What Did You Play This Weekend? 5/6/13
Brandon Kempf
United States
Jefferson City
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Greetings fellow geeks! It's Monday! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/12212831#12212831

Check out the subscription thread:
http://www.boardgamegeek.com/article/4115320

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1. Board Game: Smash Up [Average Rating:6.83 Overall Rank:651] [Average Rating:6.83 Unranked]
Brandon Kempf
United States
Jefferson City
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Not a whole lot of gaming this weekend, busy moving my grandmother and celebrating my daughter's 9th birthday, but on Sunday we did break out Smash Up/Smash Up: Awesome Level 9000 and played a couple hands, with the expansion. My Pirate Bear Cavalry ran all over my daughter's Wizard Robots. She was calling for a rematch tonight, we'll see what happens.

We also played a round of The Magic Labyrinth in which my daughter thought it was horribly funny to trap me in my starting corner, leaving me just enough space to move a couple and then hit a wall no matter where I would go.

And then to end Sunday my wife and I played a quick hand of Divinare which I found fairly interesting and glad to finally give it a whirl.

Geekway this week so hopefully this space is much more occupied next week.

Have a great week all!
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2. Board Game: Agricola [Average Rating:8.01 Overall Rank:19]
Jim Reed
United States
Hudson
Ohio
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Your local hangout for Craft Beer, Mega Milkshakes and Hobby Gaming. Visit www.maltedmeeple.com for more information!
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Ravenwood Castle, a gaming destination in Hocking Hills, Ohio. Visit www.ravenwoodcastle.com for more information!
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What a weekend for gaming! Ravenwood Castle had a booth at AnCon this weekend, which meant even more opportunity for games than usual. We spent our days manning the booth, and our nights at the game table.

Thursday


Thursday evening started with Agricola. My wife had played this a few weeks ago, and was anxious to get me to try it. Steve pulled a lucky occupation/minor improvement combo early in the game, and won handily. The wife came in second with me a distant third. I can’t say I enjoy being a subsistence farmer as much as she apparently does, but she really enjoys the game, so it’s definitely getting a spot in the personal library.



Next was Lords of Waterdeep, a game I’ve been trying to play for months now. This game is great! Steve again took the victory (it was really his night), but the wife and I really enjoyed the theme and mechanics, and look forward to playing again. So much so that we picked up a copy for the personal library the next day.


Friday


We only had time for one game Friday evening, so Steve taught my wife and I Guild Hall. I’m really a fan of games that have a lot of player interaction, and this one really fits that niche. I took an early lead, and managed to hold on to it long enough to pull out a victory. We enjoyed this game so much that we ordered a copy for the personal library, and will likely be adding it to the Ravenwood library as well.


Saturday


Shadow’s Bane (Prototype)
Saturday afternoon Steve and I managed to escape the booth for an hour to hit the Indie Board Game section of the convention. We jumped into a game of Shadow’s Bane, a prototype of a cooperative game being designed by Rick Martin.

The game featured a giant built of cards (several cards for each leg, several in the torso, more for arms, and one for the head). Your characters (a warrior, ranger, rogue and barbarian) climb the giant, revealing the cards as you go, and attempt to inflict sufficient damage to kill the giant and keep it from destroying the nearby village. Each character can take as many actions on his turn as he’d like, although each action has an increasing chance of triggering a responding attack by the giant.

We had eight rounds to kill the giant, or lose, and the dice really were against us the first five or six rounds, limiting us to one or two actions per turn. Our luck appeared to turn in round seven when we were joined by a new player who had a real hot streak of rolls. Even so, we ended up losing on the last roll when our bad dice luck returned.

Overall I really enjoyed Shadow’s Bane, and look forward to seeing the game in its final form.



Saturday evening we broke out Eminent Domain, another game I’ve been wanting to play for a while now. My wife doesn’t generally like the space themed games for some reason, and was rather hesitant with this one. I do believe she enjoyed it though. I know I did, and look forward to playing again. We somehow managed to end up in a three way tie, so we definitely need another play through just for a tie breaker.



We also put in another game of Guild Hall. A little bit of unfair cooperation between my wife and I saw her to victory We’re looking forward to receiving our copy of this, and teaching the girls to play as well.
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3. Board Game: King of Tokyo: Power Up! [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
Fernando Robert Yu
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This was a great week of gaming, as I make up for several weeks of minimal gaming due to my business travels!

Sunday

Eclipse: Rise of the Ancients

I join the Celino brothers (Kent and Keith) at the FLGS for this excellent 4X Game of Space Exploration and Conquest, using the ROTA expansion. I tried the widely spreading Planta race for the first time, while Kent again used the Magellans while Keith tried the Science loving Hydrans. We used the Ancient Homeworld variant, where these Homeworlds were placed on the locations of other player's start worlds had this been a 6P game, and also the variant where the Galactic Center was taken over by the Ancients and was thus guarded by a powerful Ancient dreadnought. Together with rare techs, discoveries, and the wormhole rules, the game was good to go!

I soon build up my empire backwards (ie away from the Galactic Center) by using up almost all of the Tier 3 tiles with my Planta's double explore ability. Kent and Keith explored towards the center and this led to them having a staredown while they both desperately built up their fleets and researched techs for war. I managed to snag the only Plasma Cannon tech which came out the entire game and with this started to take down the Ancients in my empire, culminating with my successful invasion of 1 of their homeworlds. With my isolation I then manage to build a Shellworld and a Monument and watched as Kent finally took on the Ancient Homeworld in the Center, with Keith then invading a couple of systems where Kent left the remnants of his fleet. Kent managed to take over the center, and prepared to fight for his life to keep the 2 systems Keith invaded. Keith's invasion proved disastrous as his ships could NOT hit a thing, and with the powerful antimatter cannon Kent totally wiped out both Keith's fleets (Kent's puny interceptor managed to wipe out the enemy cruiser with 1 shot from the Antimatter Cannon!)!


The final total easily showed that an isolated Planta empire can really generate a high score, as I had a total of 56 points versus Kent's 36 and Keith's 23!

Thunderstone Advance: Towers of Ruin

Paulo joined us for the next game. We decided to try out the siege rules from the Thunderstone Advance: Root of Corruption expansion, where we all work together to defend the village from a siege. The heroes were the Human Criochan fighter and Silvertongue thief, the Elven Veilminder cleric, and the Treeman Woodguard Cleric. The Besiegers were Belac and his Undead Skeletons, Horde, Teefolk, and Doomguard legions, with the assistance of mercenary Trolls and Ogres. Early on we could not stop the monsters as the first wave crashed along the entire sector of walls, and started removing hit points from them (once 1 of the 5 sectors is down to 0 HPs, the monsters have found a weak point, invade, and win!). The heroes then started to get to work as the monsters start getting picked off, but different wall sectors still continue to get damaged, as some get down to just 2 HPs remaining. The Woodguard Cleric and the Criochan fighter does Yeoman's work however as finally we manage to clear out entire ranks of enemies and prevent the wall from being damaged. The siege would not stop unless we defeat Belac and when he finally comes out Keith's party (with the assistance of his familiar, which cancel's Belac's battle effect) then defeats him. We then count all the VPs of the enemy monsters which successfully besieged the walls as well as the VPs lost due to each wall HP (each lost HP from the walls gives 3VP to Belac) versus our VP point total and in the end we win with a score of 99 versus 80!

Glory to Rome

I then explain the rules of this game to Paulo, and also to refresh Kent and Keith since it has been a while since they played this. It took a while to grasp the rules of this chaotic, but by midgame every had just about got it. Buildings were soon rapidly constructed and the game then ended when Keith built the Catacombs (which ends the game immediately, not that it mattered since there was only 1 foundation site anyway left). Corruption of building materials proved to be the key and since I had an early start in stockpiling these into my vault I win out with a score of 28 to Keith's 26, Kent's 21 and Pau's 15!

Alien Frontiers

The final game at the store was this game of Planetary exploration and control. Kent and Keith kept on locking out the Lunar Mine and as a result I could not build new ships, while the other had a head start. The brothers spent a lot of actions in raiding and stealing, but soon colonies started being established on the planet, led by Paulo. We all started to follow but then Pau had 1 fantastic turn where he landed his 3rd, 4th, and 5th colony, and since the game automatically ends when the 6th colony is dropped the rest of us desperately tried to hamper Pau's attempts to land his last colony by blocking out action spaces and stealing his resources. Kent in particular did well as he landed 2 colonies of his own, discarded artifacts to swap territories and gain points, so much so that he soon was in the lead! Pau finally landed his last colony and while he was tied with Kent he won the tiebreaker with more Artifacts in possession! Pau and Kent had 7 to Keith's 4 to my pathetic 2 points!

Notre Dame

With my wife and Shawn in the province, the night was free for me to teach this game to my daughter Sharlene in the house. This is quite an easy game to play and teach, and during the game we both managed to do a bit of everything, but Shari focused more on driving the carriage around as well as minimizing disease due to the Plague by having more influence on her Hospital, while I had a slightly better influence cube and money generating engines. We both also had similar Notre Dame actions, but since I had more money I could buy more VPs from that action, and in the end that proved to be the difference as the score ended up very close, with me winning 53 to her 49!

Lost Cities

The nightcap of Sunday evening was a 3 round game of the classic card game. I continue to prove that I suck in this game as Shari recovers from a bad round 1 to totally outperform me by getting better expedition scores! I end up massacred as Shari scores a total of 159 (-1 + 92 + 68) versus my lousy 36 (14+30-8) after 3 rounds!

Saturday

Trajan

Saturday FLGS gaming started with a 3P game of this with the gals. I came into this game wanting to try out a strategy I read on BGG involving focusing on the Senate action by using the extra action forum tiles and the +2 bonus action Trajan tile. I managed to do this in 1 game year and got the max 35 points from it, but could not repeat it as the gals also competed for me for the same action. Julie went construction and shipping heavy while Vangie and I did several military conquests, as well as activating some 9VP Trajan tiles. Focusing on the bonus points for collecting specific needs tiles helped and in the end these put me at 123 points followed closely by Vangie with 112, with Julie bringing up the rear at 79 points.

King of Tokyo: Power Up!

Enrique and Kuki then showed up, and with the lack time being a factor I decided to teach them this game instead of Agricola, and included the POWER UP expansion. I used Gigazaur, while Enrique used MekaDragon and Kuki had the Kraken. Enrique and I spent the early game on attacks, and we nearly got eliminated as MekaDragon was down to 2 HP and Gigazaur down to 1 HP during the game. Kuki however had a more casual approach and with the Intimidating Roar card kept on entering Tokyo and thus started accumulating VP. With healing the priority midgame the objective swung to getting VPs, and by the endgame Kuki managed to use her Cult Following evolution to generate 4 VPs from the 4 hearts she rolled, and thus got enough to go over 20 VPs and win!

Agricola

Enrique and Kuki then left, and the gals and I had a game of this favorite. We used the Agricola: Farmers of the Moor expansion, and the game went collectively very well as food was not really an issue the entire game. Vangie built an sheep farming engine early in the game, while Julie was not pressured for much food as she did not grow her family at all, and I went fishing, used the Hiring Fair, and scrounged to feed my growing family. I managed to expand my family and my house the quickest, while Vangie went for quality as she had a smaller stone house with good major improvements. Both gals did better in animal and crop farming than me, but I manage to fully develop my plot (although both gals did a good job too). In the end the final count had me and Vangie tied with 46, and Julie had a score of 27.

Friday

Legendary: A Marvel Deck Building Game

I taught this to my brother Sunny and his son Maki Friday evening, using the Introductory scenario. Despite early scheme twists and Master strikes coming out, we each soon develop enough attack to start hitting the Red Skull and his minions. Despite Sunny winning the Final Showdown versus Red Skull, I end up being the most Legendary with a score of 24 to Sunny's 13 and Maki's 9.

OTHER GAMES PLAYED DURING THE WEEK:

Wednesday

Got in some great Labor Day gaming during the May 1 holiday! Special thanks to the Celino brothers for hosting us in their house!

Small World

Keith and Kent joined me for a 3P game while we waited for Paulo to arrive, and for Karl to wake up. The game was characterized by savage attacks (oftentimes in lieu of getting more points by conquering empty regions, such was the bloodlust) on each other right from turn 1. The 2 brothers also did not let their races linger too long by declining after only 2-3 turns. I stretched out my Bivouacking Leprachauns in order to get more pot of golds (each worth 1 gold), but still ended up using 3 races. After 10 turns we count up the gold, and Keith (Forest Humans, Dragonmaster Goblins, Merchant Barbarians, Ransacking Priestess) wins with 83 pts to Kent's (Underworld Giants, Mercenary Ratmen, Mounted Trolls, Wealthy Pixies) 79 and my (Were Amazons, Bivouacking Leprechauns, Imperial Tritons) 74!

Shogun

Paulo had arrived and Karl had awoken to observe the last turns of Small World. After that game I explain the rules to both, and we get the game going. Paulo and Karl learn the importance of money early as they overbid for the turn order. Everybody starts to build up their armies as well as start to conquer empty territories, but I spend a lot of money in order to build buildings by the 3rd turn. The first winter scoring phase had Karl lose a province due to revolt, as he was not able to get rice in 1 turn as that province was lost to the enemy! My early buildings paid off as I pull ahead with a score of 19 while Pau, Karl, and Keith were tied with 13, and Kent had 12.

The second year had everyone start to build buildings, and there were a lot of attacks in the center of the map. The most memorable ones came as Keith has 2 consecutive attacks versus 1 of Pau's territories, and the result was that Pau repulsed them both! Pau also turtled heavily in the western portion of the map as we contested each otherfor the building majority. The Celino's taxed their provinces heavily and this led to some provinces being lost due to revolt. Kent also ended up losing a lot of territories due to attacks, and he was left with only 3 provinces by the winter of the 2nd (and last) year! That winter was also marked by me losing a province due to revolt, as I had overextended myself and didn't have enough rice to feed everyone. However, I still had the most areas and a ton of buildings so I ended up being the SHOGUN as I pull away with a score of 41 (19+22), with Pau being 2nd with 31 (13+18), Keith with 29 (13+16), Karl with 27 (13+14), and poor Kent with 24 (12+12)!


Pau (blue) Me (yellow) Karl (purple) Keith (black) Kent (red)

Hansa Teutonica

Pau and Karl could not join us for this cutthroat game, a wolf disguised in sheep's clothing. Kent and Keith initially had trouble grasping how the cubes were scored and the action point system, but soon got it and definite strategies emerged. Keith and I focused early on increasing the action point allowance, which meant a LOT of activity around the city of Goettingen (which grants this ability) as cubes were placed then forcibly displaced. Kent was displaced a lot and he was forced to focus on scoring on the other parts of the board. With my early advantage in action points I then focus on increasing the other abilities as well as establish offices around Goettingen, which enabled me to have an early lead in points due to scoring. Keith however wrests control away from those by building higher offices. I then start to establish offices on the northwest part of the board, while Keith does the same on the northeast. Kent recovers from his early action point deficit and then gets a good foothold at the bonus areas in the city of Coellen, as well as the central board as he establishes offices and collects the special action discs. Keith then triggers the end game by getting to 21 points (20 points ends the game) and we then total the bonuses. Hansa Teutonica is won through bonuses and this game was no exception as I had a bonus of 49 added to my score of 17, meaning I had a winning total of 66 versus Kent's 57 (40+17) and Keith's 51 (30+21)!

Tuesday

I dash again to the FLGS for a quick game!

Dominion

Vangie and I teach this to Rose, and we play the First Game scenario. Rose does a good job in going for money early in the game and the early money engine ensures she buys the most provinces. She manages to have beginner's luck as she wins her first game with a score of 37 to my 31 and Vangie's 30!

Monday

Morels

My son Shawn surprises me by asking for this to be played Monday morning. This has hit the doldrums as January was the last time it was played. In any case the game was good as Shawn and me managed to collect good sets of the mushrooms to be cooked, and we even managed to add some butter and cider to some of them, but in the end I cooked the higher value ones and I end up with the highest score I have done, with a score of 67 to Shawn's very good score of 52!

My wife and I then does some grocery shopping in the afternoon, and this enables me to get some fast games in at the store!

King of Tokyo: Power Up!

I introduce the POWER UP expansion to Julie and Rose, and we get 2 plays in!

Game 1: Rose used Pandekai, Julie had Cyber Bunny, and I had MekkaDragon. We all get to roll a lot of hearts and thus manage to get the monster specific evolutions which were useful, but not over powered by themselves. We all also had good rolls for VPs, and it looked like it would be a VP race. Rose then managed to buy some nice VP giving cards, and in the final turn had Pandekai absorb 3HP of damage to gain the 4 VP she needed to reach 20 and thus win the game! Pandekai wins again!

Game 2: Rose again uses Pandekai, and this time Julie uses The King, and I use the Kraken. This game was in stark contrast to the previous one. We take turns in Tokyo and deal damage to each other. However, Julie's The King gets Even Bigger and gains 2HP to its max score, and in addition to the card which causes it to score extra damage manages to stay in Tokyo and deal enough damage to knock out my Kraken and Rose's Pandekai simultaneously in the last turn! Pandekai loses at last!


Julie and Rose enjoy KING OF TOKYO

Through the Desert

My quick visit was capped by a fast yet very competitive game of the classic abstract. We all do a lot of area enclosures as well as attempt to create the longest lines. In the end my caravans connected to the most oases and thus I squeak out a victory with a score of 91 to Julie's 88 to Rose's 70.
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4. Board Game: Shipyard [Average Rating:7.37 Overall Rank:455]
Thomas Leitner
United States
Madison
Wisconsin
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Slow gaming weekend.

Only board game played was Shipyard, though I played poker on Saturday. Does that count?

Really enjoyed this play of Shipyard far more than my first, and only other, play. The game went smoothly, and was really a lot of fun.

I had it on the trade pile, but was inspired to give it one more shot thanks to the walkthrough by
Richard Ham
United States
Washington
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CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
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Very glad I did, and it's staying in my collection.
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5. Board Game: Empires of the Void [Average Rating:6.79 Overall Rank:2323]
Keith Leonard
United States
North Canton
Ohio
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I have had this game for some time but this was only my second play. Not sure why I have not got this one to the table more often because it is a very good game.

I also, played:
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6. Board Game: Terra Mystica [Average Rating:8.22 Overall Rank:9]
Jeff Kayati
United States
Worthington
Ohio
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First Friday of the month at CABS is adults only, so it's usually a little lighter attended. For some reason, despite the lovely weather and the adults only, the room was packed.

I only got in three games during the meeting. The first was another playtest of the expansion for Clash of Cultures. Three player speed game, as one of us had to leave early, but still two hours.

Next on the list was figuring out what to play, I convinced a few people to play Cinque Terre, which I had just learned last week. It's a bit long with five, and it can be more difficult to score the produce orders you want before someone else snatches them. Still fun and I'd play again with five, but I'd prefer four.

Finally was a game of Terra Mystica. I was able to get a copy by ordering in early February and adding nothing else to my pre-order. Many weren't so lucky as this game oversold out it's first print run by double the run. This game is going to be a huge hit with an estimated 10,000 in pre-orders between the first and second runs.

The game was a four player intro, since I had two new players and one with just one game played. Really thankful that I've got a copy. I'll be playing this as often as I can. Best euro from last year, easily.
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7. Board Game: Acquire [Average Rating:7.35 Overall Rank:209]
Greg Meyers
United States
Poway
California
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This weekend didn't see too much gaming as we were out looking for houses both days. With that said we did manage to squeeze in a couple two player variant games of Acquire and one game of:

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8. Board Game: Le Havre [Average Rating:7.91 Overall Rank:40]
Dave
United States
Delaware
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I brought a big box full of games play with some friends in Philly. Their daughter is just starting to get into boardgames (lucky them!), so we let her pick the first one.

She wanted Le Havre, apparently based on the box art. I explained that she'd picked one of the deepest games I had, and since I was the only one that had played it before, it would take a few hours to play. She wanted it anyway... and she would be on "my team". (We didn't think she'd be able to handle playing by herself.) So: a short, 3-player game, with "my team" going first.

As we adults suspected, she lost interest after three rounds. I had been trying to let her make some decisions, so I had an interesting opening: we took the initial fish offer. At least another fish had been added to it on our first move.

So, "our" initial strategy was to make use of that with the smokehouse. Play got a little odd after that, since I was left low on resources after she dropped out. Still, I was playing two newbies, not my usual cutthroat group.

I don't remember the whole session that well, since I was trying to explain the buildings and some strategy as we went along. M ended up with a brick monopoly and had the clay pit and colliery as well, so he got a lot of money out of us. OTOH, I had the ironworks and the steelmill, so I got some of it back. D managed to get one of the wharfs and the shipping line, so she wasn't hurting for money either. (I had the other wharf, but since I was always too short on brick to modernize it, I ended up using hers a lot.)

Final score:

D: 115
Me: 108
M: 86

...and that took so long -- and was interrupted by going out to dinner -- that we didn't even get to play any of other toys I brought, not even filler.
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9. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
Carthoris Pyramidos
United States
Centennial
Colorado
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Well, no gaming Friday evening.

On Saturday, I played lunchtime Hive, which started with our best Hive game ever: about 25 minutes, with all 26 pieces eventually put into play. Black had five pieces around white's queen when white won with seven pieces around black's. (There was a beetle on top of her.)



I also read the rules to The Castles of Burgundy on Saturday. After months of deliberation over that very copy of the game at a local toy store, I had finally snagged it at 40% off as the shop went out of business.


So we played a first two-player session of Castles of Burgundy on Sunday. It took about two hours, but there was a three-hour intermission between the second and third phases, because we went to a birthday party. The game was a blast, and we will play again, with better understanding and more clever strategies.



I also played my usual Sunday night Call of Cthulhu: The Card Game against Br. Goat. He was on his game this time, narrowly beating my Spell-Mell (Yog/Twilight) deck with his Dimensional Patrol (Yog/Agency), and dealing a sound defeat to my Cult Cargo (Cthulhu/Syndicate) with his Arcane Skeptics (Miskatonic/Twilight).
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10. Board Game: Strat-O-Matic Pro Football [Average Rating:7.07 Overall Rank:3119]
Doug Mann
United States
Corpus Christi
Texas
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Lost another match to Robert Collins at Friday gamers' group, as Dan Marino's 1983 Dolphins took down Joe Montana's S.F. 49ers 14-0.

Happily, Saturday saw real progress in myPax Romana solitaire learning game.

After all four scripted activations for Scenario V, up came the second event (bounteous harvest for Rome) and then two straight Carthage activations! Got in a major move for the East last night; still need to finish the minor move(s). It's starting to come easier now!

I still tend to forget leader loss rolls, but I think I can teach this by the next meeting in two weeks.
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11. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2283]
Sean D.
Canada
Langley
British Columbia
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My buddy Martin introduced a couple of us to his new game he is working on. It is Wargame set in the dark ages with a tech tree and different upgrades you can get for your faction. We cut out unit markers and got the game going by 10pm. We only got to play a few turns and do 2 or 3 battles, Martin took pages of notes on changes to be made. I think we'll try again in a month or so when he has done more work on it.
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12. Board Game: Onirim [Average Rating:6.71 Overall Rank:957]
Caleb
United States
Seminole
Florida
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Was way busy this weekend, so only got in a couple solo games of Onirim. Lost both of them. The first one was base game, and I got 7 doors before running out the deck. The second was my first play with Towers and I was quickly destroyed. Towers are BRUTAL.
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13. Board Game: CO₂ [Average Rating:7.24 Overall Rank:568]
Mike DiLisio
United States
Indianapolis
Indiana
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This was certainly not the biggest gaming weekend I've ever had, but it was a chance to play a solo game of the only game so far that I've rated as a 10, CO₂.

This was such a great experience, that I was inspired to write a review. If you're interested, here's the link:
http://www.boardgamegeek.com/thread/972628/my-first-play-a-s...
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14. Board Game: Battlestar Galactica: The Board Game – Pegasus Expansion [Average Rating:7.81 Unranked] [Average Rating:7.81 Unranked]
United States
Redford
Michigan
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Lots of games this weekend. Started off Friday night with a 5 player game of Battlestar Galactica using the Pegasus expansion for the first time. Everyone chose one of the new characters, including a cylon leader. The humans had a pretty easy time, even with a player being a cylon since the beginning. Only three jumps necessary to get to New Caprica, with our resources all still in the blue. We had some great early jumps without losing population thanks to new pilot "Kat" which allows you to discard a skill card and add 2 to its strength instead of rolling a die, and with Helena Cain's once per game ability to jump at any time. So the humans won pretty easily (the cylon leader needed humans to lose) and both cylons claimed the new characters were broken. I just think now that people know what to expect with these new characters, and the Pegasus and New Caprica boards, that things will go a bit differently.

After that, one player left, so we played a 4 player game of Dungeon Lords with the Festival Season expansion. One of the events brought out the original paladin, and it was cool to have three in the game at one point. In the end, I tied for first with another player, both of us having wildly different strategies. I went with a pretty large dungeon, was pretty evil throughout the game, and got a couple point-scoring rooms, though my dungeon got pretty trashed. The other player was always lowest on the evilometer, never expanded his dungeon beyond 3 tiles, and didn't have any point-scoring rooms. We both had a Dungeon Pet that gave us extra points, so it was pretty crazy that we both tied with such diverse circumstances.

Saturday was a game day meetup. I started off with a 4 player game of Nexus Ops. Everyone did pretty well, but started getting some tough missions in the second half of the game, so I ended with 9 points. Even with one final turn if the player to my right hadn't ended it, would have been quite a stretch for me to get the last 3 points I needed. However, this game was filled with some memorable rolls. One battle against me was a single Rock Strider versus my single lowly Human defending a 2 rubium mine. I had an energize card that allowed me to reverse the battle order, and I rolled the 6 I needed to defend it. The player that went the turn before the next player won it had two chances to win the game himself. If any of his four Humans would have rolled a 6 to kill my lone Rubium Dragon, he would have scored the extra point needed to win. And just as well, in the same turn, had he avoided rolling a single 1 while using two Rubium Dragons to fight two Rock Striders atop the monolith, he would have won. But neither set of rolls went his way. It was quite an exciting game.

After that, we four played a game of Tobago. We used the curses and alternate amulet powers. Nothing too significant of note, except I took second place because a cursed treasure was found before I could get an amulet, and was forced to discard a treasure card worth 6. Had I had an amulet, I would have won by a single point.

Next up was a quick 3 player game of Ingenious. I took second place on this one, with my lowest score tying the other player, and my next lowest being 1 less than the winner's.

While waiting for some players to finish up their game, four of us got in a game of Flip Tac Toe. This is a 4-player game of trying to get 3 in a row on a 4x4 grid. Moves include being able to stack on other player's pieces (up to 4 high), move a stack instead of placing, or flip a stack over. The game went on quite a bit since we were all being sure not to let anyone win. We thought it would be a tie, until it just so happened that my pieces got in a position that I would win on my turn no matter what the other players did.

Next up was a 5 player game of Red November. We lost around the 30 minute mark (game timer) when the heat track reached the end. A blocked door and a fire kept us from getting to it.

Some players switched out, and I played in a 5 player game of Glory to Rome, using the Republic rules for the new Black Box edition. A player ended the game with a Catacombs, and some early vaulted material gave me the win by two points.

Ended the night with a 5 player game of Priests of Ra. Thanks to getting a bunch of buildings in the early round, and a pretty big pyramid, I won this one with 66 points. Makes up for the last time I played this and scored only 18 points (keeping in mind that all players start with ten).
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15. Board Game: Sword of Rome [Average Rating:7.31 Overall Rank:890]
Neil Henning
United States
Nutley
New Jersey
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I played back to back games of Sword of Rome. the first was a five player game in which I played the Gauls. I did alright however an alliance between the Cartheginians and the Greeks was just way to much to overcome as Cartheginian just kept clawing away a VP every turn.

The second game was a four player game in which I played the Greeks. I got destroyed. A combination of bad rolls on my part and devastating rolls from the Romans,(two rolls in a row of 6,6,5) and a Roman alliance with the Samnites and Etruscans was too much to overcome. The Greeks were treading water for most of the game until those two devastating rolls which annilihated any defense the Greeks had. The Romans were far behind but ate the Greek countryside as the had no other factions to worry about. In the end the Samnite/etruscans held on for the win using the tiebreaker with the Romans.
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16. Board Game: Norway 1940 [Average Rating:6.42 Unranked]
Michael Barlow
Canada
Stratford
Ontario
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Read rules and drooled over. Not actually played.
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17. Board Game: Bohnanza [Average Rating:7.05 Overall Rank:378]
Kirk Groeneweg
United States
Clear Lake
Iowa
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It was a fun weekend. My parents were in town for a visit, so lots of games were played with the family.
Friday night kicked off great with multiple light games hitting the table.
I've been wanting to play Bohnanza since a friend at worked showed me how to play. I had the opportunity to teach my parents, wife and children how to play. We played two games of Bohnanza Friday night with lots of laughs and accusations of women sticking together against the men.


My son and I played a game of Legendary: A Marvel Deck Building Game before dinner. We tried to convince Grandma to give it a go, but she decided she'd rather just watch us. Black Widow proved to be the game changer on this one. We always have a good time playing this.


We played a couple of games of Chronology Junior. We had a good time playing this one. Grandpa might have had an unfair advantage, considering the amount of the History Channel he watches.


Before my daughter went to bed, she asked to play 5 Second Rule. We played twice. It always cracks me up how people's minds go blank when the timer starts. Mine included.


After the kids went to bed, my wife and parents allowed me to try out Perpetual Commotion on them. I picked this up at the thrift store a while back and have wanted to play it. We played two games and had a great time. Lots of teasing and accusations (all in good fun) going on here as well. I was surprised how much fun we had with this.

Saturday:
More of the same... We had such fun playing Bohnanza on Friday, that it hit the table again on Saturday. We really enjoyed this game. We also got Perpetual Commotion back out and played with the kids as well. Six players makes a bit of a different in play on this one. Still lots of fun though.

Sunday:
On Sunday, Bohnanza was brought out again. This was my daughters request. She is a little trading machine. Just cracks me up. She's making trades, promising future trades... I think we have a future "horse trader" in the house.


There was a little downtime when it was just my folks and I in the house and I know how they always enjoy chucking a few dice. Dice games are their favorites. So, it wasn't hard to talk them into a couple of games of Liar's Dice. My mom just can't bluff!

It was a very fun weekend for me. Lots of games played with my family.
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18. Board Game: Kingsburg [Average Rating:7.22 Overall Rank:274]
Jules
Belgium
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We had a weekend getaway in the Ardennes so quite a few games were played, but the biggest was a five-player Kingsburg that took quite long and got pretty crunchy! Some cool empires were built before we faced down DRAGONS aaaaand I came in last behind three players new to the game. Good show, Jules!



We also played a 8-player Nuns on the Run. Tense stuff! In the end the two cthulhu-esque matrons got the best of us. Damm those skeezy penguins!


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19. Board Game: Agricola: All Creatures Big and Small [Average Rating:7.45 Overall Rank:186]
Kent Pritchett
Canada
Calgary
Alberta
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Started off the weekend with a game of All Creatures big and small. Yet again I think I have my wife beat but she sneaks by with the win due to the half-timbered house.


I also played WoA.


Ended the weekend by beating my wife at TTR:Europe. A little revenge for always beating me at ACBS.

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20. Board Game: Love Letter [Average Rating:7.27 Overall Rank:216]
Kārlis Jēriņš
Latvia
Riga
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This was really not a good weekend for gaming. Friday night and most of Saturday was spent with my choir, preparing for a concert and then performing on Saturday, and after that I went to the country, to visit my family. Sunday was spent on all kinds of non-gaming activities, and the only thing I managed was one 3-player game of Love Letter, which I taught to my mom and my sister. They both liked it, since it's a really rules-light game and plays very quickly, and my sister liked it all the more because she won, while me and mom were at 3 points each.

I have to share how I got one of my points, though - mom went first, and played Baron, comparing her hand to my sister's. My sister discarded a Countess, which is a 100% giveaway as to what's in mom's hand. And my turn came next, and I drew Guard. Round over.
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21. Board Game: Defenders of the Realm [Average Rating:7.34 Overall Rank:384]
Jonathan A.
United States
Everett
Washington
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Pulled this one out twice for our first plays with my wife and kids. First game we had to quit because it was well past the kids bedtime. That didn't bother us so much because we were getting a lot of the rules wrong anyway. For the first couple of rounds we were spending an action point to attack EACH minion in a territory when it only takes one action point to attack a group of minions. Also missed rule about returning to the city after losing a battle to the general. After our first play, we knew for sure that we were going to play again the next night.

Game two, we scored an early and fairly easy defeat of Sapphire but our overconfidence led us to indifference about tainted lands and eventually that last taint crystal came out and surprised us. We all had a blast with this one and it will come out again soon.



Last night my wife and I played this game twice for the first time. Game one, I got smoked and loss 111 to 72. I keep forgetting that I should take it easy when trying to score courtyards as those meeples are not returned until the end of the game.

Second game, I won... barely.

Now that I have time to look over this forum, I did discover that we've been doing some things wrong:
1. Paths can end at the castle wall. Because a few of the start spaces had paths built into them, we both assumed that paths couldn't end at a castle wall. Reading this rule wrong made it particularly tough near the end of the game.
2. Scoring markets occurs even when courtyards aren't completed.
Oh well, definitely going to be playing this game much more also.
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22. Board Game: The Game of Life: A Jedi's Path [Average Rating:5.32 Overall Rank:15409]
Matthew Cordeiro
United States
Cumberland
Rhode Island
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We had to get in a Star Wars game on Star Wars Day. My son and I played as a team against my wife. We both ended up on the light side, although my son and I had 2 Dark Side tiles at one point. My wife won 44-35.

My wife, her mom, and I played 2 games of 10 Days in the USA. My wife won the first game very quickly. I won the second game, with my wife just 1 tile away.

After those two games, the three of us played 3 games of Dominion with all expansions and random selection. I won the first game by a lot. In the second game, I went crazy with the knights and also bought 5 of the fortresses since they defend so well against the knights and also becasue of the +actions. My wife bought 4 of the fortresses, and wouldn't you know it, they came up almost every time I played a knight. So, she killed us that game. The third game was much closer, and my wife won that one too.

Also, one game of Skip-Bo junior with my son on my team, playing against my wife and her mom.
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23. Board Game: Android: Netrunner [Average Rating:7.92 Overall Rank:42]
Ben Garbe
United States
Waukesha
Wisconsin
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A friend of mine picked up Android: Netrunner a couple weeks ago and I was able to get in a game with him over the weekend. I was excited to try it "just to say I'd played it" rather than being genuinely excited to try this new game that everyone's talking about and is supposed to be really good but I ended up really enjoying the game, giving it a solid 7/10 (which will likely increase in the future as I become more familiar with the game and the various decks)

Also got in a quick game of Quarriors with the same friend and my fiancee after popping my Netrunner cherry
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24. Board Game: The Manhattan Project [Average Rating:7.44 Overall Rank:220]
Ronster Zero
United States
California
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Played my first full game of this with 5 players and it did not disappoint. A great game that all five of us loved. I think this may make it to the table regularly.

Played a 2 player game of this later the next day and lost, but still had a good time. While it plays good with 2 players, I think it needs at least 3 to really shine.

Also played a two player game of Snow Tails. A fun game that might come out from time to time. I would like to play with more players and get more interaction between the racers.
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25. Board Game: Eight-Minute Empire [Average Rating:6.62 Overall Rank:983]
Dan Vore
United States
Lebanon
Oregon
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My sister and her friend/boyfriend (we are not sure which) came over saturday night. We started off with Eight-Minute Empire, I just got it from the KS this week. An amazing game. My wife won... as always.


Next up was 7 Wonders. I won the first game. We added 7 Wonders: Leaders for the next and my wife pulled out a huge win.


I love Ticket to Ride, and I had a huge win, lapping my sister (I blocked her and she failed to complete two tickets.) It was glorious.


Small World has become a favorite with my group. We added in Small World: Be Not Afraid... and Small World: Cursed! for the first time and it was a lot of fun. My wife won by a stupid 2 points... stupid Amazons.

My wife was tired and it was 1 in the morning. So she went to bed and the three of us decided to play Castle Panic.


We lost the first game really quickly so set up for a second. This time death and loss came much slower and we ended the night losing.

It was an awesome night. This is the first time we have had a night of more then 1 or two games.
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