New game taxonomy
- Bruno PigeonCanada
The actual taxonomy of the games on BGG has annoyed me for a while. There's category and mechanics, but both are a mix of different things and it's not all that useful to help you identify games that you would like.Recommend
Maybe it's time to redefine the taxonomy. People a reluctant, some systems have already been proposed, but not much have been done to implement it. So let's do it. Let's begin with the 5 top games on the geek. Then I'll add five games at a time and see how it goes.
The taxonomy is a work in progress. For the moment there's a lot of missing information and I will need help to define terms and add new ones. I'll add to it once we agree on a term and it's usefulness.
Players relationship (how do the players interact with each other):
- Competitive: everybody against everybody. Only 1 winner
- Cooperative: Everybody agains the game. Everybody win or lose
- Team: Groups of players against groups of players. Size of groupe are not necessarily equal. A group of player wins
Genre(What is the essence of the game?)
- Network building
- Area control
- Role selection
Main Mechanics (the idea is to list the main mechanics of the game, not every possible thing about a game):
- Set Collection:
- Card Drafting:
- Card Driven Cards are the main mechanic by which players take actions/interact within the game
- Hidden objective: You do not know what the other players are trying to accomplish.
- Hidden movement: Some players move secretly
- Hidden information: You do not have complete information on the other players
- Dice rolling
- Asymmetrical: The game plays differently depending on which side you are playing
- Action point allowance
- Risk managment: Managing your exposure to fail factors is a large part of the game
- Economic: The game has a persistent economy and both sides are managing their resources to maximise the economic output
- Worker Placement
Pirates, zombies, World war II, ancient greece, abstract, etc.
Main components (not a list of every single component in the game, but those that are the most important):
- Central Board
- Individual boards
- Wood Cubes: includes not only cubes, but also every wood components that serve as a ressource.
- [+] Dice rolls