Ready for a new school year MMP P500 September 2013
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A lazy summer month preorder wise, but very nice for gamers! Two releases are out Stonewall Jackson's Way II (finally) and Rising Sun. MMP is clearing the P500 list pretty nicely.

Releases

Stonewall Jackson's Way II.
Rising Sun.
What Price Glory should be out for some. I am still waiting for my mag!

New games up

No new games up

General news

Subscribtion Thread

http://www.boardgamegeek.com/article/7214229#7214229

Passed its preorder goal

None

Ups and downs

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1. Board Game: Königsberg '45 [Average Rating:7.36 Unranked]
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One line definition Another use of the fun, easy and accesible A Victory Lost system. This time is 1945 and the Victory is Inminent.

Months on the list: 6. April 2013

Numbers: 302/480 +8 Last two months +48/+14

Percentage to publication: 62.92%

The Buzz:

The Company Line:

Konigsberg 1945 (K45) is a simulation of the momentous battle for East Prussia. Originally published with a very limited print run by Three Crowns Games in 2011, MMP is thrilled to bring this very well received game to a much wider audience. Konigsberg 1945 uses the award-winning game system used in A Victory Lost and A Victory Denied, but with new rules for air units, refugees, atrocities, Volksturm, and even the Admiral Hipper cruiser.

This game is more than just cool parts, as Konigsberg 1945 features the classic battle between a powerful attacker trying to defeat a "fire-brigade" defense. The Soviet Army was at its peak as a fighting machine in World War Two. The German Army is but a shell of its former self, but still has several units which fought as well as any did during the entire war.

Konigsberg 1945 is a two-player board game featuring a very easy to use ruleset for the veteran and is quite easy to learn for someone new to this game system. It is not an easy task, however, to overcome a stout defender or to stop an aggressive attacker!

Konigsberg 1945 contains:

1 22" x 34" full-color map (take a look!)
1 sheet of 1/2" diecut counters (take a look!)
1 16 page well illustrated rulebook (not convinced they're easy? check 'em out!)
2 player aid cards
2 dice
Note: Any sneak peeks or posted rules are not the final art/rules and may change slightly as this game is on preorder!

Konigsberg 1945 was put on preorder March 6th, 2013.

My unnecessary comments

I own both AVD and AVL and I am not really a fun of either. In fact this is the only one of the games on preorder that I was not even tempted to preorder.

Fun fact: AVL was the first game I clipped, the reason being that it was impossible to put the counters in the hexes, so closed to each other!

Almost 50% in three months means that this game is strong. I should look into this game (although I am still not attracted to it).

Going strong still although decelarating, probably its last month the first game on the list.
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2. Board Game: Storm Over Normandy [Average Rating:7.30 Overall Rank:5313]
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One line definition It is Normandy again, but using and area impulse system and it can be bundled with (French) Vietnam.

Months on the list: 47. October 09

Numbers: 64/520 +1 Last two months 0/+2

Percentage to publication: 69.23%

The Buzz: It can be bundled with Storm over Dien Bien Phu. The Bundle has 296 preorders. Reached its preorder level in June 2011 (according to website) +5

The Company Line:
June 6th 1944: American, British and Canadian forces landed at dawn on five beaches in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy simulates the first six days of the operation, with the surprise landing on the Allied forces, and the response by the German occupiers.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with modifications made to represent the scale of the operation.

New cards have been created in order to represent events encountered during the operation.

The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The game is seven turns long, and can be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/97/Defa...

Designer: Ken Dunn and Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi, Nick Richardson, and Brian Youse
Components:
- 22"x34" full-color mapsheet
- 1 sheet of 5/8" counters
- 12-16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

I am more interested in Dien Bien Phu than in this game, but having the possibility of bundling them together sounds really good.

Losing ground to its brother. I have a lot of Normandy games and the idea of the bundle is not good for me as it will probably mean getting hit by customs.

Excellent month for the bundle and for this game as well, still a long way to go.
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3. Board Game: Warriors of Japan [Average Rating:6.89 Overall Rank:6191]
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One line definition The Warriors of God system goes to feudal Japan for more chaos and nobles killing.

Months on the list: 47. October 09

Numbers: 391/560 -3 Last two months +5/0

Percentage to publication: 69.82%

The Buzz: According to Brian Youse in Special OPS 3 the game is done, waiting for its numbers.

The Company Line:
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.

From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor.

Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting.

Game Details:
- Solitaire Rating: Excellent
- Complexity: Easy
- Playing Time: 4-10 hours
- Scenarios: 3

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Makoto Nakajima
Developer: Adam Starkweather
Artwork: Mark Mahaffey

Components:
- 34” by 22” map
- 140 1” counters
- 16 page full color rulebook

My unnecessary comments

The Sengoku-jidai era is one of the most fascinating eras for a war-history buff. The way innovations, religion and allegiances where used is simply enthrilling. And this game uses a tried system. But it is not about the Sengoku-jidai era, but on the Nanboku-cho period hundred years earlier!

Games that steer away from MMP "traditional" stable seem to suffer a lot, still I have heard awesome things about this one.

After reading the description of some of the nobles in Warriors of God in Operations Mag, I realize where A Game of Thrones came from. I was almost able to determine which character represented which historical figure. And I have heard Japan is even more "colourful" in this time period....

Worst game this month and one of the two games on the red.
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4. Board Game: Last Stand: The Battle for Moscow 1941-42 [Average Rating:7.75 Unranked]
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One line definition Operation Typhoon (WWII East Front 1941) with some tweaks. Hidden units, hidden objectives... but hidden to both! You will know the strength of a unit when you attack it and you will know the impact of your lost (or victory) when you suffer it.

Months on the list: ???

Numbers: 429/560 +2 Last two months +2/0

Percentage to publication: 76.61%

The Buzz:

According to Brian Youse in Special OPS 3 the game is done, waiting for its numbers.

The Company Line:

In October 1941, the German Army launched Operation Typhoon – the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.

Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict—Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign, and a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size, Last Stand is a game that has no competitor.

Retail Price: $45.00
Pre-Order Price: $33.75
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Masahiro Yamazaki
Developer: Adam Starkweather
Artwork: Masahiro Yamazaki and Niko Eskubi
Components:
- One 34 by 22 map
- 560 ½” counters
- 32 page full color rulebook
- 2 player aids
- Solitaire Rating: very good to excellent
- Complexity: Medium
- Playing Time: 3-10 hours
- Scenarios: 3
- Game scale: Units are divisions, turns are ten days, and hexes are 17.2 kilometers across.

My unnecessary comments Japanese game, check. Adam Starkweather, check. Niko Eskubi, check. Now I only have to check my bank account.

A few months ago user billyboy published some information on the game in this geeklist, go check it!

Our friend Iain has a very nice AAR that you can check and that has skyrocketed this game.

http://boardgamegeek.com/thread/792168/last-stand-at-moscow-...

It recovers a little bit, but still a long way to go.
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5. Board Game: Kawaguchi's Gamble: Edson's Ridge [Average Rating:6.70 Overall Rank:9255]
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One line definition Area impulse game on the pacific. Why is it not popular?

Months on the list: 64

Numbers: 418/530 (Reached its goal on June 2011) Not anymore with the new system +1 Last two months +0/+2

Percentage to preorder: 78.87%

The Buzz: It is slated for the next batch, so hopefully after the summer.

hahahahaha how naive!

Slated for release, with others, I don't feel I can give a date!

The Company Line:

Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942. The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.
Kawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. The game length between experienced gamers is 2.5 to 3 hours.

Retail Price: $44.00
Pre-Order Price: $33.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Brian Youse & Ken Dunn
Developer: Ken Dunn
Artwork: Nicolas Eskubi

Components:
- 22"x34" full-color mapsheet
- 2 sheets of 5/8" counters
- 4 player aid cards
- full-color rulebook with examples
- 4 six-sided dice

My unnecessary comments The designer is a pretty well known ASL players, but this time leaves the waters of ASL to try another tactical system in the Pacific. If IIRC the events covered in this game are portrayed in HBO's series The Pacific.

I am getting eager to see the area impulse games out so they start to see more appeal

I have three games on this topic (CC, TCS and ASL) not really interested.

It would be cool if someone (or a group of people) reviewed the four games (or the 3 MMP's games). I suggested it for Battles Magazine and it would be cool, but finding someone to carry out the enterprise is a different matter!

First game that has passed its goal and one of the oldest in the P500, still on the future for release.

Appears in the short list of future non-ASL printings, that is all I can say.

Another one that garners little attention. I've recently bought a book on the Pacific campaign and I am sure that will whet my apetite for this battle. Although I am not much into individual battles...

On wifwendell's excellent geeklist on words, I learnt yesterday a new one, throe. I don't know why it came up when I was doing this item.
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6. Board Game: Storm Over Dien Bien Phu [Average Rating:7.58 Overall Rank:3637]
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One line definition Another Area Impulse game on a rare subject. The french resistance against Vietnamese attack.

Months on the list: 46. October 09

Numbers: 132/520 +4 Last two months +3/+6

Percentage to publication: (including the bundle) 82.31%

The Buzz: Can be acquired together with Storm over Normandy in a bundle. The Bundle has 296 preorders. Pased its preorder goal in June 2011 according to the website +5

The Company Line:
In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climatic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.

Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propoganda”, “Débouchez à Zéro!”, and “B-26 Bombers”.

The game focuses on the attacks on the strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique from mid–March to early May of 1953. The game is eight turn longs, and can easily be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi,
Components:
- 22"x34" full-color mapsheet
- 1 and a half sheets of 5/8" counters
- 16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

This game is suffering from two main problems, a niche system in a niche battle. This is a really interesting battle that needs to be more gamed.

It is interesting to see how it competes with its sister game to be the one with the higher number of preorders, although they will be certainly published together.

I am currently being very restricted with my purchases, but this is one I am certainly considering.

Book recommendations (from other users, not from me) on this topic:
"The Last Valley" by Martin Windrow
Fall's "Hell in a Very Small Place"
Valley of Death: The tragedy at Dien Bien Phu by Ted Morgan
Street without Joy by Bernard B Fall

Don't shy out to give us your recommendation
This game has stalled. In the last trimester it has received 0 new preorders, growing only with the bundle. We need more non-standard time period wargames!

I hate the cover art that appears in MMP's website for this game, I hate it with a passion. A very good month for the game and it seems a natural game for MMP to try new "marketing" techniques with.
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7. Board Game: VCS Salerno [Average Rating:7.11 Overall Rank:7758]
 
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One line definitionA new series using variable combat values for units. The first game is on Salerno.

Months on the list: Unknown.

Numbers: 489/550 -1 Last two months +5/-1

Percentage to publication: 88.91%

The Buzz: From the designer himself:

As it stands right now, there will be 2 smaller mapsheets. Charts added to both ends and just a little too long for a standard map to fit make this necessary. I had the playtest map joined and laminated and I have to tell you it rocks.

The next correction is that there is an increased need for counters and another 1/2 sheet will be added.

The playtesters were using the vassal set made for the purpose. The fact that there is no attacker and no defender in this fight takes a little adjustment. You are both throughout the game from turn 1 on through the end. I love the description by sgt maj Forrest Atterberry of our WBC game: "Every turn was a knife fight".

Need big time preorders to make it this year. Brian backed me on this project and believes in it as a great MMP product. He has given me Nick Richardson and Nicolas Eskubi to make sure the series volume #1 gets the best possible treatment.

I am also keeping close contact with Joe Balkoski on the progress. I also have his confidence that the similar theme isn't going to be ignored.

Two more games using the system are being developed. You can download the rules in MMP's webpage!



The Company Line:
MMP is proud to announce the creation of a new series of games, the "Variable Combat Series (VCS)." The Series opener is VCS Salerno, a game undertaking the nearly impossible task of depicting the 1943 Allied invasion of Southern Italy and places all of the invading forces on a single mapsheet.

The main invasion, Operation Avalanche, is portrayed on Map Section A which is 1/3 of the map at 1 mile per hex. The east coast, Map Section B, is also at 1 mile per hex and contains strategic ports, highways and the main Axis airbase of Foggia. The last 1/3, Map Section C, is drawn up at 3 miles per hexside and is used by for the other two main operations, Operation Slapstick, the capture of Taranto, and Operation Baytown, the methodical capture of the Calabrian peninsula (toe of Italy).

Retail Price: $42.00
Pre-Order Price: $31.50
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/83/Defa...

Designer: Nathan Kilgore
Developer:
Artwork: Nicolas Eskubi
Components:
- One mapsheet
- 1 sheet of 1/2" counters
- VCS Standard and Salerno Exclusive rulebooks
- charts/tables booklet

My unnecessary comments

I am interested in seeing how this series turn out. The fact that you will not know the unit strength until it is tried is something quite unique and interesting. A similar (or the same) system by the designer is the game Iron Tide: Panzers in the Ardennes.

The least interesting title for me. But I think it is going to be to many peoples liking. BTW, after this Kharkov.

A short demo video:

http://boardgamegeek.com/video/24237

There was a pair of threads a few days ago about why Market Garden and Bulge were so popular in wargaming. My take? Americans winning with spectacular deeds (or, in the case of MG someone to blame for not reaching the objective). The italian campaign on the other hand... Well, here is your opportunity to better one who is being considered (see the forum thread) one of the worst american generals of all time!
There are people that swear by this system I have not tried any of the games that use a similar system

Second month losing preorders, only Warriors of Japan did worst.
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8. Board Game: Korea: The Forgotten War [Average Rating:8.10 Overall Rank:2219]
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One line definition OCS in Korea. It is the reprint of a classic OCS game and I can't wait for it !! Korea!!!!

Months on the list: 24 (added October 11)Passed its preorder goal on July 2013!!

Numbers: 470 +15 Last two months +38/+14

Percentage to publication 104.44%

The Buzz:

The Company Line:

The Korean War stands as a key event in world history. It is well-deserving of further study. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China.

Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events.

OCS Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games.

OCS Korea: The Forgotten War was initially released in 2003. This preorder offering is a reprint of the 9th game in the acclaimed Operational Combat Series, with changes made to address errata and to better conform to the OCS v4.0 series rules.

OCS Korea: The Forgotten War contains:

3 full-color 22"x34" mapsheets
4 full countersheets
1 OCS v4.0 series rulebook
1 Korea: The Forgotten War game specific rulebook
2 OCS v4.0 charts and tables booklets
1 Korea: The Forgotten War charts and tables booklet
box and 2 six-sided dice

OCS Korea: The Forgotten War has 15 scenarios broken down as follows:

5 1-map scenarios
4 2-map scenarios
6 3-map scenarios

Retail Price: $90.00
Pre-order Price: $67.50

My unnecessary comments I want this game. I want this game. I want this game.... Probably THE introduction to the system (until RE is out).

I just don't understand why are people waiting for the game to reach its goal to preorder it, it is a clear tendency (it is worst those people that only put on a preorder when the game is almost shipping, what is the point of the system then?)

Book recommendations
The Forgotten War, Clay Blair.
South to the Naktong, North to the Yalu, US Army Official History, Roy E Appleman.
Ebb and Flow, US Army Official History, Billy C Mossman.
The Sea War in Korea, Malcolm W Cagle and Frank A Manson.
US Marine Operations in Korea, Vol I, US Marine Corps’ Official History, Lynn Montross and Nicholas A Canzona.
The US Air Force in Korea, 1950-1953, US Air Force Histories, Robert F. Futrell.
Ridgeway Duels for Korea, Roy E Appleman.
Disaster in Korea, Roy E Appleman.
The Korean War, Max Hastings.
This Kind of War, T.R. Fehrenbach
Rethinking the Korean War by William Stueck
The Korean War by GEN Matthew Ridgway
Korea: The War Before Vietnam by Callum MacDonald
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9. Board Game: The Mighty Endeavor [Average Rating:7.37 Overall Rank:2341]
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One line definition SCS game covering the whole end of the war in Europe from the West, and now from the East as well. The game is a 2nd edition, if you own the first one you can preorder simply the expansion. I am not differentiating the numbers as MMP does neither.

Months on the list: 6 April 2013 Passed its preorder goal July 2013

Numbers: 594/550 +18 Last two months +77/+35

Percentage to publication: 108.00%

The Buzz:

The Company Line:

NOTE: When the "previous owners" and "normal" preorders for TME2 add up to 550+ this game has "hit", they do NOT have to individually hit the 550 preorder.

The Mighty Endeavor is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula.

Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conqure as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time.

The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front.

Players owning the original TME can preorder a reduced-cost preorder for this game on the honor system. Too much of the game changed to warrant an "upgrade kit". This option will only be available while the game is on preorder.

The sneak peeks are pdf downloads and are not final artwork.

The Mighty Endeavor contains:

two 22" x 34" full-color maps (take a sneak-peek) (see the expansion map!)
one 8.5" x 11" full-color map
two sheets of 1/2" counters (take a look at sheet two)
one 8 page SCS-specific v1.7 rulebook
one 16 page TME-specific rulebook
one 16 page TME Expansion rulebook
two dice
box and lid
The Mighty Endeavor was put on preorder March 6th, 2013.

My unnecessary comments
I have tentatively preordered this game. It looks so nice and SCS is so playable.... but at the end of the day I have doubts as I have It Never Snows unpunched!
INSS still unpunched Well, this game rises 3 spots and it shooting for the stars! SCS is sooooo playable.

Looks very close (in MMP parlance).
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10. Board Game: Reluctant Enemies [Average Rating:8.00 Overall Rank:2712]
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One line definition Operation Exporter, in OCS, low counter density, but a lot of meat (including naval operations!) this is the introduction to OCS. It will include an OCS Guide!!!.

Months on the list: 5 April 2013 Passed its preorder goal on June 2013

Numbers: 749/640 +30 Last two months +131/+24

Percentage to publication: 117.03%

The Buzz:

The Company Line:

Reluctant Enemies

Reluctant Enemies (“RE”) is small game meant to serve as an accessible introduction to the Operational Combat Series (“OCS”). It is one map, with 60 or so combat units (both players) in action at any given time. This allows for a pace of play not possible with the previously published OCS monster games. Regardless of the reduction in scale it remains an OCS game with all features relevant to the system.

In this game there can be wide open, swirling, DAK-like battles in the desert with some limited armor forces, river lines to break, and very rough mountainous terrain to contend with. The British have an amphibious invasion. Naval shore bombardments by both sides can be important in the early part of the campaign and there is a small but significant air campaign. As always in the OCS, supply constraints make each player feel he may be on the edge of disaster.

Operation Exporter – Summary of the Campaign
Unfortunately, his campaign remains a footnote in WWII history even among many knowledgeable enthusiasts. However, given the nature of events in the Mediterranean Theater of Operations during the first half of 1941, this campaign was arguably the hot spot in the world at that moment in time.

General Wavell, senior military commander for the Commonwealth (here including Free French forces), certainly had his hands full after the entry of Rommel in Libya, the German invasions of Greece and Yugoslavia, and the fall of Crete at the hands of the Fallschirmjagers. His troubles were further compounded by the German support of an anti-British coup in Iraq. This German support was aided and abetted by General Dentz, the Commander-in-Chief of the “Army of the Levant’ and High Comissioner of the Levant in charge of the defense of the Vichy protectorate comprised of the French Mandate of Lebanon and Syria. The Vichy, ostensibly Britain’s ally just a year previous, saw fit to allow German air forces to transit through Rayak airfield in Lebanon on their way to Iraq. In addition, the Vichy sent hundreds of tons of armaments, munitions and other supplies to Iraq in support of the coup. All this was happening while Rommel was pressing against Wavell’s now depleted forces in the Western desert.

Nevertheless, Churchill demanded action. Wavell was compelled to find some available forces to deal with the threat to his rear and Operation Exporter was the result. Two brigades of Australian troops (21st and 25th), the 5th Indian brigade, and two brigades of Free French (1st and 2nd Brigades of the 1st Free French Division), along with some supporting troops, but very little armor or air support, were tasked with taking military control of all of Lebanon and Syria. De Gaulle contended that because of the involvement of his Free French, the Vichy French forces would not fight their “brothers in arms” and the operation would be a simple “walk over”. He was wrong.

The Vichy were well equipped and organized. They put up stiff opposition, and counterattacked with great effect. The Commonwealth and Free French forces, at first, were stopped cold. Ironically, it was the failure of Operation Battleaxe (June 15) in the Western desert that allowed reinforcements for this campaign from the Western Desert and a resumption of the Commonwealth offensive. After Damascus fell, Beirut was seriously threatened and with Indian 10th division troops (along with Habforce) moving on Aleppo and Homs to the North, the Vichy proposed an armistice to end the fighting.

The armistice was signed on July 14. However, this result was far from certain. Here you can examine why.


Contents

1 22" x 32" full-color map
1 sheet of 1/2" counters
2 set up charts
2 4-page charts and tables booklets
1 4 page OCS comprehensive example booklet
1 24-page RE specific rulebook and designer notes
1 16-page OCS starter booklet
1 48-page OCS series rulebook
2 dice
1 box and lid
Click here for a sample of the counters!

Click here to check out the map!

Second best rising star of the month, it is going steady. I suppose that being able to pity both of history's two baddies -if you are spanish -, England and France against each other is a plus.

You know you want to start playing OCS. You know you really want to. Here is where you are going to start. For all those already playing OCS, I don't need to say more.

My unnecessary comments
Is it out yet? Is it out yet?
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11. Board Game: Last Chance for Victory [Average Rating:8.84 Overall Rank:3363]
Antonio B-D
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One line definition

The Gamers Line of Battle System (a Regimental level system) take on Gettysburg.

Months on the list: 3. Added on July 2013 (Made the preorder goal on July 2013!

Numbers: 859/450 +37 Last two months +782/+40

Percentage to publication: 190.89%

The Buzz:

The Company Line:
Last Chance for Victory is the next entry in The Gamers’ Line of Battle series (LoB) which simulates the Battle of Gettysburg. It is the second game in the series, following the well-received None but Heroes about the Battle of Antietam.

The story of Gettysburg is well known or, I should say, the popular rendition of the battle is well known and has certainly been simulated multiple times.

As is usually the case with stripped down, accepted versions of complex events, this narrative misses much flavor and deeper understanding of what went on. It’s the ‘auto-tour’ version of a much more involved event.

Many things are simply not brought out, or put into proper context, in the affirmed version of the battle:


Lee arrived on the field and tried to get his footing when Ewell (on his own initiative) ordered Rodes and Early to attack. Lee wasted no time in ordering Hill to attack with Heth and Pender to support Ewell’s Corps. In the commonly held view, Lee arrived and simply dithered while events unfolded outside his control.
There were several opportunities that afternoon and evening to advance and take Cemetery and/or Culp’s Hills. These were missed… but not, as commonly assumed, because one or more leaders were staring at their navels confused or indecisive. What happened and why?
Ewell made a clear headed decision his men were in no condition to take the hill that evening. He was the commander on the spot. Since then historians and armchair generals everywhere have questioned that decision, the game allows you to see who was right. Ewell was of the opinion that he could only do it if 3rd Corps supported him. That support was ordered by Lee (using 3rd Corps’ artillery) but was not implemented by the army’s chief of artillery. Would that have allowed the attack to work? What was the relative condition of the Union defenders and potential attacking troops anyway?
There never was any sort of ‘dawn attack’ order, but there were orders to attack much earlier on the second day than actually occurred. The game allows you to find out what went wrong (so you can draw your own conclusions as to who to blame).
By evening of the 2nd day, the fate of Cemetery Ridge rested in the hands of a handful of formed Union regiments (including the human sacrifice of the 1st Minnesota). Confederate victory was very, very close—teetering in the balance much more than normally assumed. There was a reason Lee said that if Dorsey Pender remained is command for another 30 minutes, the Confederates would have won the battle. See just how tough the Union job was and how close to the edge they got. What would have been the result of that Second Day’s attack had it launched just a few hours earlier or even at the same time, but with the coordinated use of Anderson’s and Pender’s divisions?
Everyone assumes Pickett’s Charge was a forlorn, desparate, throw of the dice, but what was the condition of many of the Union units manning that ridge? Was this attack a complete reworking of the Confederate battle plan out of blind frustration or was it a continuation of the plan from both earlier days? What was the earlier, theoretically coordinated, plan the attack was ad libbed from?
As a whole, the popular version of the battle pretty much assumes a Union victory unless multiple stars aligned for the Confederates. If this is so, did the Army of the Potomac have to merely put out a ‘fair-to-middl’in’ effort or did they have to fight tooth and nail to gain victory? If the latter, just how close of a run was it? Doesn’t “assuming they will win” take away well earned credit they had for finally overcoming a determined and usually successful foe?

Last Chance for Victory attempts to allow players to find their own answers to these questions and points as well as many others. The added depth and nuance makes for a very different and, in my opinion, more accurate rendition of the battle than you’ve ever seen before.

Aside from showing the history in a way that will be both entertaining but make you thirst for more and better reading on the topic, multiple variations are provided to explore the battle. Sure, there are the usual “extra troops” variants, but more importantly, options that allow players to tweak the various historical behavior ‘knobs’ I assigned. If you think my ‘setting’ for Howard (to pull a name out of a hat) are all wet, you can change him to be better (or worse) so you can see how your version ‘plays.’ Likewise, a number of rules simulate activities that were pretty much out of the players hands (such as Buford’s need to screen the town yet keep his losses very low), these can be ‘turned off’ as desired to see what effect they really have on the battle. There is a matrix of the various ‘control’ rules and the possible ‘settings’ for each one that players can use before starting if they disagree with my decisions. The results of your choices might surprise you and spur your understanding of the battle to new levels.

As with None but Heroes, Last Chance for Victory is designed to bring all of this and much more to your table in the most historically accurate and informationally jam-packed game possible. Like any LoB game, it was designed with twin goals: the most insight possible and a game with maximum playability.

Enhancing the already popularly received and streamlined Line of Battle rules, Last Chance for Victory comes with the v2.0 series rules. These rules incorporate the refinements and suggestions of hundreds of real players which make the smooth system even faster to play. Make no mistake, this is the only regimental level Gettysburg game that can be played to completion at a respectable clip—yet it is a large game. A pair of reasonably fast players could play the campaign game to completion at a convention like ConsimExpo. I’ve completed campaign games with three players in a week of rather relaxed play time.

Scenarios abound of various sizes. The campaign uses a 4-map ‘box’ layout, but the game comes with two additional maps, one covering just the 1st Day’s fighting and the other the 2nd and 3rd Day’s. The big game scenarios can be played on one or both of those maps plus, with those two linked together, it is possible to play the entire battle on 2 maps.


Components:

LoB Series v2.0 Rulebook
Game Specific Rulebook
Two Order of Arrival Booklets
Scenario Booklet
Two Charts and Tables Booklets
Six Full Color Game Maps (Check out some samples here and here and here!)
Three Full Color Play Aids
2,240 Counters (Check out some samples here and here!)
22 Scenarios… with up two three size variations each, one of which is one map for each!
Box and Dice

Retail Price:
$180.00
Pre-order Price:
$135.00
Pre-orders needed: 450
Pre-orders taken: 783

My unnecessary comments

I tried hard to fight the tentation but couldn't. I will never play the whole campaign but I think I might try one or two scenarios... solitaire bien sûr.

MMP is now free to go on a The Gamers publishing roll. LCV + RE + Korea + TME....expensive bliss! (probably an ASL game will find a spot in the production queue. I am betting on Decision at Elst.
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12. Board Game: Rumors: An Adult Conversation Game [Average Rating:3.25 Unranked]
Antonio B-D
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Rumors

- The Doomsday Project. WWIII Germany. Mentioned as upcoming in Special OPS 3

- La Belle Alliance.

- OCS Beyond the Rhine. Same place as TBL but different timeframe. This time is the Germans running backwards.Rumor has it that the campaign game is well along, but the scenarios are not yet ready. New playtest photos posted on CSW.

- OCS Italy. Too far away, but still in the works. Rumors speak of a 3.5 mile per hex map, for a three mapper.

- OCS Crimea. After some time without news some CSW post said that this game was still in the works as a one mapper "introductory" game to the system. Anyone has information on this? Is this dead after Reluctant Enemies appeared?

- Pacific War Reprint. Mark Herman has said that he is working on it so...Mentioned as upcoming in Special OPS 3.Mark Herman hinted something in the latest C3i (or am I confusing something?

- Victory...Deferred? After AVL and AVD, the milking of the system is just natural.

- The Rise and Fall of the Galactic Empire. ????

- Solomon Sea. ???

- Decision at Elst. Historical ASLSK. You can read the blogs in MMP webpage talking about this campaign game that will make ASLSK jump another level! The pictures of the map look beautiful and we will finally get Off Board Artillery for the SK There is information on Special OPS 3 about it (although Brian missed it in its "Coming Down the Pike" column.Radio silence for a while, although MMP publishing system is normally in batches... non ASL games, then ASL games and I am betting for this one to be published in 2013 -late-

A few comments on CSW about this game coming when ready and that being soonish.

- ASL SK#4 Pacific. Probably once Rising Sun is out we will have more news on this one.

- ASL Korea.

- ASL Sealion. Counterfactual ASL module. You want to kick a hornest nest? Go to CSW and celebrate this module!

- OCS Smolensk

- Monty's Gamble: Market Garden.

- Lots of rumors on the TCS front, but first CC must be out.

- The Greatest Day: The British Beaches will also be up as the next GTS game. You can see the proposed maps on CSW. Mentioned as upcoming in Special OPS 3. Apparently showed off in Winter Offensive

- Operation Brevity and Battleaxe for GTS. Apparently being showed off in Winter Offensive.

- Plan West. From Three Crowns Game Productions. Mentioned as upcoming in Special OPS 3

- GTS Crete. You read it first here!

-GTS Tinian. You read it first here!

- ON GCACW, the Atlanta Campaign should be the next up.


Thanks for taking the time in reading!
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13. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.44 Overall Rank:2307]
Antonio B-D
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I am including this game still. Why? because it was the game that led me to MMP and my first preorder, and because I want you to keep the interest on this game. And because it is my list and I do as I want to .

Company information

Crusade and Revolution (C&R) pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War.

Each player has his own deck of strategic cards, which are the heart of the game, and must make difficult choices on their use through-out the game. Each card has four possible uses, but only one of them can be chosen each time the card is played! The possibilities are:


•Recreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides through-out the war both from within Spain, and from foreign powers Germany, Italy and Russia.
•Conduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking.
•Strategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank.
•Replacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn.

The greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with "Combat cards" that bring tactical benefits, and a player faces has a myriad of choices with each and every card.

A complete C&R game is divided into three phases, which illustrate the evolution of the Spanish Civil War and introduce new strategic cards:

The War of Columns phase begins with the outbreak of war and finishes in February 1937. During this phase only “small units” are used, because both sides had limited combatants, almost all grouped in irregular units - called “columns”- that operated across large, poorly garrisoned fronts. The best of these “small units” are the Nationalist African Army regular army units – brought to the Spanish mainland from Morocco by Franco at the outbreak of the war. These units are strong, but brittle, as they cannot be replaced or replenished with Replacement Points.

The Large Units phase lasts from March 1937 to February 1938. During this period the two sides realized that the war would not be over quickly, and began to mobilize their human and material resources to form regular armies. The players deploy their first “large units” (army corps) and large battles erupt across Spain.

Shopping Cart
Stock: Crusade and Revolution (#1022)
Retail Price: $85
Preorder Price: $60, Save $25
Standard Preorder Discount: Buy one, get one in-stock game $10 off
Expected Release Date: April 2013

Product Information
Stock: #1022
Status: Preorder (Expected Release Date: April 2013)
Retail Price: $85
Complexity: Medium (6 out of 10)
Solitaire suitability: 4
Time Scale: 1 turn = Two months (1 month during the first 4 turns of the game)
Map Scale: 1 space = approximately 60 kilometres (37 miles)
Unit Scale: (Small Units) from Irregular columns to divisions. (Large Units) From reinforced divisions to army corps.
Players: 2
Playing Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours

Components:
•One 22" by 34" map
•110 Strategy Cards
•176 5/8" diecut counters
•280 1/2" diecut counters
•One Rulebook
•One Playbook
•Four Player Aid Cards
•One six-sided die


I have no more information on the game.

Look at the pictures for this game here in BGG and if celebrate that this game will see the light of day. Really, if you like Paths of Glory you should check this game.

Last month on the list!! If you are still on the fence (which would mean that it is the first time for you reading this geeklist) you should check out this http://boardgamegeek.com/thread/1028474/preview-of-the-conte...
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14. Board Game: The Blitzkrieg Legend: The Battle for France, 1940 [Average Rating:8.05 Overall Rank:3081]
Antonio B-D
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Summer is not a good period for gaming as my wife is a non-gamer. I took with me some small games to solitaire (magazine games in particular) and tried Objective: Kiev (I think) that came with a C3i magazine. But at the end of the day the only game that I really played was Dawn of the Zeds.

And I can only recommend it. An excellent, excellent, excellent, solitaire inmersive game.

But before going on holidays I managed to play solitaire the small scenario in Holland for TBL, where I learnt that knowing the rules and knowing how to play are two different things!
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