Games played at Epsom Games Club 15.06.13 (Games Day #32)
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
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Good turnout, helped no doubt by some prearranged games.

Andrew-00, Dev, Graham, John, Nick, JimS, Russ, Will, Mark (who does not have a prefix/suffix that I know), Paul, Crispy Chris, Jon, Groucho Mark, Scott, Gordon, Harpo Mark, Gary, JimF and Jack.

I think a few had been let out to come and play, even if not for the whole day, as part of a Fathers Day gift. shake

Games played:

 
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1. Board Game: Runebound (Second Edition) [Average Rating:6.89 Overall Rank:708]
Dev Sodagar
United Kingdom
Sutton
Surrey
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The First of two games of Runebound played today. This play used the Avatars of Kelos expansion. It was a pretty quick game as we were both familiar with the rules and didn't muck about.


1. Dev
2. Graham
 
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2. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:50]
 
Jon B
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Final scores (positions) and ratings were:

Jonathan 8 (1) 8.0
John 7 (2) 7.5
Chris 5 (3) -
Mark 4 (4) 7.5
Will 2 (5) 9.0

We played with a mixture drawn from the base game and both expansions + a rule variant for movement.

A random distribution of alien races resulted in two warlike races on opposite sides of the board (Sardakk Chris and L1Z1X Jonathan), two more balanced races (Virus John and Xxcha Will), and the techno geek Jol-Nar (Mark).

Early developments: Mark, very sensibly, turtled like crazy. John attempted to break through his heavy defenses and steal all the lovely technology. Jonathan and Chris collided in the center as they attempted to see who could own the most planets. Will quietly played with technology in his corner of the board, while uncovering a series of very bad exploration events.

Later developments: John decide to join in the fun in the center of the board, but got a bit burnt, especially by his near neighbour Chris, who was looking to bag himself a Homeworld. This allowed Jonathan to get the advantage in the center and also gave Mark the opportunity to tentatively expand out from his turtle. Will built himself a War Sun (impressing and worrying everyone in equal measures) and went for a little drive.
Unfortunatly we then ran out of time, but, importantly, much fun was had by all.

Big thanks to Will for bringing this down and teaching it to a bunch of newbies - not an easy task. Much appreciated.

Hopefully we will manage to get this to the table again in less than 12 months. Maybe once the summer is over and the weather outside is less appealing.
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3. Board Game: Ave Caesar [Average Rating:6.63 Overall Rank:1093]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
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I have this game up for sale and having recently received an offer for it, I was keen to give it one more go to see if I will accept the offer or hold out for the full asking price.

Chariot racing in old Rome - what better way is there to start the day that does no involve Napalm?

Surprisingly, not many people had played and it was a while since I had, so Scott explained the rules from memory.

What can I say, I got stuffed by only drawing 1's and 2' early on and later when I needed them I only had 5's and 6's. Poor old Mark could always move though, except he was shown the long way round all the time so ran out of cards before finishing.

Nick and Scott tussled for the lead for most of the race and Paul held his middle ground well.

We only had the one race (instead of the normal three), but I think that was enough for most people.

*Nick (6.5)
Scott (6.5)
*Paul (7)
Jim (7.5)
Mark (6) (did not finish)

The upshot is that it's a sell, much as I still enjoy the game myself.
 
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4. Board Game: Send in the Clowns [Average Rating:0.00 Unranked]
Andrew Bond
United Kingdom
Banstead
Surrey
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Mark kindly agreed to playtest my collect-a-matching-set-of-clothes card game with a clown theme. It played in exactly 30 minutes. As advertised on the tin (if the game only came in a tin).

Scores:

Mark: clown 1, 24 VPs + clown 2, 13 + clown 3, 13 = 50 VPs
Andrew: 27 + 20 + 21 = 68

Notes for next playtest: try with top card of each deck turned face up, to allow players foresight of what is available for them to draw.
 
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5. Board Game: Android: Netrunner [Average Rating:7.92 Overall Rank:42]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
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Played by: Gordon and Russ

Two interesting and enjoyable hands of Netrunner which, to continue the theme of the week, I lost, although very narrowly in the first but not quite so narrowly in the second. The second would have been closer if I followed Russ's advice to be less risk averse as the runner - it's not a natural tempo to play as a born 'turtler'.

I still haven't played this enough to have got past the stage of getting tripped up by card and rule affects - I wasted a couple of turns in each game by just not realising things I could do, or that Russ could do.

It is though a good game which I want to play more. Note to play this well requires familiarity with the cards and knowledge of all the factions - that might not be something everyone wants to do, so those thinking of investing, beware.

Rating 8.5

 
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6. Board Game: Steeplechase [Average Rating:7.12 Unranked]
Nick Case
England
Epsom
Surrey
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Steeplechase is a Cubiko game that comes in its signature square wooden box with the board carved on the lid. My read through of the rules made me think this was heavy on the random and more light hearted than I'd probably like. I was wrong. The rules are simple and take 5 mins to explain, time me.

The track is a segmented course with various start positions and wooden jumps to place in random spaces. The start player takes a number of numbered disks (from 1 to 6) and discards out to make the number equal the number of players. He then decides who gets what disk and then decides who goes first. He can't pick himself. The start player decides whether to use the number on his disk to move his horse and jockey or swap the disk with someone else. He then moves the value of the selected disk. The swappee then has the same choice, stick or swap until everyone has moved, or not. The problem is that if your number lands you on a hurdle, then you don't move at all. So the skill and bluff is to distribute the disks to encourage a swap or take a low number but try to make players hit hurdles. Simple huh.

Our game was nip and tuck all the way with extreme comedy moments when we realised that if you slammed the counter down, face down, the residual saw dust leaves an inverted copy of the number on the table, which sort of gives the game away. At game end, Jim made a final sprint leaving the remaining four of us, equal second, or last, whichever you prefer. See the photo which illustrates this rather nicely.

1st Jim Rating 7
2nd Paul (7) Scott (7) Mark (7) Nick (7.5)
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7. Board Game: Cinque Terre [Average Rating:7.06 Overall Rank:1312]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
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A recent light pick up and deliver game that was a recent purchase for me that Paul was keen to try. My play of Nieuw Amsterdam and Castles of Burgundy would have to wait....

Having played twice, I still did not remember the rules and it took a while to find where the relevant bits were actually written, but we got going.

The game is about having three actions per turn - these can be harvesting a limited number of 8 good types via card (think Ticket to Ride and collecting the carriages), placing a maximum of four on your truck, zooming of to one or more of 5 towns and selling the goods, the price (or VP in this case) varying on goods type because of a fixed value set by roll of the die - not every town wants your goods so you only get 1 VP in that case.

But you need to sell there to satisfy the varying order cards that come along (you get a 30 point one to satisfy at the start) to earn more VPs. Now here comes the nice twist; when you satisfy one public order for various fruit in a selection of towns, you have to take another unknown order from the deck as well as revealing another public order. At least you get to choose which one you keep, but only by looking at the first card.

It may be possible that you have already delivered the fruit to the towns depicted in which case you are laughing. But, if like me, you never do () then you need to also satisfy that order because if you do not, not only do you not get the VPs for the order, but each vegetable you do not deliver is -5 VPa!

Also if you deliver a load of vegetables (any type) to a town, you become its Most Valued Producer and gain more VPs - but the down side is that you are unable to deliver there again!

Game is over when either a) one player satisfies 5 public orders or b) all 5 of the MVP tokens are taken or c) two of the products are fully farmed.

I thought I was cunning sitting tp Scott's left, but it was to no avail - I was sitting to the left of Paul and he had the annoying habit of collecting the order card I wanted on numerous occurrences. Curses!

Scott took to it like a duck to water (but the game is a bit simple for him), and for all the nice pieces, ease of the game and a win, I don't think there is as much involved as Paul would like. Mark was not helped by me wanting to move his truck instead of mine from time to time whistle and he and I were some way off the pace in the end.

I would love to play again - I have another cunning plan to try out to get a victory.

Final scores and ratings:

*Paul 181 (6.5)
^Scott 166 (6)
Jim 127 (6.5)
*Mark 124 (5)
 
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8. Board Game: New Amsterdam [Average Rating:7.11 Overall Rank:1248]
Andrew Bond
United Kingdom
Banstead
Surrey
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What a great game this is. Four players persuing four different strategies and all competitive to the end. Even if one was nearly lapped before completing a storming finnish.

At the start, there appeared to be a simple split between the players. Nick and Gary headed for the fields, while Mark and I bought furs and sold to the traders. But, with Nick bagging a chunk of points by going to the electorate early, I decided to change my tack. And when a set of three city tiles came up for auction I was in, building my houses and scoring 18 VPs in one turn. Then, in the next turn, Nick put up a lot of 1 land and 1 building action and then opened with a zero bid - I was in, quick as a flash, with a bid of ... one. But neither Gary nor Mark wanted those actions and I walked away with another 9 VPs. My smile disappeared when the others paid even less fr there actions tiles! But I had opened up a lead and was now the player to catch.

Meanwhile, Mark was dominating the trading and Gary setting up his land for a big push at the end of the game. And when Nick moved back into Nieuw Amsterdam to mop up at election time again, I needed to go back to trading to survive. Mark stumbled in the final turn, Gary's land strategy ran out of steam, and my loose change of coins, woods, and food was enough to creep past Nick for the win.

Once again a mixed and varying strategy - both mine and Nick's - won against concentrated land and trading strategies, but only just.

Scores:

1. Andrew 88
2. Nick 87
3. Mark* 79
4. Gary 74
 
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9. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
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Played by: James, Gordon, Russ and Mark (another one)

Despite cunningly avoiding purchasing power tiles that had any synergies with each other I still found myself reasonably well positioned at the half way point with two monsters and some useful tiles.

James was attacking stuff, Russ was building an 'engine' and an enclosure for his 'Mythic' Elephant which did not move from the central temple all game and Mark was managing to hold the delta with a single man.

I lost momentum at this point and Russ's engine imperceptibly kicked in - going into the final turn James and Russ were jockeying for position with me in with an outside chance - Mark was struggling for troops at this point, as well as VP.

On my last action (moving after Russ & James) I was in the position of Kingmaker I could take a 4 value pyramid from either of them to give victory to the other or attack either of them to possibly give myself an extra 2 VP which would have tied me for the lead (although I would lose to either on the tie-break). Trying to max my points seemed the fairest way to go which dictated attacking Russ - I fell short on the final attack.

James 12 (won tie break on more battle points)
Russ 12
Gordon 10
Mark 8

This is the first time I have seen such a stark kingmaker situation in Kemet, although it is a phenomena endemic to multi-player conflict games.

Still an 8.5 rating from me.


 
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10. Board Game: Runebound (Second Edition) [Average Rating:6.89 Overall Rank:708]
Dev Sodagar
United Kingdom
Sutton
Surrey
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Having finished a game of Runebound, Graham and I decided that it was about time for... another game of Runebound! This time with the Cult of the Rune expansion. We also had Jack join us for our quest and played a very speedy three player game.

1. Dev
2. Graham
3. Jack
 
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11. Board Game: Backgammon [Average Rating:6.53 Overall Rank:1098]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
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Even with a pleasant cafe lunch inside me, my head cold (and now seriously runny nose) were not up for anymore thinking today, so Scott decided to pounce and take me on at backgammon.

And after a rather casual double of his early double (for 4 points) and a declaration that "dice hate him", Scott threw some perfect rolls, escaping my traps and hitting my blots to boot and roared into a 5-1 lead.

But I pulled him in and took the lead at 10-9. But then another rash acceptance of a double (that I did not need to take, to be honest), resulted in a victory for the young Padawan, 12-10.

Excellent game and very well played by Scott with good use of the doubling cube. I will get my revenge.....!

Scott 12
Jim 10
 
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12. Board Game: Fog of War [Average Rating:7.06 Unranked]
Nick Case
England
Epsom
Surrey
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Another first outing for another lovely Cubiko wooden box game. This time we had to drive our little wooden tanks to capture our opponents base. Two actions per turn, move 1 hex, turn one hex, rotate turret 1 hex or fire. Variable secret values on the tanks affect strength and range on the gun. Power diminishes with longer range so there is a bit of Stratego but with a bit more finesse. In the end Mark made a dash for the obliterated black camp and grabbed the victory.

Winner: Mark Rating 8
Andrew B (7.5) Gary and Nick (rating 8)
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13. Board Game: Egizia [Average Rating:7.46 Overall Rank:281]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
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With my brain at full and my humour at low, it was not time to play a new game, so Speed Egizia it was.

Except I had forgotten all I ever knew about the game and by the time my addled brain realised I was in trouble all I could do was try to limit the damage. 2 player Egizia is NOT about denying resource to your opponent (mostly) it is about just "going for it" yourself.

I was fortunate that Scott did not lap me on the scoring track!

Scott 129 (7.5)
Jim 84 (7)
 
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14. Board Game: Unexpected Treasures [Average Rating:6.27 Overall Rank:3323]
Andrew Bond
United Kingdom
Banstead
Surrey
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This is a great little filler, with very simple rules (which I got wrong the first time I played itwhistle). Play a card from 0-5, lowest goes first to the junkyard to collect a number of goods matching the card played. So, if you play low, you go early but collect fewer rewards. If you play high, you go late but collect more, if there is anything left.

Goods vary in value from 1 to 5 in value and can be cashed in for even more valuable cards.

And then there is the thief, the card with a zero on it. Play this and you don't get to visit the junkyard, but instead steal from your fellow players.

If two or more players play the same number, only one gets to play. The one with the lowest tie-break counter. But the cost is they get to give up that tie breaker.

Scores:

1. Andrew 124
2. Gary 122
3. Mark 89
 
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15. Board Game: Rise of Augustus [Average Rating:6.77 Overall Rank:788]
Andrew Bond
United Kingdom
Banstead
Surrey
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With only a short time to fill and six hungry gamers to feed, we turned to the game of the moment, potential Spiel des Jahres winner, Augustus. Or, bingo-with-strategy as it should be called.

You have three objectives (cards), which you have to fill up with legionnaires. Each turn a disc is pulled from the bag and you place one of your seven legionnaires on a matching space. But only one space, not all matching spaces as is the case with bingo. And therein lies the strategy. Plus choosing when to cash in your right to one of the VP tiles on display in to entire of the table.

Jack's skilful drawing of the tiles soon gave him and me an early lead and later that was reinforced by James's woeful drawing. How unlike each other!

Good fun for a family game, enough for gamers as a light filler, but not a game for Epsom-ites I suspect. No ratings taken, but mine added.

1. Jack 70
2. Andrew 67
3. James 47
4. Gary 39
5. Mark 30
6. Gordon 28
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16. Board Game: Ace Detective [Average Rating:6.11 Overall Rank:7222]
Dev Sodagar
United Kingdom
Sutton
Surrey
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A new game of Graham's made a quick appearance before home time. This seems to be a great game that just fails to deliver on the promise. Some house ruling may be the way forward!

1. Dev 6
2. Graham 4
 
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