Gen Con 2014 Preview
W. Eric Martin
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Gen Con Indy 2014 takes place August 14-17, 2014, and as the largest and longest-running game convention in the U.S. – more than forty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Gen Con 2014, (2) be released shortly before the convention, or (3) be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: Devious Weasel Games
• Booth #2739
76. Board Game: Shadows of Malice [Average Rating:7.32 Overall Rank:3313]
Designed by:
Published by:
Number of players: 1 − 8
Playing time: 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.

The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries, many of the Wells have fallen Dark, but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows, however, manage to defile a single Light Well, the demon will gain a body and enter the Realm. If this happens, the players must defeat Xulthûl in battle to save the Realm.

Players control avatars, heroic champions imbued with unique masteries over Light. Each turn, the players move through the Realm, confronting their fate, battling creatures with deadly abilities, and engaging the services of cities and mystics in order to gather the potions, treasure, and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.

Meanwhile, Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations, seeking the one Well that will bring about the entrance of their master.

Other Information: • Price $60

• Designer/publisher Jim Felli notes that he'll be on hand at Gen Con 2014 to sign copies. Promo cards are available with purchase of the game, and Devious Weasel will also hold T-shirt giveaway drawings.
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Board Game Publisher: Dice Hate Me Studio
• Booth #1623, as Game Salute distributes titles from Dice Hate Me Games
77. Board Game: VivaJava: The Coffee Game: The Dice Game [Average Rating:6.71 Overall Rank:1648]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 − 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

VivaJava: The Coffee Game: The Dice Game – or, more simply, VivaJava Dice – is the successor to the well-received 2012 release of VivaJava: The Coffee Game. As in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.

Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.

With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.

Other Information: • Price $30
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Board Game Publisher: Dog Might Games
• Booth #2634

• In addition to what's below, at Gen Con 2014 Dog Might Games will have the Lakebilly Card Game, released in 2013 by Vobius Games, and Game Timber custom deck boxes, which can be as ridiculously fancy as you want them to be. Here's one such example from the Game Timber website:


• Designer Mike Cameron notes that he and the game's artist will be on hand to demo and sign games. He adds, "We will have contests for free games and special custom items we've made — drop by our booth to check it out."
78. Board Game: Livestock Uprising [Average Rating:6.58 Overall Rank:12182]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Livestock Uprising is a tactical resource management game in which you harvest farmland, marshal animal armies, and battle for control of the farm. Each player takes control of one of the four animal factions: pigs, goats, cows, or chickens. Each faction has its own barn and special attributes that impact gameplay.

Each faction has three Generals that move around the farm harvesting crops and marshaling troops. Initially, the Generals can harvest only the least valuable resource: grass. Players must spend their resources in order to marshal new troops, which unlock the ability to harvest better resources, e.g., a donkey allows its General to harvest corn. Players work their way toward harvesting the most scarce resources so they can marshal the most powerful troops. Each General can command only five Troops, so players often specialize the Generals based on their location, nearby threats, and distance from their barn.

The farm is an 8x8 randomly tiled board containing crops, obstacles, and empty fields. When setting up the board, a small 4x4 grid is laid out randomly, and each player positions his barn anywhere along the perimeter of the grid. The rest of tiles are then randomly laid down to form the final 8x8 board. When choosing a starting location, players must consider the available resources, distance to neighbors, and the faction's special abilities.

In addition to the common Troops, each faction may also marshal Special Forces. Each Special Force Troop gives the faction a distinct advantage: chickens gain a movement bonus, cows gain a defensive bonus, pigs gain a harvesting bonus, and goats gain an attacking bonus. Players also have three hidden Command Cards that they may play at any time to gain an advantage or get out of a tough situation. The Command Cards range in effects and are very valuable when used appropriately.

The goal of the game is to destroy the other factions and take control of the farm. Players achieve this by forming a Super Army and triggering the end game. At any time a player may choose to form a Super Army if all of their General are in their barn. The Super Army combines all of the player’s Troops together under a single General. This massive army gets an attack, defense, and movement bonus, but cannot harvest resources or marshal Troops. Forming a Super Army triggers the end game as the only effective strategy against a Super Army is to form one of your own. The Super Armies then drop the gloves and battle it out for all or nothing victory.

Other Information: • Price $40
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Board Game Publisher: Dyskami Publishing Company
• Booth #3032
79. Board Game: Warband: Against the Darkness [Average Rating:6.73 Overall Rank:4552]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Since the dawn of their civilizations, the great races of the Five Realms of Kholdrum, Shenaru, Ela'Vethera, Lorendale, and Zhoni have been engaged in complex relations with each other – allying and arguing, merging and dividing, loving and hating – as they each schemed and plotted to gain the upper hand over the others.

Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival, the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled.

Though their great loss of life on the battlefield was nearly insurmountable, the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands, the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms.

The last four campaigns wage on. The end is near. May the Maker protect us all....

As a player in Warband: Against the Darkness, you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense, old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband, earning gold for your army captains, reconnoitering the combat fronts with your scouts, and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner.

Warband: Against the Darkness is perfectly balanced in the design space between Euro and Ameri-style gameplay, combining strategic depth with an evocative fantasy theme and tense player conflict.

Other Information: • Available for demo games at Gen Con 2014 to coincide with a concurrent Kickstarter campaign, but also available for purchase in a prototype edition. Says publisher Mark MacKinnon, "It's the complete game but using POD quality instead of production press quality (which is why we are seeking funding on Kickstarter)."

• Price $35, with a $10 coupon off the Kickstarter price should you choose to later back the game. Says MacKinnon, "The backer pledges for 'no reward' at $39 instead of the normal $49 level, then emails us the coupon code so that we'll know the $39 pledge is for a full copy of the Warband game".
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80. Board Game: Worker Placement [Average Rating:5.46 Overall Rank:14810]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Worker Placement is an easy-to-learn strategy board game of earning cash and gaining reputation. In the game, you assume the role of a temporary employment agency CEO who is trying to build his or her start-up business into a thriving operation. The path to success seems simple enough: hire unemployed temp workers, help them to upgrade their skills, and find them the best short-term jobs so your company can get paid its cut. Competition with other temp agencies is fierce, though, so establishing a solid reputation as a reliable and dependable agency can bump your workers towards the front of the employment line.

Worker Placement plays in about 45 minutes and is suitable for 2-5 players, ages 10+. With a variety of engaging play mechanics – including card drafting, hand management, bidding, set collecting, and of course worker placement – playful illustrations with accompanying flavor text, and simple rules that take only minutes to learn, running a successful temp agency business has never been this much fun!

Gameplay Round Summary:

  • Action 1: Determine Player Order

Player Order card + Thumbs Track position = position on the Player Order Track.

  • Action 2: Reveal New Jobs

Deal one Job card for each player (minimum four cards) face up on the game board edge at the Job Centre building.

  • Action 3: Draft Business Cards

Deal three Business cards to each player, who selects one card to add to his or her hand, passes one to the player on the left, and places the final card face down on the Peer Networking Group building.

  • Action 4: Auction Discarded Business Cards

Place face up three randomly select Business cards from those at the Peer Networking Group building and discard the others. Starting with the first player and continuing along the Player Order Track, each player may pass or bid. Players with the top three bids select, in order, one of the Business cards up for auction and add it to their hands, reducing their positions on the Cash Track equal to their bids. Discard unselected cards.

  • Action 5: Place Workers

Clockwise, beginning with the first player, players take turns placing all meeples on the game board buildings to gain benefits. Cash cost = number of meeples at the building. If a Job is filled, the player gains the Cash and Thumbs on the Job card.

  • Action 6: Reset

Players reclaim placed meeples. Advance the Hourglass token one space on the Time Track. Players must discard down to five Business cards if holding more than five in their hands.

Other Information:
• Price $45, with the Worker Placement: Cash Is King expansion being available at $25
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Board Game Publisher: EGRA Games
• Booth #1623, as Game Salute distributes titles from EGRA Games
81. Board Game: Stack & Attack [Average Rating:6.59 Overall Rank:12479]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

It's the middle of the Stone Age - food is sparse, rain falls from the sky when it is least wanted, and conflict stews among the council of elders. In an effort to better the lives of your people you have turned to worship. However, you're not the only one with that idea!

Neighboring tribes have started constructing monuments of their own, in an effort to turn the favor of the gods their direction. STACK your rocks and ATTACK your neighbors! The race to the top has begun!

Stack and Attack is a small-box strategy game designed primarily as a "filler" game between longer strategy games and for those who are just being introduced to the strategy board game genre. It combines elements of both modern (deck building) and classic (direct attack) board games.

During a players turn they spend their action points:

1) Acquiring rocks and effect cards from the quarry
2) Stacking rocks on their tower
3) Attacking another player's tower

The game ends as soon as a player reaches a tower height of 15 or once the quarry deck is exhausted.

Other Information: • MSRP $40, discounted to $30 for sales at Gen Con 2014
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Board Game Publisher: Evil Hat Productions
• Booth #2221, with Indie Press Revolution
82. Board Game: Zeppelin Attack! [Average Rating:6.83 Overall Rank:4174]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.

Other Information: • Price $20

• Game designer Eric Vogel will be demoing Zeppelin Attack throughout Gen Con 2014 and will sign copies if approached slowly from the front with a hand outstretched to warn him of your impending approach.
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Board Game Publisher: Fantasy Flight Games
• Booths #809, 817, 1109 & 1117

• Fantasy Flight Games has posted detailed information on the prizes available at the tournaments it's running at Gen Con 2014.
83. Board Game: Star Wars: Armada [Average Rating:7.89 Overall Rank:226]
Designed by:
Published by:
Number of players: 2
Playing time: 120 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.

Maneuver Tool
The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.

It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge.

Command Stack
Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.

Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.

Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.

Other Information: • Available for demo games at Gen Con 2014 ahead of the game's release in early 2015.
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84. Board Game: Warhammer 40,000: Conquest [Average Rating:7.38 Overall Rank:703]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

Other Information: • Price $40

• Note that FFG has not confirmed the release of this game at Gen Con 2014 as the publisher never reveals anything about its convention plans, but I'm making an educated guess as to what you'll find from FFG at Gen Con 2014. We'll see...
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85. Board Game: The Witcher Adventure Game [Average Rating:6.42 Overall Rank:2393]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 120 minutes
Suggested ages: 16 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.

Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.

Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.

A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.

Other Information: • Price $60

• On August 7, 2014, designer Ignacy Trzewiczek noted on BGG that The Witcher Adventure Game will be available for demo games at Gen Con 2014, but not available for purchase.
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86. Board Game: XCOM: The Board Game [Average Rating:7.08 Overall Rank:585]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

You are humanity's last hope.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion.

Where the world's militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool.

The app's primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heightens the game's tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion's next strikes.

Additionally, the app teaches you the rules, controls the information that your satellites provide you, and tracks the progress of your resistance efforts, even as it allows you to enjoy the game at any of three levels of difficulty: Easy, Normal, or Hard.

The use of this app does more than simply streamline your play experience and track your turns in real-time; it also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round, the order in which you and your friends must play through them may change, as may the number of a given phase. As a result, while you'll want to know where UFOs appear before you deploy your Interceptors, the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly, you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense.

The effect of the app is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game, and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent, you'll need to keep cool heads in order to prevail.

Other Information: • Available for demo games at Gen Con 2014 ahead of its scheduled release in Q4 2014.

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Board Game Publisher: Fireside Games
• Booth #443
87. Board Game: Dead Panic: Bullet Bookmark [Average Rating:6.99 Unranked] [Average Rating:6.99 Unranked]
Designed by:
Published by:
Categories:
Mechanics: Show More »
Expands:
Language:
English
Description:

Dead Panic: Bullet Bookmark is a small expansion for Dead Panic that can be used once per game to allow a player to reload one pistol, shotgun, or rifle with one bullet.

Other Information: • Available as a promo item for Gen Con 2014 attendees who swing by the Fireside Games booth.
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88. Board Game: Munchkin Panic [Average Rating:6.15 Overall Rank:4817]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 45 − 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.

In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!

Other Information: • Available for demo games at Gen Con 2014 ahead of its release in Q4 2014.

• Says Fireside Games' Maureen McCardel: "We will have a daily giveaway contest for one advance copy of Munchkin Panic per day. We will have a jar of assorted gaming-related items (which changes each day) and contestants can enter a guess of how many are in the jar. The closest answer for that day wins an advance copy of Munchkin Panic they can take home that day." For details on the giveaway, visit the Fireside Games website. What's more:

Maureen McCardel wrote:
Attendees will be able to pick up a special Munchkin Panic promo piece to use in the game once it comes out. It will be available to anyone who stops by and requests one. What the promo looks like is a secret, so you'll have to stop by our booth to see it!

We will also be accepting pre-orders for Munchkin Panic which will ship as soon as the game lands in the warehouse. As part of the pre-order, we have a special swag item that will be given to people who pre-order from us at the show. This swag item is not for sale and is exclusive to Fireside Games.
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Board Game Publisher: Floodgate Games
• Booth #467

• In addition to what's listed below, at Gen Con 2014 Floodgate Games will have Legacy: Gears of Time ($50) as well as the Legacy: Forbidden Machines expansion ($25)

• Ben Harkins of Floodgate Games notes that he'll also have promo cards, buttons, and reusable bags (available with purchase of a game).
89. Board Game: Epic Resort [Average Rating:6.57 Overall Rank:3239]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack!

Overview

Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.

Setup

Each player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons.

Gameplay

Each round consists of 4 phases:

Phase I - Get to Work

  • Each Player draws a hand of 5 Workers from their Worker Deck.
  • Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.
  • Players gain the primary resource of Gold by having more tourists at each attraction, and Flair by having less tourists.

Phase II - Action: Attract, Hire & Upgrade

In order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include:

  • Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions, potentially increasing the Gold gained on the subsequent turn.
  • Attract a Hero from the Dock (Spending Flair) - Heroes start with low health, which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.
  • Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity, better Gold payout, better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.
  • Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work, or better abilities. Training locks a worker draft pile, preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange, keeping players' Worker Deck lean by design.
  • Pass - The first Player to Pass becomes the Start Player for the next round

Any time during a player's turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities.

Phase III - A Ship Arrives

The dock is refilled with new Heroes and Tourists from a center pile. While refilling, it's possible to trigger a Monster Attack!

  • If an Attack! card is revealed, the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their resort, ties broken clockwise from the start player.
  • If a Hero defends against a Monster Attack, he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster.
  • Heroes may dodge into, or out of, a Monster Attack up to one time per round.
  • If an attraction has no Hero or Tourists, a Monster will Damage it, potentially destroying the attraction.
  • A player may chose (if they have one) to throw a Lazy Peon at the monster, ending the attack and permenantly removing the Worker Card from the game.
  • The Dock Continues to refill, potentially triggering more Monster Attacks, until it is full.

Phase IV - Clean Up

  • Used and unused Workers are placed in players' discard piles.
  • Any fully-rested Heroes are scored - Placed to the side, each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck.
  • Remaining Heroes gain 1 Health each.
  • Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round.
  • Any unused Flair is sent back to the supply. Gold carries over to the next round.

Gameplay continues with Phase I

Game End

If at the end of the round there are no Monsters remaining, the game is over and players total Victory Points from Attractions, Scored Heroes, and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!

Other Information: • Price $45
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90. Board Game: King of Clubs [Average Rating:5.60 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The air in the city is electric as the hottest nightclubs host evenings of intense dance competitions. You're the manager of the best new dancers on the scene, ready to show off your team's sweet-sweet moves. Winning at a nightclub will earn your team prestige for the night, and most prestige wins a point. Win five nights of dancing to be crowned the King of Clubs — but to earn your points, you have to dance!

King of Clubs is a fast-paced card game of sweet-sweet dance moves for 2 or 4 players. In the basic two-player game, each player has a team of dancers valued 1-5. In each round, four of the nine nightclubs (valued 2-7) are revealed, with nightclubs of the same value being paired for a couple's dance. Each player assigns one dancer to each nightclub (two dancers for a couple's dance), then players reveal the values of the dancers with the highest-valued dancer(s) winning the prestige value of the nightclub; the back-up dancer held in hand breaks ties. Whoever wins the most prestige in the round earns a point, and the first player to win five points wins the game. In the four-player team version, each teammate sends a dancer to each nightclub (without consulting one another about who's being sent where), and the highest low-valued dancer in each nightclub wins the prestige; if the lower-valued dancers are tied, then the higher-valued dancers are compared.

In the advanced game, each player also has a hand of five "move" cards. After revealing dancers in a nightclub, whoever has the lower-valued dancer can play one or more moves on the dancer, as long as he can chain the icons shown on the bottom of the dancer card and the bottom of the move cards. After determining who wins a nightclub, the player draws move cards equal to the "move" number shown on the back-up dancer still in hand, discarding down to five move cards, if needed. In the team version, the symbol on the first move card must be present on both of the team's dancers.

Other Information: • Price $10
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Board Game Publisher: The Flux Capacity
• Booth #3037
91. Board Game: Gone Viking! [Average Rating:5.63 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In Gone Viking, you want to become the richest viking in the clan, competing against the other players as you raid and pillage for valuable resources, call upon the Nordic gods to aid you with their divine powers, and do your best to avoid the nasty Jarl who always taxes the one Viking who returns home with the most plunder!

At its heart, Gone Viking is a trick-taking card game for 3-5 players. However, judge not! In this game you have to take the right tricks at strategic times to get yourself into the best position each round. With a double-edged-sword resource collection element, Gone Viking elevates itself as a uniquely competitive game, and one that reminds players of what it was like to be a viking raider.

In more detail, each round players receive a hand of cards, with the leader then swapping up to four cards for free. After trump is declared, all players can pay to swap cards. As players win tricks, they can plunder resource tokens that are used to win the game. During the trick-taking phase, players can add multiple cards together to increase their total and play viking god cards to use those special powers. The last standing viking god in a round provides an additional benefit to its owner, and the richest player in a round will find half his wealth taken by Jarl — so aim for second place in order to keep your goods.

Other Information: • Price $25
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92. Board Game: Khrysos Hunters [Average Rating:5.58 Overall Rank:15013]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 25 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Mysterious treasures have been found in the Khrysos galaxy! Collectors, adventurers and treasure hunters from distant worlds are all racing to make their fortune. Assemble your team and use their unique skills to battle, confound, and steal from your opponents. Be the first team to collect the treasures to win. Enjoy millions of map combinations and a huge variety of characters to experience within this base game which is expandable up to six players.

The hybrid card/board game Khrysos Hunters is a fast, fun, action packed romp that has players move their treasure hunters around a changeable map to be the first to collect twelve treasures. Each turn is initiated by a die roll, but each of the colorful characters in play uses a different strategy by leveraging one of their six abilities.

May the best team win!

Other Information:
• Available for demo games at Gen Con 2014 ahead of its release later in 2014.

• The Khrysos Hunters: Ruins of Abetan Expansion is also available for demo games should you desire to play with up to six at the table.
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93. Board Game: Zombie Island [Average Rating:5.58 Overall Rank:14284]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The family vacation isn't going according to plan. Your boat sprang a leak, but luckily you made it to the beach of a remote tropical island. While you were making repairs your family wandered off. Time to go explore the island and find them. Man, that's thick jungle! Good thing you have a machete as you're going to need it...

Zombie Island is all about tactical tile placement and strategic piece movement. The core mechanisms contained in the initial scenarios are the foundation for future expansions and many more scenarios to come! This core game is made for 1-4 players (including an easy-to-learn solo game) and plays in 15-45 minutes.

Other Information: • Price $38
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Board Game Publisher: Flying Frog Productions
• Booth #933

• In addition to the items listed below, not to mention game demos of Last Night on Earth, A Touch of Evil, Fortune and Glory, Shadows of Brimstone, Dark Gothic, Conquest of Planet Earth, and Invasion from Outer Space, at Gen Con 2014 Flying Frog Productions will be running the following special events in its booth:

Quote:
Professional Miniature Painting
Thurs, 8/14 – Sun, 8/17 @ FFP Booth #933
Professional Miniature Painter, Aaron Lovejoy, painted all of the figures shown in the game books for Shadows of Brimstone. He will be at the Flying Frog booth throughout the show, answering questions, and demonstrating his techniques while painting new Shadows of Brimstone figures that will be pictured in future product releases.

Shadows of Brimstone Signing Event
Fri, 8/15 4-6PM @ FFP Booth #933
This is a rare opportunity to get your Shadows of Brimstone games signed by the whole team! Please note that individual members of the team would be happy to sign your games at the booth any time during the show, but this two-hour event will be the only gathering of everyone (including UK artist, Ralph Horsley – who did the cover art for both core sets!) in one place specifically to sign games.

Dark Stone Rush! Event
Sat, 8/16 4-6PM @ FFP Booth #933
Did ya hear the news?!? Thar's a huge chamber filled with Dark Stone deep inside of the North Point Mine! Sure, the dark passages of the mine are filled with mutants, demons, and all manner of unspeakable evil, but is that going to stand in your way of fortune and glory? All comers will grab a Hero and enter the mine for a free-for-all monster hunt and Dark Stone grab! Get enough XP and Dark Stone before being ripped apart and you could walk away with a prize.
94. Board Game: Conquest of Planet Earth: The Hora'Goth Game Supplement [Average Rating:7.59 Unranked] [Average Rating:7.59 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands:
Language:
English
Description:

The Hora'Goth are truly masters of diplomacy and deception! Vicious and devious insect creatures, they disguise themselves inside large, grotesque humanoid bodies; unassuming and non-threatening. That is until their refined, senatorial visage splits open to reveal the hideous creatures contained within!

This expansion is available through Flying Frog's web store.

It includes:

Cards:

  • 2 Space Stuff (Venomous Shroud, Vox Broadcaster)
  • 1 Location card (World Organization HQ)
  • 2 Resistance cards (2×Scientist's Daughter)
  • 5 Event cards (2×A Taste of Victory, 2×Diplomatic Delegation, Face-Off)

The Hora'Goth faction has 2 strength, 4 intelligence. Its powers are:

  • Remains in Play cards can be played face down, only revealing them when you want to use them
  • Use tokens to cancel events or to auto-win the first battle.

Note that although released in 2014, the main card bears a 2010 copyright date.

Other Information: • Price $10
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95. Board Game: Last Night on Earth 'Airstrike' Supplement [Average Rating:7.63 Unranked] [Average Rating:7.63 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

From publisher web:

The'Airstrike' Supplement is a Web-exclusive for 'Last Night on Earth' and features a new scenario and ten new game cards. All pieces are printed on the same high-quality card stock as the boardgame. The cards are exclusive to this supplement and will not be available anywhere else. They feature all new artwork.

Though radio communications have been spotty, the Heroes have learned that the military has begun to mobilize and have declared the entire area around Woodinvale and Timber Peak to be a ‘Stage 4’ quarantine zone... and that doesn’t sound good. By the number of jets flying overhead, it is clear that they are planning an airstrike to level the entire area. The only chance for survival is to find enough flares to let them know there are still survivors!

Other Information: • Price $10
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96. Board Game: Dark Gothic: The Forgotten Island Game Supplement [Average Rating:7.59 Unranked] [Average Rating:7.59 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands:
Language:
English
Description:

This 15-card expansion for Dark Gothic provides new Minions, Events, Allies and Gear cards. It is best suited for competitive play with a larger group. (Eight of the fifteen cards introduce a set-collection mechanism and have an effect that is much stronger in the competitive than the cooperative version of the game. Three other cards have their power-level keyed to the number of players.)

Other Information: • Price $10
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97. Board Game: Shadows of Brimstone: City of the Ancients [Average Rating:8.00 Overall Rank:301] [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 120 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Shadows of Brimstone: City of the Ancients is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!

An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style.

In City of the Ancients, players will encounter portals to the otherworld on the Plains of Targa, finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead, great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!

So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone!

Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.

Other Information: • Price $100
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98. Board Game: Shadows of Brimstone: Swamps of Death [Average Rating:8.08 Overall Rank:419] [Average Rating:8.08 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 − 180 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Shadows of Brimstone: Swamps of Death is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!

An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style.

In Swamps of Death, players will encounter portals to the otherworld Jargono, a humid swampland inhabited by sentient reptiles, vicious dinosaurs and a tribe of humanoids, cut off from return to their homeworld untold years after their own portal closed.

So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone!

Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

Other Information: • Price $100
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Board Game Publisher: Foxtrot Games
• No booth in the exhibit hall; notes Foxtrot's Randy Hoyt, "The Grand Gaming Academy will be running some scheduled events. We will post our location on Twitter and Facebook (@FoxtrotGames) and invite people to contact us through those channels to schedule demos, as well."

• In addition to what's listed below, at Gen Con 2014 Foxtrot Games will have Relic Expedition ($50), which was released at the start of 2014.
99. Board Game: Lanterns: The Harvest Festival [Average Rating:6.95 Overall Rank:650]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

Other Information: • Available for demo games at Gen Con 2014 ahead of a Kickstarter campaign due to launch in September 2014.
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Board Game Publisher: Funforge
• Booth #1755, shared with Passport Game Studios

• Designer Antoine Bauza notes that he'll be signing copies of Samurai Spirit at the Passport/Funforge booth at the following times:

Quote:
Thursday: 13:00 - 14:00
Friday: 14:00 - 16:00
Saturday: 14:00 - 15:30
100. Board Game: Samurai Spirit [Average Rating:6.71 Overall Rank:1149]
Designed by:
Published by:
Number of players: 1 − 7
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
Description:

You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.

The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?

Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

Other Information: • As of mid-June 2014, Samurai Spirit is a maybe for Gen Con 2014 as the game has not yet entered production. If nothing else, the title will be available at the show for demo games.

• As of late June, the game has entered production and should be on target for a debut at Gen Con 2014 barring any slip-ups in production. Here's a promo shot of the final look of the game:

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