What Did You Play This Weekend? 9/9/2013
Brandon Kempf
United States
Jefferson City
MO
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://www.boardgamegeek.com/article/13348967#13348967

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Subscribe so you don't miss a single moment of the fun!

Don't forget to check out the VideoGameGeek Geeklist for all your videogaming action from the weekend!

http://videogamegeek.com/geeklist/162273/9-september-2013-wh...
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1. Board Game: Takenoko [Average Rating:7.30 Overall Rank:235]
Brandon Kempf
United States
Jefferson City
MO
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Not a lot of gaming time, but we did get 4 games of one of our favorites in. Such a lightweight, fun, action selection game with awesome components. Every time we play this I wish I had a good photography set up just to take photos.

Friday evening Gabby and I split our two head to head games. Gabby has decided in two player games to concentrate on the tile placement achievement cards and it usually works out pretty well for her, but I try to keep mine balanced and go for a mix.

Saturday evening my wife joined us for two more games of Takenoko and proceeded to kick our butts. Not really sure what happened there but I do know that in the final game of the evening I scored the lowest point total I have seen since we started playing, 19 lousy points. May be time for me to go to the Takenoko strategy forums and brush up on my game, hahaha.

Sunday evening saw one game of an old favorite, Can't Stop. It's everything a push your luck dice fest should be. Quick, fun and sometimes painful.

I should have a blog post up sometime this week(haven't updated my blog in awhile) but I had one of those out of the blue BGG experiences that you read about now and then that I need to talk about.

Hope everyone has a fantastic week!!

Alright, here is the blog post that was promised, do me a favor and check it out and thumb it, not because I want the attention, but because someone else deserves it. Thank you! Random Act of Kindness
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2. Board Game: Bruges [Average Rating:7.45 Overall Rank:217]
Thomas Leitner
United States
Madison
Wisconsin
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Two plays of Bruges. I like this quite a bit and look forward to playing it again this week.

Also:



A new acquisition this week. Tried a four player, and enjoyed the game. It's a very interesting game with some refreshing new mechanisms (new at least to me).

Each round, nine new cards are placed in a three by three grid, and players place workers between any two cards. At any time, one can switch from worker placement to worker recall. For each worker you pull off the grid, you can take money or pay for cards. Either way, the number of other workers adjacent has an effect on the amount you get or the amount you pay.

This makes for an interesting decision each turn when to change from one phase to the other.



Just tried out the intro scenario. Too early for me to form much of an opinion yet.



I almost forgot to list Castaways as I tried it solo. I like the game, but it doesn't really scale all that well for solo play. Too many important actions require input from more than one player, making soloing very, very difficult.

Nonetheless, I'm intrigued and look forward to trying this semi-coop with other people.
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3. Board Game: Forbidden Desert [Average Rating:7.20 Overall Rank:300]
Tiago Perretto
Brazil
Curitiba
Parana
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Only one night of play this weekend! But it was a lot of fun.

Friday

Lord of the Rings: The Confrontation x2 - Before the other players arrived, I squeezed two plays of this. In the first, with the Shadow, I had a perfect victory: killed Frodo without losing a single minion! Next, with the Fellowship, it was a real game. I started well, but then Saruman started to beat my fellows, and soon there are two - Frodo and Aragorn - against three - Saruman, Shelob and the Flying Nazgûl. Saruman was out, since he couldn't reach neither one of my pieces. But Shelob was blocking the passage through Caradhras and the Flying Nazgûl was right in Frodo's tail. But luck was on my side: with Aragorn I manage to make Shelob retreat and open the path for Frodo, then it was a matter to stroll all the way to Mordor.



Love Letter x3 - These three plays was the most fun I had in a good while. Mainly because the players were all really, really inattentive. One time a player said for me to discard the King, and other player, discarded. Other time, I had just used the King, it was the first card in the discard pile, and the next player used a Guard and said: "The King!". Next a player used a Baron and shown to everyone his Prince - however the player in which he used the Baron was protected by a Handmaid! So a swift elimination issued. There are other moments like this. And I, the only one actually paying attention, couldn't manage to get a place better place than second in one of the games. In another, I couldn't even get a single round victory!



Forbidden Desert x2 - My debut with this game. It has many similarities with the next game in this list, specially in the roles abilities. The board is made of 24 pieces in a 5 x 5 grid, with an empty space in the center. Players are trying to dig out the pieces of a legendary flying machine, while also trying to survive the deadly heat and dehydration. After a player actions, cards are revealed accordingly with the level of sandstorm (in the likes of the Water level in Forbidden Island, and the Infection level in Pandemic) and the pieces of the board move, following the arrows. Every piece that moves gets a sand marker. Players can't explore, nor enter, a piece with two or more markers - is necessary to take the sand out first. Every role has a level of water, and if this level reaches the skull, the character is dead and the game is over in defeat. This was how we lost both of the games. In the first, we did rather poorly, finding only three parts of the machine before the Climber died. In the next we went a lot better, and manage to get all the pieces and reach the hangar. But we lacked one action to win, because the piece had one sand marker we couldn't use the hangar and win in the same turn the last player got there. When the cards were revealed, the sun beat us down for the last time. Two defeats. I liked this game at least as much as Fordidden Island. And, by the way...



Forbidden Island x2 - A friend of mine and I talked so mmuch about Fordidden Island during the plays of Forbidden Desert that the other two players wanted to know and play Fordidden Island, so we did. In the first game we used the standard layout for the island. Fools Landing was in a corner and it was taken by water right in the first cards. So we knew the game was going to be a hard one to win. We found three of the treasures before the sea took Fools Landing. Defeat. In the next game, we used the Bridge of Horrors layout. It was, again, a tough game: we lost a whole side of the island, but manage to sustain the rest of it. We took a while to get the treasures, so the deck was shuffled before we could put those cards in - therefore we knew that the Water Rise would come fast. We won by the skin of our teeth - only one other Water Rise and we would lose. But we won!


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4. Board Game: Forbidden Island [Average Rating:6.82 Overall Rank:636]
meepleonboard
United Kingdom
Somerset/London
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Just the two games of Forbidden Island for us, but our first with the correct rules. Oops. One win, one loss...
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5. Board Game: Sid Meier's Civilization: The Board Game – Wisdom and Warfare [Average Rating:8.29 Unranked] [Average Rating:8.29 Unranked]
United States
Redford
Michigan
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Went to my friend's house on Friday to try out to play Sid Meier's Civilization with the new Wisdom and Warfare expansion (also included Fame and Fortune).

This expansion is awesome! The new unit cards and updated governments/social policies has definitely changed the game up quite a bit, and made a bunch of different technologies viable again. All four of us were using technology cards we would normally have never chosen otherwise. It's great to see the technology path is now viable again, as I took the Zulu nation to new heights by having them research Space Flight to win it. Although it was very close, as another player was a single point of culture away from a Japanese culture victory. This expansion has totally rejuvenated this game for me.

Saturday was game day at BLOC. Started off with a four player game of Leonardo da Vinci. Got all my workers and lab upgrades by the final two turns, but it cost me a lot of money to do so, and I didn't make enough from the inventions to keep up with the others, which put me in third place.

Then it was a four player game of Arkham Horror with the King in Yellowgoing against Azathoth. We had two main problems, tough monsters, and the terror level kept rising, which made Arkham citizens go crazy and hitting us with penalties. Lots of trips to the asylum and hospital after going unconscious and insane drained us of our clues, and we were only able to seal three gates before the doom track filled up and we were all toast.

Final game of the day for me was a 10 player game of 6 Nimmt! Didn't do quite as well as I did the first time I tried this game out, ending the first round with 39 points. The game ended after the second round, and I had a total of 46 points. The winner only got 1.
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6. RPG Item: We Be Goblins! [Average Rating:7.98 Overall Rank:151]
Dan Edelen
United States
Mount Orab
Ohio
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Finally celebrated my son's oft-delayed 13th birthday with his friends. When your birthday is just days before the school year starts, it's chaos, but this year proved so chaotic that no kids would commit to making the planned date (band camp, sports meets and training, and on and on),
so I had to start asking everyone when they would actually be free to come. How crazy is that?

Anyway, since most of the boys had not played an RPG before, I offered to GM the Pathfinder module from Free RPG Day a couple years back, We Be Goblins!—my first GM role since 1982. Man, am I old!

Anyway, thanks to my FLGS loaning me the minis, plus far too much setup and study on my part to get it all right, the evening went great. I LARP'ed it a bit by turning a couple of the dares/feats during the module's pre-adventure feast into real games to win magic items used in the game. I came up with a "Concoction of Courage" game where the boys selected from a group of beverages and spices that were mixed together to form a small drink they had to down. That was a huge hit for getting a "elixir of fire breath" item. Memorizing a tray full of items and recalling them in one minute got the winner the "robe of useful items" magic item.

Anyway, we had fun, even if I was a terrible GM (I find Pathfinder overwhelming in its details). One boy who was new to me said it was the most fun he'd had at a birthday party, so that was an epic win.

Finished the evening with my son's favorite game, Telestrations.
Had fun with that one too. Always good for a laugh.

Earlier in the day, my brother and his boys had come over. I introduced my nephew Connor, 7, to King of Tokyo, as a test whether that would be a good Christmas present. Connor loves the Magical Athlete I gave him a couple months ago, but I was a little unsure of how he felt about KoT, especially after his dad wiped out both of us with an epic five-claw whacking from inside Tokyo. Hmm. Maybe Forbidden Island for Christmas...

So, a good weekend of games with the next generation of gamers, both board and RPG.
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7. Board Game: Guildhall [Average Rating:6.97 Overall Rank:809] [Average Rating:6.97 Unranked]
Fernando Robert Yu
Philippines
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I had a very busy week travelling about, and upon coming home I immediately had to make a flight to England, hence no games played during the weekend!

I did manage to play a couple of games earlier in the week though!

Guildhall = 2 Plays (NEW)

Monday

I pick up my copy of GUILDHALL from the FLGS, and we immediately sleeve the cards and get a 3P game in! It is an easy game to learn, and is basically a game where you play cards representing 1 of 6 roles, with the objective of collecting a complete set of each role (1 set = 5 different colors), and using those completed sets to buy VPs. This game has a lot of interaction as there are roles that force you to discard cards from your guildhall (ie your tableau where you are trying to build your sets), or trade cards from your guildhall with your opponent's guildhall etc. First one to 20 VPs win!

In any case the gals got the gameplay very quick. Vangie spent a lot of effort with the Assassin role in forcing me and Jenny Rose to discard cards, but this did not help her complete her sets. I used the Farmer (which lets you collect VP chips) to great effect as well as the Trader (trade cards with opponents) and thus I pull away as I reach 21 versus Vangie's 9 and Jenny Rose's 8!


Jenny Rose (left) 8 Vangie (center) 9 Me (right) 21

Tuesday

I visit Kent's house to get some things, and we sneak in another game of GUILDHALL! Kent had watched the latter part of my first game the previous day, so he had an idea of the game. Keith also had no trouble with the gameplay after a couple of rounds, and the game escalated in earnest! Keith and I get an early lead, although Keith had a bigger score as he spent 2 completed piles to get a 7 VP card. Kent however came back as he bought a lower VP card but used it's special power to complete another set and thus he stormed into the lead with a score of 16 to Keith's and my 12. Keith however managed to complete another 2 sets and buys the 9 VP card which makes him win with a score of 21 to Kent's 16 and my 12!


Kent (top) 16 Keith (left) 21 Me (bottom) 12

I expect not much gaming for me this coming week when I am in Preston, England, save for a couple of sologames possibly. I am excited however, as I made a couple of online orders of several games, including the hard to find Carson City + the Carson City: Gold & Guns expansion (from Quined White Goblin Games games), Rise of Augustus, Rialto, and several expansions of different other games.
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8. Board Game: Dominion [Average Rating:7.65 Overall Rank:76] [Average Rating:7.65 Unranked]
Matthew Cordeiro
United States
Cumberland
Rhode Island
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This was a Dominion weekend. I played 2 games with my wife and our friend, all expansions, random setup + platinum/colony. The first game had both Bishop and Goons. It was the first time our friend had played with either one, and she didn't appreciate how ridiculous the scores could get with both of them in play. We actually ran out VP tokens. Final score: me - 127, my wife - 117, our friend - 62.

In the second game, I put out Monument so our friend could experience all the VP token cards, and well, the tokens were already out. Our friend was doing really well, and midway through the game, she asked us if we wanted to concede. She didn't have a strong finish, though. Final score: me - 70, our friend - 67, my wife - 62. I thought for sure I was going to finish in last this game because the other two had a big Colony advantage over me. Luckily, my monument points and some Provinces at the very end were good enough. This was also the first time we had played with Black Market in a very long time.

At the end of the second game, my 3-year-old woke up from his nap and sat with me for the last few hands. When the game was over, he wanted me to show him all the cards and explain what they did. He was equally interested in the pictures and the explanation, so I didn't think anything of it. And then he asked to play. He's a pretty good gamer for his age, so I figured, why not? The 2 of us played together against my wife. I was shocked how well he picked it up. He understood all the rules and remembered what most of the cards did. The big picture strategy was obviously beyond his comprehension, but he had a good time, and he wanted to play again. I will definitely be writing a full session report on this milestone.

The only other game I played this weekend was Candy Land, with the same child that just learned how to play Dominion. I sometimes forget that he's only 3!

Edit: Here's the link to the session report.
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9. Board Game: Defenders of the Realm [Average Rating:7.33 Overall Rank:428]
Nicola Gambetti
Italy
Bolzano
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After a very quiet (gamewise) August, this last week I started playing again:

Defenders of the Realm - A three-player game: although my buddies keep asserting the contrary, we won quite easily as there was no truly dangerous situation or do-it-or-die roll over the whole game.
Now we’ve won 13 of the 46 games we have played so far and three of the last four: looks like I’ll need to include the Defenders of the Realm: The Dragon Expansion in our games sooner than I planned.

Wiz-War (eighth edition) - A three-player game: I’ve had it for over a year but neglected it for long, with only a few games played so far. As I like this game, this week end I put it on the table again: almost two hours later the blue player won cleverly.
I'll have to be wary the next time I’ll want to play Wiz-War with two guys who usually excel in their Analysis Paralysis.

Rock the Beat - Two ten-player games: most of the players had never played it before but fell in love with it as soon as we started playing it. Besides, it's one of my favorite party games.

Indigo - A four-player game: it’s a decent game, nothing more.
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10. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.91 Overall Rank:41]
Doug Mann
United States
Corpus Christi
Texas
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The gaming group tried scenario 2, Cursed Island, again but without Friday or the dog. Our three-player effort fell just short on the final turn when the event card was hurricane, which made our wood unavailable for building the fifth and final cross. Still, it was close. A different draw and we'd have won it.

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11. Board Game: Small World: Tales and Legends [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
Toms Leikums
Latvia
Jelgava
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Hit of the weekend was Small World expansion Tales and Legends. We played it first time, 2 player game.
It sure changes a lot in game. Especially it was Wheel of Misfortune event this time, which made players to swap their races. Gypsies seem a little bit overpowered in 2 player game. In the end game was very close and I won with 86:85

El Paso - 1 game, 4 players
After very long time we finally took out this nice push your luck type wild west game. Its always breathtaking to stay in every town as long as possible, watching those die rolls and hoping sheriff will not come. 3rd place in this one for me.

Scotland Yard - 1 game, 4 players
Mr X completely dominated all the way. Maybe because new rule we missed all games before was found - that Mr X can use a boat. Investigators, including me, never even got close.

That was all for this weekend, and actually there are more games for the topic "What didn't you play this weekend", because lot more was planned. But OK, maybe next time.
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12. Board Game: Carson City [Average Rating:7.27 Overall Rank:376]
Jon Enns
Canada
Herbert
Saskatchewan
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On Friday Lindy and I played our 7th game of Lemonade Stand. She finally won so she probably won't want to play as much now.


Saturday I finally got in another game of Carson City. I had been wanting to play again for weeks and this was the day. I managed to sneak in a victory by only 3 points and this was only because on the last turn I chose the Captain and purchased 3 more cowboys with which I duelled Lindy on each of the point getting squares and won. (I also got the 3 extra guns) It was a great game!


Sunday I played Ingenious with Stacey and Lindy. I won with 5 ingeniousness and my lowest player on 14 or 15.


I then played 2 games of Roll Through the Ages solo. My scores were 55 and 64.


Stacey and Lindy consented to another game and chose Factory Fun. Factory Fun has been a real hit with them both. It has achieved 63 plays since 2011.


I really have not been feeling that I have been gettin in as much gaming as I want so I played At the Gates of Loyang solo. I did not get the 17 point win but instead finished with 16 points and 13 dollars. I don't play any games solo as much as I could because I still would much rather play with and opponent. Still it was another game play and I had been hankering for this one.

7 games this weekend.
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13. Board Game: Tribune: Primus Inter Pares [Average Rating:7.23 Overall Rank:529]
Paulo Soledade
Portugal
Leiria
Leiria
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Played this twice this weekend. Sometimes it feels good to get back to the old reliable games. Visiting Tribune after a couple of years made me realize that it still is a very decent game and it's not easy, with everything that's going on in the gaming industry, to survive the time passing. We're all getting older but Tribune is still there, in the worker placement always different and fresh category. My compliments to Mr. Schmiel.
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14. Board Game: Pro Draft [Average Rating:5.93 Overall Rank:12795]
Kirk Groeneweg
United States
Clear Lake
Iowa
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It's almost embarrassing, but all I played this weekend was a game of Pro Draft with my son and a game of The Price Is Right Game: DVD Edition with my daughter.
If nothing else, I got to spend a little time with my kids, so that's win for me. Even tho I lost both games I played... badly... shake
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15. Board Game: Dominant Species [Average Rating:7.85 Overall Rank:49]
Bruno Valerio
Portugal
Lisboa
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First play of DS, a 3 player game... a bit to long but great anyway...
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16. Board Game: Thurn and Taxis [Average Rating:7.11 Overall Rank:374]
I like board games more than most people.
United States
Northlake
Illinois
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Played four different games this weekend (Mexican Train, Ra: The Dice Game, Rummy 3-13, and this.)

I got this for $2.99 from Goodwill a week or so ago and finally managed to get this to the table. All four of us were new players and everyone liked it.

Looking forward to playing again now that we know the rules.
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17. Board Game: Kemet [Average Rating:7.75 Overall Rank:80]
Tobias
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I only played with one other person, but man I can't wait to play with a full group. What an awesome game!


Oh and I played Smash Up afterwards. I did not enjoy it as much with two players.
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18. Board Game: Yspahan [Average Rating:7.10 Overall Rank:487]
Andreas Hellwig
Germany
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Friday:
Last Will
Last Will: Messenger Promo Card
Citadels
Combo

Saturday:
Igel Ärgern x2
Keyflower
Keyflower: Emporium & Monument
Citadels

Sunday:
Carcassonne: 10 Year Special Edition x2
Carcassonne: The Cult x2
Yspahan x2
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19. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:13]
Carthoris Pyramidos
United States
Centennial
Colorado
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Friday
I took my daughter out for a walk around town Friday evening, while my wife entertained some girlfriends. We played Hive at the frozen yogurt place.

Saturday
In the morning on Saturday, my daughter requested a game of Castles of Burgundy. She played board 8, which was no good for her usual riparian strategy. She ended up beating me for the first time ever: she got bonus tiles for knowledge, mines, and animals, and scored huge VP-bearing knowledge tiles. (Meanwhile, I played the first game in which I got a bonus for buildings.)

Her winning board:


In the evening my brother came over and we played a couple of games of Summoner Wars, in which he tried out some new factions, and I played a couple of different dwarf options. He won in his first outing as Benders. My Guild Dwarves (Bolvi) missed an opportunity to take out Tacullu, which probably I could have done with a forward-summoned Oath Sworn, and it would in any case have changed the momentum of the game. For the second game, he was Vanguards against my Deep Dwarves. He moved Sera forward early (a mistake) and underused commons in favor of champ-heavy play. Tundle made it through the whole battle without a scratch, and Sera had no one left to heal when she was set upon by Lun and Gren.


Sunday
My daughter played me a little more Hive Sunday morning, and beat me soundly. In the evening, we played a game of Martian Dice at which she was again the victor.
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20. Board Game: Lords of Waterdeep: Scoundrels of Skullport [Average Rating:8.22 Unranked] [Average Rating:8.22 Unranked]
Daniel Thurot
United States
Salt Lake City
Utah
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Finally got to try the Scoundrels of Skullport expansion for Lords of Waterdeep. I'm not the biggest fan of worker-placement games, but LoD was one I enjoyed well enough, and the expansion adds a whole lot of variety, which is the main thing I liked about the base game. For our first game we played with six, and three of our players had never played LoD at all before, so perhaps that was a mistake because the game took us waaaay longer than LoD usually does. Even so, it was a good time, and I got in a couple games later with fewer numbers that were more fun.

Afterwards, we played Galaxy Trucker with all the expansions. Had one of those fun moments where someone's ship broke completely in half, costing them a whole lot of money and eventually the game. I've never had a bad time with GT, and this time was no different.

I've been playing The Quiet Year with a small group of friends, doing one season every week and writing about the experience on my site, and we finally finished this week with an abbreviated winter season. Everyone had a good time and enjoyed flexing their creative muscles, but by the fourth session you could tell we were suffering from a bit of fatigue with this game. Maybe because it was meant to be played in a single session, but none of us were thrilled with the prospect of a 4-5 hour playthrough of this one (one of my friends suffers from extreme AP), so I'm still glad we broke it up.

It's a rare game night these days that doesn't see at least one play of Core Worlds with the Galactic Orders expansion, and Friday was no exception. One of my friends played for the second time, and he eventually won... though the price was that he took about four times as long as everybody else. I really don't mean to harp overmuch on the AP issue, but we started this one at midnight and it didn't get over until well after three, and everyone was getting just a little bit cranky by that point, and maybe some of our witticisms were becoming more barbed by that point. Ah well, that friend still won, so who's to doubt his methods?


Also played Warmachine: High Command a couple times. The verdict is still out. While we enjoyed ourselves well enough, we weren't sold on a few things. For one, the basic resources really gum up your hand well into the late-game. Unless we were doing something wrong, we kept pulling these big hands of starting cards that didn't really do anything impressive, and all our cool warjacks and squads of warriors felt like awesome tropical islands in a sea of bland. For another, each time, as soon as we got control of our decks, the game ended. It always felt a little premature, like the game was just getting rolling. On the other hand, each faction was distinct in playstyle and we did have a decent time with it, so maybe there's more depth here than I'm seeing right at first.

Two more games of Robinson Crusoe: Adventure on the Cursed Island have left me convinced that this game really is as good as everyone keeps saying. For some reason, I always dread pulling it out (probably because the setup is a touch daunting), but I always have a fantastic time. On Saturday, one of my friends wanted to play it because he'd read a game report I'd written, so we sat down and went through two scenarios. We began with the usual "Castaways" setup, and completely failed to thrive — we were battered by animals and storms alike, but it was eventually three successive building failures and the ensuing gangrene that killed my friend and lost us the game. So we set it up again and gave "Jenny Needs Help!" a try. We did a lot better, saving Jenny the turn before she froze/starved to death in the cold night air, and nursed her back to health until we built a raft and escaped the island on the very last turn. We did play with Friday to make things a bit easier, but I think we still earned that victory after the hammering we received on our first attempt.

Lastly, we kept our Mice and Mystics campaign going. Took us two tries, but we finally progressed. Always a good time.
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21. Board Game: Helvetia [Average Rating:7.00 Overall Rank:1093]
George I.
Switzerland
Zurich
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We had a great gaming night in a local ludothéque. Many people attended, about 20-30, much-much fun and laughs.

1) King of Tokyo



A "King of Tokyo" tournament was organized; I wasn't interested in participating, as I wanted to play many more games, but I took a chance to play this game. The rules were easy to understand, but I was eliminated pretty quickly in this 5-player game. Normally, I don't like player elimination in games, but within a convention it's just fine; you just move to another table.

2) Forbidden Island



I love Pandémie. Understanding Forbidden Island was really a piece of cake. Same mechanisms, different theme and a bit faster; still, I could really feel the tension of having the island sink beneath my feet, while we were waiting at the end to get that 4th treasure card and the helicopter card. Quick 2 player game, had my fair share of participating and defining the team's strategy. Really fun.

3) Helvetia



I've played about 30 online games, but never saw anyone to actually have this game. When I saw this box on the selves, I had an instant orgasm; I really like this game, albeit long. Great theme, nice components and good artwork. We played a 2-player game, which lasted about 45-60 minutes. I really enjoyed the game's worker placement mechanism and the wooden meeples. Controlling the neutral player was something new to me, so I had a nice learning experience from that.

We also initiated the first woman-woman marriage in Switzerland, which I'm glad to present:



Apparently, we didn't pay attention there and it seemed perfectly normal to have two women being married.
For me, that was the main game of the night.

4) Mille Sabords! (aka Piraten kapern)



After a long worker placement game, I needed something easy to relax. Mille Sabords, was a nice, easy and quick proposal, featuring dice and set collection, two mechanisms that I love when they stack together. You can roll dice as many times as you want, but once a skull pops up it's out. Three skulls, and you lose everything. So, it's a quick push-your-luck game, with various event cards that change when the next player plays, altering the game.

5) 7 Wonders



I took a break and saw some people setting up a 7 Wonders, 6 player game. You could see me rushing like "you're starting a 7 Wonders game and did not tell me???". To make things better, Alexandreia was the only wonder left out, so rejoice.

I had great fun. I almost had another orgasm when I got a hand with two (2) caravansaries; Alexandreia with a caravansary and a forum is a really powerful board. I really enjoyed, during Age III, watching other experienced players being upset when I could buy the Pantheon and the Palace with only 2-3 coins.

Lost by a single point and it was my fault. Last turn, I could either build my 7-pts wonder stage and pay a single coin, or build an 8-pts card for free. I chose the former and that cost me 2 points. Nevertheless, I learned from my mistake and had fun during the game. It was my first 7-player experience with this one.

6) Mascarade

 


To close a wonderful night, I proposed a game of Mascarade. This game is just so-so funny and generates lots of laughs. It was an 8-player game, giving me the chance to put in one of my favorite cards: the Inquisitor



It's probably the card that provides the best player interaction within the game. This character chooses an other player and asks him if he knows his own identity; if he can't guess correctly, he gives 4 coins to the inquisitor. I got access to this card and really enjoyed the following process:

- WHO are you, minor infidel? Do you know your identity? arrrh
- Erm... shake I am not sure... maybe the King? soblue
- NO! You are the fool! devil Give me now 4 of your coins.

I like being the bad, mean, nasty guy in the group, but two times I failed. The other people knew their identities and were... the Judge. The eternal nemesis of the Inquisitor. You could see the whole table laughing and cheering when the nasty inquisitor was failing and me just swearing my bad luck.

But I enjoyed the game really-really much. That night couldn't just have a better showdown! meeple
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22. Board Game: Core Worlds: Galactic Orders [Average Rating:7.94 Unranked] [Average Rating:7.94 Unranked]
Mark Paul
United States
Springfield
Massachusetts
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We played Core Worlds with the expansion before the game started, and then by tradition, the AH game of Football Strategy.
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23. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.28 Overall Rank:331]
 
Vivienne Raper
United Kingdom
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We didn't get up to much gaming this weekend, but husband and I played Pathfinder five times!

This game was a impulse purchase. I was amazed by the hype it was getting and I love a good coop. I was concerned that the game wouldn't have many decisions, but it didn't feel that way. We were constantly deciding which locations to close first, whether to play blessings on each other, and whether we should split up to explore the locations.

We played the first scenario, Brigandoom! and lost several times with Valeros and Lini. I misplayed - I accidentally built a 13-card deck, instead of a 15-card deck, and didn't notice my powers. Then husband burned through all his cards and died. Then we got the hang of the game and blazed through A Poison Pill, which is an easy second scenario designed to give players equipment.

The third Black Fang scenario felt quite different to the previous scenarios, despite having the same base mechanic (close locations, kill baddies). This was due to a killer temple location, which gave irreducible damage every time you turned over a blessing card. Not fun. We won, but nearly ran down the clock. It was extremely tense throughout.

I absolutely love this game, despite hating generic fantasy settings and not being an RPG fan. It's light enough for weeknight play, plays fast and smooth, but has enough meaty decisions to remain interesting. The deck and characters levelling between scenarios is incredibly good fun.

There's definitely more to the game than Mice and Mystics, which didn't go down well with us. I'd recommend it to coop fans who like Sentinels of the Multiverse, Legendaryor Lord of the Rings LCG. There's lots of hand management and a smattering of deck-building.

I'd also recommend it to anyone who likes the character building and dice rolling in old-school RPGs, but has no wish to spend four hours pretending to be a dark elf with a squeaky voice and a murky past.
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24. Board Game: The Wreck of the B.S.M. Pandora [Average Rating:6.43 Overall Rank:6452]
Enrico Viglino
United States
Eugene
OR
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Vids available.

Also finished up my Ushant scenario from Flying Colors: Ship of the Line (vids).

And Started Dominant Species (vids)


New sorting on my list is making this harder to do.
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25. Board Game: Qwirkle [Average Rating:6.79 Overall Rank:704]
Dan Boyle
United States
Shrewsbury
Pennsylvania
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Pretty light gaming weekend unfortunately, but sometimes that's just how it goes. My wife and I played one game of Roll Through the Ages: The Bronze Age on Saturday morning. I got off to a terrible start as I was unable to roll any food on my first turn, and before I knew it, I was at -10 points. My wife kept clearing out all of the monuments too, so I thought for sure she killed me. Somehow in the end I was able to spike the Empire development and the final score ended up being 27-26 in her favor. Glad to see it ended up close, because I tend to get frustrated when I get off to a terrible start like this, and it is nice to see that you should never panic in this game.

My parents came over later in the day and I taught my dad Qwirkle, which he really enjoyed (and I think my mom would've liked it as well had she not been napping...). We played probably the slowest game ever due to us analyzing every play way too much, but it still ended up being enjoyable. I had forgotten that this game really is pretty solid, so it made me want to play it more often. But now that my dad knows about it, I have a feeling it will be played more often at family functions since they aren't as interested in learning a ton of new games, or at least as quickly as I would like to.

Enjoy your week!
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