Spiel 2013 - Interesting Games - Commented w/ links to rules
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The title says it all - the games to be released at Spiel 2013 that drew our attention. By now, it's alphabetically ordered. We'll read the rules and left our comments - you're welcome to comment as well.

If you want to know what happened to the games we followed last year, check our last year's geeklist.
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1. Board Game: 21 Mutinies: Arrr! Edition [Average Rating:6.70 Overall Rank:5033]
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(Rules available at
https://www.spiele-offensive.de/gfx/cf/21_mutinies/21_Mutini...)


Rules read!

Pros:

- Interesting idea in selecting/following actions.

Cons:

- High luck factor;
- High chaos factor;
- Too light/family;
- No really hard/interesting decisions;
- The idea in selecting/following actions does not seem well implemented;
- Low and unimportant interaction;
- High risk of a JASE.


Conclusion:
Won't buy, and didn't feel any wish to play either.
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2. Board Game: Agora [Average Rating:5.71 Overall Rank:12219]
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Need to check the rules available at:

http://www.spielworxx.de/app/download/6012347863/Agora_Regel...
 
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3. Board Game: American Rails [Average Rating:7.46 Overall Rank:1282]
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(Rules available at
http://www.gamesonthebrain.com/downloads/rules/AmericanRails...)

Rules read!

Pros:

- No luck ;
- Stock market game ;
- Nice action selection / turn order mechanics;
- Looks A LOT like Chicago Express - that is a REALLY good game.

Cons:

- Looks A LOT like Chicago Express, that we already have ;
- Have the same group/newbies problem of Chicago Express (if you think it's indeed a problem).

Conclusion:
Looks like a really good game. The question is - do we need another Chicago Express?.
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4. Board Game: Amerigo [Average Rating:7.48 Overall Rank:302]
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(Rules available at
http://boardgamegeek.com/filepage/93124/official-queen-games...)

Rules read!

Pros:

- Another crazy new mechanics by Feld;
- Lots of things to do and ways to score (like Trajan and Bora Bora);

Cons:

- Low (almost none) player interaction;
- Strong sensation that any action you choose will be good and everything will be right in the end - no hard or difficult choices (have the same feeling about Trajan);
- There's a randomness that's the same for everyone, but can be annoying if you really need something in that turn (tower cube).
- Seems to be a too long for what it is - just like Castle of Burgundy.


Conclusion:
I'm definitely out, but might be interesting for some people in my gaming group.
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5. Board Game: Armadöra [Average Rating:6.39 Overall Rank:2950]
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(Rules available at http://www.boardgamegeek.com/filepage/3909/nuggets-doc)

Rules read!

Pros:

- No luck tactical game;
- Partnerships (in 4-player);
- Short playing time (20 minutes) - game falls in the category "Let's play something while waiting for more people to arrive.";

Cons:

- It's a mathematical abstract game that resembles a little "Dots and Boxes" pen and paper game;
- May be a little bit boring and seems like a low replay value;
- I already have a good collection of "Let's play something.." games - don't know if I need one more.

Conclusion:
Not really interested. Can live without it.
 
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6. Board Game: Artifact [Average Rating:5.71 Overall Rank:11499]
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(Rules available at
http://boardgamegeek.com/filepage/91962/artifact-english-rul...)

Rules read!

Pros:

- Designers did some other games that I really like;
- Nice action selection/passing mechanism, where if you pass, you can select next round actions when it's your turn to play. Different action token for different actions also seems nice;
- Interaction for shipping the goodies also seems nice;

Cons:

- Seems a little bit light for us;
- Low replay value - it seems a little bit straight forward game.

Conclusion:
Interesting. It's not a must buy, but will be on the radar.
 
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7. Board Game: Blood Bound [Average Rating:6.65 Overall Rank:1986]
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(Rules not available yet.)

Watched Dice Tower review here:
http://www.boardgamegeek.com/video/33722/blood-bound/dice-to...


And it was enough..

Pros:

- Meh.

Cons:

- Utterly useless complicated Resistance.
- Pointless guesswork - can achieve victory in a luck guess.
- Theme and art is bad;


Conclusion:
We definitely don't need another (worse) Resistance.
 
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8. Board Game: Blueprints [Average Rating:6.88 Overall Rank:790]
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Waiting for rules/more info.
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9. Board Game: Bremerhaven [Average Rating:6.57 Overall Rank:3362]
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Waiting for more info.
 
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10. Board Game: Bruxelles 1893 [Average Rating:7.65 Overall Rank:263]
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Waiting for more info/rules.
 
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11. Board Game: The Builders: Middle Ages [Average Rating:6.52 Overall Rank:1482]
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Waiting for more info/rules.
 
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12. Board Game: Byzantio [Average Rating:6.48 Overall Rank:5798]
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(Rules at http://boardgametravel.com/KS/Byzantio/ByzantioRulebook20130...)

Rules read!

Pros:

- Original and interesting ideas that includes:
- Choosing your own goals during the game;
- Trying to find out other people's goal;
- Limited quantities of each kind of actions that can be executed the way you want them to be.

- Simple and well written rules;
- High player interaction;
- Low downtime - you just do one action in your turn.

Cons:

- Luck driven random effects during the game that are solved with a roll of a die;
- Random effects solved with a roll of a die that can REALLY hurt your strategy;
- Have I told about a die?


Conclusion:
It would be a MUST BUY if it wasn't for the die. Why the f*@! someone though it would be a good idea to have some random effects that were solved with a die in a very interesting and tactical game?!?!!.

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13. Board Game: C. C. Higgins Rail Pass [Average Rating:6.49 Overall Rank:10067]
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Rules available at: http://www.numbskullgames.com/shop/page/8?shop_param=#!engli...

Rules read!

Pros:
- No luck;

Cons:
- No player intraction;
- Very simple hand management game;
- VERY visual polluted board;
- Seems to have very low replay value;

Conclusion:

Definitely not for us.
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14. Board Game: Canterbury [Average Rating:6.99 Overall Rank:2328]
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(Rules available at http://www.zdh.com/quixotic/canterbury_rulebook_web3.pdf)

Rules read!

Pros:

- No luck area influence/control game;
- Clever ideas on how the 'needs of the people' have to be demanded in order - water, food, religion...
- Nice conception of size of buildings influencing different districts.
- Low downtime - just one action per player per round.

Cons:

- Counting District Points four times might be a little painful.
- Nothing really new or astonishing, that makes me want it ASAP.


Conclusion:
Interesting concept. Not a MUST BUY, but will go to the wishlist, and I'll keep an eye on it.
 
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15. Board Game: The Capitals [Average Rating:6.99 Overall Rank:1729]
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First game from a fellow brazilian desginer, will sure check it!

Rules available at:

http://www.boardgamegeek.com/file/download/nc1lel25no/Capita...
 
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16. Board Game: Citrus [Average Rating:7.09 Overall Rank:1563]
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(Rules available at
http://www.boardgamegeek.com/filepage/94016/rules-english)

Rules read!

Pros:

- Very low luck - random tiles affects all players the same way;
- Looks like a solid area enclosure game;
- Nice market mechanics;
- High player interaction.
- Randomizing the fincas may increase replay value.

Cons:

- Low replay value - there are few ways to score, and each game will probably be very similar to the last one;

Conclusion:
I liked it, and will buy when I have the opportunity.
 
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17. Board Game: City Council [Average Rating:6.18 Overall Rank:5034]
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Need to check the rules available at

(Waiting for the link to be fixed)
 
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18. Board Game: Coal Baron [Average Rating:7.30 Overall Rank:504]
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(Rules available at
http://www.eggertspiele.de/uploads/glueck_auf_rules_gb_lr.pd...)

Rules read!

What it is:
A solid medium weight worker placement with a little twist.

Pros:

- Looks solid;
- Low luck;
- Indirect player interaction;
- Nice twist on worker placement where you can place workers in a place already occupied by increasing the number of workers


Cons:

- Besides the twist on placing workers, nothing really new.


Conclusion:
I like worker placement, twist is nice and seems fun to play. By the other hand, looks like one more worker placement like many others. Will keep on the radar, no hurry in buying though.
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19. Board Game: Colonialism [Average Rating:6.84 Overall Rank:3579]
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Need to check the rules available at:

http://www.spielworxx.de/app/download/6012346763/Colonialism...
 
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20. Board Game: Concordia [Average Rating:8.10 Overall Rank:19]
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Waiting for more info/rules.
 
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21. Board Game: Conjurers [Average Rating:5.44 Unranked]
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(Rules available at
http://www.pdf-archive.com/2013/07/18/rulebook-f-rdig/rulebo...)

Rules read!

What it is:
A worker placement mixed with set collection and some deck building/card game feeling.

Pros:

- Nice concept of the assistants - specific workers that can be assigned to specific places on the board.

Cons:

- Rules not well written and a little obscure in some points;
- Randomly drawing creatures for the battles is an undesirable element of chance.
- Dice fest in resolving battles (there is a no-luck alternative for this).
- Lots of tables to check during the game.

Conclusion:
I got a strange feeling by reading the rules that the game is not polished enough. Not interested in buying or playing it.
 
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22. Board Game: Cornish Smuggler [Average Rating:5.95 Overall Rank:6897]
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Need to check te rules available at

http://boardgamegeek.com/filepage/91897/cornish-smuggler-rul...
 
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23. Board Game: Craftsmen [Average Rating:6.63 Overall Rank:3601]
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Need to check the rules available at

http://www.boardgamegeek.com/filepage/93300/english-rules
 
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24. Board Game: Dice Run [Average Rating:5.92 Overall Rank:6746]
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(Rules available at: http://issuu.com/spartac/docs/dicerun_rules)

Rules read!

Pros:

- Tactical game;
- Fast game;
- Lots of Dice!!!!;
- Reminds a little Tiki Topple, that is a good game;
- Seems fun;
- Mechanics seems nice - you can help yourself but you can end helping other people too;
- Plays up to 6 people.


Cons:

- Luck (a little more than we like);
- Extremely chaotic;
- Decisions seems kinda obvious and not too hard.

Conclusion:
Not sure why, but got my interest. If the price is reasonable, it's probably a buy.

Price will not be reasonable for two decks of cards and 30 dice. I'll pass.
 
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25. Board Game: Enclave: Zakon Krańca Świata [Average Rating:6.58 Overall Rank:6169]
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Need to check the rules available at

http://boardgamegeek.com/filepage/92899/english-rules
 
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