2013 "In-A-Tin" / "Express" Print-and-Play Design Contest - Final Submission List
I fight for the users!!!
United States
Lancaster
New York
flag msg tools
designer
publisher
Attention Program -- You will receive an Identity Disc. Everything you do or learn will be imprinted on this disc. If you lose your disc, or fail to follow commands, you will be subject to immediate deresolution!
badge
Defender of the Grid! "I Fight for the Users!"
Avatar
mbmbmbmbmb
Recommend
37 
 Thumb up
 tip
 Hide
Designers, welcome to a new challenge, and the Final Submission List for the contest!

In following suit with kurthl33t and chansen2794, and running a new contest, the "In-A-Tin" / "Express" Print-and-Play Design Contest! The goal of this contest is to create games that will fit into a volume of a Deciliter OR to create an Express game. Someone once said that you can see farther when you stand on the shoulders of giants, well this is born from kurthl33t and chansen2794's dedication to Print-and-Play and I am proud to say that I am standing on their shoulders.

"In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread

Dates and Deadlines:
Official Start Date: 1 June 2013
Submission Deadline: 3 August 2013 (Saturday), midnight (according to your own timezone, or according to the BGG timezone, whichever comes second)
Voting Deadline: 31 August 2013

Final Submission Guidelines:

1) When your game is Completed or Contest Ready post to this Contest Submission Geeklist. If your entry doesn't make it into that Geeklist, then it won't be considered submitted.

2) Your Geeklist Entry *MUST* include the following:

2.1) The name of your game.

2.2) Your name as the designer.

2.3) A brief description of the game.

2.4) Illustrate which Rule - Deciliter / Express you are complying with. Again you can comply with both.

2.5) A link to your game's WIP thread, or entry in the BGG database, or both.

2.6) One or more images of your game.

2.7) A list of the prize categories for which you are submitting the game. The full list can be found here.

Note: Any GG tipped to this Geeklist will be kept by me and wasted on things like microbadges and other ways to pimp out my profile on BGG. If you wish to donate to the contest, please do so in the "In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread.

I am still looking for someone to create a microbadge for this contest. Please GM me your ideas.

The Results are in!
"In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread
Your Tags: Add tags
Popular Tags: Altoids [+] [View All]
  • [+] Dice rolls
1. Board Game: The Cottonwood Contest: Cousins [Average Rating:7.31 Unranked]
United States
Wurtsboro
NY
flag msg tools
admin
designer
badge
We always have time for the things we put first.
Avatar
mbmbmbmbmb


2.1) The Cottonwood Contest: Cousins

2.2) Carol LaGrow

2.3) Overview:

Your grandparents were so impressed with the outcome of your
parents' contest that they decided to have one of their own. You and
your cousin are competing for a large parcel of your grandparents'
land in the small but growing town of Cottonwood.

You have three years to show that you can make your farm more
profitable. You may plant grain and vegetables, raise animals, and
gather apples and mushrooms from the countryside. You may sell
goods at each of the three Markets, and enter the income in your
ledger.

Your cousin does not want the work of going to the annual market,
and made a deal with a local store to receive the average price for
each good sold. To determine your cousin's score, you will multiply
goods sold by their average price.

The cousin who has the most money in their ledger after the third year
wins the contest.

2.4) This game is one deck of 54 cards, and can fit into a tin.

2.5) The Cottonwood Contest: Cousins

WIP for "In-A-Tin" PnP Design Contest: The Cottonwood Contest: Cousins - Contest Ready

2.6) Images:
Cards from ArtsCow.

Cards from PDF.

Market Price Range card.


2.7) Categories:
Best "In-A-Tin" Game
Best Solitaire Game
Best Cover/Label Art
Most Original Game
Best Artwork
Best Written Rules

Rules PDF: https://dl.dropboxusercontent.com/u/21355386/Cousins%20rules...

Cards on ArtsCow: http://www.artscow.com/gallery/playing-cards/cousins-l3oqs07...

Cards PDF: https://dl.dropboxusercontent.com/u/21355386/Cousins%20cards...

Score sheet: https://dl.dropboxusercontent.com/u/21355386/Cousins%20Score...
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Space Marvels 6 Express [Average Rating:7.56 Unranked]
todd sanders
United States
pittsburgh
Pennsylvania
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
Space Marvels 6 Express
by Todd Sanders


The future is here! Build the foundations of the Future Ages of Exploration in Culture, Science, Trade and Military while forming the Organizations that will rule Mankind.

Space Marvels 6 Express (SM6e) is a PnP Express tile laying game for 2 to 5 players in the vein of 7 Wonders playable in 15-20 minutes.

Players begin by each choosing a different Marvel Board, divided into 3 different sections, or Ages of exploration. Each board gives the player an initial resource. Players are also given 3 credits to start the game.

Players are then dealt a hand of tiles (8 tiles 2-3 players, 6 tiles for 4-5 players) and may do one of three things during each phase of a round:

a. Play a tile if they can pay the cost in resources, gaining future benefits, resources, and other bonuses
b. Use the tile face down + pay resources to build a section of their Marvel (thereby gaining bonus abilities)
c. Discard the tile for 3 credits

Players may play their tiles simultaneously and may buy resources from neighboring players at a cost of 2 credits.

After each player has played a tile, all players pass their remaining tiles to the player next to them.

The rounds end when all tiles dealt have been played. A VP scoring round them occurs comparing Military strengths of each player. VP is awarded and a new round begins with the next set of tiles.

After 3 rounds of play, groups of tiles are scored for VP based upon Organizations built as well as credits earned and final Military strengths of each player.

Player with the most VP is the winner.

For the 2 player game, a dummy hand of tiles is dealt and players use that dummy hand as part of the hand passing portion of the game.

This game is entered under the "Express" Category

Game Link: Space Marvels 6 Express

Prize Category - Best Pre-Contest Game
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Tanner Griffin
United States
Ogden
Utah
flag msg tools
designer
badge
Avatar
mb
LightSpeed
A Light Cycle Blocking Game by Tanner Griffin

LightSpeed is a game of ruthless blocking and isolation, inspired by Amazons, Hey, That's My Fish!, Carcassonne, and, of course, TRON. Lure and trap your opponent, avoid his traps, isolate him, isolate yourself, and keep him away from your points!

This game is comprised of 46 two-inch cards (which make up the playing board) and six playing pieces, all of which fit easily into a tin. It consists of two phases: placing the tiles and taking the tiles. The first phase is where you try to set up your strategy, and the second phase is where you use your tactics to try to maximize your points.




I am entering the Best In-a-Tin game, Best Two-Player game, Best New Designer, and Best Tile-Laying Game categories.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: 7 Dice Wonders [Average Rating:6.66 Overall Rank:11051]
Konrad Anft
Germany
Berlin
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
7 Dice Wonders
a game by Konrad Anft

Instead of drafting cards, like in 7 Wonders, players roll dice and draft from those.
With many options on which to spent the resources, players fill out their score card throughout each Age (round).

This game is part of both: The Express and the Deciliter Ruleset.


The WIP thread is to be found here:here
The Game itself: here

The WIP thread for the upcoming expansion can be found : here

Please search the image section for the contest version 0.9 (for the components), and the file section for the current rules.





Components:
7 Cards
7 Dice
(printable dice lables)
Scorecard-sheets
1 pencil per player



Voting Categories:
Best "In-A-Tin" Game
Best Express Game
Best Express Game that fits In-A-Tin
Best Solitaire Game
Best Cover/Label Art




13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: The Zombie Horde Approaches! [Average Rating:4.37 Unranked]
Konrad Anft
Germany
Berlin
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
My Second Entry.

The Zombie Horde Approaches!
a game by Konrad Anft

Players have two actions: They can place a cube (worker or brains) and/or place a tile.
There are two main categories of tiles: Traps (each player has her/his own reserve and Street Tiles.
Players build a control grid out of street tiles throughout the game, up until one point, at which the Zombie Horde starts to spread.
The game continues until either the Horde is stopped completely, or it spreads beyond the controlled city blocks.

Players will use explosions, snipers and flamethrowers (traps) to collect the highest Zombie Killing Score.


This game is part of the Deciliter Ruleset.


The WIP thread is mixed into the original In-A-Tin discussion thread
The Game itself: The Zombie Horde Approaches!





Components:
54 tiles
25 cubes (five brains and five per player)
4 disks (scoring markers one per player)


Voting Categories:
Best "In-A-Tin" Game
Best 2-Player Game
Best Abstract Game
Best Tile Laying Game
Best Worker Placement Game
Most Original Game




8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Unpublished Prototype [Average Rating:6.94 Overall Rank:2544]
Jessey
Canada
flag msg tools
designer
For the King!
badge
I bend all elements!
Avatar
mbmbmbmbmb
Clanwars
By: Jessey Wright
(Shogun Express)

Clanwars Rules
Clanwars Components

Overview of the Game
With the recent passing of the Shogun, the throne of Japan sits unoccupied. You and the other Daimyo's have begun gathering your armies and claiming provinces as your own. In a years time the new Shogun will be appointed, and you intend your clan to be the strongest.

Goal of the Game
You earn points by building Shrines and controlling provinces at the end of each season. The player with the most points at the end of the last season wins and is appointed as the Shogun.

To accomplish this goal you will select actions for each Province you control to take. Which includes building more armies, taxing peasants (for rice and gold), building Shrines and attacking. It costs gold to train samurai and build shrines, and at the end of each season your rice stores must be able to feed your whole army. But, as taxing peasants is your only source of gold and rice, you must be careful not to incite an uprising.

Categories
Best Express Game
Best New Mechanic (cube drop simulation of battle tower)
Best 2-Player Game
Best Wargame
Best innovative use of the deciliter, or less, container (i.e. tin/bottle) as part of the game design (cube drop simulation of battle tower)
Best Artwork
Best Written Rules
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Bionic: Nano Edition [Average Rating:6.83 Unranked]
Jessey
Canada
flag msg tools
designer
For the King!
badge
I bend all elements!
Avatar
mbmbmbmbmb
Bionic: Nano Edition
By: Jessey Wright
(Fits In-A-(custom, less than 100ml)-Tin)

Bionic: Nano Edition, Rules
Bionic: Nano Edition, Tokens and Boards
Bionic Nano Edition Box

Ground Zero
Ground Zero - Book 1
Ground Zero - Book 2
Ground Zero - Book 3
Ground Zero - Book 4
Ground Zero - Book 5

Ground Zero - Microbooks**

Ground Zero - Cards


**You only need either the microbooks or the full page files listed above. If you want to build the microbooks follow the instructions in the first post of the WIP thread (link above).


Overview of the Game
Bionic: Nano Edition is a super compact paragraph driven adventure game. Using a simple chit pull and keep mechanic to resolve conflicts, this is a game system for paragraph driven adventures in the Bionic Universe. Bionic is set in a dark future dystopic world where corporations advance cybernetic augmentation technology and erode what it means to be human.

In the adventure provided above, Ground Zero, you play as a CEO of a subsidiary corporation who has been framed for illegal experimentation on humans. Are you a corporate scape-goat to get the heat off the parent organization? A tool for the anti-augmentation revolution? Whatever got you here, you'll be hard pressed to survive, let alone find answers.

Proof that it Fits in a Tin





Categories
Best "In A Tin" Game
Best New Mechanic (chit pull and keep, paragraph system and/or game system as a whole)
Best Solitaire Game
Best Cover/Label Art (see item image)
Most Original Game
Best Artwork
Best Written Rules
12 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Andrew H
United States
Wisconsin
flag msg tools
designer
Avatar
mbmbmbmbmb
Predator in my Pocket
by Andrew Hagen

Based on the game Zombie in my Pocket by Jeremiah Lee, you can play through the 1987 movie Predator. You lead a special forces unit on a jungle mission while being hunted by an alien. The player has to balance limited ammo, the speed and firepower of their formation, and the best path through the jungle to survive the game.

The game prints to 5 double sided pages, the main components are 20 tiles, 12 troop/time cards, and 20 event cards. All components can fin inside an Altoids tin. The game is a pre-contest, "In a Tin" entry for the contest

Click below for the files and rules.

Predator in my Pocket Variant (parts)
Predator in my Pocket Variant (rules)

You can also see the development of the game on the WIP page



This contest helped me finish this game that had sat idle for a few months, please only consider it for the pre-contest category. If you like it, I highly recommend the original game Zombie in my Pocket
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game Designer: 8Rad
8Rad Games
Scotland
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Sky Duel 1945

By 8Rad

1-2 player WW2 dogfight card game, scaling from 1 on 1 duel to X amount of squadrons. Oh and from the first person
perspective with 2 sheets of A4. Game time 10-30 mins, will all fit in a baccy size tin.

Deciliter Rule

http://boardgamegeek.com/article/12731774#12731774
http://boardgamegeek.com/thread/1000036/wipin-a-tin-contestd...

game files
https://docs.google.com/file/d/0B0ILcboyDVtFR3BHdHpNRDRJLVU/...

https://docs.google.com/file/d/0B0ILcboyDVtFZ2JPLWF5bVdkY1E/...



Best "In-A-Tin" Game
Best Solitaire Game
Best Cover/Label Art
Most Original Game
Best Artwork
Best Two-Player game
Best New Designer
Best Wargame
Best New Mechanic (advantage tracker)



6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Unpublished Prototype [Average Rating:6.94 Overall Rank:2544]
Daniel J Isom
United States
Clayton
Delaware
flag msg tools
designer
Send me a geekmail if you'd like to buy a copy!
badge
I have to return some videotapes.
Avatar
mbmbmbmbmb
A War of Suits
By: Daniel Isom
(War Express In-A-Tin)

A War of Suits Rules

Overview of the Game
This is the express version of the card game War that also happens to fit inside a tin because it only used a standard deck of cards.

In this loosely based variant of the classic card game WAR, the suits have broken up, teamed up, and are at war with one another. The Clubs and Spades have teamed up against the Diamonds and Hearts. Unlike traditional WAR, cards are not revealed at random. Instead, players are able to choose the card or cards they would like to play in a variety of combinations. As each battle is fought, the losing side loses their cards and victory will come to the player with cards left standing. Trying to keep your best cards together could be a great strategy but beware the Royal Assassins and the Suicide Bomber disguised as the Aces and Joker respectively.

Goal of the Game
To be the player with cards still left in the game

Categories
Best "In-A-Tin" Game
Best Express Game
Best 2-Player Game
Best War Game
Best Express Game that fits In-A-Tin
Best New Designer
Most Original Game
Best Written Rules


Explinations for each scenario can be read by clicking each picture.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Gene Moore
United States
Missouri
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
It's A Dice Game, After All!
by Gene Moore

Players: 2-3
Time: 20-30 minutes

It's a Dice Game, After All! is a free (not for profit) print-and-play game inspired by the Days of Wonder game Small World. In this game, you play as one of six tribes of fantasy-themed characters attempting to colonize the world by any means necessary.

The object of the game is to be the player with the most victory points after 10 turns. Points are earned by maintaining the size of your tribe, and by rolling dice to extend your civilization into new regions. Special powers and abilities may also offer the potential for bonus points.

The game complies with the Express rule only.

Important Links
Work In Progress Thread: [WIP] It's a Dice Game, After All! - Playtesting
Print-and-Play PDF: https://docs.google.com/file/d/0B-FoOYQxsYV1UUQwWkhGWFBmNVU/...

The PDF is 6 pages long, and includes rules and components.

External Components Required
12 six-sided dice suitable for stickers (for ease of play, use 2 different colors of dice, 6 of each color)
Turn marker capable of tracking up to 10 turns

Game Images


The six sides of the tribe dice (Humans, Dwarves, Elves, Ogres, Halflings, Wizards) and the region dice (Farm, Mountain, Forest, Swamp, Hill, Magical).


A great round for the Pillaging Halflings! They conquer 4 regions while slashing through the Elves' defenses. The player scores 5 (Halfling tokens) + 4 (regions conquered) + 2 (Hill region bonus) + 3 (Pillaging bonus), for a total of 14 points. The Berserk Elves lose both defense tokens and 1 of their tribe tokens, which effectively cripples the tribe.

Contest Categories
Best Overall Game
Best Express Game
Best 2-Player Game
Best War Game
Most Original Game
Best Written Rules
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Throne Maker [Average Rating:0.00 Unranked]
Peter Gray
United Kingdom
Nottingham
flag msg tools
designer
Avatar
mbmbmbmbmb
Throne Maker
by Peter Gray

A compact dice based express game inspired by Kingdom Builder.
This is a free, not-for-profit Print and Play game.

It uses 12 dice split into 3 roles:

Throne Makers - determining what types of roll can be scored each round
The Terrain Die determining the basis of the structure to be created by the current player
Location Dice used to describe the territory discovered by the player that turn - what can be claimed and scored is determined by other two groups of dice.

Landmark cards are gained and used by players to influence and alter the dice fate rolls for them.

Components needed to assemble the game:
12# 6-sided dice to which labels can be affixed
16# cards
7# counters or chits - doubled sided (14 single sided)
4# pairs of score markers in 4 different colours - 1 coloured pair per player
1# altoids tin (cards and labels have been sized to this container)

Files for 19mm recessed and 16mm round faced dice are in the Files section of the game

Throne Maker complies with both the Deciliter and the Express rules.

WIP link: WIP [Express/In a Tin PNP][Brainstorming] Throne Maker
BGG Database Entry: Throne Maker



Dice laid out during a player's turn. The green Location Dice have been assembled into a structure and will now be scored according to the red Throne Makers. This player still has some work to do though as some of the dice have not been played legally.



All the components including a more readable A5 sized rule book as well as a PocketMod rulebook.



The bottom layer of 3D components...



...topped by the cards...



... and finally with the rules in, the lid closes.

This game is submitted for consideration in the following prize categories:

Best In-A-Tin game
Best Express Game
Best new mechanic (not completely sure if it is but I'll chance my arm and let others decide)
Best Express Game that fits In-A-Tin
Best New Designer (one who hasn't entered a contest before)
Best Cover/Label Art
Best Artwork
Best Written Rules





12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Oliver Kiley
United States
Ann Arbor
Michigan
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Emissary
An intriguing Decktet 4X game for 2-4 players

Description:
In the distant hinterlands, beyond the well-traveled mountains and forests, unfolds a curious landscape occupied by the denizens of six nomadic city states. These wandering tribes disregard sovereign boundaries, allowing their populations and developments to intertwine, forming a mystifying and ever-changing mosaic of alliances and settlements. Into this confusion are dispatched the Emissaries of the Great Empires, political agents with a knack for subterfuge. The Emissaries vie for influence among the mingling city states in an effort to unify the domain under their patron's rule.

In Emissary, players will explore locations on the “Map”, comprised of a grid of cards, and will then collect and use resources to build up influence in these locations. Locations that are adjacent and share a common suit form larger regions, over which players will compete for having the most relative influence. Points are awarded at the end of the game based on the size of each region as well as how much influence a player has in that region.

Contest Rules:
~ Express version of Hegemonic

WIP Thread Link:
~ Emissary: The Red Frontier - A Decktet Inspired 4X / Civ Game

Images:


Prize Categories:
~ Best Express Game
~ Best 2-Player Game
~ Best Abstract Game
~ Best Tile (Card) Laying Game
~ Best Written Rules

Rules:
~ Emissary Rules - PDF on Google Drive
~ Bookletized Rulebook - use to make a stapled rule booklet
~ Rules Summary / Player Aid - four on 1 page. Can fold to fit in a card sleeve.

Components:
~ Decktet - PnP Available for Download HERE ~ 6 pages
~ Player tokens: 15 each in 4 colors/styles ~ meeples, cubes, discs, or pawns
~ Resource tokens: Approximately 15 each matching the Decktet Suits (Orange, Yellow, White, Brown, Green, Blue) ~ 1cm cubes ideal

7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Outside the Scope of BGG [Average Rating:6.71 Overall Rank:3095]
John "Omega" Williams
United States
Kentwood
Michigan
flag msg tools
designer
Avatar
mbmbmbmbmb
GAME: Ten Pin in a Tin
NAME: John "Omega" Williams
DESC: Here is a quick dexterity game idea came up with while working on a separate project. It is essentially mini bowling and fits nicely in a tin. Try to knock down all the pins. Playable solo or with others.
TYPE: in-a-tin
LINK: Re: "In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread
IMAG: Sorry, no images. Neighbor dropped the camera and replacement wont arrive until after the first. Will post a photo when can.
PRIZ: No clue where this fits. In a Tin and Solitaire seems to fit. If you form teams you can get up to co op and 2 player.

----------------------------------------------------------
Ten Pin in a Tin (Sounds better than Bowling Alley in a Tin)

Here is a quick dexterity game idea came up with while working on a separate project. It is essentially mini bowling and fits nicely in a tin. Try to knock down all the pins. Playable solo or with others.

What you need:
1 Taw/Shooter Marble (2cm at least. Though standard "ducks" can be used.
2 drinking straws of the same colour, such as white, to make the "pins"
3 drinking straws of some other colour to make the boundaries.
1 Standard Altoids tin (Wont all fit into a smalls tin)

Assembly:
Cut the straws for the pins into 3cm segments until you have 10 of them.
Cut the boundary straws into 8cm lengths so they fit into the tin. You will need at least 6 lengths.

Setup:
Arrange the pins in a wedge formation pointing towards the players. 1 in the first row. 2 in the second. 3 in the third row. And 4 in the fourth row. Then set up the boundaries on either side of this with enough space that the marble can just fit through on either sode of the fourth row without touching a pin.

Gameplay
Each player has 2 tries to knock over all ten pins. A standard game consists of 10 turns of throwing each.
Strike: All ten pins are knocked down with the first throw. The player scores 10 points plus whatever they gain from two additional throws. Max 30 points for getting 3 strikes.
Spare: All pins are knocked down by the second throw. The player scores 10 points and a bonus of whatever they score in the first throw of the next frame.
Gutter: Any throw that totally misses the pins or knocks the ball through the boundaries.

There you go.

I found that thicker straws make better pins. 7mm is the type I used.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Mille Bornes Express [Average Rating:5.33 Unranked]
Alexandre Grenier
Canada
Quebec
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Name of the game: Mille Bornes Express
Designer: Alexandre Grenier

Description: It's a 2-4 player game. Each player begins with a set of 7 Dice. Players roll all their remaining dice each on their turn and select only one die. Following the rules applied to each face, players will give hazards and find remedies to the hazards the other players have given them. Once all dice have been selected, players count their points for the round, take their dice back and another round begins. Once a player achieves exactly 1000 points then that player is the winner.

Follows The Express Rules for being short and uses dice and fits into a small box.

Mille Bornes Express Page

Submitted to:
Best "In-A-Tin" Game
Best Express Game
Best New Mechanic
Best Express Game that fits In-A-Tin
Most Original Game
Best Written Rules
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Nate K
United States
Illinois
flag msg tools
designer
Avatar
mbmbmbmbmb
The Tenth Dragon - A Solitaire Game in Three Acts

by E. Nate Kurth


When Godd created the Wurld, she saw that it was beautiful, full of green mountains, white shores, and blue seas. Godd wanted to display the Wurld to all Creation, and so she hung the Wurld in the Heavens, suspended by nine gold chains gripped by nine dragons. A great Torch was placed in the mouth of a tenth dragon, who circled the Wurl to give it warmth and light.

But now, something is wrong with the tenth dragon. The great torch appears to be receding from the Wurld. It is growing colder and darker. Snow is falling in the harvest month. The crops are withering and dying. Furred beasts are descending from the north, wild and ravenous.

You are the Dragon Priestess of your village, a healer of great skill. The people under your care look to you for hope. Knowing that time is precious, you gather supplies and prepare for a journey north, to the Shrine of the Tenth Dragon. Only there do you have any hope of conversing with Godd and the Tenth Dragon. Only there can you learn what must be done to return warmth to the Wurld and save your village.


The Tenth Dragon is a solitaire card-based game in which you, the player, must overcome harsh winds, blinding snow, and hungry beasts in order to reach the Shrine of the Tenth Dragon.

The game borrows mechanically from such predecessors as Zed Deck, Lord of the Rings: The Adventure Deck Game, and my own Foothold Enterprises.


In-A-Tin Game


Game Design/Discussion Thread


Categories

--Best In-A-Tin Game
--Best Solitaire Game
--Best Written Rules
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Roma Celer [Average Rating:7.00 Unranked]
Paolo G
Italy
flag msg tools
designer
badge
Avatar
Roma Celer
an express game of political strategy

by Paolo Pellegri

Complies with: Express rule.

Number of players: 2-4.
Age: 12 or older.
Playtime: 60 minutes

Files:
Available from the game's page.

Links:
Development thread.

Components:
To be printed: 54 cards, plus 30 half-sized cards.
To be supplied by the players: 50-68 euro-cubes or similar objects; 13 six-sided dice (but 4-5 may suffice if you use more euro-cubes, see rules). Components include optional counters that can be used instead of the cubes and to reduce the number of physical dice required.

Contest Categories:
Best Express Game
Best New Mechanic
Best Co-op Game
Best Written Rules

Overview:

Roma Celer is a print-and-play express game of political strategy based on The Republic of Rome. The players must cooperate to keep the Roman Republic alive while struggling for dominance within the Roman Senate.

In Roma Celer, the players share a pool of dice which are used to resolve actions; each player gets to allocate some of the dice, but may be forced to divide them between actions beneficial to the player's faction and actions necessary for the survival of the Republic. The players also distribute among themselves the five high offices of the Republic, and use the corresponding powers to their advantage as well as to hinder the other factions.

In the end, the faction that gains the allegiance of the majority of the Roman legions or senators wins the game, but only if the Republic is not bankrupt and the Roman people is content.


Roma Celer: some of the cards.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Andrew H
United States
Wisconsin
flag msg tools
designer
Avatar
mbmbmbmbmb
Freakball Team Manager

by Andrew Hagen

An Express game based on the game Blood Bowl: Team Manager – The Card Game. 2-4 players each use 6 dice to manage their team of 'freaks' in a futuristic game of American Football. Winning match-ups earns the coaches points, that can be used to upgrade their team, or buy fans. The player with the most fans after 5 rounds wins.

The game prints to 8 sheets of 8.5" by 11" paper, and players should laminate or use document covers so a dry erase marker can be used. The game is an "Express" entry for the contest, playing in 30-45 minutes.

The contest ready files and rules are available at the top of the WIP page.

8/12/13 EDIT
It has also been approved and files uploaded to the database. Click below for the:
Freakball Team Manager Rules
Freakball Team Manager Parts



The game has a lot fewer parts and plays in about half the time as the original game, but takes up a little more space then a deciliter tin. Please consider it for the Express, 2-Player, and Artwork categories. Thanks for trying it, and I hope you like it.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Unpublished Prototype [Average Rating:6.94 Overall Rank:2544]
Shalom Craimer
Israel
Givat Zeev
(Near Jerusalem)
flag msg tools
designer
badge
Avatar
mb
Breath
an express-in-a-tin game by Shalom Craimer, inspired by Terra Mystica

Without a sound, or even a tremor, the fractured shards of many worlds have been haphazardly fused into new reality. The inhabitants are dazed and lost. The broken remains of each civilization now seek to rebuild. To even begin building a new home, each alien land must be tamed to suit the temperament and needs of your people.

Race your opponents in a bid to gain as much habitable land as possible, and a treasure trove of that most critical resource: another breath.

Players seek to build settlements on land that is suitable to them. When they find land that isn't suitable to them, they can terraform the land to their needs. If they find themselves blocked in by the river or other opponents, they may build bridges or sail to new locations.

WIP Thread (until I get the items into the BGG database): Breath WIP
You can find the game files there, or use this handy direct link.

Rule category: Both Deciliter and Express





Voting Categories:
Best "In-A-Tin" Game
Best Express Game
Best Express Game that fits In-A-Tin
Best New Designer (one who hasn't entered a contest before)
Best Worker Placement Game
Best Written Rules


EDIT: added the images that show how it fits in a tin. Even with the rules.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Chris Fee
United States
Corning
New York
flag msg tools
designer
badge
No fair! They're using brains against us! We removed our brains to make room for guns and explosives!
Avatar
mbmbmbmbmb
Hand To Hand

A 2 player fantasy gladiator combat game.
By Chris Fee

Each player selects a gladiator and places a scoring slider card in the gladiator sheet. Each player simultaneously selects a combo that includes both an attack and defense component. The selected maneuvers are compared and damage, if any, is assigned. Aside from the gladiator and the score card for each player, everything else is done by throwing a number of fingers (in a manner similar to playing rock-paper-scissors). Because of this, it is possible to play this game with no table or even standing up.

The components fit into a 25 count card case, well below the deciliter volume.

Hand To Hand (In A Tin contest) WIP









Categories:
Best "In-A-Tin" Game
Best New Mechanic (hand as game component)
Best 2-Player Game
Most Original Game
Best Written Rules

I made the icons but all the artwork is Creative Commons and the artists are credited under their pictures.

File: https://docs.google.com/file/d/0B6d_33UJiWgQcmprVlc4WHRJWHc/...
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: The Grand Flix [Average Rating:7.08 Unranked]
Jeremy Peet
United States
Milford
Michigan
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
The Grand Flix
by Jeremy Peet



 

 



Category: In a Tin (less than 100ml)

WIP Link: http://www.boardgamegeek.com/thread/992730/wip-in-a-tinexpre...

Voting Categories:

Best "In a Tin" Game
Best Innovative use of the Tin as Part of the Game Design
Best Cover / Label Art
Most Original Game
Best Artwork







16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}