Why We're Here in the First Place: Werewolf Gamers (6/10/13)
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New Jersey
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This is a geeklist for BGG Werewolf players to talk about games other than Werewolf.

Post what you play during the week of Monday 6/10/13 to Sunday 6/17/13 (or the past weekend + coming weekdays, whichever.) Post your rating & any thoughts on the games so that we can all bask in your knowledge and experience!
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1. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
United States
New Jersey
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Monday:

1x The Castles of Burgundy (2p) Hetty requested this one again tonight and proceeded to kick my butt this time. I knew things were going poorly when I kept having to take workers with my dice, while Hetty cleaned up on the mines and bonus tiles. Rating: 8

1x Hanabi (3p) A really unfortunate mixed signal late game; hilarity did not ensue. 24 points, 1 strike. Rating: 9.5

Tuesday:

1x Tzolk'in: The Mayan Calendar (3p) Dennis monopolized the best Chichen-Itza spots while Hetty went for buildings and I concentrated on all 3 god tracks for the win. Such a fun, strategic game - I like this more every time I play. Rating: 9

1x Love Letter (3p) I might have to raise my rating on this one - it's short and light yet so fun, and a lot of laughs. Rating: 7.5

Thursday: YAY ORIGINS!!!

1x Wits & Wagers (50+ p) This was a Dice Tower event of the game show version. Pretty fun, even though our team ended up with 0 points. Rating: 7.5

3x Two Rooms and a Boom (16+ p) I was really looking forward to trying this since I enjoy Werewolf and Resistance so much, but sadly it was pretty disappointing. The basic game as taught pretty much boiled down to splitting apart into blue/red cliques then a 50/50 chance of guessing what the other side would do. Rating: 4

2x Hanabi (5p) Taught Hanabi to HanClinto and Howitzer_120mm. Always fun introducing new players to the brilliance that is Hanabi. Scored 18 points the first game, 19 points the second. Rating: 9.5

Friday:

1x Luna (4p) This was one of the games I was most hoping to play at Origins, and it did not disappoint! Nice components, interesting game mechanics, and a little puzzly on top of that - just a really fun game overall, and now at the top of my wishlist. Prelim Rating: 8.5

2x Hanabi (3p, 4p) Played a quick game while waiting for Pete, mir, and Stat to finish their panda game and head to lunch. 2 strikes, but we eked out the 25th point on the last turn of the game. Then a game later on to teach Pete & his brother-in-law - 23 points in their first game!!

2x The Resistance: Avalon (8p, 7p) I love Avalon, and playing with WWers made it even better! Won the first game as a spy with 3 failed missions despite a disastrous double failed 4p mission, but lost the second game as Percival when I didn't do a good enough job of picking up Merlin's clues. Rating: 9 when playing with WWers

2x Love Letter (3p, 4p) Still a fun little bluffy filler game. Also fun to crack jokes about the Princess while playing. Rating: 7.5

1x SET (5p) Played at dinner in the food court. My sister is a freaking beast at this game... we got stomped. I think the 4 of us put together may have just barely beaten her. Rating: 5.5 because I suck at this so much

2x Two Rooms and a Boom (10+ p) Pete busted out some advanced roles and it definitely made things more interesting, but a couple of us were mostly just standing around confused the whole time, pretending we knew what we were doing. Still not really my thing. Rating: 5.5

1x Glory to Rome (4p) Had to play this with Stat & mir to hopefully erase their previous bad experiences. My game never really got started, but mir came 1 client short of a Forum victory, and Dennis could've gotten some merchanting going if Stat hadn't completely demolished us with his Colosseum and legionaries. Rating: 9.5

1x Parade (3p) I'm pretty sure Dennis used some black magic witchcraft to always draw the right cards and run away with this one. Fun little quick game though. Rating: 6.5

Saturday:

1x Parade (4p) I lost again! I've decided I'm not such a fan of parades after all.

1x Clubs (4p) Quick demo of this game at the Northstar booth. I was HORRIBLE at it, and it's not so different from Chinese climbing games we play with just a standard card deck, but somehow we bought it anyway???? I don't really know why. Prelim Rating: 6.5

4x? One Night Werewolf (6p) I like this a lot! It's similar to a fiver where it's all about claiming and sorting through the mess. We also tried a role that could switch 2 other players' roles (and everyone check roles again afterwards) but I think that one was a bit too much info. Rating: 8.5

2x The Resistance: Avalon (8p, 10p) Won the first game easily with a triple-otter spy team, then got absolutely steamrolled later on by Merlin-mir, Percival-Valk, and telephone-Stat. Seriously steamrolled, didn't even know what hit us.

1x Werewolf (12p) Finally... F2F Werewolf!!! Of course I draw a Wolf chip too, which was horrible. I was also a horrible Wolf, but Dennis who was my Wolf partner saved the day with a very nice Seer claim at must-lynch. I think I prefer playing on forums; there is just too much going on F2F, it's hard to remember stuff, and it takes a really long time. Rating: 6

5x Werewolf (5p) Yay fivers! aka "Masha is a Werewolf" We played with our RL friends Masha and Andrey, who were definitely a bit intimidated by the roles and claims, and it probably didn't help that Masha drew 4x Wolf and 2x Sorc in 6 games. gulp I had a lot of fun with it though. Rating: 8.5

1x Pick Picknic (6p) My sister picked this up at the Origins auction and nearly passed out from happiness I think. We played it to unwind after the "Masha is a Werewolf" fivers... it was OK but probably not something I would ask for. Rating: 6

1x We Didn't Playtest This At All (6p?) This game was over in 2 minutes flat. I don't even remember who we played with? I think I would've appreciated this kind of thing more 10 years ago... I must be getting old. Prelim Rating: 5

Sunday:

2x Hey, That's My Fish! (4p) My first time playing in person (I have it on my phone) and I enjoyed it a lot. Fast and interesting but also pretty cutthroat. Dennis won a game and Hetty won the other. Rating: 7.5
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2. Board Game: Android: Netrunner [Average Rating:7.92 Overall Rank:42]
Jage
United States
Greensboro
North Carolina
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Went to my first regional tournament. Got eighth and won a playmat and some counters.

I'm totally addicted now, found some friends local to play with, and am getting totally into the deck building.
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3. Board Game: Locomotive Werks [Average Rating:6.77 Overall Rank:2758]
Goo
United States
Yorba Linda
California
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With the family gearing up for the end of the school year, the only games I've been playing are at our local Monday game night. But the past few weeks have been particularly good gaming here (though last night, I never threatened to actually win a game).

d10-8 Android: Netrunner - 4th game for me, 2nd as corp. With each play, the game is becoming more natural for me. And with each play, I like it more. Sai and I played with MyParadox's custom decks. I struggled a bit trying to figure out the intention of the deck (and with drawing any Ice). It's tough to play a deck you didn't build, though Sai didn't have a problem with his. He slowly and methodically dismantled me.

d10-8 Terra Mystica - Look, this is a great game. There's no denying that, but I'm really having trouble with how slow it is. Not how long it is, I'm cool with long games. But I feel like most of the time, my entire turn is totally planned out and I'm waiting. And I don't think we had too much AP last night. It was just a 5er and you wait a long, long time between turns. Every player had a couple of longer calculating turns, but overall I thought we marched along at a reasonable pace. But it just feels so slow to me. Again, it's just the disparity between how quick an individual's move can be vs. how long before your next turn. Then again, maybe I'm making my turns too quickly, I thought I was doing well, but I came in a solid last place.

d10-9 Locomotive Werks - I think this is my favorite new-to-me game this year. Though it takes us a good 90 mins (even with calculators, which we didn't actually use much), I want to play again every time we finish. Usually, it's because I see something I did wrong and I want a chance to try again, avoiding that mistake. I can't remember how I did it, but I stalled out in the first few turns. I think I overspent on capacity, so when I wanted to buy a new factory, I was $1 short. And this happened 2 turns in a row. But I played efficiently after that and was able to regain ground. Then my huge mistake (that I've made more than once) was to buy the Blue II when I cannot control turn order relative to the other guy who owned Blue II. I pulled sloppy seconds every time. It worked out okay, but I left myself very dependent on the dice. Sai was also able to play efficiently and walked away with the win at $370-something, then gdap at a disgruntled $330-something, then me at $315 and 2 new players in also-ran position. One thing I'd feared but never seen before, one of the new players over invested in capacity (maybe because I told him that capacity is always a good buy because it never goes away). That over investing made it impossible for him to buy a new factory before his old ones rusted out. Surprisingly, he was able to limp along, but he was making $20 at most when we were making $150. I still love this gem and will keep pushing it to the table as often as I can.

Update: 6/15/13
d10-8 Android: Netrunner - Finally got my daughter to play a game. The whole time I was very happy with how much she "got" the game and how well she was doing. After it was over she said she did not like it at all because it was too hard and stressful. And I thought I'd found a new partner.

I may get her to try Netrunner again after a while, but unfortunately for me, she is in much more of a Game of Life, Payday, and Clue stage of gaming right now. So, I'm going to roll out the gateway games again and start that path fresh.
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4. Board Game: Huntik: Secrets and Seekers Trading Card Game [Average Rating:5.87 Overall Rank:12876]
Greg Wilson
United Kingdom
Bristol
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Tuesday:

Yep, Huntik is the first game I played this week again. Quick round with the sproglet before bed. This time my minions had a magic ring and a bunch of fake rings, and my mission was to get the real one across the board, but neither of us knew which was which.

Sproglet played too defensively, for a change, and tried to build up forces on his back row. Since I only had to reach that row, it didn't slow me down very much. I got lucky in drawing an action card that let me spawn my minions halfway across the board, following my lead hero, took out his biggest guard and just rushed everybody in.

Tuesday evening:

Four people for games night, and we ended up playing a bunch of smaller games. Found out that half of the group hadn't played Ankh-Morpork too late to start it, so we'll have to do that next time.

Three-player Coloretto while waiting for the fourth player, who (as is traditional) turned up in the middle of the first hand. Odd game where most of us were after the same few colours. I ducked out of hands early, missing out on some good cards but only taking one negative card, and beat J by a point. A was miles behind, with a lot of +2 bonus cards but too many colour stacks.

Ascension: Immortal Heroes ended up being the main game of the evening. It's still not great with four. Final score was 85-76-65-55, and I think I could have guessed the finishing order halfway through the game. I came second, with a decent amount of in-game VPs from Lifebound and endgame VPs from Mechana, but not enough of either to get a killer combo going. I was also the only person who ended up with no banishing to get rid of the weak cards, although feeding them to the Treasures of the Study for VPs was okay. E won with a Lifebound deck that went critical and drew most of itself in a turn, aided by a first-turn Shadowcaster purchase and the two Lifebound events being in play for pretty much the entire game. My own attempt to get a deck together was stymied by her buying or banishing everything I wanted right before my turn. J just couldn't catch a break throughout and ended up in last.

Two rounds of 6 nimmt!, second place 1-8-23-28 and third place 0-8-14-30. In the first game I didn't pick up a single card until the very last card played.

And finally No Thanks!, a very close second place to J 37-38-63-80. I took cards a bit earlier than usual, taking a moderate hit each time but making sure I was always liquid and never had to take a severe penalty. J had the 26, 28 and 30, and spent most of the game hoping for either the 27 or the 29 to appear. One of them did, right at the bottom of the deck, just pushing him into the lead.

Thursday:

Flash Duel with the sproglet before bed. Grave versus DeGrey. The sproglet is not very good at this game, bless him, particularly because he's always trying to dash-strike even when he doesn't need to, and he keeps showing his hand. Three-nil to me, one very close round won on the tie-breaker and one last-second counter.

Ascension: Deckbuilding Game on iPad with K. She won 95-73, including one ludicrous turn where she used Cetra to get Prime, drew Prime, got a big construct, and even bought the Lionheart I wanted.

Saturday:

Ascension: Deckbuilding Game on iPad again. Very close win, 81-79. Had some bad luck early on, was way behind on honour crystals because K was doing a lot of fighting, but eventually my deck started working. Heavy on Enlightened, lots of points in my cards, but without slowing the deck down because I had so much draw.

A quick three-prize game of Pokémon Trading Card Game with the sproglet taking Grass/Pychic and me randomly getting Fire/Fighting. I used Nosepass as a roadblock, sitting there taking damage and never dealing any out, but slowing the sproglet's attacks down by shuffling his attackers around. Meanwhile I was powering up my Torkoal, and by the time Nosepass went down I could just blast away with his big attack, putting the discarded energy on Swak and Arcanine in case they were needed. They weren't, although I did nearly get decked out by the end.

Sunday:

Boardgames and cakes for a combined birthday/Father's Day get-together. Only a smallish turnout, but that was fine for games. First up was Candy Land since we had a friend's little girl around for a while. This served to remind me how my sproglet actually has a really good attention span; he's only a year or so older but he'll play proper games, while even with a game this simple she was getting up to pester the cat in between her turns and decided she'd had enough before we finished.

Couple of quick rounds of Iron Warriors while we were waiting for K to get back from the shops. Silly fast-paced filler. Turns out I'm actually good at this.

Five-player Love Letter - I have two decks to combine for larger groups. Ended up just playing to two points. Lots of fun moments.

Six-player 7 Wonders with the sproglet joining us again. I slightly under-resourced but came a decent second to K, who had a monstrous 55pts of science. The sproglet came last, but he's getting better. He needed a few reminders about resources, and spent too long making money and then spending it as soon as he had it, as is his habit. Final scores 79 (Abu Simbel, green with a late military boost), 71 (Alexandria, blue/black/purple), 70 (Halikarnassos, a bit of everything, one card away from a triple Plato bonus because he thought his starting resource counted as a grey card), 67 (Great Wall, green/red and a single 15pt purple), 55 (Babylon, blue.yellow/green), 41 (Rhodes, blue/green).

And finally Ticket to Ride for the grownups. I took two big coast-to-coast tickets at the start, 20 and 17, and managed to do them thanks to a forked route avoiding a massive contest for the east coast. Sadly this meant abandoning the longest route bonus. I grabbed new tickets, a 7 and an 8 which could both be grabbed with a short branch off my main line, but then A blocked K forcing K down my planned route. I managed to work around, but the extra trains spent brought on the game end. I finished with 128, K with 110, and the other three hovering around the hundred mark.
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5. Board Game: Outpost [Average Rating:6.84 Overall Rank:1583]
Dr. Urza, PhD of Dungeon Crawl
United States
Washington
Dist of Columbia
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Outpost: d10-6 Six players. Came in third, two points behind first and second. I bought two data libraries and a nodule in the early game, hoping to transition into laboratories. But those didn't come out for several turns into phase two, and by then they weren't as compelling. Instead, I took advantage of my data library discounts by buying no less than three scientists and an orbital lab. Still people limited, I transitioned into new chemicals using the research from my scientists.

Ultimately, I bought no infrastructure whatsoever outside of the nodule. The hand limit wasn't a big concern, as I just had to throw out a bad ore a few times -- the research and microbiotics didn't count against the limit and were my main means of saving. But being up against the people limit constrained my ability to buy those few extra VPs in the end game by manning dirt (aka ore) factories. I needed to get robots or an outpost at some point, but the timing never worked out well for me to do so. I also got some poor flips in the third round, not flipping a moon base when you're the one with the most money sucks.

Overall, I like this game. I need to play it some more, particularly with the newly reprinted version. (we only had the older 1990s edition)
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6. Board Game: Bridge [Average Rating:7.47 Overall Rank:503]
Ludes
United States
Honor
Michigan
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Bridge - d10-1d10-0 - I was hoping to regale you all with all sorts of brilliant conquests at the Bridge table, especially from the Bay City Regional, but it was (mostly) not to be:

Monday ... We had a Swiss Team game at our club. I was playing with my regular partner and our teammates were a couple who have done very well their first 2-3 years of playing. We finished 3-1, 3rd, with our only loss coming at the hands of one of the teams that tied for 1st.

Tuesday ... I played with a newer player who arrived about 8 minutes before game time (and without a convention card), so we didn't get to talk much about bidding or anything else. He's got good card sense though, knows how to count to 13, and we had a 45% game.

Friday ... Gold Rush Swiss Teams at the Bay City Regional. I was the ringer on the team, playing with a friend who I had only played a few hands of Party Bridge with prior and who plays very little in the way of systems. I don't recall any outright gaffes or mistakes on my part but our teammates had some difficulty bidding games it seemed. We finished 3-5.

Saturday ... Regular Swiss Teams, again at Bay City. Again, I'm playing with someone I had never played with before. And we're playing all sorts of new conventions to me, including Raptor, Creeping Stayman, and Kokisch (over a constructive raise in a 2-over-1 system). I had a hard time convincing my partner to play 3/5 defensive leads vs. suits, but he finally relented. We missed a few games and I suffered an embarassing down-4 2-Heart contract (non-vulnerable, thank goodness), but our teammates (including my regular partner) were at each others' throats more often than not and I'm glad I wasn't riding with them on the way home. We finished 3-4 with only 50 points ... 3 blow-outs and a few very close matches.

Not a very profitable tournament ... I earned less than 2 Masterpoints (red).


PBEM ... throughout the week ... 3 games Carolus Magnus (Yucata) ... 1 game each: Tikal (SBW), Call to Glory, Jaipur, Finca, Stone Age (all on Yucata).

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7. Board Game: Dixit: Odyssey [Average Rating:7.50 Overall Rank:168] [Average Rating:7.50 Unranked]
Phelan
Portugal
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We played 2 or 3 hands, just teaching a kid from the extended family.
My brother's back, so I might get another game in, though. We'll see.

Edit: No more games.
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