Why We're Here in the First Place: Werewolf Gamers (9/9/13)
Greg Wilson
United Kingdom
Bristol
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
6 
 Thumb up
 tip
 Hide
This is a geeklist for BGG Werewolf players to talk about games other than Werewolf.

Post what you play during the week of Monday 9/9/13 to Sunday 9/15/13.

Post your ratings and/or any thoughts on the games played.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Ascension: Rise of Vigil [Average Rating:7.22 Overall Rank:1096] [Average Rating:7.22 Unranked]
Greg Wilson
United Kingdom
Bristol
flag msg tools
badge
Avatar
mbmbmbmbmb
Tuesday:

Three for games so we set up Ascension, and then got a fourth player unexpectedly. Game moved reasonably fast, though. K had a terrible game. He started out grabbing a couple of Heavy Infantry, and just kept drawing not quite enough combat or runes to get any cards in the centre, just more basic cards. He ended the game with something like fifteen Infantry and Mystics. A hadn't played this set before, and she didn't have any huge turns, just kept quietly earning victory points from Lifebound stuff. E was sat before me, and kept grabbing expensive stuff and energy (discount on heroes with treasures, a couple of 'acquire any hero' cards) then banishing the things I wanted before I could grab them.

I got some lucky energy shards early and went construct-heavy, nothing amazing but a variety of minor effects, which worked out well with the Magnet Monk. By the end of it I had one energy per turn and effects going off if I hit two, three or four energy, so I was pretty much immune to bad turns; as long as I drew at least one energy I could do something neat. Although I did have one hilariously bad late-game draw with four Apprentices and a hero who could copy...one of my Apprentices.

The lead was pretty level between me, A and E until my last turn, where I earned thirty-plus Honour in one go. Pile of energy, bought a construct for free with the Tablet, got Logos for free, generated a handful of points from constructs and then fifteen from Starcaller. That easily emptied the pool, and nobody had time to catch me. Final score 111-79-78-46, with A just pipping E into second.

Plus a game of Yo! with the sproglet, at his insistence. He still can't get the hang of this game. Quick game; the bids raised very high, but I just managed to get away without bluffing and he called my bluff anyway.

Wednesday:

Two-player game of Lords of Waterdeep: Scoundrels of Skullport with K. Skullport expansion again. This was a close one. I took a pile of corruption early, but knew I could get rid of it. K took less, but was stuck with a small penalty at the end of the game. I again completed the two-free-buildings quest early, and this time got two useful smaller buildings including the Three Pearls, and also completed the Magister's Orb early on. That worked out well. I didn't focus on my quest types very much, partly because K was swiping all the Arcana and partly because Piety quests are really efficient once you have a reliable way of getting clerics in bulk. K took an early lead helped by an Intrigue card that gave six VPs because I was ahead on corruption, then concentrated on finishing fewer bigger quests. She went first for most of the game because with the Orb I wasn't as bothered about getting first grab at a space.

At one point I swiped one of her clerics, and she paid me back with four mandatory quests, with a fifth in her hand she didn't get the chance to play. I slowed her down as much as I could by using the Harbour myself or seeding it with corruption, but mostly I just took the chance to grab all the good adventurer spaces while she was throwing Intrigue at me. Eventually I slogged my way through the mandatories and completed my real ones, but she cost me a lot of actions. In the final scoring I just took the win, 173-168.

Quick iPad game of Ascension: Immortal Heroes before bed. This was one of those rare games where eveything just goes perfectly. The start of the game looked like we were going to get stuck for a while with all expensive cards, but then on turn three I drew both the two-rune cards I'd bought on turns one and two, and grabbed the World Tree straight into play. Then I accidentally found a hideous combo; the Fanatic trophy effect was to turn a Hero into a Lifebound for a turn, and I used it on my Apprentices to trigger a Unite effect. Then I realised that the World Tree gave me an extra rune for every Lifebound Hero I played. That setup lasted a couple of turns while I bought Sable and two Pathwardens, and from then on I could kill or buy anything I wanted. Got the Orb, killed both the top-level monsters. The event was replaced by the Mechana event just in time for me to buy three Mechana Constructs and putthem straight into play. Final score was 97-51. I think I played it well, but I can't deny that I had a lot of luck here.

Saturday:

Games with K and the sproglet. First up, Bohnanza. We tend to play pretty friendly; a fair bit of informal "you owe me something" trading, and not much attention paid to the relative rarity/value of bean types. I got stuck unable to trade away useless stuff a couple of times, and several times had to tear up a field only to see more beans of that type pop up straight after. At one point I also did a big trade of three beans for two Garden beans, only to realise I'd forgotten to count the one in my hand and that left me with four of them. Whoops. Came out with a very close win, 24-23-22.

By Golly! is a memory game with a little bit of actual gameplay in it. I'm not great on memory, but I was doing okay until I managed to flip the two worst cards in the game on the same turn, and the double penalty knocked me out of the running. K won soon after.

Dominion left a bit of a sour taste in K's mouth since she couldn't catch me from the get-go, and the sproglet was throwing out Militia cards constantly. Whereas we mostly play Ascension together, I've played a lot of Androminion on the train to work. I just picked up a Chapel early and went for silver and gold, plus one Library to counter the Militia, and was buying a province a turn for half the game. The sproglet bought too many action cards (unsurprisingly) and couldn't use them all, and kept misplaying cards like Cellar and Throne Room. Plus he has trouble with the physical shuffling and dealing, so that slowed the game down and frustrated K as well. In the end I got slowed down from having so many Provinces but still walked away with it, 53-29-18.

Sunday:

A few quick kids' games with a sulky tired sproglet who didn't want to play anything interesting. Candy Land and then Heroica: Fortaan. I won both. Heroica has a fair bit of setup for a game that largely comes down to dice-rolling, and while the gold-and-treasure stuff might be interesting in a campaign, in a single game you'll always lose out to someone who just makes a beeline for the finish. Next time he insists on playing it, I might try the mode where I control the monsters and he has multiple heroes. We also started a game of Scrabble, but he just did not have the energy to concentrate on it and we gave up a couple of moves in.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.93 Overall Rank:38]
Dr. Urza, PhD of Dungeon Crawl
United States
Washington
Dist of Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
Tzolk'in (RP) First time playing this. I really liked it. The mechanic of putting workers out there and waiting for them to slowly work their way to the action space you want is really brilliant, as is the really slick physical mechanism for moving everything around. I'll have to play this one again sometime. But not with these AP players. The game took four hours. shake
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Saint Petersburg [Average Rating:7.31 Overall Rank:256]
Goo
United States
Yorba Linda
California
flag msg tools
badge
You can certainly try.
Avatar
mbmbmb
Lately, our game nights have been very bumbly when it comes to picking what to play. There are 4-6 of us who like the same kinds of games and we discuss a little bit before we arrive on what we want to play. But lately, we keep finding ourselves with a few sitting around with different tastes in games or 1-2 of them only have a little bit of time, or someone who only likes 2-3 different games, or whatever. So, we end up standing around a lot and playing lots of shorter fillers waiting for the right combos to work so I can play the games I really want to play. But overall, it's a social hobby and I have enjoyed playing with new faces recently.

d10-9 Saint Petersburg - It had been a long time, but it was nice to sit down with this old friend of a game. I taught 3 others how to play. St. Pete has a bit of a learning curve in managing the turn order. Playing from phase to phase is easy to grasp, but coordinating what will be available for you in the next phase based on your turn order is a little harder to see. I love how much game is in this short play time.

d10-7 That's Life! - This is a silly little roll-and-move game where the last person to leave a tile gets to keep it (or has to keep it). So, it's a game of chicken. There is luck with the dice and the decisions very limited, but they can be tough. I like it.

d10-9 Modern Art - This game just baffles me. We taught one guy how to play and he did all kinds of things "wrong" and in the end I'm not really sure he understood half the game... but he beat me. In fact, I thought I was in contention for the win, but when we added up, I was a good $70,000 out of first and in last. Maybe someday I'll feel like I know what's going on in this game.

d10-7 Sleuth - We taught gdap, and he beat us. I keep complaining that the game goes to whomever was sniffing in the right place first, but I wonder if I'm harping on that so much because I'm just not good enough at the game. I mean, it's true, but there is some larger deduction that can help you get to sniffing around the right spot. I think I need to do better about tracking where cards aren't (rather than just where they are). Regardless, I still really enjoy this oldie and the new edition is great.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.