Gen Con 2014 Preview
W. Eric Martin
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Gen Con Indy 2014 takes place August 14-17, 2014, and as the largest and longest-running game convention in the U.S. – more than forty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Gen Con 2014, (2) be released shortly before the convention, or (3) be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: G. U. Games
• Booth #1623, as Game Salute distributes titles from G. U. Games
101. Board Game: Magnum Opus [Average Rating:7.01 Overall Rank:5353]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Magnum Opus is a deck-building game in which each player is an Alchemist trying to be the first and only scientist to complete their life's great work by successfully fabricating the ultimate alchemical substance– the Philosophers' Stone.

Unlike most victory point-oriented deck-building games, Magnum Opus is goal-oriented and plays more like a traditional card game but with a deck-building twist. Players collect different alchemical ingredients, called reagents, over the course of the game and combine them in a series of experiments in order to discover the mysteries of the Philosophers' Stone. The Discovery Matrix is where all of these experiments are conducted and the random selection and placement of Research and Discovery cards in the matrix insures that no two games are ever the same.

Earn the gold you need to purchase your reagents, gain experience from your failures and knowledge from your successes, transmute the physical and mystical elements into the Philosopher's Stone and you will go down in history for your Magnum Opus.

Other Information: • Price $40
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Board Game Publisher: Gale Force Nine, LLC
• Booth #729

• Gale Force Nine's Peter Przekop, "We will be running Spartacus events in the Events Hall and intend to debut a microexpansion for the game at the show." No details about this expansion as of mid-May 2014, but once I know more, you'll find a listing for that expansion immediately below.

• And for a dip into the RPG world, in co-ordination with the release of the revamped Dungeons & Dragons RPG from Wizards of the Coast, GF9 will release a range of player accessories. "Of particular note is our range of Dungeons & Dragons Collector's Series miniatures," says Przekop. "This range of high-detail resin cast models is designed for the collector, painter and hobby gamer. Our range has featured characters and monsters from classic D&D adventures such as The Scourge of Suderham (The Slave Lords from "A" series modules) and the creatures of the Lost Caverns of Tsojcanth as well as the protagonists of the newest D&D novel series, The Sundering, and the trio of villains featured in the boardgame expansion Scoundrels of Skullport. Players can expect us to continue these iconic figure sets as we release models based on antagonists from the newest Dungeons & Dragons adventures."
102. Board Game: Firefly: The Game – Blue Sun [Average Rating:8.12 Unranked] [Average Rating:8.12 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

Fire up your engines and full burn out to the edge of the 'Verse. Firefly: The Game – Blue Sun expands the game with a new 10" x 20" map extension that adds new systems to explore and exploit in an area of space known as the Rim.

Rim Space is not a place for the faint-hearted, and a ship pushing past Border Space out towards the raggedy edge of space had best be ready to deal with what's out there. Navigate this frontier space with a new Nav Deck. A new Supply Planet offers new Gear to purchase and new Crew to hire. Two new Job Contacts offer new opportunities and unique game-changing challenges while the game's other Contacts have new Jobs to claim a piece of the Rim for themselves. Two new Leaders present new strategies for players to execute as they focus on three new Story Cards. Two additional Reaver Cutters and new rules for these dangerous savages put the 'Verse on high alert. Reaver activity is on the rise and your Crew is on the menu!

Other Information: Firefly: The Game – Blue Sun will debut at Gen Con 2014 with the publisher running games using this expansion in the events hall. Says Peter Przekop at Gale Force Nine, "At this point [mid-May 2014], we don't know if preview copies will be available for sale at the show (although we hope to have a limited number on hand for sale)."

Update, July 3, 2014: Przekop says, "We will have copies of both Sons of Anarchy: Men of Mayhem and Firefly: The Game – Blue Sun at Gen Con to sell. Advance copies of both games are being shipping ahead of their general release." Blue Sun will release at retail outlets in mid-September 2014.
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103. Board Game: Sons of Anarchy: Men of Mayhem [Average Rating:7.36 Overall Rank:765]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

COMPONENTS
Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are:

4 Clubhouse cards (1 per player)
4 Player blinds (1 per player)
4 Dice (1 per player)
20 Members (5 per player)
20 Prospects (5 per player)

24 Site Tiles
36 Anarchy Cards
4 Hardcore Anarchy Cards (identifiable by a red border)
136 Cash
34 Order tokens
16 Heat tokens
24 Contraband
24 Guns
1 Reaper Patch

NOTES

+ Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion.

+ First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion.

Other Information:
• Price $50

• Available for purchase and demo games at the Gale Force Nine booth.

• Look for the Grim Bastards promo clubhouse card (shown at right) at the show.
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104. Board Game: Spartacus: A Game of Blood & Treachery – House Calavius [Average Rating:7.39 Unranked] [Average Rating:7.39 Unranked]
Designed by:
Published by:
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

The mini-expansion Spartacus: A Game of Blood & Treachery – House Calavius consists of a new single house card for use with Spartacus. Initially available only to winners of Spartacus tournaments at Gen Con 2014, House Calavius is also included in Spartacus: The Shadow of Death.

Other Information:
• Turns out that the micro-expansion for Spartacus referenced in the GF9 section above won't be available at Gen Con 2014, but it will be announced there, according to Peter Przekop. Instead participants in Spartacus tournaments will receive the previously released Dolor promo card, while winners will receive the card listed here.
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Board Game Publisher: Game Salute
• Booth #1623

• In addition to the titles listed below (and those elsewhere in this preview under other publisher names), at Gen Con 2014 Game Salute plans to show — but not sell — the following games, many of which have only been announced, although some have already completed Kickstarter funding campaigns and two (Formula E and The Card Game of Oz) have sold out their first print runs:

Quote:
The Card Game of Oz
Chaos & Alchemy
Formula E
The Great Snowball Battle
Legends of the American Frontier
Monsters and Maidens
Nothing Personal (second edition)
Pixel Lincoln Expansions
The Princess Bride: As You Wish
The Princess Bride: Battle of Wits
The Princess Bride: I Hate to Kill You
The Princess Bride: Miracle Pill
Sangoku
Skyway Robbery
Sunrise City: Nights
Swinging Jivecat Voodoo Lounge
Top Promoter
Wok Star
105. Board Game: Dreaming Spires [Average Rating:6.41 Overall Rank:6874]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Lead an Oxford college from the medieval era through to the modern day. The eccentric characters and tumultuous events of Oxford's history are brought to life in cards, featuring original illustrations, famous quotes and amusing written accounts.

In Dreaming Spires, players each build a college of Oxford University out of building tiles placed according to simple rules. Tiles display whole icons and half and quarter icons, which can be placed next to one another to complete whole ones. These icons represent the benefits of your college: Beauty, Academics, Status and Sociability.

Famous men and women of Oxford can be admitted to your college if it has the relevant benefits to attract them. These scholars can be used to increase the reputation of your college directly in their subjects but also indirectly using their unique special abilities.

Each turn there is an historical event pitting the colleges against one another in various activities for a reward. The winner becomes Chancellor and leads play for the following turn.

The college, which has the greatest reputation at the end of the game is the winner. This is calculated from the scoreboard with an innovative scoring system that leaves ample room for different strategies to succeed and keeps everyone in with a chance till the end!

Other Information: • Price $60
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106. Board Game: A Duel Betwixt Us [Average Rating:5.35 Overall Rank:16347]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

A Duel Betwixt Us is a two-player card game designed to test your manly worth through the ancient and sacred art of violence.

Your heroic feats will earn you the love of fair maidens, and sturdy men will join your ranks in admiration of your combative prowess.

You will send this fanclub to work in the mines, where they will toil tirelessly in your name. The fine ingots they pull from the earth will provide you with an economic and military edge in the series of spectacular duels which will unfold betwixt you and your nemesis.

Who will be the finer specimen of Man? Will you gain the Gentlemanly Satisfaction you demand? Only time will tell...

Other Information: • MSRP $45, discounted to $35 for sales at Gen Con 2014
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107. Board Game: Epic Death! [Average Rating:5.51 Overall Rank:15587]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Epic Death! is a card game of fate, loot and meeting death in glorious battle! You control a rag-tag party of hardened adventurers, looking to don the biggest, shiniest loot before going toe to toe with mighty dragons, scheming sorcerers and undead chickens in the hope of attaining an epic death!

Designed for two to five players, Epic Death! is easy to learn, fun to play and most of all brimming with epic.

Epic Death! is centered around weaving a story for your adventurers. Using piles of dice modified by fate cards, you strive to complete as many quests as possible, piling epic loot on to your characters, until the time comes to find death in the jaws of the most ferocious monster you can find.

If only it was so easy.

During your quests, rival adventurers will be using their own fate cards against you in the hopes of making you gain fail, detracting from your final epic score with shameful tales of botched deeds. In the worst cases this can lead to you suffering ignominious defeat and death against lesser creatures, forever stricken from the annals of history.

Other Information:
• MSRP $50, discounted to $40 for sales at Gen Con 2014

• The Epic Death! Seven Card Bonus Pack is included free with the base game when purchased at the show.
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108. Board Game: Frontier Skies [Average Rating:6.11 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Based on the popular steampunk-themed minigame, Frontier Skies brings players on a tabletop journey through the unique world of Gaia Online. Players will compete to build the finest airship while managing their crew, stockpiling supplies and maintaining their valuable discoveries. In the end, only the most cunning captain can rule the frontier skies as the richest adventurer around!

In more detail, Frontier Skies consists of four seasons, spanning a total of twelve rounds of play. Each round consists of four phases: market, adventure, trade and draw. During the market phase, players compete in an open market to purchase new and upgraded parts for their airship. Purchasing new ship parts improves speed, attack power and cargo capacity, giving players special bonuses and extra space to carry valuable discoveries.

In the adventure phase, players embark on a new journey by revealing the top card in the adventure deck. The trade phase allows players to trade discoveries with each other, deciding which are worth keeping and which should be sold off to gain gold and free up cargo capacity for their next adventure. During the draw phase, players activate special abilities, gain an additional discovery, and compete for end-of-season and end-of-game goals which reward players with even more gold.

At the end of the final round, each player calculates their total value to find out which captain has amassed the greatest riches!

Other Information: • MSRP $50, discounted to $40 for sales at Gen Con 2014
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109. Board Game: Hero Brigade [Average Rating:6.02 Overall Rank:12802] [Average Rating:6.02 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 20 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Hero Brigade is a fast-paced heroic card game for 1-2 players that features elements of deck-building and positional card-battling. Take on the role of the Heroes or the Villains and prepare to throw down!

Each character card can be played in three different ways (deployed to your Party's Front Row, deployed to your Support Row, or used for a one-time game effect). Hero Brigade also offers unique twists on conventional deck-building mechanisms. Drawing extra cards and eliminating your starting cards can hurt you in the long term as you permanently lose cards from your deck each time you reshuffle and each time one of your characters is defeated. Running out of cards loses you the game!

Other Information: • MSRP $45, discounted to $35 for sales at Gen Con 2014
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110. Board Game: Tattletale [Average Rating:4.86 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Tattletale is a fast-paced microgame about the shifting allegiances of elementary school. Each player secretly represents a different faction and plots or opposes plots to get the most playground glory before the teacher has enough and shuts everything down.

During the game, successful plotting will increase the amount of Homework or Horseplay in the school. In addition to earning points for plotting or stopping a plot, each player's secret role gives them bonus points at the end of the game. They might be any of five roles, including the Teacher's Pet, who earn points for Homework, the Jock, who scores for Horseplay, or someone a little unusual like the BFF, who scores with another player.

Twice a game, the teacher comes in and players literally point fingers at each other to cast blame and reduce glory. The basic turn is structured as an iterative Prisoner's Dilemma with the extra twist that a third player opposes you and can cancel both actions if they guess cleverly.

Other Information: • MSRP $15, discounted to $10 for sales at Gen Con 2014
 
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111. Board Game: Vici [Average Rating:6.38 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Categories:
Mechanics:
Language:
English
Description:

In Vici, players become military generals, leading their battle-hardened men on an ancient battlefield. Under each general’s command are armies of varying strengths and abilities. Players take turns deploying pieces into their Camps and advancing them down the game board toward their opponent’s Camp. There four different types of pieces that represent legions of soldiers: they are fierce Footmen, stoic Spearmen, heavily armored Horsemen, and battle-ready Bowmen.

As a general, players are tasked with strategically matching their pieces against ones that they are strong against. At melee combat, Footmen slaughter Spearmen, Spearmen skewer charging Horsemen, and Horsemen trample Footmen. Bowmen are a deadly asset at a distance with the advantage of ranged combat but are utterly defenseless when attacked at close range.

Even with an advantage, nothing is 100% certain with Vici’s mechanic of rolling Battle Dice. While an advantage in combat gives you an extra Battle Die, fate may not be on your side once the defending and attacking strengths on the dice are revealed. Choose your moves wisely and conquer your opponent’s army. Only with cunning strategy can you outmaneuver your enemies and achieve glory!

Other Information: • MSRP $45, discounted to $35 for sales at Gen Con 2014
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Board Game Publisher: Gamelyn Games
• Booth #1623, as Game Salute will carry the title below at Gen Con 2014
112. Board Game: Fantasy Frontier [Average Rating:6.40 Overall Rank:5778]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Fantasy Frontier is a fantasy board game of airships and exploration for 2 to 4 players with a playing time of 45 to 90 minutes. Each player controls a unique airship with a crew of pioneers. Players manage the actions of these pioneers each turn in an effort to scout the land, gather resources, construct townships, and even battle it out in aerial combat. Creating geographic patterns via tile placement, the players will develop a new world each time they play. Players compete to be the first to score the required number of victory points to win the game. Points are scored by building townships, completing geographic patterns, and fighting their rivals in airship battles!

Every turn, players must carefully manage the actions of five workers, which can be assigned the following tasks:

  • Piloting the Airship - Moving their airship token around the board.
  • Research & Development - Drawing map cards with geographic patterns and discovering development cards to improve their airships.
  • Scouting the Land - Drawing terrain tiles to place on the map to expand the community game board.
  • Gathering Resources - Landing the airship and exiting the workers to collect food, wood, stone and gold, with these resources being used to improve the performance of workers and to build townships.
  • Construct a Township - Landing the airship and disembarking the workers to build a township, which provides a reoccurring resource stream and is worth victory points.
  • Aerial Combat - Engaging in airship battles with other players to slow their progress and potentially score victory points.
  • Repair Ship Damage - Repairing the damage taken in battle.

Fantasy Frontier is a unique gaming experience, blending a peaceful Euro play-style with the optional take-that element of combat, creating a game unlike any other.

Other Information: • MSRP $60, discounted to $50 for sales at Gen Con 2014
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Board Game Publisher: Gamer Nation Studios
• Booth #1455

• In addition to what's listed below, at Gen Con 2014 Gamer Nation Studios will demo copies of three other designs currently scheduled for release in 2015. They are:

Quote:
Patient Zero, by Jay Little – A co-operative survival game in which the party is gathering information on Patient Zero, the mastermind behind the Z-MB3 virus. Players roll their dice to determine which obstacles are cleared and use resources to expedite their travels from city to city.

EONS: Building Blocks, by David Villegas – EONS has been cubed! Players roll element dice to generate resource recipes and build stars and planets, while using destruction dice to attempt to destroy other cosmic architects' stars and planets in a rules light version of EONS.

Frozen Star, by Brian Neff – A co-operative space adventure in which the players are a crew of a starship that is trapped in the gravity well of a black hole, and the ship must be repaired before the ship reaches zero barrier and is unable to escape. Several challenges await the players, and the crew and challenges are randomized so that the game has almost infinite replayability.
113. Board Game: EONS: Cosmic Expansions [Average Rating:6.82 Unranked] [Average Rating:6.82 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

As Neil DeGrasse Tyson says, "We have a one-way ticket" to an expanding universe, and so it is with EONS: Cosmic Expansions, a set of three expansions for EONS that adds three distinct expansion decks that can be used together or individually, in conjunction with the base game.

Cosmic Bodies, expansion 1, expands the EONS universe to include Orange Dwarves, Asteroid Fields which the players can "throw" at other players to destroy planets, and Binary Star Systems. Cosmic Technology, the second expansion, grants civilizations the ability to colonize other planets with fewer resources or become space-faring and no longer vulnerable to player action. Finally, Cosmic Destruction adds a Rogue Black hole that is high victory points, but has to be fed element cubes or the player loses their victory points. It also adds a Red Supergiant, which becomes a black hole when destroyed and the brown dwarf, which try as it might, will never make star status and will die after a set number of rounds.

Together, these expansions give EONS more options in both competitive and cooperative play and has shown to decrease both the PvP and play time of the game, due to players making more strategic decisions that affect themselves instead of others, in an effort to use the new cards that are very valuable to build towards.

EONS: Cosmic Expansions also includes more cooperative scenarios and adds printed secret agendas to the game, so it is almost five expansions in one small box.

Other Information:
• MSRP $24, discounted to $20 for Gen Con 2014

• The EONS base game will also be available at the show.
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114. Board Game: Pillage! [Average Rating:5.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:
The players lead a horde of monsters attempting to pillage various civilizations in EVENIA. To win, be the player with the most “Pillage Points” by the end of the game.

Pillage! is a card game where each player controls a race of monsters attacking villages in Evenia. Each pillage deck acts as the location the monsters are pillaging; both its rich bountiful booty ripe for the taking and the powerful defenses set to stop the vile creatures.

Inside the decks are loot, goods, weapons, and other ransacking potential, but also knights, militia, mercenaries, walls, and other various things to stop the monsters’ onslaught. Many of these monsters do not play well together and will attempt to steal and harm one another just to be the winner.

The game ends when the final card is drawn from the Pillage Deck. At that time the area is considered fully pillaged and the monsters leave to search for another place to ransack.

Other Information: • Available for demo games at Gen Con 2014 ahead of a planned 2015 release.
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115. Board Game: Quintessential: The Fifth Element [Average Rating:7.54 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Fire, air, earth, and water: To these Greek classical elements, established centuries ago, Aristotle added a fifth element — aether — as the quintessential, most perfect element, the stuff that stars are made of.

To win Quintessential: The Fifth Element, you must combine the more common classic elements to produce the elusive fifth element. The game is divided into a series of rounds, with cards, worker tokens, and dice as elements. All players begin as elementary students of alchemy. You draw from a common store of knowledge and share a laboratory, but it's up to you to determine how best to combine the elements available to you. The first player to collect five fifth element dice wins.

Other Information: • Available for demo games at Gen Con 2014 ahead of a second edition scheduled for a Kickstarter campaign in September 2014.
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Board Game Publisher: GCT Studios
• Booth #2523
116. Board Game: Rise of the Kage [Average Rating:6.79 Overall Rank:7164] [Average Rating:6.79 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

In a game of Rise of the Kage, 2-4 players can choose to play as the ninja of the shadow wind clan; deadly warriors tasked with a variety of missions all ultimately focused upon taking down the Takashi clan, the Jwar Isles' ruling family. Or you can choose those that have sworn their lives to protect their Daimyo; the brave guards of the Prefecture of Ryu.

The ninjas play cooperatively discovering weapons from shuriken to poisoned rice, dispatching guards as they seek to complete their goals.

The guard boss player employs all the resources at hand to bring their deadly foe to a halt. If they can hold them off until sunrise or raise the alarm then all will be safe for another night.

Ninja or guards, players face difficult decisions. Do the ninja recklessly force their way through their opponents whilst undoubtedly raising the alarm level, go too slowly and stealthily though and they face losing the advantage that night brings, dawn ultimately bringing an unreckonable force down upon them. Do the guards throw themselves in the way of their more deadly rivals or strategically attempt to slow them down? Rise of the Kage offers a great blend of sneaky skills and gobsmacking kills.

Other Information: • Available for demo games at Gen Con 2014 ahead of a Kickstarter campaign launching in September 2014.

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Board Game Publisher: Goblin Army Games
• Booth #629
117. Board Game: Ruckus: The Goblin Army Game [Average Rating:6.17 Overall Rank:12659]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Ruckus: The Goblin Army Game is a tactical war game that introduces an innovative army formation mechanic to create fast, intense combat for 2-4 players. Players choose from one of four unique Goblin Guilds, each with a special set of skills and tactical advantages, and build their army to destroy anyone that stands in their way. As battles are won and lost, players gain Victory cards, Victory Points, or the ability to upgrade their army. Who will be victorious, the mighty Fighters, the cunning Thieves, the powerful Clerics, or the magical Necromancers?

To begin the game, players set up the Camp, the area of the game board housing Victory Point Tokens, action markers, the Kicker card deck, the Victory card deck, and the Upgrade deck. Next, players choose a Goblin Guild consisting of 25 units. In addition to the starting units of each Guild, players have 12 draft points to use in order to draft additional units to create their own unique army. All remaining units that are not drafted are combined to create the Upgrade deck.

Players will compete in battle to gain 5 valuable Victory cards. Players will secretly set up their army's battle formation behind a Battle Screen. After shuffling their unit cards, players will draw 5 cards into their hand. These 5 cards are then set up into a battle formation consisting of 1-3 units in the first row, 1-2 units in the second, and an optional 1 unit in the third combat row. Once all players' formations are complete, players remove their Battle Screens and combat begins. Players may first recruit any available units to their army, and may then choose to activate 1 combat skill per round. Next, damage between opposing Guilds is declared and resolved. As units take damage and are defeated, they are removed from combat and are placed in a player’s discard pile. Combat continues until one Guild is left standing, with the winner gaining the first Victory card and its benefits. Players who lose the combat round may chose to upgrade a unit in their army. Once the 5th Victory card has been won, the player with the most Victory Points is declared the winner.

Who will be victorious? Will it be the Mighty Fighters, the Cunning Thieves, the Powerful Clerics, or the Magical Necromancers? Choose your guild! Draft your army! Destroy your enemies!

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Board Game Publisher: Golden Egg Games
• Booth #2237

• In addition to what's listed below, Golden Egg Games has been importing a few titles from Italian publishers for sales in North America, and while these games aren't new per se, they're still fairly recent on U.S. shores. These games are Romolo o Remo? ($60), Florenza: The Card Game ($40), Ark & Noah ($50).
118. Board Game: Athlas: Duel for Divinity [Average Rating:6.61 Overall Rank:6742]
Designed by:
Published by:
Number of players: 2
Playing time: 45 − 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

In Athlas: Duel for Divinity, each player takes the role of a young Athilian, a godlike being, outcast to the seven outer worlds to explore and uncover the secrets of creation laid by his ancestors. While traveling the outer worlds, Athilians practice their abilities to manipulate time and space until they become powerful enough to be challenged by the Athilian council to open the portal back to Athlas, thus passing the final test to adulthood.

As an aspiring god you can design and create your own unique units by enhancing basic Genus cards with powerful abilities, artifacts and spells. You also get to choose divine interventions that might ultimately affect the outcome of the duel. Then you will summon your creations onto the battlefield and attempt to assemble two of three ancient relics in order to open the portal and win the game.

The game's limitless design system enables players to form any strategy they wish against their opponent's creations.

Other Information: • Price $70, with a limited number of prerelease copies on hand for sale.

• At Spielwarenmesse 2014, Golden Egg Games publisher Elad Goldsteen presented an overview of Athlas: Duel for Divinity:

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Board Game Publisher: Greater Than Games
• Booth #1949

• In addition to what's listed below, at Gen Con 2014 Greater Than Games will have the many flavors of Sentinels of the Multiverse, no doubt including expansions and promos — but don't quote me on that.
119. Board Game: Galactic Strike Force [Average Rating:5.74 Overall Rank:8653]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Galactic Strike Force is a cooperative, deck-building game in which two to six players each take control of a ship and a crew in defense of the galaxy! Dangerous opposition forces threaten to overrun the entire galaxy, and the players must not only build up their ships, but also work together tactically to stop them!

However, this Strike Force is not made up of stalwart defenders, space cops or Volnethian Guardians. In Galactic Strike Force, you play as scoundrels — members of the galactic underworld! Smugglers, space pirates, gun runners, bounty hunters, and information brokers make up the ranks of the Strike Force which has come together to defend the galaxy!

Galactic Strike Force takes about an hour to play and all of the players are engaged throughout the entire game. Rather than having individual turns, each player is constantly acting through the phases of the game, and each ship is in constant peril! As the game progresses, players travel from sector to sector, purchasing powerful tech upgrades for their ships and boosts to help them in battle. Then, after installing the techs, the Strike Force ships engage the opposition ships in battle throughout the galaxy!

Other Information: • Available for demo and purchase at Gen Con 2014.
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120. Board Game: Spirit Island [Average Rating:8.34 Overall Rank:14]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 − 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Other Information: • Available for demo games at Gen Con 2014 depending on space availability at the demo tables — or poke them to ask about it.
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Board Game Publisher: Green Couch Games
• No booth; see below for location details.
121. Board Game: Fidelitas [Average Rating:6.30 Overall Rank:3925]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In Fidelitas, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.

Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.

The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.

Other Information: • Available for demo games at Gen Con 2014 to coincide with an ongoing Kickstarter campaign during that time. Notes co-designer/publisher Jason Kotarski, "I won't be at a booth, but I will be around Hall E and willing to play with anyone who is interested. Folks can Geekmail me to track me down during the show or find the guy wearing the Green Couch Games T-shirt!"

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Board Game Publisher: Green Eye Games
• Booth #501 under the name "Petersen Entertainment"
122. Board Game: Cthulhu Wars [Average Rating:7.95 Overall Rank:230] [Average Rating:7.95 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 − 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.

Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.

The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.

Other Information: • As noted in Kickstarter project update #137, Cthulhu Wars — of which we recorded a preview video at Gen Con 2013 — will be available for a look-see at Gen Con 2014 and possibly even available for demo games, but copies will not be on hand for purchase.
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Board Game Publisher: Grey Fox Games
• Booth #1609
123. Board Game: Conquest of Speros [Average Rating:6.03 Overall Rank:8415]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Speros — a rich and beautiful land embroiled in a twenty-year war, a long-running dispute for territory and control of its valuable resources.

In Conquest of Speros, a quick playing game of area control and resource domination, four competing races work to exercise their dominance over the landscape and to control the export of iron, crystal and gold while also securing ownership of the powerful Ancient Artifacts buried from long ago. You lead a general and his minions. Your mission: Secure the land and destroy anything that gets in your way.

Other Information: • Demos available at the booth, and production copies available depending on whether they reach the publisher in time.
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Board Game Publisher: Griggling Games, Inc.
• Booth #2927

• In addition to what's listed below, at Gen Con 2014 Griggling Games plans to prerelease Citadel of the Sky Pirates, a steampunk card game designed for cosplay, LARPing and interactive theater. Griggling Games has won a "Marketing Fellowship" from Gen Con for 2014 and this planned prerelease — which will include a steampunk photo booth, daily newspapers, buttons and more — is undoubtedly part of what landed the publisher this prize.

124. Board Game: Destination: Neptune [Average Rating:6.28 Overall Rank:8878]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Destination: Neptune shows an optimistic vision of commercial space exploration in the next century. Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. Destination: Neptune moves through four generations of space exploration. Players earn Victory Points by building large commercial outposts and colonies, as well as from fame and outright purchases. After four generations, the player with the most Victory Points wins the game.

This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players (including the player who played the card). Players can also sell cards in exchange for currency. When you sell a card, it goes to an Opportunity Track and is placed to the side of the board. If the Opportunity Track already has as many cards as players, the rightmost card is discarded. You may not change the order of the cards in the Opportunity Track. Players can play cards from the Opportunity Track as if they were in their hands.

Players must use the cards to gain currency and fuel in order to launch space missions to establish bases, factories and colonies on various locations within our solar system. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. Technologies are researched through card play and paying currency. The cards are separated into 4 piles which are separate generations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.

Other Information: • Price $50
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125. Board Game: Quartermaster General [Average Rating:7.40 Overall Rank:777]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!

During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.

Quartermaster General WW2, released in 2019, is a second edition of the game revised to improve its ease of play, clarity, and play balance.

Note: The French edition of Quartermaster General, known as Quartermaster, includes the Quartermaster General: Air Marshal expansion that is sold separately in the English edition.

Other Information: • Price $50

• Eddie Rodriguez from Griggling Games notes that the game designer and artist will be at the booth to demo and sign the game, with additional chances to play the game Saturday in the gaming area.

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