BGA Meeting September 11 2013
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The summer is over so the Sage has returned to the flooded West. Our new core of the Magnificent Six joined in Fellowship and to beat each other
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1. Board Game: Bluff [Average Rating:6.51 Overall Rank:7824]
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After the very long Exile that wonderful game BLUFF retuned to the table. The only downside Colin won
 
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2. Board Game: Terra Mystica [Average Rating:8.20 Overall Rank:11]
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Micah 93 Colin 79 Dave 59

"In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Solitude (Giants, Chaos Magicians)

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult..."

Hopefully dave or Micah will fill in a few details

 
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3. Board Game: Africa [Average Rating:5.99 Overall Rank:3803]
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Tim 65 Swami 60 Bill 55 Peter 51

"Players take on the role of Explorers in uncharted Africa. The circular playing counters are placed upside down in random locations upon the various circles of the board. Each turn the player may elect to move his explorer to a revealed location anywhere on the board, or move twice, each turn moving 0, 1 or 2 adjacent revealed spaces. The explorer may then take an action, such as reveal an unrevealed tile, or move various revealed tiles to other locations. Needless to say the theme is a bit of a veneer upon what is essentially an abstract game.

The tiles represent trade goods (of various sets), nomads, herds of animals, gold/ diamonds, and monuments. When the 11th monument is revealed, the game ends.

This being a Knizia game there are various methods of scoring the revealed tiles, including immediate points, delayed points, opportunity points and end points.

The game components are well made in thick card, with some nice blue plastic pyramids(tents) and are likely to stand up to usage. The artwork is colorful without being garish, clearly presented and functional without being fussy. Each player also is provided with a very useful index card sized thick card reference sheet, which more or less encapsulates all the game rules upon it- a good idea which is to be commended to other designers."

Awarded "Best Family Game" title by Games Magazine in 2002

This is a great family game that is full of luck but enjoyable. Tim "discovered" the gold fields and Swami traded in Blood Diamonds. Should appear again
 
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4. Board Game: Kingdom Builder [Average Rating:6.99 Overall Rank:488]
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Tim 58 Swami 55 Bill31 Peter 27

This has made several appearances over the last few months and is a common Filler. Tim and Swami build a line of pieces along the bottom rows and were easily in the lead. Look forward to the next game
 
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5. Board Game: Qwirkle [Average Rating:6.79 Overall Rank:704]
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Game 1 Peter 75 Tim 73 bill 55 Swami 52
Game 2 Tim 93 Swami 84 Bill 84 Peter 82



"This abstract game consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface. Players begin the game with 6 blocks. The start player places blocks of a single matching attribute (color or shape but not both)on the table. Thereafter,a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all 6 shapes or colors, an additional 6 points are scored. The player then refills his hand to 6 blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a 6 point bonus. The player with the high score wins."


Scrabble with shapes and colours . Swami has said I can call he a muppet as he was rolling the dice to change the colour. He found this extremely hard to do and failed every time. Swami you are a MUPPERT!

Some luck getting the right Colour/shape at the right time but it makes you think.
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6. Board Game: Love Letter [Average Rating:7.26 Overall Rank:241]
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Dave won

"All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!"

I assume that dave will enlight us on how he won
 
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7. Board Game: Finish [Average Rating:5.04 Unranked]
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Thanks to peter for the food and score keeping
 
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