What Did You Play This Weekend? 9/2/2013
Brandon Kempf
United States
Jefferson City
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Sorry for the delay, I just realized it was Monday a couple hours ago while we were lounging around the pool with the kiddos and my parents.

Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://www.boardgamegeek.com/article/13285760#13285760

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Subscribe so you don't miss a single moment of the fun!

Don't forget to check out the VideoGameGeek Geeklist for all your videogaming action from the weekend!

http://videogamegeek.com/geeklist/161934/1-september-2013-wh...
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1. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.28 Overall Rank:331]
 
Brandon Kempf
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Jefferson City
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We got Pathfinder Adventure Card Game: Rise of the Runelords – Base Set on Thursday and have had 3 plays of it so far and my daughter is currently sitting across from me setting it up again so we can try to take out a dragon!! Really liking the game so far and hope that we continue to progress our characters further.

Also had a game night on Saturday evening, I was going to try to get everyone into a game of Pathfinder, but I decided against it. So instead started the evening with a rousing game of Telestrations. First time playing this variation of Telephone and had a good time, it's a nice ice breaker to start the night.

Followed that up with a game of Citadels which was also a first for me. I taught it and won it, which is another first for me I think as well, haha. Could be a fun game, but this first time seemed to drag on a bit with over analyzing, but I am chalking that up to first time playing.

After Citadels my daughter went and laid down and we played a game of Letters from Whitechapel with four of us as the detectives, and Jack wasn't nearly as slick as she thought she was and was caught on the very first night after the detectives had a really nice starting point thanks to the placement by the lead inspector. I really think this was an anomaly, the game shouldn't and won't end that quickly most of the time.

After that for the final game of the night we played a PnP version of a nice new deckbuilder called Paperback. It was quite fun, but a bit brainy for 1 in the morning. You use your deck of cards to create words and those words score you the points that you get to spend on other cards. Pretty cool first play, glad I know someone who backed it.

Well, time for us to take on Blackfang and see how we do, have a great week folks!!

Well, that was a bit more difficult than the first two scenarios, but we came through and were victorious by the skin of our teeth. I had 3 cards left in my draw pile(those cards are your health, when you have to draw a card and cannot, you die), Gabby had 2 left in hers and the timer deck was down to the final 2 turns for us. But Blackfang fell and Amiri and Lini got to level up. Not sure if we should play the first adventure pack yet or grind a bit to better our decks. We'll see what happens.
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2. Board Game: Brass: Lancashire [Average Rating:8.12 Overall Rank:22]
Fernando Robert Yu
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This was a great week as I manage to get several games in!

Friday

Several of us manage to get our Fridays free for games in Jim's house.

San Juan = 1 Play

As the other guys are only available in the evening, I was the "advance party" so I decide to teach Jim San Juan. The group had been playing and enjoying Puerto Rico recently so I assumed that they would like this "Lite" card game version.

I was correct as Jim and I blazed through the game. We played with all the expansion modules included from the Treasure Chest expansion as I felt this really adds a lot to the game. Jim had the early lead in building construction with an early Smithy and Quarry, but I ended up producing and trading a lot since I had the Harbor in play. Jim countered with a late game bank wherein he deposited 7 cards underneath in 1 swoop! In the end my investment in a couple of 6 point buildings did the trick as the bonus points from these made me win the game with a score of 33 to his 26.


Jim (left, with his cards underneath the back to the left of his buildings) Me (right).

Sentinels of the Multiverse = 1 Play

By this time we were joined by my brother Sunny. Jim wanted to try this cooperative superhero game, which was also a game Sunny hadn't tried. Jim selected Bunker, Sunny used the Wraith, while used Legacy. The guys wanted to try the Wagner's Mars Base as the environment so the ideal villain would be Grand Warlord Voss, who is a tough enemy due to his minions.

The game was tough from the very start as we immediately had to encounter a doomsday device from the base as well as a flood of minions. We where whittled down early and it looked like we were headed for an early defeat, as none of the heroes drew cards which could affect multiple enemies. Luckily for us the environment provided the answer as there was a card that damaged everything, so we sucked it up and absorbed damage while the environment killed the minions and thus made the Warlord vulnerable. We managed to really hit on the Voss, with Jim's powerful Omnicannon doing the bulk of the damage. However, the Minions kept on coming and we were hit time and again and were really down on hit points. The environment saved us again by revealing cards which made all targets immune to damage, and since the heroes had control when to get rid of this card that enabled Bunker to charge up his cannon and shoot through the minions to damage Voss, and Wraith then detonated all her equipment in a gigantic blast which dealt the coup de grace to Grand Warlord Voss!

This was a very tough game! The heroes really played their roles well with Bunker doing a lot of damage, Wraith managing to destroy unwanted Ongoing and Environment cards and more importantly looking at the top 2 cards of the villain deck and rearranging them to our benefit, and Legacy providing constant healing and giving damage buffs to all the heroes!

I then had to leave to do some errands, and I come back later in the evening to find out that Sunny had left and that Kent had arrived. Jim had defeated him in Alien Frontiers, and also beat him at San Juan (although we found out they had not used all the cards as several were stored underneath the box insert!).

Brass: Lancashire = 1 Play

I was very glad that that the guys wanted another try at Brass: Lancashire after the frustrating first outing Monday (see below!). They had watched
Paul Springer
United States
Bellevue
Washington
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video review so understood the game better. We started a 3P game, but then Pau arrived so we let him join in as we were just midway in the first turn. I give a quick explanation to Pau, who is a very smart guy so he did manage to keep up with us. The "homework" of watching the videos really did help as the game flowed much more smoothly. Kent did a lot of early developing while Pau and myself focused on cotton and ports. Jim got cutoff early so was forced to start another network to the east of the board. The end of the canal phase then came and the resulting scores were tight, although it was apparent that Kent's investment in level 2 industries meant that he had the head start in the rail phase, as he had the most industries left on the board.

The rail phase saw me using the double rail action a lot, as I realized that having a lot of links would be a real advantage. Everyone then built a lot of coal and iron and all of these were consumed very rapidly, especially as Pau and Jim realized they had to develop through their level 1 industries to catch up with me and Kent. I managed to build 2 shipyards which was a huge boost in points (at a cost of reduced income, as shipyards give poor income) and I just barely earned enough income to continue building rails towards the cities with the most flipped tiles. Pau and Jim built some ports but ran out of time to build the cotton mills to flip them, while Ken kept on building Iron and continued to develop in order to consume and flip them.

In the end Kent had the most money (40 pounds), Kent and Pau had 12, and I had none. We then count for the final scoring and it turned out that the industry scores were almost the same for Pau, Kent and me, while Jim fell behind. I had however built the most rail links and this was the decisive factor as I win with a score of 115 to Kent and Pau's 106, while Jim was way behind with 68.


It was an enjoyable but long (2.5 hours) game , with Jim feeling dismayed at his low score!

I am grateful that the guys gave this game another chance, so I am hopeful for more plays in which we can decipher better ways to play this deep game!

Airlines Europe = 1 Play

Jim's brother Jay then joined us for a 5P game of Airlines Europe. He had not played this before but had watched us play before, so minimal coaching was needed. Early in the game it was evident that the first scoring card was misplaced as around 10 cards early the first scoring card came out! I believe that the piles where we placed the scoring cards had been swapped hence the prematurely early appearance of the card. We still plowed on though and the rest of the game was OK. We all had our favorite "colors" as we really focused on increasing the value of the companies we felt we had the majority in. Jim pushed gray to the max value, Jay pushed green, I invested in yellow, Pau in orange and purple, and Kent in blue and red. Pau and Jim REALLY fought over Air Abacus, which I felt may have proven to be to their detriment as this prevented their portfolios from being diverse.

The final scoring was very close, but in the end it was the players who had the most diverse portfolios end up in the lead. Jay and I were tied with 71, but since he had 1 Air Abacus share he won the tiebreak! Jim and Kent had 67 and Pau had 64.


From upper left to right: Jim 67 Jay (71 wins tiebreak) Me 71 Kent 67 Pau 64. Close game!

With that we bid Friday adieu, as it was now close to midnight!

Sunday

Legendary: A Marvel Deck Building Game = 1 Play

I decided to play a solo scenario, but wracked up the difficulty level to Tyrant level, which gave +3 HP to the Mastermind, who was Dr. Doom in this case. Emma Frost and Rogue from the X-Men teamed up with Nick Fury and Shield to try to stop Doom and his Doombot legions plus their Asgardian allies from escaping from a Midtown Bank Robbery, of all the things. Doom wins if 8 captured bystanders escape from the city, and each captured bystander adds 1 to the Villain's HP!

The early game had Dr. Doom himself capture 3 bystanders (making him a whopping 15 HP!), and then a Frost Giant took up residence in the bank, and this meant that every scheme twist made him capture 2 bystanders. He ended up having 14 hostages, which brought his HP to a nigh unbeatable 20, until other villains pushed him off the bank. The others also started building up a hostage count, which meant that if any one escaped I would lose the game! I had then been building up my deck and managed to defeat a doombot or 2, losing some lowly SHIELD agents and troopers. Nick Fury, Rogue, and Emma Frost are not high attack heroes, and really need to combo their symbols together to boost their attack and recruit. Luckily the symbols from the 3 did intersect nicely, and by midgame I was then managing to control the flow of villains. The turning point came when Rogue copied the attack of the most powerful Emma Frost card, and this finally enabled me to take down the boosted up Doom, and thus freed up his hostages (which took him down to 12 HP). Rogue's copy powers was also instrumental by duplicating Nick Fury's most powerful card, which made him auto defeat any bad guy with a HP less than the number of SHIELD heroes in the KO pile, which had reached 15-16 by then. This meant that the team finally took down Dr. Doom, and this left the Frost Giant with 14 hostages stranded on the rooftops unable to escape! I tally my points and I had 50 points minus 18 (-3 per scheme twist x 6 twists) for a final score of 32.

OTHER GAMES PLAYED DURING THE WEEK:

Monday

The gaming week started as early as Monday, as it was a holiday and the guys took advantage of it!

Stone Age = 2 Plays

Kent and I were the early birds, and I teach them this gateway worker placement game, as Kent had requested a "Caveman" game. They liked it so much that we played 2 games straight!

Game 1: Kent really took the farming action every chance he got in order to be independent of food as well as make me and Jim struggle for food. The strategy actually worked as Kent then dove into the hut piles (7 huts built!) in order to end the game early, as he had an early VP lead. This was the correct decision as Kent gets a score of 178 versus Jim's 121 and my measly 117!

Game 2: This game had me and Jim now really contest Kent for the farming spot, with Jim also going for heavy tool upgrades. I focused on hut building as I manage to collar almost every card which gave bonuses on huts, and this proved to be the key as my high end game bonus makes my tribe the winners with a score of 167 versus Jim's 157, while this time Kent brought up the rear with 119.


I was surprised at how taken the gang were with this game!

Brass: Lancashire = 1 Play (NEW)

By this time Enrique had arrived, and I then attempt to teach this game of heavy industry. I must say that I did a very poor job at teaching it apparently, as the guys really had a difficult time grasping the mechanics of the game. Enrique and Jim were getting it by the end of the canal phase though, while Kent was still struggling. Despite this it turned out he was in the lead at the end of the Canal era, as he has 23 while Jim had 22, and Enrique and me had 19.

I decide to end the game there instead of proceeding to the final railroad era, as Pau had arrived. I believe it will take viewing of some walkthrough videos for the guys to get the game (and this turned out to be correct, as I have described above)

Airlines Europe = 1 Play

We then have a full 5P game. It really felt like a race in which Pau had an early lead by being in majority of the Brown Airline. Pau kept increasing the value of that company, while Jim went heavily into grey, Enrique into purple, myself with green, and Kent with red. Jim and I also fought for dominance in Air Abacus early.

The late game became crucial as everyone made a push in stock ownership. Grey, brown, and purple were pushed almost to their max value, and Pau joined me and Jim in the fight for Air Abacus. The end came before i could make a major double plane push into white, and in the end Jim's dominance of grey and Air Abacus made him the airline mogul of the day, as he won with a score of 83 to Enrique's 73, Pau's 71, Kent's 69, and my poor 62.

I then had to leave, but the guys continued to duke it out in a 4P game of STONE AGE, in which Jim pulled off a dramatic come from behind win from Kent by virtue of 64 points due to a complete card collection of the 8 symbols!

Tuesday

My wife did some grocery shopping, and this means I manage to sneak it a couple of quick games at the FLGS with the gals!

Kingdom Builder = 1 Play

Vangie and I teach this game to Jenny Rose. We got the Fishermen, Miners, and Farmers objectives for scoring, and during the game the 3 of us were fairly even in all departments. Vangie though did poorly in the Farmer's objective while I did well, and this coupled with me getting in touch with more castles means I manage to win with a score of 61 to Jenny Rose's 54 and Vangie's 46.


Me (blue) Jenny Rose (orange) Vangie (black)

Love Letter = 1 Play

We then play a very quick game of Love Letter, where I quickly rack up 4 tokens to Vangie's 2 and Jenny Rose's 1 in an abbreviated game.

Wednesday

I swing by the FLGS again after some meetings in order to do some errands, and I also then manage to get a few games in.

Ticket to Ride Map Collection: Volume 2 – India & Switzerland = 1 Play

3 people is the perfect excuse to try out the Swiss map expansion, as it was designed for 3 players in mind. The map was surprisingly difficult due to presence of a lot of tunnels, so Jenny Rose, Julie, and myself struggled at times to get the right card colors for our routes. Jenny Rose ended the game by finishing all her trains, but she also had a lot of penalties for incomplete tickets, while Julie also had a large negative due to 1 incomplete ticket. I, on the other hand, managed to finish 5 tickets, and this fact easily had me overcome Jlieu's longest line bonus as I won with a score of 89 to Julie's 65 and Jenny Rose's 51.


Me (blue) Julie (yellow) Jenny Rose (green)

Love Letter = 1 Play

We were then joined by Ryan, who is a [=magic the][/] player who really wants to get into boardgaming. I let him join us in a quick game of this light filler which is a good introductory game to the hobby.

We play an abbreviated game where the winner is decided by 3 tokens instead of 4. What happened was that everyone managed to get 2 tokens, and in the sudden death round the guys were knocked out early, and in the end Jenny Rose ended up the winner by besting Julie and being the first to 3 tokens.

Dominion: Hinterlands = 1 Play

I then teach this to Ryan, as I knew that he would like it as he is a Magic player. He not only liked it, but managed to create a late game engine which overcame a slow start to overtake me and Julie in the Adventurers Abroad scenario, which uses cards from the base set + the Dominion: Hinterlands expansion. Ryan had a score of 46 versus my 41 and Ju's 30, and I believe we have another boardgamer in the works!


Me (left) 41 Ryan (center) 46 Julie (right) 30

I needed this week to get games in, as I will be travelling AGAIN in the next couple of weeks!
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3. Board Game: Corporate America [Average Rating:7.29 Overall Rank:2819]
Enrico Viglino
United States
Eugene
OR
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Finished up my Quiberon Bay (for Flying Colors) scenario ]on vid.

Also vidded Corporate America, and am beginning Voyage of the B.S.M. Pandora,
an old favorite.
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4. Board Game: Seasons [Average Rating:7.44 Overall Rank:176]
Jon Enns
Canada
Herbert
Saskatchewan
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Friday I played 2 games of Crib with a friend.


Later I played Kingdom Builder with Lindy. We have really been getting into it again and I am looking hard at expansions now. I have logged 44 plays now since I learned it in January, most of these with my daughter Lindy. We are still enjoying it a lot but I think some new goals and map boards would add a lot to its life. Maybe I will get both of them?


Saturday I learned Lemonade Stand with Lindy. It is actually a pretty good little filler.


Lindy and I played Seasons during the week and enjoyed it so much we had another go on Saturday.


In the evening Stacey and I had a go at Galaxy Trucker.


Sunday Lindy and I tried our second game of Lemonade Stand. I enjoyed the second play even more than the first and now I expect it to get even better.


I also taught Stacey Seasons so I will now have 2 others to play it with.

8 games this weekend.
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5. Board Game: Sentinels of the Multiverse [Average Rating:7.28 Overall Rank:311] [Average Rating:7.28 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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Saturday
1x - Sentinels of the Multiverse

Attended a cookout for my father in law's birthday and my wife, her brother, his cousin, and I took on Citizen Dawn in a dominating fashion. We played Legacy, Haka, Fanatic, and Tachyon. This was everyone buy myself's first exposure to Sentinels and much to my wife's surprise the more they got into it the more enjoyable the experience became with us ultimately quite handedly putting Citizen Dawn and her army of corrupt citizens in there place.

Monday - Labor Day Holiday
1x - Troyes

I received a couple of gift certificates for my birthday earlier this year with which I purchased Troyes. I was really excited about the idea of having a deeper strategy dice action selection game. My wife played it a couple of times and was not drawn to it as I had hoped.

Since she left it up to me to choose our game this morning over coffee, I thought I'd give it a try. With a roll of her eyes and a half hearted willingness to give it another try my wife felt like it finally clicked for her.


Earlier in the week she destroyed me on a "let's try it again" play of Race for teh Galaxy. She was surprised by our game of Sentinels and even Troyes found favor in her eyes. Is this a reawakening of our gaming time together now that summer is winding down and her strength is returning? I'm hoping both Sentinels and Troyes see some additional time at our table this fall!

I also primed my Gears of War mini's this week and picked up some paints for a fall/winter painting project to try my hand at something different... and take another step deeper into this hobby. I might even start a short-term blog chronicling the project.


meeple Keep playing...
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6. Board Game: ROFL! [Average Rating:6.40 Overall Rank:8506]
Dan Edelen
United States
Mount Orab
Ohio
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Visited my in-laws, niece, and nephew this weekend in northern Ohio. Made sure to bring games, a couple of which I needed to review for a gaming website I now contribute to.

ROFL! will be reviewed shortly. By John Kovalic, Dork Tower and Munchkin illustrator, this party game attempts to recreate in a board game the challenge of condensing a saying or phrase into a worthy cell phone text, using as few letters as possible to communicate to a guesser. My brother-in-law, sister-in-law, niece, nephew, and my son and I played this and everyone had a good time. The game is getting good reviews so far, but I thought it was more an individual competition variant on many existing guessing games already on the market. If there's any genius to the game, it's in the mechanic of trying to come up with a condensed text for a phrase while also trying to grab a suitable number on the game board track. No two players can occupy the same number of letters (greater than or equal to your texting), which forces players to take a higher number or wipe off a character from their (dry erase marker) text. Turn order is determined from lowest number to higher. A nice tension-ratcheting mechanic. Still, there were some quibbles with the game even though it was liked.

In the end, it was the texting-crazy niece vs. the wizened editor (moi), with the editor pulling out a 21 to 16 victory.
Rating: 7

So we moved on to...

I've been intrigued by Parade since I first saw it stateside. I'll be reviewing it soon also. It's six colored suits, each from 0-10, illustrated with some timeless-looking, revised art of Alice in Wonderland characters. Gameplay is a three-minute explanation. You are trying to score the least points by playing one of five cards from your hand to a line-up of cards, placing yours at the end. The numerical value of the card determines how many cards you skip from the first card prior to the played card before the played card can match the remaining cards in color or in number. Any matches the player must take and lay face up. Those cards' numeric value now is points against the player. The trick in this is that any player that has a majority in a color does not count the face value of those cards, instead counting them as one point each. A very subtle, but highly strategic little twist. In fact, the intensity as we played this was so high that it seemed to belie the whimsical characters in the cards. I've never played a simple card game that induced so much AP! You could practically see the gears whirring in my nephew's head. Intense! We played this one twice because everyone wanted to play again without my even asking. That said, I was a slight bit disappointed because I expected even more from the game and it couldn't deliver, despite its obvious elegance.Then again, I didn't win this one. Give that to the bro-in-law and sis-in-law. Surprisingly, the 24-year-old nephew loved the game.
Rating: 7.25

Then I brought out a game I KNEW was going to be a winner...


What more can be said about King of Tokyo? This could be the best gateway filler ever made. This time, my mother-in-law played with us and the niece dropped out. We played with five, and it was hardcore. The nephew was dying to win, the mother-in-law was trying to avoid clawing anyone, and the sister-in-law was amassing VP like no one's business. In the end, she could not be stopped and won by a final buy of an Tank card, which put her VP over the top. There was no doubt we would play again. This time, the bro-in-law snagged the Wings card and just camped in Tokyo. Mom-in-law took off the gloves and started clawing on every turn. Meanwhile, I was secretly amassing VP any way I could, and while everyone else was trying to deplete the energy of the bro-in-law's Cyberbunny so he would take damage, I sneaked in and nailed the VP requirement. Nephew gushed and said he had to buy the game. So yeah, that was the typical response to KoT from folks new to it.
Rating: 8.75

A great weekend of games, even if the nephew and I couldn't squeeze in a game of Lords of Waterdeep. Maybe next time.
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7. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.91 Overall Rank:41]
Tiago Perretto
Brazil
Curitiba
Parana
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A long weekend of games, with the bi-monthly event - Curitiba Ludica - on saturday and receiving a few friends for games on Sunday!

Thursday

Mice and Mystics x2 - We continued our campaign and played scenarios 5 (Cat n' Mouse) and 6 (Barksburg Fields). The first one we won rather easily, finding Broadie in the first opportunity, with a Summon Cat spell and we also had Catnip for when the cat showed up. In the next scenario, we had a tougher time, and we were about to lose when I, with Tilda, rolled three cheese and got an achievement and, with this, another page to use, and we use it in no time, when Tilda was captured. However, the other mice won the battle! A really close call.



Friday

Love Letter - A quick dish before the main course.



Robinson Crusoe: Adventures on the Cursed Island - A long waited debut. I followed this game for months and months (thematic cooperatives are right in my league). And the game delivered through and through. We played the first scenario - Castaways - and it was really tough. One of my friends was entering in despair, calling our deaths/failure every turn, but he was wrong. With a great deal of luck with the event deck (many of the cards from the actions events didn't showed up) we ended up winning in the 10th round. It was a really great experience and I can't wait to play it again!



Saturday

Boomtown - A game decided by a really small margin (305 x 296), a difference so small that if my Hold Up action wasn't successful, I would lost the game. I really enjoy how good this game is and the decisions it offers in under one hour.



For Sale x2 - Two games in the event, and everyone was learning it (I was teaching it). This game is easy to teach and to understand, but it still demand good play and packs so many decisions in such a small frame of time that I can say that For Sale is, probably, the best filler ever made.



Ghost Stories x2 - I also teached this game. In the first game we lost when all the monks died - the healing tile wasn't part of the village, and thus, when the spots were full, we had a really tough time to recover. The players, of course, wanted revenge and so we played again. This time we played better and luck was on our side as well, so with good rolls we went to face Wu-Feng and it was the Vampire Lord (yellow) and with all the yellows weakened, we manage to put him down in the first turn! Victory for us.



Doom: The Boardgame - I played as the invaders leader, in the first scenario - Knee Deep in the Dead. The marines made a lot of bad decisions, opening every door without dealing with the aliens on the room already opened. With this they ended up surrounded and, afterwards, dead.



Sentinels of the Multiverse x2 - Two games with two players. The first one was against the Enead, in the Ruins of Atlantis, and with Unity and Tempest we lose without putting up a good fight. The next one was against Miss Information, in the Pike Industrial Complex. Visionary and Haka came really close but also lose.



Sunday

Arkham Horror x2 - Two games, the first against Yig (promo) and we lost really fast. Curses came upon the investigators and never left them. We sealed only one gate before Yig awoke and three of the four investigators were devoured. Only Skids O'Toole remained and he could only take one doom token from Yig before being also devoured. Next, against Nyogtha, the game went much more in our favor - we played better and the team worked well. Even with this, Innsmouth almost awakened Nyogtha, but we managed to stop it. Then by itself Nyogtha reached 11 (of 12) in the doom track, but with the De Vermis Mysteriis, we closed two gates at the same time and won by not having open gates in Arkham!



Sentinels of the Multiverse x2 - Two more plays of Sentinels, and, this time things went differently. In the first game, against Ambuscade in Rook City, Wraith, Mr. Fixer, Visionary and Bunker won, but it was the toughest game I had so far against Ambuscade - the heroes were close to falling, but the turret mode of Bunker together with the omni-cannon meant the defeat of Ambuscade. Next, Omnitron X, Expatriette, Chrono Ranger and Legacy had to save the Dreamer, in the Final Wasteland. We flipped Dreamer really fast, enough to sustain the damage she and the projections made. But is was really close: Chrono Ranger fell and Legacy followed suit, but it was a sacrifice to shield Omnitron X and Expatriette from all damage for one round, and this proved to be the key for the win! Awesome game.



Diamant x2 - The first game was a usual fare: fun and with I making a fool of myself. But in the second, a legend was to be born. In the first four rounds, I manage to get 2 points - three times I was left alone in the exploration and found nothing but grief. But in the last exploration, again alone facing the dangers, I got a 11 points card, then a 7, then a 4, then an artifact, then another. I left the exploration when I couldn't carry anything else. I won with 39 points, against 32 from the second place.



Witch of Salem x2 - As usual we lost both games. This is one brutal game. In the first play we took a beating and lost really fast. In the second, we came so, oh, so close. It was the matter of not losing a necronomicon to a monster. But we did, and then Necron showed up and his marker went all the way until the point of no return (a.k.a.: the point of defeat).


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8. Board Game: Dixit [Average Rating:7.30 Overall Rank:218] [Average Rating:7.30 Unranked]
Paul S
United Kingdom
Leeds
West Yorks
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Great fun, with a newbie who nearly beat us all.

A clear win for Mike.

Followed up with a bit of Love Letter (win at last thankyouverymuch!)

2 of the most relaxing games I can think of. Great fun in a social environment; a good time with good friends.
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9. Board Game: Disc Duelers [Average Rating:6.75 Overall Rank:3556]
Keith Leonard
United States
North Canton
Ohio
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Finally got to play a game of Disc Duelers. I bought this one at Gen Con and was looking forward to getting to to the table. It was a lot of fun.

I also played:

&
&
& 2 games of
&
 
&
&
&



It was a very good gaming weekend for me!
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10. Board Game: Martinique [Average Rating:6.27 Overall Rank:3039]
Kirk Groeneweg
United States
Clear Lake
Iowa
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Friday was a long drive out to my parents place. We got there late, so we didn't play anything.
Saturday:
I did got to teach my mom how to play Martinique. I finally got to get this game to the table after owning it now for about a month. I think it's a decent little 2-player game. My mom really enjoyed it.

Sunday:

After my wife and I took the dogs for a walk, I challenged Mom to some Pente. This is one of our favorites to play together. I ended up winning the "best of" 4-3.
She and I also played 2 more games of Martinique. My wife and I also played 2 games of Martinique. Yep, I'm enjoying this one.

That night, my wife, parents and I tried out Lifeboats. The first game, I screwed up the rules and we didn't move the boats properly. So, we played it again and played it right this time. That second game was a lot of fun!

Monday:
My mom and I had another Pente duel. 7 more games and I did sneak out another 4-3 victory. What a beautiful morning to sit on the deck and play.
After that, she and I played another game of Martinique.
Then, before we started the long drive home, we got everybody to play a game of Lifeboats... my wife, kids and parents. Lots of laughs during this one. Somehow, we kept the kids from picking on each other. My wife and father took most of the abuse. I really like this game as well. Glad I picked it up.

Great weekend. Too bad we have to go to work again tomorrow!
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11. Board Game: Ideology: The War of Ideas [Average Rating:6.16 Overall Rank:3857]
suPUR DUEper
United States
Villa Hills
Kentucky
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Ideology: The War of Ideas is a pretty good little power politics game where up to 5 factions (Capitialists, Imperialists, Communists, etc) seeks to expand their global influence. Pretty easy rule set that supports a considerable number of actions and decisions. Plays tight to the very end.

Weekend started off at Friday lunch with a game of:


Also squeezed in a game of


And learned both:

and
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12. Board Game: Cribbage [Average Rating:7.04 Overall Rank:588]
Jesse Hickle
United States
Colorado Springs
Colorado
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My parents were in town, and we got to play some games:

1 Tales of the Arabian Nights (3 player). Played to 15 points. I won while my parents were both on pilgrimage. My mom really likes this game.
2 Love Letter (4 player). Taught my parents, and everyone got at least three tokens, except me. My wife won.
3 Dungeon Roll (4 player). My parents didn't really get it, and my wife won with the Minstrel.
4 Cribbage. My dad and I always play several rounds of Cribbage when together, and this weekend, I managed to win all three games. Makes up for being shut out last Christmas.
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13. Board Game: Summoner Wars [Average Rating:7.29 Overall Rank:417] [Average Rating:7.29 Unranked]
Carthoris Pyramidos
United States
Centennial
Colorado
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Friday
Evening gaming was limited to a single game of Aquarius. My daughter won Aqua-Chicken (at which she is unbeatable), but I won Aquarius proper.

Saturday

Only a pleasant evening session of Castles of Burgundy with the whole family.

Sunday
A huge gaming day started with some Summoner Wars against my daughter. She built a custom Queen Maldaria deck that played great, and I had my first try with Bolvi's base Guild Dwarf deck. She was able to field all three champs while I muddled along with rare inspirations. Bolvi was the first summoner to be wounded. A forward assault tower got the colossus upgrade and made serious trouble on Maldaria's back line. She did eventually destroy it herself, but relaxed her guard in the process, allowing a badly wounded Dwaf (one life remaining) to close and strike her down.


At midday, we played a couple of games of Hive. I tried placing my queen first, which didn't work out so well. It wasn't a quick loss, though. I played the second game with a more accustomed opening, and won with no little effort.

Brother Goat came over in the mid-afternoon for some gaming. We started with a game of Call of Cthulhu: The Card Game. He had an all-neutral deck (!) called Nameless Cult, and played against my Syndicate/Twilight Blackest Market. I had some cutting combos, like Inside Man/Disturbing Auction. The game was really close, but I managed to use the George Hay Necronomicon (by sacrificing Border Runners) to knock En'rawr out for a turn, giving the Market the space it needed to move forward and prosper.


Then we played a two-handed game of Kemet. At the end of the penultimate turn, the score was tied at 7 VP. I got to choose to go second, but Goat (as Sebek) demonstrated the superiority of his position and his powers by finishing ahead 11 to 6!

Turning back to Call of Cthulhu, Goat pit his Die Crazy (Agency/Hastur) against my Slurping Darkness (Cthulhu/Yog). I won the first game decisively, but Goat called for a rematch. An attempt at a second game was foiled when I noticed that a Gatekeeper whose text box should have been blanked by The Night had been treated as having Toughness for several turns. We abandoned that game (I had been leading), and started another, which I still managed to win. The whole set had excellent head-to-head night/day dynamics. We also discovered the rules weirdness I documented in this thread.

Monday
I had a Summoner Wars extravaganza with my brother. He played my daughter's Maldaria deck throughout, first defeating me in my inaugural play of Frick's Cave Goblins. Frick's only champion to make it into play was Smeege, I fumbled some useful events, and the goblins just couldn't keep the elves at bay!

For our second game, I got out the base Fallen Kingdom deck. Ret Talus seemed to be doing poorly; all three of his champs were slain after doing only minimal damage themselves. But eventually both sides exhausted their draw decks, and there were no champions left by then. Even though Maldaria had more units (and far, far more magic) going into overtime, Ret Talus's necromantic abilities took their slow and fatal toll, whittling down the remaining elves and making monsters from their remains. The day was carried by the patient and persistent undead.



In our third match, I switched gears to the Cloaks. My brother focused on keeping Maldaria away from her one wall so that she could have more flexibility for conjurations and Save the Queen. But that made her more vulnerable to Cloaks summoned at forward walls. Vlox made good use of Gunners and a savvy Thief. Eventually, Scam and Violet were crowding the Queen, and summoning Laleya to her aid was not enough to save Maldaria.
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14. Board Game: Takenoko [Average Rating:7.30 Overall Rank:235]
TheBruce Mac
United States
Arizona
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Played three recently purchased games this weekend.

Takenoko

I really enjoyed my first play. I think I'll enjoy this even more with adult competition as my young children needed a lot of help.

Spot It! Party x7

This was a big hit with the family. Seemed like the ladies took to this a little quicker than the guys judging by our win percentage. The kids really like the one-eyed hand toy that came with the game.

Zooloretto: The Dice Game x5

Everyone liked this one. My wife's favorite of the three. Same Zooloretto feel in a quarter of the time.
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Digger Cook
United States
Topeka
Kansas
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This Labor Day weekend, we got together as a family and played a bunch of table games, including Looping Louie and Cube Quest. Click here for a full list.
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16. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:292]
CD Harris
United States
Louisville
KY
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Friday: (LCG Night)
Android: Netrunner 4x
Star Wars: The Card Game 2x

Saturday (MeetUp)
Android: Netrunner 8x (12-man tournament; I took 3rd).
Love Letter
Prolix
Firefly: The Game

Sunday:
Firefly: The Game -- 5 player, so I got to try out the Artful Dodger for the first time
7 Wonders (with the Wonder Pack; Leaders; and Cities)

Earlier in the week, I played yet another game of Firefly: The Game (5 total now); a few more games of Android: Netrunner; and Innovation.
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17. Board Game: Gauntlet of Fools [Average Rating:6.02 Overall Rank:4085]
Don Weed
United States
Clemmons
North Carolina
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Dave Jones (of TimeWellSpent) and I got together on Sunday night to play a few little 1-on-1 games. We played a game of Gauntlet of Fools using the 2-player rules and I had my head handed to me. I lost by over 10 gold.

We followed up with three games of Timelines using the inventions and discoveries decks. I won the first and lost the second and tie-breakers.

I then lost a 6-round game of GOLO, Dave even shot a 62 on one round.

The final game was Piraten Kapern that I won with a final round of 2400 points to hit 8000 exactly (the goal for winning). Good thing too because I was behind by 1400 at the time.

All in all a good 2 1/2 hour session. Thanks, Dave!
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18. Board Game: Intercept: The Electronic Search and Destroy Game [Average Rating:5.04 Overall Rank:14871]
Dave C.
United States
Maine
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HA! Had a blast breaking this creaky old beaut out of storage for a family weekend trip. My son requested it then proceeded to hit me with house rules he had thought up where the defender can physically "fire" a white plastic missile at your Attack Jet if you get within six squares of it's launching point. Once a missile has been fired the attack jet can then pass under that vacated blue launch pad. He also added that the attack jet can be hit up to five times before being destroyed. These changes actually made the game more fun. All the kids played it this way and loved it. Still hear that BEEP . . . BEEP . . . BEEP. . .

Also played:
Make 'n' Break
Game of the States
Tsuro

Little kids, BIG fun.
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19. Board Game: Nothing Personal [Average Rating:7.12 Overall Rank:877]
Jordan S.
United States
Plano
Texas
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Saturday was open game tables at my FLGS, so I decided to make the trek and invited my friend, Frank, along. Overall, the trip was completely worth it and I may be making it a more regular affair, schedule permitting.

Forbidden Island
We started the evening off with a 4-player game of Forbidden Island, joined by the wonderful Mike and Amy. Sadly, due to extremely unfortunate early draws, Fool's Landing sunk by the second turn...so we promptly hit the reset button and went for another go. This second attempt was much more involved and we managed to get all four treasures and all 4 players back to the helipad before we realized that we had only one turn left to live and were without a Helicopter Lift. So very close and yet so very far away. Still, everyone enjoyed it immensely.

Nothing Personal
After our island adventure, I caught everyone's interest with Nothing Personal and taught them all to play. Teaching went smoothly and everyone picked up on the game easily after the first round of play. The players were more terse and calculating in the early game but negotiations opened up and wheels were greased into the 3rd and 4th round which saw my early lead slowly dwindling and Mike's criminal empire rocketing ahead. There was a time at the opening of the final round that I thought I had a shot to steal Mike's thunder and overtake him by just enough to win but a few shrewd deals amongst the others and betrayals at my expense put most of my assets in Mike's hands and he managed to solidify victory. Everyone had a great time and Mike and Amy compared the game favorably to Tammany Hall, which they had just played the previous night.

This being my second play of Nothing Personal, the game is continuing to impress me. I saw much deeper into the decision-making processes and some delicate strategies around exactly when and where to place your influence for best long-term effect. Obviously, the nature of the game makes it rather "swingy" overall but I've found that it doesn't have as big of a "rich get richer" issue as I've heard from a few other accounts. The rich will only "get richer" in this game if you don't make any attempts to stop them. This game is all about hostile takeovers. In short, this game is really growing on me very quickly and my (already high) opinion of it continues to improve.

A friend had a game-day planned at his house on Labor Day but, as I found out I was expecting guests of my own, I wasn't able to stop by. So, instead, I spent time with the in-laws. Amongst the festivities, we played 2 rounds of Guesstures and several games of Bananagrams afterward.
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20. Board Game: Alhambra [Average Rating:7.03 Overall Rank:427]
Chris Dugas
Canada
Toronto
Ontario
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First board game play in a few weeks (husband and regular gaming partner has been kind of depressed lately, so I've been left entirely to my own devices for games. Hooray for easy video games that a complete newbie like me can have fun with! Played a lot of Viva Piñata, Prince of Persia (2008),and Dead Rising.)

This weekend saw hubby in a better frame of mind, and when our daughter came over for a visit, he actually suggested we play a game. We taught our daughter Alhambra and she promptly beat us at it (this happens a lot when we teach her a new game!). She watched my husband and I keep tying each other on the more valuable types of buildings and ending up splitting points between us while she sneakily racked up solid leads in all the lower-ranked buildings and beat us handily. She's too smart sometimes, that kid.

Hopefully bringing out that game this weekend is a sign that more will hit the table over the next little while. I have some vacation time coming up in a couple weeks and I know I'm getting Egizia for my birthday later this month so fingers crossed.
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21. Board Game: Lost Cities [Average Rating:7.15 Overall Rank:306]
Toms Leikums
Latvia
Jelgava
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I was a wood chopper last weekend (you know - the winter's coming...), so almost nothing played at all, just one 3 round game of Lost Cities.
And I won it with some nice looking margin.
Glad I will have the possiblity to read about more thrilling weekends boardgamewise now.
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22. Board Game: The Werewolves of Miller's Hollow [Average Rating:6.79 Overall Rank:831]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This was my annual meet-up with my cousins, and as the group has got larger over the years as we've all married, the games we can play together has become more limited. We tried The Werewolves of Miller's Hollow with them last year, and it was the biggest hit, enough that two of them bought their own copies, and inevitably it was played a lot again this year - 7 times over the weekend.

The other two hits were games I've had for a while but not tried with them before. The first was Mad Gab (although we decided the green side was too easy) - it works very well with a large crowd split into two teams - although some of the older members of the group (my mother in particular) struggled to read the tiny writing of the real answer.

The other was Knowing Me Knowing You - we're the kind of group that know each other well enough that this is fun, but it was amazing how often it went wrong! The scoring was only really designed for the 6 player game it is supposed to be, so I would try to think of an alternate scoring system next time, but it does work really well in a large group!
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23. Board Game: Viticulture [Average Rating:7.65 Overall Rank:138]
Eric Kouris
France
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A very long weekend to end my vacation.

Thursday
We are five at home for a game evening.
First we played Lancaster. I was the first player and nobody never really attacked me, so I ended 15 points ahead of the second...
Then we ended the evening with a little Coloretto and I ended last

Friday
Evening at Meisia Café. I watched a Lords of Waterdeep with the Lords of Waterdeep: Scoundrels of Skullport expansion. Then I played Smash Up with Smash Up: Awesome Level 9000. My bear cavalry didn't mix very well with plants.

Saturday
We are nine at a friend's home. We divided into three tables, Stone Age, De Vulgari Eloquentia and Trajan.
Playing a 3P Trajan, I ended first with 166 points (same score as the previous game, but this time, it was a 4P and the second ended at 165 points).

We ended the evening with two games of Zen Master.

Sunday
We are seven at my home. I added two extra leaf to the table to reach 2.4 m so we can set up two games, Rise of Empires and Viticulture.


I played Viticulture with Viticulture: Kickstarter Promotional Cards and Viticulture: Arboriculture Expansion and I just managed to avoid the last place

Waiting for the other game to end, we played Flash Point: Fire Rescue and easily won.
We ended the day with a 6P Mascarade.

Monday
I played a 4P Royal Palace and things didn't turn well for me.

And now, back to work
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24. Board Game: The Palaces of Carrara [Average Rating:7.21 Overall Rank:598]
Jerry Wilkinson
United States
New Castle
Indiana
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When asking "What would Jesus do?", remember that flipping over tables and using a whip are within the realm of possibilities.
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Saturday-1 play each of:

Suburbia
Fairy Tale
1st & Goal
Qwixx
Glory to Rome
and The Palaces of Carrara

Sunday-nothing

Monday-1 play each of:

Stone Age
Acquire
and 3 plays of Dominion.
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25. Board Game: Quarriors! [Average Rating:6.78 Overall Rank:738] [Average Rating:6.78 Unranked]
Justin
United States
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I had a fever all weekend...but my cousin bought quarriors and we played two games of that for the first time.

also we got in a 3 player game of Wiz-War. I recently bought that as well. I like it. but it is about as chaotic as a game can be.
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