Games played at Epsom Games Club 19.09.13
Gordon Watson
United Kingdom Banstead Surrey - United Kingdom
ASL - other tactical wargames call it Sir.
Beneath this mask there is an idea.....and ideas are bulletproof.
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In attendance tonight were: Hairy Martin, Andrew B2, Maynard, Paul, Nick, Andrew 007, Gordon, Russell, Crispy Chris, Gareth, Harpo Mark, Jonathon.
We played:-
Don't forget this Saturday (21st) is an Epsom Games Day....... 10:30 onwards.
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Gordon Watson
United Kingdom Banstead Surrey - United Kingdom
ASL - other tactical wargames call it Sir.
Beneath this mask there is an idea.....and ideas are bulletproof.
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Played by: Chris, Mark, Gordon, Gareth, Jonathon and Russell.
I think Chris has the sheet for this so was waiting for him to post but before we forget I thought I'd better add this in.
Really enjoyed this and I continued my recent theme of snatching defeat from the jaws of victory by playing the wrong card in the last battle which would have seen me achieve a glorious from behind victory. As it was the pit-viper hung on to win.
I rated this an 8
NB - thanks to Russell for teaching, although it was my copy of the game I hadn't played before and had just done a rules read and I hate teaching stuff I haven't played. Despite the couple of missed rules he still managed to get us up and running before I would have done.
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2.
Board Game: Bruges
[Average Rating:7.47 Overall Rank:195]

Andrew Bond
United Kingdom Banstead Surrey
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It wasn't the dice that did it for Nick - it was the colours of the cards.
In this game, you have to play your cards right (what do cards make?, I hear you shout) ... and that involves getting the right coloured cards at the right time, something that escaped Nick. Admittedly, you are subject to the whim of chance, since you are drawing the top card from a deck of two and can only see the colours of the top cards. There are 5 colours in total, so it is possible for that elusive blue to be ... well, elusive.
Paul managed to get a great combo, with a character whom he could active once per round to score 10 VPs minimum. By hitting this card with three rounds to go, Paul was soon out of site on the scoreboard, leaving Nick and me to fight for the spoils.
Not a great deal of strategy in this one, it's all about the short-term tactics and rolling with those cards. At least you are not rolling with the dice. 
Scores and ratings: 1. Paul* 74           2. Nick* 47           3. Andrew 46         
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Andrew Bond
United Kingdom Banstead Surrey
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Well, someone said he wouldn't like it ... and he didn't. Another game where your strategy can be somewhat dictated by the luck of the cards.
Nick started with a military world and held a strong military development in his starting hand, so went ... military. He then drew further military cards and went ... more military. By now, he could conquer almost all military planets known to man and so ... continued to go military. And thereby won. But not without getting bored.
I, however, being the experienced RftG player at the table, went mining, got a good development out early ... and then failed to see another mining card for the rest of the game. Diversify, I hear you shout! So I did and that served me no better. My engine did not so much collapse as never splutter into life. I thereby lost. And by a large margin. Embarassing.
Paul however, on his second outing with RftG, built a very capable engine and was very quickly producing, trading, and consuming at will (helped a lot by my feeble attempts to do the same). He thereby came second. And only failed to win by a whisker.
Scores and ratings: 1. Nick* 36           1. Paul 35           3. Andrew 14         
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Andrew Bond
United Kingdom Banstead Surrey
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With just an hour to kill and by now only interested in qualty card games (ahem,
), the guys agreed to take my prototype card-management game out for a spin.
I felt confident, with my superior knowledge of the hard-core tactics behind this game, that I would record my first win of the evening and by a large margin. Nick, meanwhile, was struggling with the rules: 'So, can I play this card now and then draw another card?'
I targetted purple and soon had a healthy looking clown with multiple buckets attached to establish an early lead. A quick glance over at Paul's fledgling troupe and I could see cards that I was interested in plundering in just a few turns. Nick, meanwhile, was asking 'Can I discard a card to claim a bucket and then play a card?'
By now, I was onto 'Clown #2 in Green' and looking for some balloons to lock down my purple jester. But Paul has picked up two of the four available and was not letting them out of his hand (so mean). And now Nick was asking 'So can I swap this blue card for one of your purple ones and reduce your score by 9 VPs?' Er, yes, you can, Nick ... oh, help.
And by the end of the game, Nick had disrobed my troupe of clowns from their winning combinations, while quietly dressing his own troupe in high attractive garb.
Scores and ratings: 1. Nick* 88 (34 + 33 + 21) 2. Andrew 77 (26 + 36 + 15) 3. Paul 65 (19 + 26 + 20)
I didn't dare ask for ratings, although Nick did indicate it would be above the    earnt by Herr Feld, so I was happy.
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Martin (Hairy) Hatfield
United Kingdom Little Kingshill Buckinghamshire
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As well as Andy and Maynard playing a 2-hander of this when i arrived, Andy and I played a 2 hander before he left - this was of note because of the scores.
Martin: 50+58= 108 Andy: 47+54= 101
Notable only because it was my first win at Coloretto! (I think I like it 2 player, the decisions felt a bit more clear cut.
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