1st Twilight Imperium
Roy Anderson
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Schertz
Texas
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We played a short 3 round game that took approximately 5 hours on 4 Jun 2013 including all the expansions to date. I am including the Round Summaries below, and our final thoughts on what expansion modules we liked and did not like.

I know this should be in a session report, I just didn't feel like it, and I didn't take detailed enough notes to go into any more detail. So no harsh comments about that please.
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1. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:50]
 
Roy Anderson
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I was the start player and had selected Federation of Sol. Beginning with Antimass Deflectors and Cybernetics. I would receive an extra command counter every turn, and could use them to place additional ground troops (an ability that I planned to use in later turns but did not have the opportunity to do so in the early game).

Kenneth played the Naalu Collective. Starting with Antimass Deflectors, Enviro Compensator. Naalu always goes first and has +1 to fighters in combat, and the ability to retreat before combat even begins. (He made good use of the fighter bonus and kept his carriers fully stocked).

Elliott played the Mentak Coalition, beginning with Hylar V Assault Laser and Enviro Compensator. He started with the largest fleet and his cruisers and destroyers get a preemptive strike in combat. He also could steal trade goods during the strategy phase. (This ability was never viable because we all spent everything we could get our hands on).

Keith played the Emirates of Hacan, starting with Enviro Compensator and Sarween Tools. The Hacan have additional trade capabilities, which were hampered in our game because we used Trade III strategy card. They may also trade action cards during the strategy phase. (This ability was not utilized, perhaps because he liked his action cards).
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2. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.62 Unranked] [Average Rating:8.62 Unranked]
Roy Anderson
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Round 1: Everyone aggressively expands into neighboring systems.
Keith (Hacan) picks up a mercenary, Elliott (Mentak) supplement their fleet, and Kenneth (Naalu) develop 2 technologies (Cybernetics and ???). Keith managed to pick up Micro-technology as well.

Of note, the first blood is spilled as Elliott (Mentak) assassinates Ronald Wiley of the Federation of Sol, provoking the first threats of open hostilities in the Imperium.
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3. Board Game: Twilight Imperium (Third Edition): Shards of the Throne [Average Rating:8.68 Unranked] [Average Rating:8.68 Unranked]
Roy Anderson
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Round 2: Additional territorial expansion by all civilizations, but to a much less degree are the Hacan and Mentak able to expand. The Hacan fleet is spread thinner while the Mentak repeatedly send troops to uninhabitable worlds and lose thousands of ground forces.

The Mentak continue to provoke the Federation and cause planetary resources to be lost via an action card. Open threats of War are bandied about. I (Sol) acquire XRD Transporters, Kenneth (Naalu) acquires Stasis Capsules, Keith (Hacan) acquires Nanotechnology and Hylar V Laser, while Elliott (Mentak) gets Mirror computing (effectively doubles the value of his trade goods).
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4. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:50]
 
Roy Anderson
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Final Round: Sol aggressively occupies a wormhole which connects to the Mentak Coalition on the other side of the galaxy, and fortunately gets a stardock to allow further expansion. They then respond to Naalu expansion by assaulting an encroaching fleet and destroying the Naalu flagship which was constructed moments before. The Mentak position their flagship on the other side of the wormhole, and have the PDS at their homeworld sabotaged by Sol.

Naalu acquire XRD Transporters and Neuro-Motivators, while Mentak develop Sarween Tools, and Hacan the Deep Space Cannon. Sol acquires the Hylar V Laser and is desperately losing the technology race.

Elliott (Mentak) is proclaimed Emperor in a surprise vote by Kenneth (Naalu) and this allows the Mentak to claim victory as we call an early end to the game.

Final Tally:
Elliott (Mentak) 5 points (secret objective, 2 artifacts, emperor, 1 public objective)
Keith (Hacan) 3 points (2 public objectives and 1 artifact)
Kenneth (Naalu) 2 points (2 public objectives)
Me (Sol) 2 points (1 public and 1 artifact)
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5. Board Game: Rex: Final Days of an Empire [Average Rating:7.14 Overall Rank:613]
Roy Anderson
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1. We liked the mercenaries, but felt the new Trade strategy card was busted. We'll go with one of the older ones in the future.


2. We were split on the distant suns and empty space exploration tokens, while they add theme and flavor they do make the game longer and can unexpectedly cripple a civilization (like the Mentak in this game). We have agreed to house rule in the Mercenaries and use an older trade strategy card in the future.

3. We were undecided as to the impact of the councilors and spies/bodyguards. We will have to play with them again to judge their future utility but so far I enjoyed them very much, even though I was the only one to be assassinated.

4. The Artifacts were a hit/miss and I think we could do without them in the future. Unless we house rule additional guidelines for placement I think they will be left out in the future.

5. We discussed mixing the strategy cards from all 3 sets, and will probably end up voting before each game as to which we want to use.
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