Games played at Epsom Games Club 20.07.13 (Games Day #33)
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
5 
 Thumb up
 tip
 Hide
Not counting the young people who arrived during the day, we had 16 attendees today:

Will, AndrewB2, JimS, Daniel, MarkB, Gordon, Abby, Rob, MarkT, Russell, "Crispy" Chris, AndyM, Steve, Graham and, towards the end of the day, John.

Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
Will Parsons
United Kingdom
Epsom
Surrey
flag msg tools
designer
Avatar
mbmbmbmb
Abby, Rob, Andy M. and myself had a good run at this. Was only the second time I'd played this and it does get better as it goes on. Abby did a great job of getting people up to speed and although Andy got through two characters, through no fault of his own, we were triumphant.

It got pretty tense in the middle section but after that we grew more confident and by the end it was just a matter of time. Shame really as the tension really drives this, but I think that was just luck of the draw instead of the game being particularly easy as I don't think it is.

Ratings to come....
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Android: Netrunner [Average Rating:7.93 Overall Rank:39]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by: Gordon (Corp) and MarkT (Runner)

A quick hand of Netrunner whilst we waited for the Dune players to turn up. Although I have played a few games of this now I still haven't got some of the finer points of timing in the rules committed to memory and some of the card effects still befuddle me.

An odd game in that the Corporation beat the Runner without either of us scoring any agendas when Mark (the runner) blundered onto an advanced up trap card that inflicted 4 net damage on him.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Circus Flohcati [Average Rating:6.65 Overall Rank:1361]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
flag msg tools
badge
Avatar
mbmbmbmbmb
With Arkham players arriving and the game being set-up, and some others waiting for the Dune players to arrive, there was only a few of us early on up for playing Euro style games.

We started with this push-your-luck card game which was new to everyone bar me (having played once before).

A strange game played out and it was over before we exhausted the draw deck with me declaring one of every colour in my hand. Not good enough to beat Mark who, like the others, had been building sets.

MarkB 46
JimS 42
Daniel 41
Andrew 34

Russell arrived (waiting to play Dune) so we invited him in to play and he was already familiar with the game, but that did not help him much and Andrew had obviously learnt much from his first play, as had Daniel.

Andrew 48 (6.8) (7)
Daniel 47 (6)
JimS 43 (6.5)
MarkB 41 (6)
Russell 38 (7)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:11]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
flag msg tools
badge
Avatar
mbmbmbmbmb
With Russell departing to start drooling over the set-up of Dune, I managed to enrol everyone into playing Castles of Burgundy (including Mark who dislikes the game).

Game played quite slowly at 2 1/2 hours which seemed to be too long, even for the brief rule recap at the start.

I was first through the 100 point marker but then lost my way completely and allowed everyone to go past me - it was going to be a big call to pull this one back.

Too big in fact. Andrew, who was fourth player in the turn order for much of the game managed what looked like an easy win, with Daniel and his 6 chicken pasture grabbing second just ahead of me and Mark was just behind me.

Close game, and other than the time it took to play, thoroughly enjoyable.


Andrew 226 (8)
Daniel 207 (8)
Jim 201 (9)
Mark 197 (7)

Already looking forward to my next play.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Maori [Average Rating:6.61 Overall Rank:1644]
Chris Allan
United Kingdom
Ashtead
Surrey
flag msg tools
Avatar
mbmbmbmbmb
Chris Russell and Ethan started out with a quick game of Maori while we were waiting for other Dune players to arrive.

Ethan won this - I can't remember who came second, but this was a fun light filler game which is quite accessible for kids.

Thanks again Russell!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Dune [Average Rating:7.63 Overall Rank:215]
Chris Allan
United Kingdom
Ashtead
Surrey
flag msg tools
Avatar
mbmbmbmbmb
Report courtesy of Steve:

The tanks are a victory location, aren’t they?

Despite not playing in the game (excepting 5 minutes sitting in for the Baron Harkonnen), I find myself in possession of the game report card, and involved enough in the first 5 turns to give a hopefully objective view of the proceedings.

Players:
Chris – Bene Gesserit [Rating 7.5/10 – lost]
Gordon – Atreides [Rating 8/10 – lost]
Graham – Harkonnen [Rating 8/10 – lost]
Mark – Emperor [Rating ?/10 – won in 2-player alliance with Fremen]
Russell – Guild [Rating 8/10 - lost]
Will – Fremen [Rating 8/10 – won in 2-player alliance with Emperor]

House Rules
No three-way alliances (IMHO – not a good idea. If people want to win in partnership with half the players in a game, that should be up to them).

No exchanging spice by any players except the Emperor’s alliance power. Later consensus was that this was a poor house rule and should be changed in future plays.

Cheap Heroes/Heroines can be played in conjunction with a leader, allowing the choice of using that leader or not once battle plans are revealed.

Bene Gesserit may co-exist with allies, and allies must seek permission before entering Bene Gesserit controlled areas.

Turn 1 opened tentatively with one of the two spice blows disappearing in a storm. Spice would be short this turn. The Harkonnen picked up some reasonably priced treachery cards, to take a strong opening position. The Guild made a move to the Shield Wall, threatening or bluffing to expose Carthag and Arrakeen to storms using the Family Atomics treachery card. Harkonnen troops were left unmolested to collect the spice. The Fremen manoeuvred to be able to threaten each Stronghold, while the Bene Gesserit bided their time and the Emperor decided to show his presence by deploying a reconnaissance force into Habbanya Ridge Sietch.

Turn 2 opened with the storm sweeping away the Harkonnen spice harvesters. Fat with spice, the Harkonnen filled his treachery hand and looked strongly positioned with the turn order placing him last to move. The Bene Gesserit made a play for a spice blow, all the while building up co-existing “spiritual advisors” throughout the stronghold communities. Atreides placed a strong force of spice gatherers alongside the Bene Gesserit, who wisely stepped aside in co-existence. Choosing not to move last, the Guild landed 10 troops in Habbanya Ridge Sietch and moved his Shield Wall troops into the spice blow zone of Sihaya Ridge. The Emperor then shipped reinforcements into Habbanya Ridge Sietch, and promptly left the Sietch to gather spice in the surrounding plains. The Harkonnen then sent a single token to call the Guild’s bluff in Sihaya Ridge – the first combat of the game. The Guild dialled up 2 tokens, and showed a weapon, while the Harkonnen troopers found their overlord and master had sent them into battle with second rate equipment and poor leadership, as the baron dumped two worthless cards and a cheap hero, leaving the Guild with just one token to harvest the spice.

Turn 3 opened with the first worm and alliance forming/breaking Nexus. Atreides and Guild quickly made a pact, while the Harkonnen showed the Fremen the wisdom of staying on the Baron’s good side and quickly allied as well. Fearing isolation, the Emperor and Bene Gesserit allied from diplomatic necessity. The Harkonnen maintained a large treachery hand, but his ally, the Fremen, was reduced to CHOAM charity, having failed to collect any spice so far. The bids went up around 4-7 this round as everyone started to fill their treachery hands. Having reached optimum preparation, most players felt ready to strike. With Emperor and Bene Gesserit first in the playing order, they felt there was little chance of making a play for the win so early. The Guild pre-emptively moved, flying into Carthag to attack the Harkonnen and moving a detachment into Sietch Tabr to fight the Fremen (success in any 2 of the 3 contested Sietches would give the Guild-Atreides alliance victory). The Bene Gesserit waited again, then the Atreides positioned themselves for more spice and threatening other strongholds. Finally, the Harkonnen launched an attack on Tuek’s Sietch and sent troops into Arrakeen and the Fremen sent their Fedaykin warriors into Habbanya Ridge Sietch to fight the Guild. There were battles in each of the 5 strongholds with a victory feasible for every side (albeit highly unlikely for the Bene Gesserit – Emperor alliance, as there would have to be mutual destruction in Habbanya Ridge Sietch, Arrakeen and Tuek’s Sietch leaving Bene Gesserit sole occupier in each site).
The battle between Fremen and Guild at Habbanya Ridge Sietch looked like a close run thing with victory just going to the Guild, until.... The Harkonnen revealed that the Guild 1-point leader, Guild Representative, was in fact a Harkonnen traitor. Several eyes widened around the table as the entire Guild force and battle plan went to the tanks, and the Fremen, so soon after apparently losing, strolled into the Sietch unscathed and triumphant. Depleted of treachery cards, the Fremen defeated the Guild again at Sietch Tabr. Next the Guild fought the Harkonnens at Carthag. In desperation they dialled up most of their troops, determined not to lose a leader to the Harkonnen special power and.... won! The Harkonnen had too few troops left in Carthag to be successful. With this victory to the Guild, the Harkonnen-Fremen alliance could no longer win the game this turn. The Harkonnens dialled higher and made sure of the final battle in Tuek’s Sietch, but the loss of Carthag hurt the Harkonnens game plan. Atreides dropped a Karama card so that the Guild didn’t lose a leader to the Harkonnen special power following a victory, and then fought the Harkonnens in Arrakeen. The Atreides won the battle, leaving the Harkonnen severely depleted and with just 3 treachery cards remaining. Atreides committed 7 troops, bringing about the prophetic rise of the Kwisatz Haderach, who then seemed to spend the rest of the game in a holy trance.

The tanks looked pretty full at this point, with only the Emperor and Bene Gesserit at full strength.

Turn 4 saw the rise of the Bene Gesserit and Emperor. The Bene Gesserit opened the movement phase by declaring several non-coexistences in strategic locations, including co-existing with the Guild in one location, but not in another. Moving late in the turn order, they clearly had designs on the remaining strongholds. The Bene Gesserit proved something of a paper tiger though, failing to bring any treachery cards into battle at all. One reverend mother went to the tanks, but returned as a ghola and a cheap heroine stood in for the next battle. The Emperor managed to wrest Tuek’s Sietch from the Harkonnen and by the end of the turn the Guild and the Harkonnen were effectively destroyed, with fewer than 5 tokens in play apiece.

Turn 5 was ushered in by the second Nexus. With the fangs pulled from the Harkonnen viper, the Fremen were wooed into alliance with the wealthy Emperor, and the promise of easier access to treachery cards. Despite the impotence of the Guild in light of their recent losses, the honourable Atreides stood by their true friends. Isolated and vulnerable, the Bene Gesserit and Harkonnen decided to join forces. Enjoying rapid unit recovery, the Fremen were near full strength. The Emperor, by careful nurturing of his limited Sardaukar forces, was likewise powerful. The Fremen powered up with treachery card purchases backed by Imperial spice.

Everyone seemed to have a good grasp of the game by this point and I stepped away to play Eminent Domain with Mark. I believe the Fremen-Emperor alliance prevailed in Turn 6
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Saint Petersburg [Average Rating:7.32 Overall Rank:229]
Andrew Bennett
United Kingdom
Epsom
Surrey
flag msg tools
Well,
badge
that's some geek gold spent!
Avatar
mbmbmbmbmb
After we finished Castles of Burgundy and the pizza arrived, Jim went into town to get some lunch. Daniel. Mark and I guessed (wrongly as it turned out - sorry Jim) that we had enough time for Saint Petersburg.

I probably did better than I have done before, although this was partly due to some coaching from Daniel but probably didn't swap over from income to points early enough. I suspect tat Mark probably did the opposite and certainly made a couple of miscalculations in the middle game.

Final scores and ratings were:

Daniel: 133
Mark: 115
Andrew B2: 108

edited following Jim's observations below...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Gang of Four [Average Rating:6.61 Overall Rank:1510]
Jim Sutherland
United Kingdom
(just) West of London
Middlesex
flag msg tools
badge
Avatar
mbmbmbmbmb
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Lords of Waterdeep [Average Rating:7.78 Overall Rank:50]
Chris Allan
United Kingdom
Ashtead
Surrey
flag msg tools
Avatar
mbmbmbmbmb
Thanks to Andrew for playing LoW with Ethan and Georgie, while I struggled on Arrakis

It looked like a fun game was had, but my children failed to focus on their Lord's specific multiplier so although it looked like they were doing well, when it came to end game scoring, Andrew was not seen for dust

Final scores:
Andrew 150 (8)
Georgie 114 (10!)
Ethan 111 (7)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:49]
Will Parsons
United Kingdom
Epsom
Surrey
flag msg tools
designer
Avatar
mbmbmbmb
Had some time at the end of Arkham Horror and I'd been wanting to play this for a while. I'm a sucker for space themed games. The trouble we had is the incredibly steep learning curve, I think by the end of the game, which Abby won, we were a lot closer to getting it.

Well all apart from me, I thought there was something there and I'd like to try it again. Personally I felt it was more complicated than it needed to be, Andy and Rob loved it though.

Ratings to come...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Quarriors! Quartifacts [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Will Parsons
United Kingdom
Epsom
Surrey
flag msg tools
designer
Avatar
mbmbmbmb
Just got the new expansion of Quarriors so wanted to give that a go as a finale, Abby, Rob and Andy joined in again. Went on a bit longer than advertised (Sorry Gordon).

I'm a big fan, appreciate it's not everyone's cup of tea but I find it's got enough variety to ensure that the light deck building element never gets old. A lot of luck involved in this game as well as strategy and that can wind people up. However I think it's a great leveller, Rob coming back from 0 points to getting right in the thick of it is a testament to that. Andy won this one, with Abby being denied her trophy by Rob's judicious use of a Quartifact.

Ratings to come...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Android: Netrunner [Average Rating:7.93 Overall Rank:39]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by Gordon (Runner) and John (Corp)

John put in a very late appearance just after Dune had finished but had time for a quick (well, not so quick) game of Netrunner.

As the Corporation, John didn't draw any Agenda's, although he did get a lot of early Ice, and as the Runner, I didn't get any Icebreaker progs that could challenge the Ice that the Corp had. The game therefore proceeded for quite some time before anyone scored anything.

I did take some early damage and then, after John eventually scored an agenda, took some more after a particularly desperate run against a heavily defended remote server which was clearly hosting another agenda. I was hoping he would finish me off but with no further agenda's appearing it went on for some time and I eventually scored an agenda myself before finally succumbing.

I actually quite like the fact that this game can run both short and long, be attritional or surgical.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Eminent Domain [Average Rating:7.12 Overall Rank:425]
Steve
United Kingdom
Farnham
Surrey
flag msg tools
designer
Avatar
mb
Report: see comments below.

Steve won 48 pts, rating 7/10
Mark lost 43 pts, rating 8

A close run thing with me (Steve) closely chasing Mark and getting lucky on the final round to sneak ahead, quite possibly for the first time in the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.