calculator almost won with his alternate victory condition (20 cards).

Witch's Brew

After Cosmic, we ended the night with Witch's Brew, which was new to most of the other players. I really like the way the double-think in this game works, and it gets better the more players know the game (and it's fairly entertaining that new players can screw up experienced ones by doing "the wrong thing").
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