Wanted: Mechanic = Network Building
Joe Grundy
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Sydney
NSW
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This GeekList is for collecting games which should be marked
Mechanic = Network Building

This is very much intended as a forum for discussion.

Note: This list is sorted alphabetically.

Just before the Great Crash of '06, we were discussing games that were missing Category or Mechanic flags.
http://www.boardgamegeek.com/geeklist/15835
It seemed obvious that we wish there was a Network Building flag.

I would consider: Not everything with eg a road network is Network Building.
I would suggest it's only a "Network Building" game if:
- Your connections persist
- The fact that you have made connections between nodes gives you subsequent leverage.

Other critera that to me feel common but not individually essential:
- There is some exclusivity about ownership of each possible link
- You expand from your existing network
- Linked connections have more leverage compared to isolated connections

For example "Thurn and Taxis" is NOT network building. You gain points for the sets of cities you have, but the system has no memory of which connections you have travelled.

Some things are pretty obvious, such as Power Grid. Some things may generate debate, such as Settlers. Not all train games would qualify.

I've started the list off by sifting the games I've ever rated. Please add any games which you feel should have a Network Building flag. If anyone has already protested a game on the list, please add your yay or nay in a comment so there's a feel for general opinion.
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1. Board Game: Age of Steam [Average Rating:7.69 Overall Rank:120]
Jeff Michaud
United States
Longwood
Florida
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Captain Kirk, Captain Picard, Captain Sisko, Captain Janeway, Captain Archer
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You have to have a network in this one in order to pickup/deliver...
 
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2. Board Game: Attika [Average Rating:7.02 Overall Rank:591]
Chris Okasaki
United States
White Plains
New York
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Slightly disguised, but qualifies I think. You get definite advantages to having your buildings connected, and buildings (and therefore connections) persist.

For the mathematically inclined, the difference here may be that you are choosing "nodes" instead of "edges".
 
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3. Board Game: Bus [Average Rating:6.93 Overall Rank:1894]
Brian Newman
United States
Portland
Oregon
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Bus is entirely dependent upon setting yourself up with a good bus route, and you must always keep it 100% connected, and you can only extend your route from either endpoint.
 
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4. Board Game: Catan [Average Rating:7.21 Overall Rank:292] [Average Rating:7.21 Unranked]
Joe Grundy
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(And expansions of I guess)

Players pay to build a road network in order to gain access to building sites which generate resources.
 
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5. Board Game: Dampfross [Average Rating:6.30 Overall Rank:3247]
Brian Newman
United States
Portland
Oregon
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Dampfross is a train racing game. You establish your rail network, and then you race between randomly determined points. It pays to have an extensive and diverse network.
 
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6. Board Game: Hacker [Average Rating:5.88 Overall Rank:6604]
Tor Iver Wilhelmsen
Norway
Oslo
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Illuminati variant made after the notorious Secret Service raid on SJG. Enough original ideas to justify another entry in this list, too.
 
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7. Board Game: Illuminati [Average Rating:6.18 Overall Rank:2529]
Tor Iver Wilhelmsen
Norway
Oslo
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Cards are set up in power structures; other players can attempt to take over, neutralize or destroy your groups, the difficulty is influenced by their distance from your Illuminati group, which group controls it, and what other groups you have in the structure.
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8. Board Game: Isi [Average Rating:6.54 Overall Rank:9843]
Andreas Josefsson
Sweden
Lund
Skane
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Morisi's predecessor
 
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9. Board Game: Kahuna [Average Rating:6.65 Overall Rank:941]
Andreas Josefsson
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10. Board Game: Magna Grecia [Average Rating:6.58 Overall Rank:2375]
Jim Cote
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Maine
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11. Board Game: Maharaja: The Game of Palace Building in India [Average Rating:7.16 Overall Rank:530]
Joe Grundy
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Players pay to occupy the road network in order to give you cheaper access to the cities.
 
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12. Board Game: Morisi [Average Rating:6.50 Overall Rank:4710]
Andreas Josefsson
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aka Netzwerk
 
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13. Board Game: Power Grid [Average Rating:7.90 Overall Rank:34]
Joe Grundy
Australia
Sydney
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Players pay to occupy the network in order to reach and power the cities.
 
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14. Board Game: Taj Mahal [Average Rating:7.31 Overall Rank:321]
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15. Board Game: Ticket to Ride [Average Rating:7.46 Overall Rank:131] [Average Rating:7.46 Unranked]
Joe Grundy
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(And variants)

Actually not 100% sure about this one. You buy connections, but the points are inherent in the connections themselves. If it wasn't for the Destination Tickets I would be sure this didn't belong here.
 
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16. Board Game: Web of Power [Average Rating:7.30 Overall Rank:543]
Joe Grundy
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