Small World "Best Race" and "Best Power" Tournament Semifinals
Jeffrey Drozek-Fitzwater
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Can anyone stop the Skeletons? Will Commando -1 its way to the title or will a dragon eat it? Only one way to find out!

Votes dropped for the quarters, but that's OK. Thanks to everyone who has participated.

Remember, the idea is to pick the best race or power from a gameplay perspective. Which is more powerful? Which is more likely to get you the win? Some people noted a power's effectiveness depends on when it comes up in the game. That's true; you'll just have to try and gauge what that means.

The included races and powers are from the base set and the expansions Cursed!, Grand Dames of Small World, and Be Not Afraid...

Brackets!
Race: http://challonge.com/smallworldbestrace
Power: http://challonge.com/smallworldbestpower
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1. Board Game: Small World [Average Rating:7.32 Overall Rank:190] [Average Rating:7.32 Unranked]
Jeffrey Drozek-Fitzwater
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Small World "Best Race" Tournament
SEMIFINALS


Poll: Semifinals
Skeletons vs Ghouls
  Your Answer   Vote Percent Vote Count
Skeletons
50.8% 32
Ghouls
49.2% 31
Voters 63
This poll is now closed.   63 answers
Poll created by bobcatpoet
Closes: Mon May 13, 2013 6:00 am


Skeletons
During Troop redeployment, take a new Skeleton token from the tray for every 2 non-empty regions you conquered this turn and deploy it.

First round: Bye
Second round: d. Kobolds (55-9)
Quarterfinals: d. Elves (36-7)

Ghouls
Your Ghouls all stay on the map when going into decline. In addition, they may continue to conquer new Regions during the following turns.

First round: Bye
Second round: d. Goblins (52-7)
Quarterfinals: d. Tritons (32-12)
 
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2. Board Game: Small World [Average Rating:7.32 Overall Rank:190] [Average Rating:7.32 Unranked]
Jeffrey Drozek-Fitzwater
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After messing this up TWICE (sorry!), I finally, hopefully, got it right this time and added an extra day.

Small World "Best Race" Tournament
SEMIFINALS


Poll: Semifinals
Trolls vs Amazons
  Your Answer   Vote Percent Vote Count
Trolls
54.5% 18
Amazons
45.5% 15
Voters 33
This poll is now closed.   33 answers
Poll created by bobcatpoet
Closes: Tue May 14, 2013 6:00 am


Trolls
Place a Troll's Lair in each Region you occupy to increase its defense by 1. Troll's Lairs remain when Trolls go in decline.

First round: Bye
Second round: d. Sorcerers (33-29)
Quarterfinals: d. Ratmen (26-20)


Amazons
During your Conquests, you may use 4 additional Amazons.

First round: Bye
Second round: d. Halflings (48-14)
Quarterfinals: d. Orcs (30-13)
 
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3. Board Game: Small World [Average Rating:7.32 Overall Rank:190] [Average Rating:7.32 Unranked]
Jeffrey Drozek-Fitzwater
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Small World "Best Power" Tournament
SEMIFINALS


Poll: Semifinals
Dragon Master vs Commando
  Your Answer   Vote Percent Vote Count
Dragon Master
39.3% 24
Commando
60.7% 37
Voters 61
This poll is now closed.   61 answers
Poll created by bobcatpoet
Closes: Mon May 13, 2013 6:00 am


Dragon Master
Use the Dragon to conquer a Region using a single token; the Region occupied by the Dragon becomes immune to opponents' conquests & racial & special powers.

First round: d. Fortified (45-15)
Second round: d. Mounted (52-6)
Quarterfinals: d. Berserk (22-20)

Commando
Conquer any Region using 1 less token than usual. A minimum of 1 token is still required.

First round: d. Barricade (50-5)
Second round: d. Mercenary (53-1)
Quarterfinals: d. Corrupt (36-4)
 
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4. Board Game: Small World [Average Rating:7.32 Overall Rank:190] [Average Rating:7.32 Unranked]
Jeffrey Drozek-Fitzwater
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Small World "Best Power" Tournament
SEMIFINALS


Poll: Semifinals
Stout vs Marauding
  Your Answer   Vote Percent Vote Count
Stout
51.6% 32
Marauding
48.4% 30
Voters 62
This poll is now closed.   62 answers
Poll created by bobcatpoet
Closes: Mon May 13, 2013 6:00 am


Stout
You may go in decline at the end of a regular turn of conquests, after scoring.

First round: d. Wealthy (39-12)
Second round: d. Diplomat (51-5)
Quarterfinals: d. Pillaging (33-10)

Marauding
Once your conquests are over (but before any final conquest attempt using the Reinforcement Die), take your troops back in hand, leaving at least one token per region, and go through another complete cycle of conquests; then do your final conquest attempts, if any.

First round: d. Merchant (29-19)
Second round: d. Heroic (38-14)
Quarterfinals: d. Ransacking (27-12)
 
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