Aliens in board games
Emil Larsen
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Hey gamers,

We all love being around aliens in our games They can be fun, deadly, nasty, evil or maybe even Sexy... (*hurray for Mass Effect*)

Since I've been working for so long on Burning Suns, I've been "digging" aliens - quite a bit more than usually

So... why shouldn't we share them with each other?
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26. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
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Twilight Imperium: The Clan of Saar

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A highly mobile and nomadic race. They don't stay in any one place for long. They pick up and move everything with them. These nomads have long been kicked around by more established races, but this has made the Clan strong. The Clan is at home anywhere and are good at salvaging on planets they conquer. Now that the Clan is strong, it is time to take some bigger prizes--perhaps the biggest one of all, Mecatol Rex.


Source http://jiggkansai.blogspot.com/2012/07/twilight-imperium-rac...
 
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27. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
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The Winnu

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The Winnu are the custodian race of the ancient empire. Now that the empire has fallen and the imperial race has disappeared from the universe, the Winnu have upheld the lore, tradition, and culture of the old empire. Although they had hoped that the imperial race would return and restore the glory of the empire, they have started to lose hope in that dream. Now many of the Winnu feel that they are the rightful successors to the Empire. Now is the time to put an end to this age of chaos and return the universe to it's former glory. The Winnu will protect and honor the heritage of the empire forever.


Source http://jiggkansai.blogspot.com/2012/07/twilight-imperium-rac...
 
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28. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
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The Yin Brotherhood

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The Yin Brotherhood is a weird religious group in which all of the members are clones from a single genetic source. They worship this source as the "Yin". Their devotion to this source is what drives them to spread across the universe. They scour the universe to convert other races to their faith and their ultimate goal is to bring the light of Yin to all in the universe and to establish themselves on the Imperial throne so that the Yin will be properly revered by the lower races.
 
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29. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
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The Embers of Muaat

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The Embers of Muaat are a mysterious race. Their bodies are always on fire, so no one has seen them outside of their specially constructed suits which they have built to interact with other races. In the past, the Muaat were enslaved by the Jol Nar to develop a technology to convert energy into mass. The Muaat eventually rebelled against the Jol Nar, and in the process took control of a Jol Nar prototype--the War Sun. Armed with this super weapon, the Muaat have sworn never to be enslaved again. To ensure this, they will use their War Sun to take control of the galaxy.


Source http://jiggkansai.blogspot.com/2012/07/twilight-imperium-rac...
 
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30. Board Game: Twilight Imperium (Third Edition): Shards of the Throne [Average Rating:8.66 Unranked] [Average Rating:8.66 Unranked]
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The Arborec

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The Arborec are a race of plants, constantly growing and expanding throughout the known universe. They are unique in their way of looking towards not only the worlds themselves, but also in the way they procreate and build their things. Playing the Arborec means to adjust to these circumstances and abilities since playing them is like no other race in the game. They may share most of the mechanisms, but their racial abilities allow them for priorities no other race may set, and it allows them to boldly go where no other race may walk.


Source http://gameknight.com/?page_id=479
 
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31. Board Game: Twilight Imperium (Third Edition): Shards of the Throne [Average Rating:8.66 Unranked] [Average Rating:8.66 Unranked]
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The Nekro Virus

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If there is one race in the game deriving directly from the image of the Borg of the Star Trek universe, it’s the Nekro. They are aggressive and assimilating the strengths of other races at an alarming rate. Undisturbed by matters of politics or research, they can concentrate on gaining CC and larger fleets than anyone else. And no fancy tech will protect you against them, because after one battle, they have it, too.


Source http://gameknight.com/?page_id=582
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32. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
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The Lazax

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Warrior poets tyrants, philosopher kings, despots, divine emissaries, abominations, benevolent masters, dictators, healers, butchers, wise men, arrogant devils, diplomats, tormentors.Emperors.

Study of the Lazax, aggregately termed Imperia, is paradoxically among the most gratifying yet most frustrating of scholarly pursuits. Rife with contradiction and passionate opinion, it’s a field that vastly transcends the academic capacity of a single scholar or even that of a large and well-funded university.

On the one hand, the Lazax were dutiful keepers of records and their long imperial rule (which is estimated to have lasted slightly over 24,000 human years) makes such records abundant. On the other hand, the majority of preserved firsthand knowledge (primarily that which was kept intact by the custodians on Mecatol Rex) are government ledgers, sanctioned historical annals, legal edicts and so on. With respect to introspective documents revealing the personality and values of the Lazax personae we are as poor as we are rich in the former. Their artwork, their literature and music, their constructs and cities all were mostly destroyed during the Twilight Wars. What little remained was cast into the flames of oblivion, silenced forever during the period of genocidal mass hysteria that was the Great Scourge.


Source http://www.obsidianportal.com/campaign/twilight-imperiam-the...
 
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33. Board Game: StarCraft: The Board Game [Average Rating:7.34 Overall Rank:372]
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Protoss
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The protoss are a sapient humanoid race native to Aiur. Their advanced technology complements and enhances their psionic mastery.

The main protoss cultural groups are the Khalai, who adhere to the communal Khala,[2] and the Nerazim, who reject the Khala. In addition, another branch of the protoss separate from the Khala called the Tal'darim lives in various places in the galaxy.

Protoss civilization was reunified when the Khalai and Nerazim, sundered since the Discord, were reunited[5] after the devastation of Aiur by the zerg during the Great War.


Source http://starcraft.wikia.com/wiki/Protoss
 
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34. Board Game: Babylon 5 Wars [Average Rating:6.50 Overall Rank:5718]
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Mimbari


I have a feeling that Guardians and Mimbari could be a friends

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The Minbari are a fictional alien race featured in the television show Babylon 5. The Minbari characters of Delenn and Lennier figure prominently throughout the series; Neroon, Draal, and Dukhat are less prominent Minbari characters.

The fictional planet of Minbar is the homeworld of the Minbari race. The planet and race were named by Babylon 5 creator J. Michael Straczynski after the Islamic pulpit known as a minbar.

They use base-eleven mathematics but also place a great emphasis on the number three. They are arguably the most enigmatic of the "younger races" and generally prefer a more isolationist way of life, in fact, in the made for T.V film In The Beginning the Centauri Ambassador Londo Mollari warns the Humans against trying to make contact with them for that very reason (a warning they ignored, ultimately leading Earth to almost complete annihilation in the Earth–Minbari War). Although the Minbari are considerably younger than the ancient First Ones, they are among the oldest of the "younger races". The Minbari are more advanced in terms of technology than the humans but their weapons are not necessarily more powerful.[dubious – discuss] During the time-frame in which most Babylon 5 episodes are set, Earth ships such as the Omega and Warlock class destroyers are able to stand up to the Minbari warships, despite the Minbari having been spaceflight capable for over 1,000 years.


Source http://en.wikipedia.org/wiki/Minbari
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35. Board Game: Vanished Planet [Average Rating:5.86 Overall Rank:6755]
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6 races
 
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36. Board Game: Babylon 5 Wars [Average Rating:6.50 Overall Rank:5718]
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Shadows


Yes they and the Wraiths will gradly destroy universe

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The Shadows are a fictional alien species in the science fiction television series Babylon 5. Their homeworld is Z'ha'dum, and they were the second race among the First Ones to be discovered and nurtured by Lorien, the "First One". In contrast to the Vorlons, whose philosophy is represented by the question "Who are you?", that of the Shadows is represented by the question "What do you want?", centering towards desire rather than identity. J. Michael Straczynski, the show's creator, once explained that he chose the name "Shadows" because of its meaning in Jungian psychology.


Source http://en.wikipedia.org/wiki/Shadow_%28Babylon_5%29
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37. Board Game: Star Trek: Fleet Captains [Average Rating:7.54 Overall Rank:465]
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Klingons
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As originally developed by screenwriter Gene L. Coon, Klingons were darkly colored humanoids with little honor, intended as an analogy to the Cold War tensions between the United States and the Soviet Union, though Star Trek creator Gene Roddenberry did not aspire to any political parallels. With a greatly expanded budget for makeup and effects, the Klingons were completely redesigned in Star Trek: The Motion Picture (1979), gaining ridged foreheads that created a continuity error not explained by Star Trek canon until 2005. In later films and the spin-off series Star Trek: The Next Generation, the militaristic traits of the Klingons were bolstered by an increased sense of honor and strict warrior code.


Source http://en.wikipedia.org/wiki/Klingon
 
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38. Board Game: Theseus: The Dark Orbit [Average Rating:7.14 Overall Rank:1149]
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Greys
Alien is a "gray eminence" of the cosmos, that we all know they are, there are those who claim that they have kidnapped them, but most were never seen. His tricks also apply in the game. Tend to be invisible, jumping in time, control the minds of other individuals and, of course, do not despise different types of tests, carried out on unsuspecting representatives of other factions.
 
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39. Board Game: Space Empires: Close Encounters [Average Rating:8.26 Unranked] [Average Rating:8.26 Unranked]
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It is true that this game has more racial advantages than playing a particular alien race but I believe that some races are so interesting that it is worth it to show


Celestial Knights: Once per space battle (not ground combat or colony bombardment), after the first round, at the start of a round, this race may declare a “charge”. All of their ships (including boarding ships but not Bases and SYs) get two attacks in that round only.

Space Pilgrims: This race has a greater understanding of space and are at home in it. They suffer no movement penalties in Nebulae or asteroids. Their ships never get sucked into Black Holes and they are never lost in space.

Hive Mind: This race learns and adapts in each battle. Starting in round 2 of a battle, all of this race’s units (including boarding ships) get +1 to their defense strength. Starting in round 4, all ships also get +1 to their attack strength. Starting in round 6, all ships get +1 to their hull strength. These same modifiers also apply to ground combat, but the ground combat starts with round 1 even if a space battle preceded it.

Gifted Scientists: This highly technological race gets a 33% discount (rounded up) when researching any technology. However, everything they build (Colony Ship, Decoy, Scout, Pipeline, etc) costs 1 CP more.

Horsemen of the Plains: This race developed from a culture that valued the ability to strike quickly and evade. If a ship of this race could otherwise retreat, it may do so between rounds of combat.
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40. Board Game: Empires of the Void [Average Rating:6.76 Overall Rank:2559]
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The Parasites of Sreech
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The Parasites of Sreech not only conquer and befriend neutral aliens, they also INFEST them. They also have their own ship, the Infestor, a truly terrifying creature to behold. When the Sreech infest a planet, they have access to that planet's special ability. They can infest any planet they do not control, including planets controlled by other players, and it is fairly difficult for anyone to remove an infestation.

Source http://www.kickstarter.com/projects/953146955/empires-of-the...
 
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41. Board Game: Stargate SG-1 [Average Rating:4.45 Overall Rank:16725]
 
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Asgard

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The Asgard were a benevolent, extremely advanced race from the Ida galaxy that visited Earth on many occasions, giving rise to Norse mythology.

Part of the Alliance of Four Great Races, they were among the most advanced races in the universe, rivaled only by the Ancients, the Nox, and possibly the Furlings. They assumed the role of the Ancients as protectors of the Milky Way when the latter passed from existence and in turn passed that role down to the Tau'ri, to whom they gifted all of their knowledge and latest technology.

Source http://stargate.wikia.com/wiki/Asgard
 
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42. Board Game: Farscape The Card Game [Average Rating:3.00 Unranked]
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Pilot

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Pilot is a member of a race known to viewers simply as Pilots or "Servicers". Moya's pilot is only known by his species' name, which also doubles as a description of his role on the ship. His real name, if he has one, is unknown. Pilots bond with biomechanical Leviathan spacecraft and become their navigator, companion, and liaison to passengers. Once bonded, Pilots can survive only a brief period of time of separation from their Leviathans, and only when travelling in something made of a Leviathan's components (as in a transport pod). In bonding to Leviathans, Pilots also sacrifice much of their life-span for the benefits of space travel, since Pilots can live well over a thousand years whereas Leviathans live only hundreds.


Source http://en.wikipedia.org/wiki/Pilot_%28Farscape%29#Pilot
 
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43. Board Game: Starfire (3rd Edition) [Average Rating:6.73 Overall Rank:8727]
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Starfire is a board wargame (a "4X," eXplore, eXpand, eXploit and eXterminate) simulating space warfare and empire building in the 23rd century, created by Stephen V. Cole in 1979.

The official history of the Third Edition of STARFIRE is based on the writings of David Weber and Steve White: Crusade, In Death Ground, Shiva Option, Insurrection, and Exodus. STARFIRE novels are published by Baen Books. One of the best space opera which I read ever.

Kess Dominion - The Kess were a four-armed, red-skinned race that developed around their state religion. They spread their religion to other races through "Chapter-Missions" that were created from elements of the church, the starfleet, and the marines. Races that refused to convert were punished - frequently by complete xenocide of the race.

Thebans - An alien race from the other side of an unexplored warp point near the Federation/Khanate border. Due to an odd confluence of events, the Thebans worshiped the planet Earth as "Holy Terra", and claimed to be Terrans. They embarked on a vicious campaign to "free" humanity and "return" them to the worship of Holy Terra. Despite initial Theban successes, the Federation ultimately prevailed. The peace treaty following the war invoked severe limits on the Thebans, and prohibited them from building their own starships. Details on the Theban War can be found in the novel Crusade.

This two races can be very similar ideodicaly to Templars from Burning Sun for me

Umbra of Vestrii - The Vestrii are a race with an unusual physical structure composed largely of nerve clusters and bundles. They subsist on food and minerals that most races would find inedible. When dealing with other races, they typically use humanoid shells that are designed to resemble the other races (particularly humans), though no one would ever mistake one of these shells for an actual member of that race at anything other than very long distances. The Vestrii did not originate in our part of the galaxy. Instead, they are refugees driven from their homes in the Alkelda sector by an alien race that gave them the options of assimilation (with the resulting loss of Vestrii culture) or extinction.

And this race reminds me Changelings from Burning Suns.

 
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44. Board Game: Starfire (3rd Edition) [Average Rating:6.73 Overall Rank:8727]
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Rest of the Starfires races

Arachnid Omnivoracity - As the name implies, the Omnivoracity was made up of large creatures with a resemblance to spiders. While the Arachnids were intelligent, communication with them was found to be completely impossible. As a result, little is known about them other than the fact that they were quite advanced, and considered all other intelligent races to be food sources (and, in fact, treated captured subject populations much the way a herder treats sheep or cows). Due to physiological limitations, the Arachnids were completely incapable of operating strikefighters, though they did develop a gunboat-style vessel to compensate for this

Empire of Gormus - The Gorm are a race of hairless centauroids that discovered the Khanate shortly after Interstellar War 2, and came to the conclusion that the Khanate would soon attack them. As a result, the Gorm decided to strike first. The war was eventually ended in favor of the Khanate, but the Gorm impressed the Khanate sufficiently for the Khanate to allow the Gorm to continue as an effectively autonomous client state with minimal interference from the Khanate. Gorm have an unusually high radiation tolerance, and as a result are able to "tune" their engines for longer periods of time than other races.

J'rill Directorate - The J'rill were a race of cybernetic brainships. They were originally created to act as cybernetic rulers of their star empire, who were expected to be able to act impartially. But too much time out of the body led to the leadership losing their humanity. Inhumane acts began to occur because the Directors viewed them as the most practical choices. The subjects eventually revolted, but the J'rill had control of nearly every computer at this point, and the subjects were punished for their revolt by being completely wiped out.

Khanate of Orion - A race of humanoid felines that believes strongly in honor and fighting, the Khanate was the first empire encountered by the Federation.

Ophiuchi Association - The Ophiuchi are a race of humanoid avians who excel in strikefighter combat due to genetic traits inherited from their flight-capable ancestors. The Association is composed of multiple races, but the Ophiuchi are the dominant race and make up the majority of its membership.

Rigellians - The Rigellians were a xenophobic race that had a passing resemblance to humanoid badgers. The Rigellians attacked all races that they encountered, and killed the inhabitants of any planets that they conquered. Several less developed races were encountered and destroyed before the Rigellians simultaneously came into contact with the Federation and the Khanate in Interstellar War 3. Initially, the Rigellians had an advantage due to their exclusive use of strikefighters. But the other two nations were able to quickly develop their own designs, and the massive weight of numbers against the Rigellians eventually caused their defeat.

Tangri Corsairs - A race of centauroids with a clan structure. The different clans all have their own colony worlds, and are able to operate somewhat autonomously of each other. The homeworld has exclusive control of strikefighters and carriers, and acts as the united front for the clans when needed. Tangri view other races as unintelligent creatures that ape true intelligence (and it is noted that there are actually creatures on the homeworld of the Tangri that truly do exhibit this sort of behavior).

Source http://en.wikipedia.org/wiki/Starfire_%28board_wargame%29#Ra...

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The 5th edition of Starfire is called ULTRA Starfire. It is a single complete PDF manual of roughly 375 pages. The manual is one of the most integrated rulebooks in the gaming industry with every reference hotlinked to the referenced rule. This rulebook is updated directly and an entirely new set of integrated rules sent to the owners quarterly.
 
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45. Board Game: Tau Ceti: Planetary Crisis [Average Rating:5.91 Overall Rank:13535]
 
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Dr Krenji, residing on planet Xuno. His background is in microbiology and astrochemistry.

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